Jesse Toves
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Jesse Toves Email & Phone Number

Lead Previs Artist and CG generalist at THE THIRD FLOOR Inc.
Location: Santa Clarita, California, United States 15 work roles
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Current company
Role
Lead Previs Artist and CG generalist
Location
Santa Clarita, California, United States
Company size

Who is Jesse Toves? Overview

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Quick answer

Jesse Toves is listed as Lead Previs Artist and CG generalist at THE THIRD FLOOR Inc., a company with 354 employees, based in Santa Clarita, California, United States. AeroLeads shows a matched LinkedIn profile for Jesse Toves.

Jesse Toves previously worked as Visualization Artist and CG Generalist at The Third Floor Inc. and CG Supervisor at Mfx Burbank.

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Email format at THE THIRD FLOOR Inc.

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THE THIRD FLOOR Inc.

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Profile bio

About Jesse Toves

In brief, I am a CG Generalist with experience in performing and supervising Modelling, Animation, Texturing, Rigging, Lighting, and Compositing. With two Emmy nominations and two VES awards for my work over the years, I enjoy the practice and craft of digital image making.

Listed skills include Character Animation, Texturing, Animation, Lightwave, and 33 others.

Current workplace

Jesse Toves's current company

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THE THIRD FLOOR Inc.
The Third Floor Inc.
Lead Previs Artist and CG generalist
los angeles, california, united states
Employees
354
AeroLeads page
15 roles · 31 years

Jesse Toves work experience

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Visualization Artist And Cg Generalist

Current

Los Angeles

Currently employed as a previs/postvis artist at The Third Floor.

Oct 2020 - Present

Cg Supervisor

Current
Mfx Burbank

Supervising all aspects of CG production for various clients, I also often serve as the lead CG artist for a small team of highly experienced industry artists. These tasks can be as varied as rebuilding historic portions of cities to combining live action prosthetic monsters to cg bodies to designing animated caricatures.

Nov 2014 - Present

Animator, Vfx Generalist

Defiance Universal

Universal Studios Backlot

Served as VFX generalist and character artist for the television show Defiance under the late Gary Hutzel. Gary was one of my most important mentors and I worked directly with him as he often was not merely the on-set visual effects supervisor, but a creative force in all the projects he worked on.I would often be tasked with large portions of the.

Aug 2012 - 2014

Animator, Creature Designer

Stargate Studios

Pasadena CA

At Stargate I worked on a pilot for a never seen Beauty and The Beast re-imagining. It was touted as a cross between The Lord of the Rings and (at the time) the emerging hit Game of Thrones. I was brought on to design and animate various creatures for the world they were creating which included a full live action replacement of a horse with a half elephant.

Mar 2012 - May 2012

Character Animator And Cg Generalist

Blood And Chome Vfx

Universal City CA

Served as VFX generalist and character artist under the late Gary Hutzel. Gary was one of my most important mentors and I worked directly with him as he often was not merely the on-set visual effects supervisor, but a creative force in all the projects he worked on.

Aug 2010 - Aug 2011

Animator

Bsg Vfx

Complete character animation duties fro the SyFy Original series Caprica. Finished 18 episodes creating animation rigs, tracking live action plates, pre-visualization often including environment design and layout, and finished character animation.

Sep 2008 - Aug 2010

Visual Effects Artist

Amalgamated Pixels

AP had the distinction of being the most difficult technical job I ever worked on - it required the creation of a one-shot, massive projection film to play on a 200 foot wide dome in a Casio. I had to animated - initially - sixteen mermaids playing traditional Chinese acoustic instruments, and I handled their rigging as well. Unfortunately, AP was never.

Mar 2008 - Oct 2008

Visual Effects Artist

Dilated Pixels

As the senior member of the company, founded to produce motion pictures from the winners of Project greenlight, I helped model, rig, animate and composite the creatures required. Many of the members of the team were just starting out in visual effects and animation so it was important to have someone experienced lead the team's efforts.

Oct 2007 - Mar 2008

Animator

United Film Organization

UFO produced many of the weekly broadcast science fiction weekend films on the previously named Sci Fi Channel, now the Sy Fy channel. Working quickly and independently, UFO required artists to tackle entire sequences of films and often tackling all aspects of those sequences.Creature design, storyboarding, modelling, texturing, rigging, animation.

Oct 2004 - Oct 2007

Cg Generalist

At RnH I was a member of the "Box" - a special unit of the company set up as an experiment using off the shelf software and tools instead of the company's of proprietary software. It primarily worked on commercials and special venue projects. I had been hired to be a CGI generalist and tackled projects as far reaching as cel shaded anime vehicles and.

2001 - 2003 ~2 yrs

Technical Director

Foundation Imaging

Foundation Imaging had various teams dedicated to episodic television - much like the platoons in the show they were creating. Instead of a large pool of specific talents working on shows, smaller teams tackled episodes with "special teams" providing additional support.At FI, I did the following in varying amounts:Lighting, effects animation.

1998 - 2000 ~2 yrs

Cg Artist

Vision Scape Imaging

CG generalist and freelance artist for modelling, texturing, rigging, and animation, conceptual design

1997 - 1998 ~1 yr

Principal

Partnership in a full service advertising and marketing company, providing art direction and graphic design for clients in numours industries including:McDonald's Corp.NextelDensoOnsite EnergyPANC

Mar 1996 - Oct 1997

Graphic Designer

Mcintyre Advertising

Provided illustration and graphic design for advertising specialties, trade shows, and marketting materials for various clients in high-tech electronics, beverage and consulting industries.

1995 - 1996 ~1 yr

Art Director

Latte Magazine

Overall editorial art director, managing as well as creating illustrations, page layout and art direction as well as special feature art direction and digital output for publication.

Jan 1994 - Mar 1995
Team & coworkers

Colleagues at THE THIRD FLOOR Inc.

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FAQ

Frequently asked questions about Jesse Toves

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What company does Jesse Toves work for?

Jesse Toves works for THE THIRD FLOOR Inc..

What is Jesse Toves's role at THE THIRD FLOOR Inc.?

Jesse Toves is listed as Lead Previs Artist and CG generalist at THE THIRD FLOOR Inc..

Where is Jesse Toves based?

Jesse Toves is based in Santa Clarita, California, United States while working with THE THIRD FLOOR Inc..

What companies has Jesse Toves worked for?

Jesse Toves has worked for The Third Floor Inc., Mfx Burbank, Defiance Universal, Stargate Studios, and Blood And Chome Vfx.

Who are Jesse Toves's colleagues at THE THIRD FLOOR Inc.?

Jesse Toves's colleagues at THE THIRD FLOOR Inc. include Shawn Hull, 刘珊珊, Aaron Sowd, Lollo Dewser, and The Third Floor New Business.

How can I contact Jesse Toves?

You can use AeroLeads to view verified contact signals for Jesse Toves at THE THIRD FLOOR Inc., including work email, phone, and LinkedIn data when available.

What skills is Jesse Toves known for?

Jesse Toves is listed with skills including Character Animation, Texturing, Animation, Lightwave, Computer Animation, Visual Effects, Zbrush, and Storyboarding.

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