Jesse Toves Email and Phone Number
In brief, I am a CG Generalist with experience in performing and supervising Modelling, Animation, Texturing, Rigging, Lighting, and Compositing. With two Emmy nominations and two VES awards for my work over the years, I enjoy the practice and craft of digital image making.
The Third Floor Inc.
View- Website:
- thethirdfloorinc.com
- Employees:
- 354
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Visualization Artist And Cg GeneralistThe Third Floor Inc. Oct 2020 - PresentLos AngelesCurrently employed as a previs/postvis artist at The Third Floor. -
Cg SupervisorMfx Burbank Nov 2014 - PresentSupervising all aspects of CG production for various clients, I also often serve as the lead CG artist for a small team of highly experienced industry artists. These tasks can be as varied as rebuilding historic portions of cities to combining live action prosthetic monsters to cg bodies to designing animated caricatures.
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Animator, Vfx GeneralistDefiance Universal Aug 2012 - 2014Universal Studios BacklotServed as VFX generalist and character artist for the television show Defiance under the late Gary Hutzel. Gary was one of my most important mentors and I worked directly with him as he often was not merely the on-set visual effects supervisor, but a creative force in all the projects he worked on.I would often be tasked with large portions of the performance aspects of projects but Gary would also leverage my design background and hand me set designs, unusual props or creatures for me to handle.
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Animator, Creature DesignerStargate Studios Mar 2012 - May 2012Pasadena CaAt Stargate I worked on a pilot for a never seen Beauty and The Beast re-imagining. It was touted as a cross between The Lord of the Rings and (at the time) the emerging hit Game of Thrones. I was brought on to design and animate various creatures for the world they were creating which included a full live action replacement of a horse with a half elephant half buffalo inspired creature. Sadly, the show was never aired like many pilots. But the footage still exists on my reel of at least one of the creatures I designed and animated.
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Character Animator And Cg GeneralistBlood And Chome Vfx Aug 2010 - Aug 2011Universal City CaServed as VFX generalist and character artist under the late Gary Hutzel. Gary was one of my most important mentors and I worked directly with him as he often was not merely the on-set visual effects supervisor, but a creative force in all the projects he worked on.
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AnimatorBsg Vfx Sep 2008 - Aug 2010Complete character animation duties fro the SyFy Original series Caprica. Finished 18 episodes creating animation rigs, tracking live action plates, pre-visualization often including environment design and layout, and finished character animation.
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Visual Effects ArtistAmalgamated Pixels Mar 2008 - Oct 2008AP had the distinction of being the most difficult technical job I ever worked on - it required the creation of a one-shot, massive projection film to play on a 200 foot wide dome in a Casio. I had to animated - initially - sixteen mermaids playing traditional Chinese acoustic instruments, and I handled their rigging as well. Unfortunately, AP was never able to deliver final rendered images of my work to me in any form but portions of the show still exist online in early videos uploaded to Youtube. It represents one of the largest gaps in my presentation of work as I left the company before completion of the project to pursue another opportunity to work on the finale of Battlestar Galactica.I didn't take doing so lightly - it required that I train another animator and technical director about the work I had done, passing on duties to them before I left. One of the things which weighed heavily into my decision was the unfortunate lack of leadership on the project on the client side - it led to a drastic drop in morale company-wide.
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Visual Effects ArtistDilated Pixels Oct 2007 - Mar 2008As the senior member of the company, founded to produce motion pictures from the winners of Project greenlight, I helped model, rig, animate and composite the creatures required. Many of the members of the team were just starting out in visual effects and animation so it was important to have someone experienced lead the team's efforts.
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AnimatorUnited Film Organization Oct 2004 - Oct 2007UFO produced many of the weekly broadcast science fiction weekend films on the previously named Sci Fi Channel, now the Sy Fy channel. Working quickly and independently, UFO required artists to tackle entire sequences of films and often tackling all aspects of those sequences.Creature design, storyboarding, modelling, texturing, rigging, animation, tracking, lighting and compositing
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Cg GeneralistRhythm & Hues 2001 - 2003At RnH I was a member of the "Box" - a special unit of the company set up as an experiment using off the shelf software and tools instead of the company's of proprietary software. It primarily worked on commercials and special venue projects. I had been hired to be a CGI generalist and tackled projects as far reaching as cel shaded anime vehicles and settings, a Nascar re-imagining of Ben Hur, and the christening of a cruise line by the Statue of Liberty. -
Technical DirectorFoundation Imaging 1998 - 2000Foundation Imaging had various teams dedicated to episodic television - much like the platoons in the show they were creating. Instead of a large pool of specific talents working on shows, smaller teams tackled episodes with "special teams" providing additional support.At FI, I did the following in varying amounts:Lighting, effects animation, modelling/texturing, prop modelling, vehicle modelling, character animationConceptual art for various pitch documents
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Cg ArtistVision Scape Imaging 1997 - 1998CG generalist and freelance artist for modelling, texturing, rigging, and animation, conceptual design
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Principal760 Media Mar 1996 - Oct 1997Partnership in a full service advertising and marketing company, providing art direction and graphic design for clients in numours industries including:McDonald's Corp.NextelDensoOnsite EnergyPANC -
Graphic DesignerMcintyre Advertising 1995 - 1996Provided illustration and graphic design for advertising specialties, trade shows, and marketting materials for various clients in high-tech electronics, beverage and consulting industries.
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Art DirectorLatte Magazine Jan 1994 - Mar 1995Overall editorial art director, managing as well as creating illustrations, page layout and art direction as well as special feature art direction and digital output for publication.
Jesse Toves Skills
Frequently Asked Questions about Jesse Toves
What company does Jesse Toves work for?
Jesse Toves works for The Third Floor Inc.
What is Jesse Toves's role at the current company?
Jesse Toves's current role is Lead Previs Artist and CG generalist.
What are some of Jesse Toves's interests?
Jesse Toves has interest in Running, Writing And Recording Music, Strength Training, Computer Aided Rapid Prototyping.
What skills is Jesse Toves known for?
Jesse Toves has skills like Character Animation, Texturing, Animation, Lightwave, Computer Animation, Visual Effects, Zbrush, Storyboarding, Maya, Compositing, Digital Fusion, Mudbox.
Who are Jesse Toves's colleagues?
Jesse Toves's colleagues are Gabriel Rascon, Steven Tom, Aria Hight, 刘珊珊, Michael Deliso, Summer Shigetani, Alexander Venardos.
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Jesse Toves
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