Jesse Toves

Jesse Toves Email and Phone Number

Lead Previs Artist and CG generalist @ THE THIRD FLOOR Inc.
los angeles, california, united states
Jesse Toves's Location
Santa Clarita, California, United States, United States
About Jesse Toves

In brief, I am a CG Generalist with experience in performing and supervising Modelling, Animation, Texturing, Rigging, Lighting, and Compositing. With two Emmy nominations and two VES awards for my work over the years, I enjoy the practice and craft of digital image making.

Jesse Toves's Current Company Details
THE THIRD FLOOR Inc.

The Third Floor Inc.

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Lead Previs Artist and CG generalist
los angeles, california, united states
Employees:
354
Jesse Toves Work Experience Details
  • The Third Floor Inc.
    Visualization Artist And Cg Generalist
    The Third Floor Inc. Oct 2020 - Present
    Los Angeles
    Currently employed as a previs/postvis artist at The Third Floor.
  • Mfx Burbank
    Cg Supervisor
    Mfx Burbank Nov 2014 - Present
    Supervising all aspects of CG production for various clients, I also often serve as the lead CG artist for a small team of highly experienced industry artists. These tasks can be as varied as rebuilding historic portions of cities to combining live action prosthetic monsters to cg bodies to designing animated caricatures.
  • Defiance Universal
    Animator, Vfx Generalist
    Defiance Universal Aug 2012 - 2014
    Universal Studios Backlot
    Served as VFX generalist and character artist for the television show Defiance under the late Gary Hutzel. Gary was one of my most important mentors and I worked directly with him as he often was not merely the on-set visual effects supervisor, but a creative force in all the projects he worked on.I would often be tasked with large portions of the performance aspects of projects but Gary would also leverage my design background and hand me set designs, unusual props or creatures for me to handle.
  • Stargate Studios
    Animator, Creature Designer
    Stargate Studios Mar 2012 - May 2012
    Pasadena Ca
    At Stargate I worked on a pilot for a never seen Beauty and The Beast re-imagining. It was touted as a cross between The Lord of the Rings and (at the time) the emerging hit Game of Thrones. I was brought on to design and animate various creatures for the world they were creating which included a full live action replacement of a horse with a half elephant half buffalo inspired creature. Sadly, the show was never aired like many pilots. But the footage still exists on my reel of at least one of the creatures I designed and animated.
  • Blood And Chome Vfx
    Character Animator And Cg Generalist
    Blood And Chome Vfx Aug 2010 - Aug 2011
    Universal City Ca
    Served as VFX generalist and character artist under the late Gary Hutzel. Gary was one of my most important mentors and I worked directly with him as he often was not merely the on-set visual effects supervisor, but a creative force in all the projects he worked on.
  • Bsg Vfx
    Animator
    Bsg Vfx Sep 2008 - Aug 2010
    Complete character animation duties fro the SyFy Original series Caprica. Finished 18 episodes creating animation rigs, tracking live action plates, pre-visualization often including environment design and layout, and finished character animation.
  • Amalgamated Pixels
    Visual Effects Artist
    Amalgamated Pixels Mar 2008 - Oct 2008
    AP had the distinction of being the most difficult technical job I ever worked on - it required the creation of a one-shot, massive projection film to play on a 200 foot wide dome in a Casio. I had to animated - initially - sixteen mermaids playing traditional Chinese acoustic instruments, and I handled their rigging as well. Unfortunately, AP was never able to deliver final rendered images of my work to me in any form but portions of the show still exist online in early videos uploaded to Youtube. It represents one of the largest gaps in my presentation of work as I left the company before completion of the project to pursue another opportunity to work on the finale of Battlestar Galactica.I didn't take doing so lightly - it required that I train another animator and technical director about the work I had done, passing on duties to them before I left. One of the things which weighed heavily into my decision was the unfortunate lack of leadership on the project on the client side - it led to a drastic drop in morale company-wide.
  • Dilated Pixels
    Visual Effects Artist
    Dilated Pixels Oct 2007 - Mar 2008
    As the senior member of the company, founded to produce motion pictures from the winners of Project greenlight, I helped model, rig, animate and composite the creatures required. Many of the members of the team were just starting out in visual effects and animation so it was important to have someone experienced lead the team's efforts.
  • United Film Organization
    Animator
    United Film Organization Oct 2004 - Oct 2007
    UFO produced many of the weekly broadcast science fiction weekend films on the previously named Sci Fi Channel, now the Sy Fy channel. Working quickly and independently, UFO required artists to tackle entire sequences of films and often tackling all aspects of those sequences.Creature design, storyboarding, modelling, texturing, rigging, animation, tracking, lighting and compositing
  • Rhythm & Hues
    Cg Generalist
    Rhythm & Hues 2001 - 2003
    At RnH I was a member of the "Box" - a special unit of the company set up as an experiment using off the shelf software and tools instead of the company's of proprietary software. It primarily worked on commercials and special venue projects. I had been hired to be a CGI generalist and tackled projects as far reaching as cel shaded anime vehicles and settings, a Nascar re-imagining of Ben Hur, and the christening of a cruise line by the Statue of Liberty.
  • Foundation Imaging
    Technical Director
    Foundation Imaging 1998 - 2000
    Foundation Imaging had various teams dedicated to episodic television - much like the platoons in the show they were creating. Instead of a large pool of specific talents working on shows, smaller teams tackled episodes with "special teams" providing additional support.At FI, I did the following in varying amounts:Lighting, effects animation, modelling/texturing, prop modelling, vehicle modelling, character animationConceptual art for various pitch documents
  • Vision Scape Imaging
    Cg Artist
    Vision Scape Imaging 1997 - 1998
    CG generalist and freelance artist for modelling, texturing, rigging, and animation, conceptual design
  • 760 Media
    Principal
    760 Media Mar 1996 - Oct 1997
    Partnership in a full service advertising and marketing company, providing art direction and graphic design for clients in numours industries including:McDonald's Corp.NextelDensoOnsite EnergyPANC
  • Mcintyre Advertising
    Graphic Designer
    Mcintyre Advertising 1995 - 1996
    Provided illustration and graphic design for advertising specialties, trade shows, and marketting materials for various clients in high-tech electronics, beverage and consulting industries.
  • Latte Magazine
    Art Director
    Latte Magazine Jan 1994 - Mar 1995
    Overall editorial art director, managing as well as creating illustrations, page layout and art direction as well as special feature art direction and digital output for publication.

Jesse Toves Skills

Character Animation Texturing Animation Lightwave Computer Animation Visual Effects Zbrush Storyboarding Maya Compositing Digital Fusion Mudbox Lighting Rigging 3d Modeling Computer Graphics Film Photoshop Pre Visualization Digital Compositing Modeling Feature Films Character Rigging Special Effects Character Design Live Action Conceptual Art Art Direction Graphics Traditional Animation Illustration Flash Shading Mel After Effects Illustrator 3d Printing

Frequently Asked Questions about Jesse Toves

What company does Jesse Toves work for?

Jesse Toves works for The Third Floor Inc.

What is Jesse Toves's role at the current company?

Jesse Toves's current role is Lead Previs Artist and CG generalist.

What are some of Jesse Toves's interests?

Jesse Toves has interest in Running, Writing And Recording Music, Strength Training, Computer Aided Rapid Prototyping.

What skills is Jesse Toves known for?

Jesse Toves has skills like Character Animation, Texturing, Animation, Lightwave, Computer Animation, Visual Effects, Zbrush, Storyboarding, Maya, Compositing, Digital Fusion, Mudbox.

Who are Jesse Toves's colleagues?

Jesse Toves's colleagues are Gabriel Rascon, Steven Tom, Aria Hight, 刘珊珊, Michael Deliso, Summer Shigetani, Alexander Venardos.

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