Jesse Rapczak Email and Phone Number
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Jesse is Co-Founder and Co-Creative Director at Studio Wildcard, the team behind the smash indie hit ARK: Survival Evolved. Prior to his current venture, Jesse was Technical Art Director on Microsoft Hololens at Xbox and Lead Technical Artist at Sony Online Entertainment after spending 3 years in India as VP of Production at Exigent, an outsourcing company he also co-founded. An innovator-entrepreneur with the discerning eye of an artist and the logical wiring of a programmer, Jesse has been Studio Manager, Creative Director, Art Director, Technical Art Director, CTO, Production Manager, VFX Supervisor, Tech Artist, VFX Artist, Animator, and more. Jesse has a cinematic background and can personally implement and direct most aspects of the art pipeline, tools, and DCC plugin development as well as high-level gameplay scripting. Jesse's teams excel at rapid prototyping, allowing for critical path decision-making under the pressure of tight production schedules. He firmly believes that every problem has an acceptable solution that can be reached through the right balance of trade-offs.Games Credited (some as Exigent):* ARK 2 (in development)* ARK: Genesis Part 2* ARK: Genesis Part 1* ATLAS* ARK: Extinction* ARK: Aberration* ARK Park VR* ARK: Scorched Earth* ARK: Survival of the Fittest* ARK: Survival Evolved* Microsoft Hololens (various unannounced titles)* DC Universe: Online* Borderlands* Brothers in Arms: Hell's Highway* CLUE: Accusations and Alibis* Kwari* Sid Meier's Civilization: Revolution* Uncharted 2: Among ThievesOther Interactive:* AMD HK-2207 Demo* AMD Ladybug Demo* AMD Mecha Demo* AMD March of the Froblins Demo* AMD Samurai DemoFilm Credits:* Ask the Dust (previz artist)* Exorcist: The Beginning (CG effects artist)* Catwoman (visual effects artist)* George and the Dragon (visual effects artist)* Scooby Doo 2: Monsters Unleashed (visual effects artist)
Studio Wildcard
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Art Director, Technical Art Director, Co-Creative Director, Studio Manager, Co-FounderStudio Wildcard Dec 2014 - PresentRedmond, Washington, UsJesse built Studio Wildcard from the ground up to work on the ARK: Survival Evolved franchise using entirely new technology in the form of Unreal Engine 4. He guided his team through the growing pains of learning a new way of working, in terms of creative product development, pipelines, and community engagement. -
Executive ProducerLost Continent Entertainment Nov 2019 - Present
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Technical Art DirectorMicrosoft Hololens Jul 2012 - Dec 2014Redmond, Washington, UsJesse prototyped disruptive new experiences on hardware that didn't exist. He worked with other teams to solve problems and create solutions for a completely new experience platform, content pipeline, display and input system no one had ever used before. The creative process he learned and refined while working at Microsoft with some of the best and brightest people in the industry has been a key factor in his ongoing success. -
Lead Technical ArtistSony Online Entertainment Jul 2011 - Jun 2012San Diego, Ca, UsAs Lead Technical Artist at SOE, Jesse was in charge of the art pipeline for the award-winning, multi-platform MMO DC Universe: Online. Shaders, VFX, animation, rapid systems prototyping, tools, troubleshooting, etc. -
Technical Art DirectorUtv Ignition Entertainment Dec 2010 - Jun 2011Jesse was the Technical Art Director for a new and unannounced FPS IP, and played a critical role in building a new console development team and studio from the ground up. Jesse served as the Lead Artist, acting Technical Director, and Outsource Manager for the first 3 months until additional staff were hired. High Level- Art Pipeline- Game Design- Outsource Pipeline- Staffing- Critical Path RecommendationsProduction Work- Rapid Prototyping- VFX- Shaders (Environment, Characters, Effects, Vehicles, Weapons)- First Person Weapon systems- Post Processing- Tools- Tech Art Support and Documentation- XBOX Build Distribution System
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Technical Art DirectorIgnition Entertainment Mar 2009 - Nov 2010UsAs Technical Art Director, drawing on his experience in outsourcing working on top games IP and technical demos, Jesse drove the implementation of new technology that had scarcely been achieved on consoles, including fully dynamic destructible environments with deferred rendering in Unreal Engine 3. Jesse established and managed the studio art and outsource pipeline, and worked directly with the Executive Producer, Game Director, Art Director, Technical Director, and all Team Leads on a daily basis. Jesse also Art Directed and managed the tech art team directly.Tech Art Team Lead (8 developers):- Rapid prototyping- Materials, VFX and lighting- Environment animation, destruction and physics- Character dismemberment- Console performance and asset optimization- Studio-wide art support- Art tools development -
Vp ProductionExigent3D Jun 2006 - Mar 2009Noida, Uttar Pradesh, InJesse co-founded Exigent and served in the role of VP Production. Although he spent most of his time living, working and managing the India studio in New Delhi, Jesse frequently traveled to Exigent's Shanghai studio and to client studios worldwide to implement workflows and keep production in sync.- Managed day-to-day operation of 45 person, multi-project production studio in India- Artist hiring and training- Client POC- Bids, financials and time tracking- Network infrastructure and securityTechnical Art team lead - Art pipelines- Tools- Shaders- QA- Client integration At GDC 2009, Jesse presented Unknown Soldiers: Technical Artists at the Game Outsource Summit, to help outsourcers find and train better tech artists to grow the efficiency of their teams. -
Chief Creative OfficerBoanerges Studios Feb 2005 - Jun 2006Jesse co-founded Boanerges Studios in 2005 to work on a first person shooter code-named Armageddon for XBOX360 and PC. Jesse's team continued to develop Reality Engine after the Epic buyout, integrating cutting edge physics, effects, and gameplay into the game's design. The title was in development for a year before it was picked up by Atari, but cancelled a few months later when the publisher's financial situation bottomed out.- Game Design- Art Direction- Publisher POC- Project management and milestones- Outsourcing management- Shaders, VFX and Tools scripting -
Creative DirectorBoanerges Studios Dec 2001 - Feb 2005Jesse co-founded and served as Creative Director for Artificial Studios, a middleware company dedicated to cutting-edge game technology using next-gen software and hardware. The flagship product, Reality Engine, was commercially licensable as a game development solution complete with sample games, demos and a true WYSIWYG editor. Jesse managed and directed all art content including tech demos, corporate identity, website design, and game design. He worked closely with the technical team to design powerful tools that helped the art team push the engine technology to the edge. Reality Engine’s impressive features and art demos attracted the attention of Epic Games, who acquired the technology in May 2005. -
Assistant Vfx SupervisorCatalyst Media May 2003 - Sep 2004Jesse worked with the VFX Supervisor to plan, direct and execute previz and final VFX shots on major motion pictures including "Scooby Doo 2", "Catwoman", "Exorcist the Beginning", "George and the Dragon", and "Ask the Dust", as well as several national ad campaigns and internal R&D. Jesse used Maya for 3D; PRman and mental ray for rendering; and Combustion, Shake and After Effects for compositing.
Jesse Rapczak Skills
Jesse Rapczak Education Details
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University Of FloridaDigital Arts And Sciences
Frequently Asked Questions about Jesse Rapczak
What company does Jesse Rapczak work for?
Jesse Rapczak works for Studio Wildcard
What is Jesse Rapczak's role at the current company?
Jesse Rapczak's current role is Co-Founder of Studio Wildcard (ARK Franchise), Executive Producer for ARK: The Animated Series (2022).
What is Jesse Rapczak's email address?
Jesse Rapczak's email address is lr****@****ast.net
What is Jesse Rapczak's direct phone number?
Jesse Rapczak's direct phone number is +176046*****
What schools did Jesse Rapczak attend?
Jesse Rapczak attended University Of Florida.
What are some of Jesse Rapczak's interests?
Jesse Rapczak has interest in Science And Technology, Environment.
What skills is Jesse Rapczak known for?
Jesse Rapczak has skills like Maya, Xbox 360, Unreal Engine 3, Shaders, Visual Effects, Gameplay, Lighting, Rendering, 3d Studio Max, Computer Animation, Unity3d, Game Development.
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