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My passion is to build high performing teams that create innovative products.Specialties: cross-functional product development team leadership, product design, scaling, monetization, live operations, studio operations, technical management, agile development and product strategy I began my career as a software engineer and designer. I moved into engineering management and eventually to software studio leadership. I have designed, built and operated hit products across all platforms including PC, Mobile, Console and Web. I maintain my technical skillset so that I can continue to play a hands on role to lead by example. I have led teams of developers at small startups and large publishers.• Over 26 years of software development experience on Mobile, Console, PC & Web products• Studio GM at multiple 1st party and 3rd party development studios• Hands on experience developing with Unity, Unreal and custom engines• Software engineering and design background• Developed multiple hit titles for console, mobile and PC• Product Management and live operations expertise• International experience working with developers in Japan, China, Russia, Brazil, India, Canada, France and England• Budget planning expertise• Free to Play Games as a Service design, development, monetization and operations expertise• Licensed IP and original IP expertise• Certified Scrum Master
Threshold360
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Vice President Of EngineeringThreshold360 Mar 2023 - PresentThreshold 360 was born from the idea that there is a better way to explore locations online and decide which thresholds to cross in person. We’ve developed leading virtual tour technology and software to visualize and publish locations in a new way – delivering powerful experiences to virtual visitors and helping businesses tell the story of their unique spaces.
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Senior Engineering ManagerMeta Aug 2021 - Mar 2023Menlo Park, Ca, Us -
Vice President Of EngineeringAi.Reverie Jun 2020 - Aug 2021Lead the engineering and content development team as we leverage the latest tools and techniques of both the motion picture and videogame industries to create simulated worlds and synthetic data to train cutting edge machine learning and artificial intelligence solutions. AI.Reverie is a simulation platform that trains AI to understand the world. We offer a suite of synthetic data and vision APIs to help businesses across different industries train their machine learning algorithms and improve their AI applications, so that together, we make cities smarter, farms more sustainable, homes safer, tasks easier, and life better.
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Vice President, StudioDapper Labs 2019 - Jun 2020Vancouver, British Columbia, CaLead development of games intended to leverage the novel capabilities of blockchains. Drove development of a new blockchain backed collectible experience leveraging a partnership with the NBA to create a new form of digital collectible. Then working with members of the studio and external development partners, developed a multiplatform basketball videogame focused on the power of blockchain based open economies combined with best practices of free to play games. -
General ManagerBoss Fight Entertainment 2018 - 2019Allen, Texas, UsLeading the Austin game studio for BossFight Entertainment, I was responsible for all aspects of product development and studio growth. Focused on development of mobile free to play games. Also working with teams in the Dallas studio to design and support products across multiple platforms and business models. -
Svp MobileNcsoft 2014 - 2018Bellevue, Wa, UsAs the head of mobile I defined and executed the mobile growth strategy and accompanying business plan. This included the establishment of a mobile game studio in San Mateo California to develop next generation mobile products. In addition, I established partnerships with external studios to extend development beyond the SF Bay Area. I have also built a mobile publishing team to market, operate and monetize free to play mobile products. -
General ManagerJam City 2014 - 2014Culver City, California, UsI managed the San Francisco game studio. Directed development and live operations of three casual puzzle products at the studio. Optimized live operations, content delivery and game quality of live products to dramatically increase revenue.Products in development at the studio for iOS and Android platforms include:Juice JamPanda PopPaint Monsters -
Vp StudioGlu Mobile 2011 - 2014San Francisco, Ca, UsAt glu mobile I oversaw mobile free to play game development for glu’s four offshore studios. I directly drove product strategy, design, development and live operations of games for our Moscow, Beijing, Sao Paulo and Hyderabad studios. These studios accounted for the bulk of glu mobile revenue from 2011 to 2014.Here are just a few examples of the games developed in our global studios:Contract Killer 1 & 2Frontline CommandoContract Killer Zombies 1 & 2Blood & GloryEternity Warriors 1 & 2Small StreetBig Time GangstaBug Village -
Cto & Vp Of Product DevelopmentGlobex Studios 2010 - 2011At Globex our goal was to combine western quality with eastern cost. Globex specializes in developing and publishing online free to play PC MMO's for the Western and Chinese markets. Globex has 3 studios in the US, China and Taiwan. It was my job to create and manage the vision for our production process and technology roadmap as well as product roadmap and design of individual products.
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Studio Executive ProducerElectronic Arts (Ea) 2007 - 2010Redwood City, Ca, UsIn this role, my production management, game design and technical management experience were leveraged to help solve challenges of game design, improving process, communication and structure within the studio. I also managed the relationship between the studio and the various headquarters publishing units. I worked on the AAA console titles Mercenaries World in Flames and The Saboteur in the role of Executive Producer to drive them to completion. -
Executive ProducerMidway Games Inc. 2005 - 2007UsI was responsible for managing all video game development efforts at Midway LA. This includes oversight of all internal product development teams, external subcontractors, test group and marketing support. I also pinch hit as Studio Technical Director. -
Vice President Of Research And DevelopmentBandai Namco Entertainment America Inc. 1996 - 2002Irvine, California, UsAs Vice President of Research and Development I was responsible for building and leading the US product development organization for Namco. Over a period of six years I built a development organization that allowed Namco to compete in the US videgame market. During that time I revitalized the Pac Man franchise with multiple console and handheld Pac Man games. We also added innovative console action games designed for western audiences such as Dead to Rights.
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Frequently Asked Questions about Jesse Taylor
What company does Jesse Taylor work for?
Jesse Taylor works for Threshold360
What is Jesse Taylor's role at the current company?
Jesse Taylor's current role is VP of Engineering at Threshold360.
What is Jesse Taylor's email address?
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What is Jesse Taylor's direct phone number?
Jesse Taylor's direct phone number is +165024*****
What skills is Jesse Taylor known for?
Jesse Taylor has skills like Game Development, Mobile Games, Game Design, Video Games, Xbox 360, Ps3, Online Gaming, Console, Social Games, Mobile Devices, Mmo, Iphone.
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