Jesse Taylor

Jesse Taylor Email and Phone Number

VP of Engineering at Threshold360 @
Jesse Taylor's Location
Winter Garden, Florida, United States, United States
About Jesse Taylor

My passion is to build high performing teams that create innovative products.Specialties: cross-functional product development team leadership, product design, scaling, monetization, live operations, studio operations, technical management, agile development and product strategy I began my career as a software engineer and designer. I moved into engineering management and eventually to software studio leadership. I have designed, built and operated hit products across all platforms including PC, Mobile, Console and Web. I maintain my technical skillset so that I can continue to play a hands on role to lead by example. I have led teams of developers at small startups and large publishers.• Over 26 years of software development experience on Mobile, Console, PC & Web products• Studio GM at multiple 1st party and 3rd party development studios• Hands on experience developing with Unity, Unreal and custom engines• Software engineering and design background• Developed multiple hit titles for console, mobile and PC• Product Management and live operations expertise• International experience working with developers in Japan, China, Russia, Brazil, India, Canada, France and England• Budget planning expertise• Free to Play Games as a Service design, development, monetization and operations expertise• Licensed IP and original IP expertise• Certified Scrum Master

Jesse Taylor's Current Company Details
Threshold360

Threshold360

VP of Engineering at Threshold360
Jesse Taylor Work Experience Details
  • Threshold360
    Vice President Of Engineering
    Threshold360 Mar 2023 - Present
    Threshold 360 was born from the idea that there is a better way to explore locations online and decide which thresholds to cross in person. We’ve developed leading virtual tour technology and software to visualize and publish locations in a new way – delivering powerful experiences to virtual visitors and helping businesses tell the story of their unique spaces.
  • Meta
    Senior Engineering Manager
    Meta Aug 2021 - Mar 2023
    Menlo Park, Ca, Us
  • Ai.Reverie
    Vice President Of Engineering
    Ai.Reverie Jun 2020 - Aug 2021
    Lead the engineering and content development team as we leverage the latest tools and techniques of both the motion picture and videogame industries to create simulated worlds and synthetic data to train cutting edge machine learning and artificial intelligence solutions. AI.Reverie is a simulation platform that trains AI to understand the world. We offer a suite of synthetic data and vision APIs to help businesses across different industries train their machine learning algorithms and improve their AI applications, so that together, we make cities smarter, farms more sustainable, homes safer, tasks easier, and life better.
  • Dapper Labs
    Vice President, Studio
    Dapper Labs 2019 - Jun 2020
    Vancouver, British Columbia, Ca
    Lead development of games intended to leverage the novel capabilities of blockchains. Drove development of a new blockchain backed collectible experience leveraging a partnership with the NBA to create a new form of digital collectible. Then working with members of the studio and external development partners, developed a multiplatform basketball videogame focused on the power of blockchain based open economies combined with best practices of free to play games.
  • Boss Fight Entertainment
    General Manager
    Boss Fight Entertainment 2018 - 2019
    Allen, Texas, Us
    Leading the Austin game studio for BossFight Entertainment, I was responsible for all aspects of product development and studio growth. Focused on development of mobile free to play games. Also working with teams in the Dallas studio to design and support products across multiple platforms and business models.
  • Ncsoft
    Svp Mobile
    Ncsoft 2014 - 2018
    Bellevue, Wa, Us
    As the head of mobile I defined and executed the mobile growth strategy and accompanying business plan. This included the establishment of a mobile game studio in San Mateo California to develop next generation mobile products. In addition, I established partnerships with external studios to extend development beyond the SF Bay Area. I have also built a mobile publishing team to market, operate and monetize free to play mobile products.
  • Jam City
    General Manager
    Jam City 2014 - 2014
    Culver City, California, Us
    I managed the San Francisco game studio. Directed development and live operations of three casual puzzle products at the studio. Optimized live operations, content delivery and game quality of live products to dramatically increase revenue.Products in development at the studio for iOS and Android platforms include:Juice JamPanda PopPaint Monsters
  • Glu Mobile
    Vp Studio
    Glu Mobile 2011 - 2014
    San Francisco, Ca, Us
    At glu mobile I oversaw mobile free to play game development for glu’s four offshore studios. I directly drove product strategy, design, development and live operations of games for our Moscow, Beijing, Sao Paulo and Hyderabad studios. These studios accounted for the bulk of glu mobile revenue from 2011 to 2014.Here are just a few examples of the games developed in our global studios:Contract Killer 1 & 2Frontline CommandoContract Killer Zombies 1 & 2Blood & GloryEternity Warriors 1 & 2Small StreetBig Time GangstaBug Village
  • Globex Studios
    Cto & Vp Of Product Development
    Globex Studios 2010 - 2011
    At Globex our goal was to combine western quality with eastern cost. Globex specializes in developing and publishing online free to play PC MMO's for the Western and Chinese markets. Globex has 3 studios in the US, China and Taiwan. It was my job to create and manage the vision for our production process and technology roadmap as well as product roadmap and design of individual products.
  • Electronic Arts (Ea)
    Studio Executive Producer
    Electronic Arts (Ea) 2007 - 2010
    Redwood City, Ca, Us
    In this role, my production management, game design and technical management experience were leveraged to help solve challenges of game design, improving process, communication and structure within the studio. I also managed the relationship between the studio and the various headquarters publishing units. I worked on the AAA console titles Mercenaries World in Flames and The Saboteur in the role of Executive Producer to drive them to completion.
  • Midway Games Inc.
    Executive Producer
    Midway Games Inc. 2005 - 2007
    Us
    I was responsible for managing all video game development efforts at Midway LA. This includes oversight of all internal product development teams, external subcontractors, test group and marketing support. I also pinch hit as Studio Technical Director.
  • Bandai Namco Entertainment America Inc.
    Vice President Of Research And Development
    Bandai Namco Entertainment America Inc. 1996 - 2002
    Irvine, California, Us
    As Vice President of Research and Development I was responsible for building and leading the US product development organization for Namco. Over a period of six years I built a development organization that allowed Namco to compete in the US videgame market. During that time I revitalized the Pac Man franchise with multiple console and handheld Pac Man games. We also added innovative console action games designed for western audiences such as Dead to Rights.

Jesse Taylor Skills

Game Development Mobile Games Game Design Video Games Xbox 360 Ps3 Online Gaming Console Social Games Mobile Devices Mmo Iphone Computer Games Casual Games Free To Play Start Ups Management Software Development Mobile Applications Software Engineering Android Product Development Xbox

Frequently Asked Questions about Jesse Taylor

What company does Jesse Taylor work for?

Jesse Taylor works for Threshold360

What is Jesse Taylor's role at the current company?

Jesse Taylor's current role is VP of Engineering at Threshold360.

What is Jesse Taylor's email address?

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What is Jesse Taylor's direct phone number?

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What skills is Jesse Taylor known for?

Jesse Taylor has skills like Game Development, Mobile Games, Game Design, Video Games, Xbox 360, Ps3, Online Gaming, Console, Social Games, Mobile Devices, Mmo, Iphone.

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