Jess Haskins

Jess Haskins Email and Phone Number

Proprietor @ The Game Editors
New York, United States
Jess Haskins's Location
Brooklyn, New York, United States, United States
Jess Haskins's Contact Details

Jess Haskins work email

Jess Haskins personal email

Jess Haskins phone numbers

About Jess Haskins

I'm an editor and narrative designer who helps game devs and creative teams build memorable storyworlds and engaging interactive experiences. I founded The Game Editors to give game devs access to high-quality, professional editorial, narrative consulting, and voiceover services. We work with digital and non-digital games, apps, websites, and interactive media. We are currently accepting bookings for new projects on a short-term or ongoing part-time basis.I'm also an active organizer and advocate for the local game development industry and indie game scene. I teach and speak about topics like worldbuilding, game design, representation and diversity, unionization, and community. I work hard to build lasting communities, support emerging creators, and make NYC an even better place to make games. If you'd like to learn more, let's chat! Book a virtual coffee with me: https://thegameeditors.com/Book.html

Jess Haskins's Current Company Details
The Game Editors

The Game Editors

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Proprietor
New York, United States
Employees:
1
Jess Haskins Work Experience Details
  • The Game Editors
    Proprietor
    The Game Editors
    New York, United States
  • The Game Editors
    Founder
    The Game Editors Mar 2016 - Present
    Brooklyn, Ny, Us
    I created The Game Editors to give game developers access to high-quality, professional editorial services. We offer worldbuilding and narrative consulting, game editing, and complete voiceover services for games and interactive media.We're the game editing experts, and we’ve been taming twisty passages since 2016.
  • Nyu Game Center
    Adjunct Professor
    Nyu Game Center Jan 2022 - Present
    Brooklyn, Ny, Us
    Classes include:• Game Design BFA, Capstone – as co-instructor, guided teams of students working to complete collaborative final game projects• Game Design MFA, Game Studies – as grader, evaluate and give feedback on weekly composition assignments and papers
  • Metroproof
    Proofreader
    Metroproof Sep 2013 - Dec 2023
    New York, Ny, Us
    I provided proofreading and editing services for a diverse base of clients in advertising, medical communications, corporate communications, non-profits, finance, and law.
  • Cahill Gordon & Reindel Llp
    Document Production Specialist
    Cahill Gordon & Reindel Llp Sep 2006 - Aug 2023
    New York, Ny, Us
    I provided word processing, legal proofreading, and technical support services in the document production office of an international corporate law firm.
  • Parsons School Of Design - The New School
    Adjunct Professor
    Parsons School Of Design - The New School Jan 2019 - May 2021
    New York, Ny, Us
    I taught Core Studio: Environments in the Design & Technology BFA program, a sophomore-level project-based studio focusing on game design, level design, environmental storytelling, and worldbuilding.
  • What Pumpkin Studios
    Creative Director
    What Pumpkin Studios Oct 2014 - Oct 2015
    As studio creative director on Hiveswap, a 3D point-and-click adventure game based on the Homestuck webcomic by Andrew Hussie:• I developed and communicated the creative vision to our team, oversaw production, and ensured that the final product met our design goals and quality standards. • I ran the design department, spearheading the development of the game design, script, and documentation. I assigned, directed, and reviewed the work of internal and external production teams, including 2D and 3D artists, writers, sound designers, and composers.• I served as co-studio head, responsible for setting company policies and direction, hiring and managing personnel, and managing day-to-day operations.
  • What Pumpkin Studios
    Game Designer And Writer
    What Pumpkin Studios Jan 2014 - Sep 2014
    As game designer and writer on Hiveswap:• During the preproduction phase, I took the game creator’s concept treatment and developed the GDD, world and backstory, characters, and script outline.• I designed gameplay systems, mechanics, puzzles, minigames, and interactive narrative elements to support high-level story goals.• I iterated on and refined the script and gameplay up to and during production.
  • Arkadium
    Game Designer
    Arkadium Oct 2013 - Nov 2013
    New York, Ny, Us
    • I was a member of the design team servicing Windows 8 titles: Microsoft Solitaire Collection, Microsoft Minesweeper, Microsoft Mahjong, and Taptiles.• I crafted daily challenge content by creating puzzles and selecting challenge types, layouts, parameters, and difficulty.• I built monthly content deliverables using spreadsheets and custom tools.• I playtested and coordinated with QA to test and refine content.• I identified and implemented efficiency improvements to simplify and speed up the workflow and documentation.
  • Muse Games
    Game Designer, Writer, Community Lead
    Muse Games Feb 2010 - Aug 2013
    Us
    • I designed core gameplay systems, with a focus on player experience, tutorial, progression, social, and narrative elements.• I designed and built levels in the Unity 3D editor. • I wrote system specs and documentation and oversaw development of features from concept to implementation.• I wrote and developed world setting and narrative.• I designed, implemented, and managed moderation systems, policies, and tools, including recruiting, training, and managing moderation staff.• I designed, implemented, and managed systems to build and run an online game community, including establishing player volunteer program, setting up and maintaining forums, organizing community events, and recruiting and overseeing community managers.• I created and maintained web content.• I designed, wrote, and managed monthly community newsletter and email communications• I participated in public-facing social networking, marketing, and promotional efforts, including exhibitions, demos, and talks.• I helped run three successful Kickstarter campaigns.

Jess Haskins Skills

Game Design Game Development Level Design Unity3d Video Games Narrative Gameplay Game Mechanics Actionscript Mobile Games Narrative Design Proofreading World Building Worldbuilding Creative Writing Copywriting System Design Game Writing Multiplayer Casual Games Interaction Design Community Management Social Games Interactive Storytelling Copy Editing Adventure Games Storygames Community Development Community Organizing Event Planning

Jess Haskins Education Details

  • Parsons School Of Design - The New School
    Parsons School Of Design - The New School
    Design And Technology
  • Bard College
    Bard College
    French
  • School Of Visual Arts
    School Of Visual Arts
  • University Of Paris Iv
    University Of Paris Iv
  • Suny Adirondack
    Suny Adirondack
  • Suny
    Suny
  • Medical Editing Course
    Medical Editing Course
  • Moritz Legal Proofing
    Moritz Legal Proofing

Frequently Asked Questions about Jess Haskins

What company does Jess Haskins work for?

Jess Haskins works for The Game Editors

What is Jess Haskins's role at the current company?

Jess Haskins's current role is Proprietor.

What is Jess Haskins's email address?

Jess Haskins's email address is je****@****ail.com

What is Jess Haskins's direct phone number?

Jess Haskins's direct phone number is +171861*****

What schools did Jess Haskins attend?

Jess Haskins attended Parsons School Of Design - The New School, Bard College, School Of Visual Arts, University Of Paris Iv, Suny Adirondack, Suny, Medical Editing Course, Moritz Legal Proofing.

What skills is Jess Haskins known for?

Jess Haskins has skills like Game Design, Game Development, Level Design, Unity3d, Video Games, Narrative, Gameplay, Game Mechanics, Actionscript, Mobile Games, Narrative Design, Proofreading.

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