Results-driven Software Engineering Manager with a proven track record of success across diverse industries, including casino gaming, gambling, retail, and financial sectors. Seeking an impactful role in the video game development industry to leverage my unique blend of expertise. Adept at fostering collaborative and engaged teams that thrive on challenges and share a genuine passion for their craft. With a history of building cohesive, high-performing workgroups, I am dedicated to delivering exceptional products while cultivating an environment of continuous improvement and innovation.I excel at:- Tearing down walls and opening up silos to create collaborative work experiences- Engaging with my team with respect and empathy, inspiring trust and our best work- Building and refining development teams and teams of teams to serve a need, product, or functionI believe in the brand of leadership that values wide, diverse backgrounds and skillsets, practices growth and maturation through continuous improvement, cultivates constructive conflict and new ideas which are refined by talented and engaged people in order to produce innovative outcomes that the whole team can be proud of. I've built local and offshore teams in contexts from technology, through art projects, and even a sports team at the national level.I love to make art, whether that's photography, music, digital, or written, and I love to use those pursuits to fuel a reason to travel. I love how these things feed into each other to create an exciting loop of having new experiences that inspire new creative works! I believe exposure and immersion in different cultures open us all up to being better humans.
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Senior Engineering Manager2KLos Angeles, Ca, Us -
Studio HeadBitdeserty - Portfolio Studios Jul 2023 - PresentGame studio developing multiple game titles using various technologies (Unreal Engine, Godot, RenPy). A project to create a game development collective across multiple digital community platforms to bring together game dev talent to develop games together.- Develop creative and interesting video games, and through that process practicing software development, tech leadership, project management, business management, and people leadership skills.- Create a game development portfolio that includes artifacts that showcase all aspects of how a studio is run including technical (repository, build pipelines, test automation), documentation (processes, policies, game design, architecture), creative artifacts (art, music, sound), product (portfolio, market strategy), administration (personnel, P&L), and marketing (social media, publishing, advertising).- Community - Create community to help myself, other game developers, aspiring developers, and creatives to practice and showcase their skills building tangible products to use in a portfolio -
Director, Software EngineeringComscore, Inc. Jul 2022 - Jul 2023Reston, Va, UsMember of Engineering leadership team in Television and Cross-Platform Measurement, which creates viewership and ad-viewing data products.- Led and managed two development teams, one responsible for internal- and external-facing APIs, and the other responsible for frontend development (client website, tools that have UIs, etc.)- Fully remote development teams, one team based in the Portland area, and one team based in Poland. Fully remote leadership team- Co-planned and implemented a department-wide reorganization aimed at realigning development teams to products rather than full-stack feature teams- Prioritized tech debt backlog and efficiency improvement efforts in API during reorganization process, reducing monthly AWS spend on APIs by $20k per month within two quarters -
Senior Engineering ManagerAristocrat Apr 2019 - Jul 2022North Ryde, Nsw, AuSenior Engineering Manager of Development for B2B Interactive products, mobile applications, for Aristocrat Inc. - Development Head responsible for white label mobile concierge application called PlayerMax, used by 30+ customers at over 240+ properties across the United States and Australia under various brands- Global ground-level management and leadership of development teams in U.S., India, and Belarus, as well as coordination of dependency development with teams in India and Australia- Built and managed a mid-tier software support team to handle live customer issues (including internal, partner, and end-user)- Drove implementation of CI/CD build pipelines and automated deployments- As well as implementation of end-to-end automated testing facilities that cover front-end, back-end, and API testing in a CI/CD environment- Oversaw onboarding, configuration, and deployment to 16+ new customers -
Co-OwnerZarthcode, Llc Sep 2013 - Apr 2021Developer of virtual reality hardware.
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Engineering ManagerVideo Gaming Technologies, A Company Of Aristocrat Apr 2015 - Apr 2019Franklin, Tn, UsLead Engineering Manager for Legacy Class II Platforms. This platform generates a majority of the revenue for the Class II Gaming division of the company- Engineering Manager for Relm Class II Platform, a next-gen stepper (mechanical reel) platform- Manager of Tier III Software Support of all live fielded software, including all Class II game platforms, server applications, lighting controllers, progressive signage, as well as assisting with networking, database, and hardware troubleshooting- Set the technical roadmap for the legacy game platform, technologies used, and prioritization of work done to address technical debt- Have between 10 and 20 direct reports at any given time, consisting mostly of software engineersDrive teams to complete deliverables on time with the highest quality possible- Create and improve processes. Drive teams and stakeholders to utilize and adhere to them- Manage quality action processes for the department. Push teams to drill down into software issues for root cause and seek out and implement specific preventative actions- Serve as an Agile Product Owner- Serving on local Diversity and Inclusion Council -
Software EngineerVideo Gaming Technologies, A Company Of Aristocrat Jan 2007 - Apr 2015Franklin, Tn, UsSoftware development of closed-network multiplayer casino gaming platforms- Lead for third-tier support team for live software issues. Included hot-fixes, patches, regular maintenance rollouts, and site install/upgrade support- Developed tools to improve diagnostic and maintenance efficiency, such as an automated server diagnostic utility- Participated in an on-call rotation for 24 hour major outage support- Safety Warden for Tulsa South Park office -
Programming ConsultantHi-Fye Enterprises Mar 2003 - Sep 2006General software programming consultation. Retail point of sale software, office backend systems, etc.
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Programming Consultant In Point Of Sale Research And DevelopmentIbm Mar 2003 - Sep 2006Armonk, New York, Ny, UsWorked under IBM through Hi-Fye Enterprises as a contracted programming consultant for the Point-of-Sale Research and Development team at Wal-Mart Stores, Inc. - Added support of encrypted barcodes to registers for an additional layer of security on their gift cards- Wrote a program to encrypt over 40 terabytes of historical transaction data to protect customer credit card information (PCI) under a tight deadline - Create/maintain developer tools- Updated/administered the team Sharepoint site.- Occasional software support role
Jessica Skinner Education Details
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Pensacola State CollegeBusiness Management
Frequently Asked Questions about Jessica Skinner
What company does Jessica Skinner work for?
Jessica Skinner works for 2k
What is Jessica Skinner's role at the current company?
Jessica Skinner's current role is Senior Engineering Manager.
What schools did Jessica Skinner attend?
Jessica Skinner attended Pensacola State College.
Who are Jessica Skinner's colleagues?
Jessica Skinner's colleagues are Bradley O'regan, Michael Redd, Yanyi Bao, Sarah Lennon, Dean Razavi, Paula Neves, Dominik Diedenhofen.
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