Jess Rowan Marcotte Email & Phone Number
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Who is Jess Rowan Marcotte? Overview
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Jess Rowan Marcotte is listed as Co-Founder, Writer, Designer at Soft Chaos, a with 2 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at who.int and a matched LinkedIn profile for Jess Rowan Marcotte.
Jess Rowan Marcotte previously worked as Consultant - Game Designer at World Health Organization and Lead Co-organizer & Board Member at The Qgcon Collective. Jess Rowan Marcotte holds Doctor Of Philosophy (Phd), Multi/Interdisciplinary Studies from Concordia University.
Email format at Soft Chaos
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AeroLeads found 1 current-domain work email signal for Jess Rowan Marcotte. Compare company email patterns before reaching out.
About Jess Rowan Marcotte
Jess Rowan Marcotte (they/them) is a game designer, writer, maker and Doctor of Philosophy (Critical Interaction and Game Design, Individualized Program). They are a queer, nonbinary, white-passing, mixed Mi'kmaw and Euro-settler artist. Their work focuses on interactive experiences of all sorts. They are the lead co-organizer of the Queerness and Games Conference (QGCon) and one-third of Soft Chaos, a worker's co-op that designs intimate, vulnerable interactive experiences.Their most recent solo work includes TRACES, a hybrid game about trans experiences and time travel, and UNLOCK. UNPACK., exploring carry-on suitcases, puzzles, and written messages as tools for creating intimacy between strangers who may never meet face to face. For more about their work, see https://jeka.games.
Listed skills include Game Design, Creative Writing, Video Games, Research, and 7 others.
Jess Rowan Marcotte's current company
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Jess Rowan Marcotte work experience
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Consultant - Game Designer
I design games and simulations to help meet learning goals for health-based educational curricula with WHO Academy. I also research a wide variety of health-related design questions to help WHO Academy make strategic decisions about learning experiences.
Co-Founder, Writer, Designer
We are designers of award-winning experiences in a variety of playful mediums and fields.- Lead Narrative Designer for the Egale All Families project.- My focus is on Interaction Design, Narrative Design and Writing. - I oversee consistency of voice and quality of content creation for Marketing purposes on Twitter, Comradery, IndieGoGo and Facebook.- I forge positive client relationships through my clear, likeable communication style and fulfill administrative duties such as contract management and chairing meetings.- We consult as experts in interactive experience design for clients such as the Zecora Ura Theatre Company (ZU-UK), bespoke game design for public play and events (The Museum of Gaming NYC), and delivered educational workshops (Inter-Arts Matrix, Ubisoft Toronto).
Lead Co-Organizer & Board Member
QGCon 2020-2022 Lead Co-Organizer and Board Member, Nov. 2020 - Present- Navigated numerous administrative hurdles to transform QGCon into a legally recognized Non-Profit Organization.QGCon 2020 Lead Conference Co-organizer, Oct. 2018 - Nov. 2020(Local Venue Coordinator for Sept. 2017- Oct. 2018)- As part of an international team of queer game studies academics, creators and community members, I organized the 2018 and 2020 editions of the Queerness and Games Conference (2020 Conference cancelled due to COVID-19 pandemic).- Facilitated moving activities online for 2020 and created an extended program to share the work of our presenters throughout the year. - Negotiated with sponsors and secured funding to provide honoraria for all presenters in our online program.- Spearheaded multiple grant-writing initiatives to secure funding for the 2020 conference.- Provided guidance and mentorship to junior organizers.
Designer & Writer
- Creator of games and interactive experiences that explore critical, reflective topics, alone and in teams.- Showcased work at conferences and festivals such as Ars Electronica, IndieCade @ E3, and the Come Out and Play Festival.
Consultant For Refugee-Led Engagement With Video Games
In this role, I am leading exploratory research and interviews for a feasibility study into what video games have to offer for the livelihoods and well-being of forcibly displaced persons.
Researcher / Ph.D. Student
- Explored physical-digital hybrid game experiences from intersectional feminist and critical design perspectives as part of my doctoral research.- Was responsible for a wide variety of design research roles during my tenure at the lab.
Instructor
- Designed the syllabus for and taught the "Videogames and/as Literature" course.- Leveraged my practical experience and knowledge as an artist, practitioner, and designer alongside the knowledge that I have gained as an academic researcher.- Instructed students about the critical discourse surrounding video games and literature, including the systemic, formal, political, economic, and cultural aspects of video games, issues of authorship, representation, and ownership, and the expressive potential of games and play.
Research Assistant
I was responsible for a wide variety of design research roles during my tenure at the lab. Here's an example:Research Assistant/Consultant, Sandra's Keys, ACT Concordia, Concordia University, Spring 2019:- Co-designed an escape room exploring older adult mistreatment.- Introduced key concepts such as environmental storytelling and puzzle design to older adult collaborators.- Collaborated with older adults to gain perspective on key issues surrounding mistreatment and the stigma about seeking help.
Administrative Assistant, Gradproskills
* As part of a team, ran the MyProject180 and 3 Minute Thesis competitions.* Interacted daily with students to answer questions about the program and fulfill requests from Concordia faculty, staff, workshop facilitators and students.* Managed day-to-day administrative tasks for the program.* Aided in the transition to the new Student Information System.* Regularly wrote copy and created graphic design work for the GradProSkills website, newsletter and other communications such as posters.
Editor
Senior Editor, Matrix Magazine, Jan. 2015 – 2016:- Assisted with copy-editing- Curated the magazine’s game reviews.Columnist, Matrix Magazine, 2013 – 2016:- Authored the “The Princess is in Another Column” games column.Guest Editor, Matrix Magazine, Spring 2015 Issue:- Edited issue 101, Matrix’s first-ever “Games” issue, Spring 2015.Managing Editor, March 2012 – September 2014: - Publicized and managed the Lit Pop Competition and Robert Kroetsch Awards.- Managed correspondence, and, as part of a team, copy-edited each issue of the magazine.- Co-authored grant submissions and communicated with granting agencies concerning funding and archival copies of the magazine.
Co-Director
Co-Director, Critical Hit 15, Apr. – Aug. 2015: - Ensured that 16 gamemakers were provided with the environment and resources they needed to create experimental games using wearable technology and other maker tools.- Arbitrated conflict resolution and enforced safer space policies. - Led the mentorship portion of the program.- Oversaw content creation for the Critical Hit blog.Assistant to the Co-Directors, Critical Hit 14, May – Aug. 2014:- Authored blog posts, participant interviews, introductions for guest speakers and event reviews, and co-wrote the program's press kits. - Found creative solutions to the emerging challenges that arose and made sure there was always an accessible presence on-site for participants.Game Designer, Sound Designer, Writer, Critical Hit 13, June 2013 – Aug. 2013:- Invited to participate in an incubator-style game design program for creators making innovative games motivated by contemporary social, cultural and political concerns.
Jess Rowan Marcotte education
Doctor Of Philosophy (Phd), Multi/Interdisciplinary Studies
Master Of Arts (Ma), Creative Writing
Bachelor Of Arts (B.A.), Honours English And Creative Writing
Diplome D'Etudes Collegial, Communications: Arts, Media, Theatre
Frequently asked questions about Jess Rowan Marcotte
Quick answers generated from the profile data available on this page.
What company does Jess Rowan Marcotte work for?
Jess Rowan Marcotte works for Soft Chaos.
What is Jess Rowan Marcotte's role at Soft Chaos?
Jess Rowan Marcotte is listed as Co-Founder, Writer, Designer at Soft Chaos.
What is Jess Rowan Marcotte's email address?
AeroLeads has found 1 work email signal at @who.int for Jess Rowan Marcotte at Soft Chaos.
Where is Jess Rowan Marcotte based?
Jess Rowan Marcotte is based in Montreal, Quebec, Canada while working with Soft Chaos.
What companies has Jess Rowan Marcotte worked for?
Jess Rowan Marcotte has worked for Soft Chaos, World Health Organization, The Qgcon Collective, Jeka Games, and Unhcr, The Un Refugee Agency.
How can I contact Jess Rowan Marcotte?
You can use AeroLeads to view verified contact signals for Jess Rowan Marcotte at Soft Chaos, including work email, phone, and LinkedIn data when available.
What schools did Jess Rowan Marcotte attend?
Jess Rowan Marcotte holds Doctor Of Philosophy (Phd), Multi/Interdisciplinary Studies from Concordia University.
What skills is Jess Rowan Marcotte known for?
Jess Rowan Marcotte is listed with skills including Game Design, Creative Writing, Video Games, Research, Teaching, Editing, Blogging, and Social Media.
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