Jevgeni Laur Email & Phone Number
Who is Jevgeni Laur? Overview
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Jevgeni Laur is listed as Lead Character artist | Massive Entertainment – a Ubisoft Studio | Tom Clancy's The Division 2 at Massive Entertainment - A Ubisoft Studio, a company with 662 employees, based in Malmo, Skåne County, Sweden. AeroLeads shows a matched LinkedIn profile for Jevgeni Laur.
Jevgeni Laur previously worked as Lead Character Artist at Massive Entertainment - A Ubisoft Studio and Senior Character Artist at Massive Entertainment - A Ubisoft Studio. Jevgeni Laur holds Secondary Special Education, 3D Modeling/Sculpting from Shark School.
Email format at Massive Entertainment - A Ubisoft Studio
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About Jevgeni Laur
Experienced Lead Character Artist with a strong background in the gaming industry for over 10 years. Currently contributing to Ubisoft/Massive Entertainment, as a key member of the Tom Clancy Division 2 team. Responsible for the entire 3D character creation process, including providing feedback to artists, mentoring, and developing guidelines and documentation. Previously held senior positions at SignGame Studio and Ringtail Studios, where I excelled in character art and CG art for various projects such as Tracery of Fate, Rage 2, Crusader Kings 3, and Call of Duty: Modern Warfare Remastered. Skilled in tools like zBrush, Maya, Substance Painter, and Unreal Engine. Proficient in soft skills like time management, communication, and problem-solving, and adept at working under tight deadlines. Partnered with renowned studios like Activision, Amazon Games, and THQ Nordic. Recognized as a featured artist on CGSociety and achieved success through personal exhibitions and podcast appearances.
Jevgeni Laur's current company
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Jevgeni Laur work experience
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Senior Character Artist
Responsible for full circle of 3D characters, providing feedback to artists, mentoring, creating guidelines and documentation. Working and collaborating with tech artist and animation team. Creating renders for portfolio.
Senior Character Artist
Responsible for creating full cycle of character's, creatures. Creating texturing pipeline, smart material's. Providing feedback to 3D artist's, character artist's and concept artist's. Working with animators.
3D Artist
Cg Artist
My responsibilities were to design, model and texture characters and assets. From high poly till textures.
Cg Artist
Was doing game assets for COD MW Remastered. LP modeling, unwrapping, baking maps and texturing.
Concept Artist/ 3D Artist
Worked closely with the team. Providing 2d concepts, models and texturing sci fi props, ships. Played a huge role in Frontier.
2D Concept Art Teacher
Was teaching how to make concepts within photoshop. Had a basics of color theory, sillhouettes, differences between good and evil (characters) differences between steampunk, sci fi and fantasy.A lot of practical lessons like draw from scratch till the final render sci fi ship, fantasy weapons, steampunk air ship and some misc items.
Exhibitions
Opening Of Promenade - ExhibitionI was showing some of my latest art. 19 pics overall. Some of them were illustrations and some were concepts of characters, vehicles and landscapes. (May 2015 Narva, Estonia)ASTRI - ExhibitionI had my first exhibition in 2013 in Astri shop. There where my 20 illustratons including some traditional portraits and digital.
Colleagues at Massive Entertainment - A Ubisoft Studio
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Alexandre Deneuville
Colleague at Massive Entertainment - A Ubisoft Studio
Malmo, Skåne County, Sweden, Sweden
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BA
Bianca Andrunache
Colleague at Massive Entertainment - A Ubisoft Studio
Greater Malmö Metropolitan Area, Sweden
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MI
Marie Isacsson
Colleague at Massive Entertainment - A Ubisoft Studio
Malmo, Skåne County, Sweden, Sweden
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AB
Adam Borsiin
Colleague at Massive Entertainment - A Ubisoft Studio
Malmo, Skåne County, Sweden, Sweden
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RN
Razvan Neaga
Colleague at Massive Entertainment - A Ubisoft Studio
Bucharest, Bucharest, Romania, Romania
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JB
Johan Bergman
Colleague at Massive Entertainment - A Ubisoft Studio
Greater Malmö Metropolitan Area, Sweden
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BH
Benjamin Holding
Colleague at Massive Entertainment - A Ubisoft Studio
Malmo, Skåne County, Sweden, Sweden
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SW
Simon Wäreby
Colleague at Massive Entertainment - A Ubisoft Studio
Greater Malmö Metropolitan Area, Sweden
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RT
Ronnie Tallon
Colleague at Massive Entertainment - A Ubisoft Studio
Copenhagen, Capital Region Of Denmark, Denmark, Denmark
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CG
Charles-Antoine Guillemette
Colleague at Massive Entertainment - A Ubisoft Studio
Malmo, Skåne County, Sweden, Sweden
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Jevgeni Laur education
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Shark School
Frequently asked questions about Jevgeni Laur
Quick answers generated from the profile data available on this page.
What company does Jevgeni Laur work for?
Jevgeni Laur works for Massive Entertainment - A Ubisoft Studio.
What is Jevgeni Laur's role at Massive Entertainment - A Ubisoft Studio?
Jevgeni Laur is listed as Lead Character artist | Massive Entertainment – a Ubisoft Studio | Tom Clancy's The Division 2 at Massive Entertainment - A Ubisoft Studio.
Where is Jevgeni Laur based?
Jevgeni Laur is based in Malmo, Skåne County, Sweden while working with Massive Entertainment - A Ubisoft Studio.
What companies has Jevgeni Laur worked for?
Jevgeni Laur has worked for Massive Entertainment - A Ubisoft Studio, Signgame Studio, Ringtail Studios, Shark Animation Studio, and S.H.A.R.K Animation Studio.
Who are Jevgeni Laur's colleagues at Massive Entertainment - A Ubisoft Studio?
Jevgeni Laur's colleagues at Massive Entertainment - A Ubisoft Studio include Alexandre Deneuville, Bianca Andrunache, Marie Isacsson, Adam Borsiin, and Razvan Neaga.
How can I contact Jevgeni Laur?
You can use AeroLeads to view verified contact signals for Jevgeni Laur at Massive Entertainment - A Ubisoft Studio, including work email, phone, and LinkedIn data when available.
What schools did Jevgeni Laur attend?
Jevgeni Laur holds Secondary Special Education, 3D Modeling/Sculpting from Shark School.
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