John Feuerstein Email & Phone Number
@mattel.com
3 phones found area 203, 800, and 202
LinkedIn matched
Who is John Feuerstein? Overview
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John Feuerstein is listed as Licensing Manager - Apple Arcade at Apple, based in New York, New York, United States. AeroLeads shows a work email signal at mattel.com, phone signal with area code 203, 800, 202, and a matched LinkedIn profile for John Feuerstein.
John Feuerstein previously worked as Director of Licensing at Think450 and Senior Licensing Manager - Games and Digital at Think450. John Feuerstein holds Mfa, Peter Stark Producing Program from University Of Southern California School Of Cinematic Arts.
Email format at Apple
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AeroLeads found 1 current-domain work email signal for John Feuerstein. Compare company email patterns before reaching out.
About John Feuerstein
John Feuerstein brings a wealth of entertainment, branding, product and production knowledge to each of his endeavors. Drawing on a background in TV, film, event production and interactive entertainment, he has a track record of successfully connecting brands and producers and publishers through licensing and partnership relationships. Most recently, John was the Director of Licensing at Think450 - the Innovation engine for the National Basketball Players Association where he was responsible for Business Development and the Licensing of the NBA Players' IP in the games and product space. Previously he has been a Product Manager at National Geographic, and Producer and a VR Producer in the Digital Play division of Mattel, Inc.A producer first and a creator second, John also focuses on providing quality guidance and clarity to the development of clients' work through the presentation and application of relevant business and user trends and detail-oriented direction over asset creation.
Listed skills include Video Games, Feature Films, Research, Entertainment, and 17 others.
John Feuerstein's current company
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John Feuerstein work experience
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Director Of Licensing
- Negotiate licensing terms and contracts for projects with annual values ranging from $200,000 to $10 million, alongside managing player marketing deals valued between $50,000 and $300,000, ensuring favorable outcomes.
- Direct partner and publisher interactions for concept revisions and approvals, coordinating NBA players’ appearances in up to 15 concurrent international digital projects across various platforms, including console.
- Pioneer the expansion of the licensing business by incorporating players’ likenesses and sponsorships across new and emerging platforms such as digital games, VR/AR, connected screens, out-of-home gaming, real-money.
- Source and execute valuable mobile game partnerships, evaluating opportunities to enhance the company's gaming portfolio and market presence.
- Guide the development and implementation of programming strategies, and foster collaboration with senior leadership to drive growth across gaming divisions.
Senior Licensing Manager - Games And Digital
- Led negotiations and finalized key licensing agreements for content, expanding the network of creators and developers.
- Utilized expertise in complex legal and business matters to craft win-win contract solutions, aligning with partner objectives while advancing strategic corporate goals.
- Analyzed market trends to develop and execute actionable sourcing plans, ensuring alignment with evolving product landscapes and company objectives.
- Collaborated with cross-functional teams to define and implement go-to-market strategies, securing approval from internal leadership and ensuring cohesive execution.
- Maintained a deep understanding of the mobile gaming market, including competitor analysis and identification of new business opportunities, to inform regarding strategic decisions.
Digital Product Manager
- Negotiated licensing project terms and contracts within a range of $30,000 to $2 million+ annually, ensuring alignment with strategic objectives and financial targets.
- Led cross-functional team collaborations to explore and pinpoint new media and gaming opportunities, including mobile gaming, AR/VR, location-based games, voice-activated products, and smart home technologies.
- Developed and refined creative concepts to align with the National Geographic brand and content standards, balancing originality with external ideas for coherence and brand integrity.
- Assessed and identified potential licensors, partners, and intellectual properties, coordinating closely with them to align IP interests with business unit strategies.
- Presented new concept pitches to licensors, including company overviews, research, product concepts, and business forecasts, in partnership with relevant business units.
- Managed pre-negotiation approvals involving finance and senior leadership, ensuring alignment on proposed terms before entering negotiations.
Sr. Virtual Reality Producer, Digital Play
- Managed full lifecycle Creative and Technical production of Virtual Reality software products: View-Master: Space, National Geographic Wildlife and Destinations. Managed a $1.2 million budget and 3 production teams in.
- Directed cross-functional teams in creative development, production, branding, localization, and QA, ensuring integrated project management and seamless execution.
- Oversaw the publishing process and provided live-app support for platforms including the iOS App Store and Google Play, maintaining high user satisfaction and performance standards.
- Managed strategic partnerships and engagements with notable entities like National Geographic, JPL, European Space Agency, Smithsonian Institute, and innovators in AR/VR like Google Cardboard and Vuforia.
- Led the creative vision and ideation process for new product development, positioning as a pivotal figure in pioneering innovative virtual reality experiences.
Producer, Digital Play
- Managed development and production of “Digital to physical” software products which interfaced with Physical Toys.
- Collaborated with Board Game design teams to ideate and create digitally enhanced board game experiences for internal and licensed brands.
- Led critical inbound brand licensing and licensor relationship management, driving deal negotiations and management for numerous existing and new agreements in the toy and game sectors.
- Product Highlights: Minecraft Stop-Motion Movie Creator, Apptivity line of products, and Barbie Digital Makeover.
John Feuerstein education
Mfa, Peter Stark Producing Program
Bachelor Of Arts - Ba, Communication And Media Studies
Frequently asked questions about John Feuerstein
Quick answers generated from the profile data available on this page.
What company does John Feuerstein work for?
John Feuerstein works for Apple.
What is John Feuerstein's role at Apple?
John Feuerstein is listed as Licensing Manager - Apple Arcade at Apple.
What is John Feuerstein's email address?
AeroLeads has found 1 work email signal at @mattel.com for John Feuerstein at Apple.
What is John Feuerstein's phone number?
AeroLeads has found 3 phone signal(s) with area code 203, 800, 202 for John Feuerstein at Apple.
Where is John Feuerstein based?
John Feuerstein is based in New York, New York, United States while working with Apple.
What companies has John Feuerstein worked for?
John Feuerstein has worked for Apple, Think450, National Geographic, and Mattel, Inc..
How can I contact John Feuerstein?
You can use AeroLeads to view verified contact signals for John Feuerstein at Apple, including work email, phone, and LinkedIn data when available.
What schools did John Feuerstein attend?
John Feuerstein holds Mfa, Peter Stark Producing Program from University Of Southern California School Of Cinematic Arts.
What skills is John Feuerstein known for?
John Feuerstein is listed with skills including Video Games, Feature Films, Research, Entertainment, Digital Media, Content Strategy, Avid, and Game Development.
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