John Feuerstein

John Feuerstein Email and Phone Number

Licensing Manager - Apple Arcade @ Apple
New York, NY, US
John Feuerstein's Location
New York, New York, United States, United States
About John Feuerstein

John Feuerstein brings a wealth of entertainment, branding, product and production knowledge to each of his endeavors. Drawing on a background in TV, film, event production and interactive entertainment, he has a track record of successfully connecting brands and producers and publishers through licensing and partnership relationships. Most recently, John was the Director of Licensing at Think450 - the Innovation engine for the National Basketball Players Association where he was responsible for Business Development and the Licensing of the NBA Players' IP in the games and product space. Previously he has been a Product Manager at National Geographic, and Producer and a VR Producer in the Digital Play division of Mattel, Inc.A producer first and a creator second, John also focuses on providing quality guidance and clarity to the development of clients'​ work through the presentation and application of relevant business and user trends and detail-oriented direction over asset creation.

John Feuerstein's Current Company Details
Apple

Apple

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Licensing Manager - Apple Arcade
New York, NY, US
John Feuerstein Work Experience Details
  • Apple
    Licensing Manager - Apple Arcade
    Apple
    New York, Ny, Us
  • Think450
    Director Of Licensing
    Think450 Nov 2022 - Mar 2024
    Negotiate licensing terms and contracts for projects with annual values ranging from $200,000 to $10 million, alongside managing player marketing deals valued between $50,000 and $300,000, ensuring favorable outcomes for all parties involved.• Direct partner and publisher interactions for concept revisions and approvals, coordinating NBA players’ appearances in up to 15 concurrent international digital projects across various platforms, including console, mobile, out-of-home, and digital collectibles.• Pioneer the expansion of the licensing business by incorporating players’ likenesses and sponsorships across new and emerging platforms such as digital games, VR/AR, connected screens, out-of-home gaming, real-money gambling, fantasy sports, Web3, crypto, and blockchain executions.• Source and execute valuable mobile game partnerships, evaluating opportunities to enhance the company's gaming portfolio and market presence.• Guide the development and implementation of programming strategies, and foster collaboration with senior leadership to drive growth across gaming divisions.
  • Think450
    Senior Licensing Manager - Games And Digital
    Think450 Jun 2019 - Nov 2022
    Greater New York City Area
    Led negotiations and finalized key licensing agreements for content, expanding the network of creators and developers.• Utilized expertise in complex legal and business matters to craft win-win contract solutions, aligning with partner objectives while advancing strategic corporate goals.• Analyzed market trends to develop and execute actionable sourcing plans, ensuring alignment with evolving product landscapes and company objectives.• Collaborated with cross-functional teams to define and implement go-to-market strategies, securing approval from internal leadership and ensuring cohesive execution.• Maintained a deep understanding of the mobile gaming market, including competitor analysis and identification of new business opportunities, to inform regarding strategic decisions.
  • National Geographic
    Digital Product Manager
    National Geographic Sep 2017 - Sep 2019
    New York City
    Negotiated licensing project terms and contracts within a range of $30,000 to $2 million+ annually, ensuring alignment with strategic objectives and financial targets.• Led cross-functional team collaborations to explore and pinpoint new media and gaming opportunities, including mobile gaming, AR/VR, location-based games, voice-activated products, and smart home technologies.• Developed and refined creative concepts to align with the National Geographic brand and content standards, balancing originality with external ideas for coherence and brand integrity.• Assessed and identified potential licensors, partners, and intellectual properties, coordinating closely with them to align IP interests with business unit strategies.• Presented new concept pitches to licensors, including company overviews, research, product concepts, and business forecasts, in partnership with relevant business units.• Managed pre-negotiation approvals involving finance and senior leadership, ensuring alignment on proposed terms before entering negotiations.• Oversaw the production pipeline for self-funded web and app projects, collaborating with external developers, and served as the internal lead for producing licensed digital and interactive experiences.
  • Mattel, Inc.
    Sr. Virtual Reality Producer, Digital Play
    Mattel, Inc. Nov 2014 - Sep 2016
    El Segundo, Ca
    Managed full lifecycle Creative and Technical production of Virtual Reality software products: View-Master: Space, National Geographic Wildlife and Destinations. Managed a $1.2 million budget and 3 production teams in 2 countries.• Directed cross-functional teams in creative development, production, branding, localization, and QA, ensuring integrated project management and seamless execution.• Oversaw the publishing process and provided live-app support for platforms including the iOS App Store and Google Play, maintaining high user satisfaction and performance standards.• Managed strategic partnerships and engagements with notable entities like National Geographic, JPL, European Space Agency, Smithsonian Institute, and innovators in AR/VR like Google Cardboard and Vuforia.• Led the creative vision and ideation process for new product development, positioning as a pivotal figure in pioneering innovative virtual reality experiences.
  • Mattel, Inc.
    Producer, Digital Play
    Mattel, Inc. Nov 2009 - Nov 2014
    El Segundo, Ca
    Managed development and production of “Digital to physical” software products which interfaced with Physical Toys.• Collaborated with Board Game design teams to ideate and create digitally enhanced board game experiences for internal and licensed brands. • Led critical inbound brand licensing and licensor relationship management, driving deal negotiations and management for numerous existing and new agreements in the toy and game sectors.• Product Highlights: Minecraft Stop-Motion Movie Creator, Apptivity line of products, and Barbie Digital Makeover.

John Feuerstein Skills

Video Games Feature Films Research Entertainment Digital Media Content Strategy Avid Game Development New Media Editing Social Media Television Photoshop Video Screenwriting Blogging Business Development Filemaker Digital Marketing Film Project Management

John Feuerstein Education Details

  • University Of Southern California ­ School Of Cinematic Arts
    University Of Southern California ­ School Of Cinematic Arts
    Peter Stark Producing Program
  • Brown University
    Communication And Media Studies

Frequently Asked Questions about John Feuerstein

What company does John Feuerstein work for?

John Feuerstein works for Apple

What is John Feuerstein's role at the current company?

John Feuerstein's current role is Licensing Manager - Apple Arcade.

What is John Feuerstein's email address?

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What is John Feuerstein's direct phone number?

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What schools did John Feuerstein attend?

John Feuerstein attended University Of Southern California ­ School Of Cinematic Arts, Brown University.

What are some of John Feuerstein's interests?

John Feuerstein has interest in Boating, Christianity, Exercise, Gardening, Traveling, Investing, Outdoors, Home Improvement, International Traavel, Electronics.

What skills is John Feuerstein known for?

John Feuerstein has skills like Video Games, Feature Films, Research, Entertainment, Digital Media, Content Strategy, Avid, Game Development, New Media, Editing, Social Media, Television.

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