Jon Gubman

Jon Gubman Email and Phone Number

Software Engineer @ Linktree | React , GraphQL @ Linktree
Jon Gubman's Location
Redwood City, California, United States, United States
Jon Gubman's Contact Details
About Jon Gubman

Dynamic engineering leader with experience in the design, architecture and development of highly available, scalable systems. Most recently I led the engineering team at IGN.com, a market leading gaming and entertainment publisher that services well over 250 million monthly users. I bring a unique combination of technical and leadership skills to lead and mentor engineering teams.

Jon Gubman's Current Company Details
Linktree

Linktree

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Software Engineer @ Linktree | React , GraphQL
Jon Gubman Work Experience Details
  • Linktree
    Software Engineer
    Linktree Aug 2024 - Present
    Melbourne, Victoria, Au
  • Legalzoom
    Principal Software Engineer
    Legalzoom May 2024 - Jul 2024
    Mountain View, California, Us
    Developed and maintained LegalZoom's customer-facing React application, ensuring a seamless and intuitive experience for users filing business paperwork.• Collaborated closely with the Product team to identify opportunities for improving validation of user input and enforcing business rules, streamlining the filing process across all 51 Secretary of State offices in the USA.• Successfully reduced the percentage of orders requiring customer support intervention from 30% to 10%, significantly enhancing user experience and operational efficiency.
  • Ign Entertainment
    Director Of Engineering
    Ign Entertainment Aug 2019 - Dec 2023
    Los Angeles, Us
    Responsible for overseeing the engineering team for IGN Entertainment, the market leading gaming and entertainment website that services well over 250 million users monthly. Manage mixed teams of 15 full-time employees and independent contractors covering all aspects of IGN’s engineering responsibilities, including the website, mobile apps, bespoke CMS, backend APIs and partner feeds. Reduce yearly employee turnover rate from 20% to 6.7% and increased retention rate to 93%.Rebuilt and completely overhauled the tech stack, leading to a 9% decrease in departmental expenses, a 40% increase in developer velocity and double-digit improvements in KPIs for pagespeed, SEO metrics and error rates.Held regular meetings with key business stakeholders to distill general asks down to feature requests and epics that could then be prioritized and fed into the team’s pipeline. Helped lead build vs. buy decisions and evaluate SaaS providers for costs and product fit.Manage the engineering department's budget, lead all engineering hiring and provide technical expertise when evaluating M&A targets.Key achievements:• Led the migration of the IGN.com website off a legacy PHP framework onto a modern React frontend running on the Next.js framework.• Migrated IGN off several decades old legacy API microservices onto a modern Apollo GraphQL API running on Node.js.• Migrate IGN's data off numerous aging MongoDB instances onto a modern PostgreSQL database.• Provided technical assessments and led the integration of acquisition targets, including HowLongToBeat.com and MapGenie.io.• Hire backend, fullstack and frontend developers. Participate in hiring panels for VPs, key stakeholder roles, and junior and senior product and QA roles.• Manage the engineering budget, monitor and report monthly capitalized development costs, manage vendor selection and relationships.
  • Ign Entertainment
    Principal Software Engineer
    Ign Entertainment Mar 2018 - Aug 2019
    Los Angeles, Us
    • Helped lead the rebuild effort for IGN's customer-facing website from a legacy PHP application to a modern React JavaScript app that fetched it's data from an Apollo GraphQL API. Key technologies used were React, Next.js, Apollo GraphQL, PostgreSQL, and Node.js all running on a dockerized AWS infrastructure (ECS, S3, Aurora, etc).• Cross-functional collaboration with key stakeholders, including Product, Design, Ad Sales, Commerce, and Editorial, to make sure features were prioritized and scoped properly.• Mentored and upskilled junior developers.
  • Funny Or Die
    Principal Software Engineer
    Funny Or Die Jan 2015 - Feb 2018
    Los Angeles, California, Us
    • Lead engineer in charge of monetizing FOD's website and video products. Integrated Google DFP and IMA products for display and video ads. Supported Ad Ops with 3rd party billing, viewability optimization and partner implementations.• Managed a cross functional team to develop FOD's iOS, Android and Apple tvOS apps. Worked with offshore developers to schedule and track Android implementation. Developed and maintained API that feeds iOS, Android and Apple tvOS apps. Pushed product timelines and communications for the team and advocated for engineering resources.• Led FOD's switch from an Adobe Flash based video player to a modern HTML5 JavaScript player based on the video.js platform. Developed multiple JavaScript plugins to expand the capabilities of the player, customized look, feel and functionality, and integrated multiple preroll and postroll solutions.• Led effort to recruit and hire up dev team. Responsible for reaching out to developers, scheduling and conducting phone and in-person interviews and promoting candidates for formal review. Doubled the size of the team over two years.• Mentoring and training newer and junior members of the dev team. Participated in code reviews on all site/app functionality and helped identify and set technology direction.• Countless other responsibilities at FOD during my tenure as a full-stack developer. Most development work was done in Ruby on Rails, JavaScript, SQL, CSS and HTML. Created first mobile apps in Objective-C and Java and later worked on the iOS app's Swift rewrite.
  • Funny Or Die
    Sr. Software Engineer
    Funny Or Die Oct 2007 - Jan 2015
    Los Angeles, California, Us
    • Prior to my promotion to Principal Software Engineer, I worked as a fullstack developer for the Funny Or Die website, leading development efforts using Ruby on Rails, MySQL, JavaScript, JQuery, HTML, CSS and Memcached. • Helped extend the FOD platform to multiple white-labeled properties, including ShredOrDie.com, EatDrinkOrDie.com, PwnOrDie.com and multiple internationalized versions of FunnyOrDie (Brazilian, Korean and UK).• Developed backend APIs and frontend, customer-facing features, including a rebuild of our video streaming player based on the video.js platform, a custom admin CMS, an in-house commenting and following product and countless other features.
  • Flickme
    Software Engineer
    Flickme 2011 - 2012
    Freelance software engineering for a video rental and streaming startup founded by ex-Funny or Die leaders. Duties included initial build and technical direction for the website to secure a successful funding round. Assist in interviewing full-time employees to replace freelancer staff and development of the PCI-compliant payment system.
  • Looksmart
    Sr. Software Engineer
    Looksmart Feb 2005 - Sep 2007
    El Segundo, Ca, Us
    Helped lead development of LookSmart's award winning AdCenter where advertisers could purchase search keywords and manage ad campaign spend. Ruby on Rails connected to an Oracle database.
  • Paypal
    Web Developer
    Paypal 2004 - 2005
    San Jose, Ca, Us
    Built consumer-facing web pages in PayPal’s proprietary rendering engine that consisted of XML/XPath templates and developed utility Perl scripts to help other web devs.
  • Looksmart
    Sr. Web Developer
    Looksmart 1999 - 2004
    El Segundo, Ca, Us
    Started as a junior developer and worked my way up to senior web developer mostly developing customer-facing web applications using LookSmart’s proprietary rendering engine that consisted of raw HTML, CSS and JavaScript templates fed into a C++ engine.
  • Vrpr
    Sr. Developer
    Vrpr 1997 - 1999
    Developed interactive multimedia assets for customer websites, including the Northern Nevada Medical Center and the California Transplant Donor Network
  • University Of Nevada, Reno
    Graduate Teaching Assistant
    University Of Nevada, Reno 1996 - 1998
    Reno, Nv, Us
    Teaching assistant for the Reynold's School of Journalism's New Media Lab. Responsibilities included lab setup/maintenance, developing websites for the Journalism School and teaching students the fundamentals of web design and programming using HTML, JavaScript and MacroMedia Director.

Jon Gubman Skills

Ruby On Rails Javascript Xml Perl Ruby Sql Css Html Web Development Java Agile Methodologies E Commerce Oracle User Interface Databases Objective C Iphone Development User Experience Android Es6 React.js

Jon Gubman Education Details

  • University Of California, Riverside
    University Of California, Riverside
    Film Studies
  • University Of Nevada, Reno
    University Of Nevada, Reno
    And Related Programs
  • Udacity
    Udacity
    Computer Software Engineering

Frequently Asked Questions about Jon Gubman

What company does Jon Gubman work for?

Jon Gubman works for Linktree

What is Jon Gubman's role at the current company?

Jon Gubman's current role is Software Engineer @ Linktree | React , GraphQL.

What is Jon Gubman's email address?

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What is Jon Gubman's direct phone number?

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What schools did Jon Gubman attend?

Jon Gubman attended University Of California, Riverside, University Of Nevada, Reno, Udacity.

What are some of Jon Gubman's interests?

Jon Gubman has interest in Will Ferrell, Paypal, San Francisco Bay Area, Collegehumor (Website), Ruby (Programming Language), Streaming Video, Silicon Valley, The Onion, Hbo, University Of California.

What skills is Jon Gubman known for?

Jon Gubman has skills like Ruby On Rails, Javascript, Xml, Perl, Ruby, Sql, Css, Html, Web Development, Java, Agile Methodologies, E Commerce.

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