Jim Hejl Email and Phone Number
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Serial inventor. Supporter of content-creators and the bright future of content-creation. Applied R&D engineer.19 year, AAA game technology innovator, leader, and engineer- Virtual and Mixed Reality- Computer vision and advanced imaging- 3d scanning (photogrammetry/structured light)- Exploitation of polarization (invisible Smart Tags)- Shader author- Deep collaboration with the creative process• Hands-on leadership of creative talent• Technical planning, gaining alignment, driving execution• Team building, people development & recruiting• Driving elegant, cross platform architectural designSpecialties: • Extensive AAA title experience, lead roles• Expert level CPU/GPU/APU optimization• Passion for "constrained platform problem" (all domains)• C / C++, vector assembly, to-the-metal GPU• FPGA/AVR platforms• Shader authoring, advanced techniques• Leading edge 3d scanning and computer vision techniquesEnduro motocross wannabe. Adventure bike rider.Private Pilot.
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HavikWinter Park, Fl, Us -
Chief Technology OfficerHavik Sep 2022 - PresentOrlando, Florida, UsBuilding the next generation of military simulation, HAVIK is a full umbrella solution for on the go training, planning, and mission rehearsal. -
Principal Software EngineerSuper Six-Four Consulting Jul 2022 - PresentContracting DoD, Gaming, Homeland Security, Geospatial Intelligence (NGA), SOCOM
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Member Board Of DirectorsOsd (Operation Supply Drop) Jul 2021 - Present -
Principal Software EngineerElectronic Arts (Ea) Dec 2016 - Jul 2022Redwood City, Ca, UsApplied R&D, seed.ea.com, advanced rendering techniques, console optimization, Battlefield 2042 blendshape system (facial animation), College Football 2023 -
Sr. Software Engineer IiElectronic Arts (Ea) May 2011 - Sep 2015Redwood City, Ca, UsCo-developed and built athlete scanning technology (HD Likeness). Built multiple photogrammetry rigs - and worked on the engine injection of the data.Invented and developed a novel, cloud gaming solution: "Distributed Realization of Digital Content". US Patent Application 20130268856Invented and developed a novel technique for high-quality, real-time video compression (H.264/MPEG4) for computer generated imagery. Patent pending. -
Principal Member Of Technical Staff. Office Of The CtoAdvanced Micro Devices Feb 2010 - Feb 2011Santa Clara, California, Us -
Sr. Rendering Engineer, Ea World Wide StudiosElectronic Arts (Ea) Mar 2007 - Nov 2009Redwood City, Ca, UsApplied R&D, advanced rendering techniques, GPU optimization -
Sr. Rendering Engineer, Atg, TiburonElectronic Arts (Ea) Jan 2005 - Mar 2007Redwood City, Ca, UsDeveloped “RNA”, the rendering engine used in the Ignite tech stack (EA Sports) -
Software Engineer / Senior Software EngineerElectronic Arts (Ea) Aug 1998 - Jan 2005Redwood City, Ca, Us
Jim Hejl Skills
Frequently Asked Questions about Jim Hejl
What company does Jim Hejl work for?
Jim Hejl works for Havik
What is Jim Hejl's role at the current company?
Jim Hejl's current role is World Class Rendering Engineer. AAA Gaming and Military Simulation. Testifying expert witness: intellectual property litigation..
What is Jim Hejl's email address?
Jim Hejl's email address is jhejl@ea.com
What is Jim Hejl's direct phone number?
Jim Hejl's direct phone number is +1 650-628*****
What skills is Jim Hejl known for?
Jim Hejl has skills like C++, Game Development, Opengl, Video Games, Project Management, Xbox 360, Perforce, Game Design, C, C#, Python, Leadership.
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