James Holloway Email and Phone Number
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Hands-on product leader and ex-engineer with 20+ years of experience building products across mobile, web, and AR/VR platforms for consumers and businesses. Adept at aligning product strategy with business goals to create delightful products customers enjoy using and drive impactful outcomes. Extensive startup experience building products 0 to 1, leading cross-functional teams, and driving technical innovation.
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Director Of Product, Vr SimulatorAxon Nov 2024 - PresentScottsdale, Az, UsBuilding VR training solutions for Axon's customers including law enforcement to protect life -
Director Of Product ManagementScope Ar Jan 2022 - Jul 2024San Francisco, California, UsBuilding spatial computing solutions for enterprise customers. Scope AR is revolutionizing the way enterprises work and collaborate by offering an integrated Augmented Reality SaaS platform that increases productivity, accelerates training, and reduces costs. Customers include Lockheed Martin, Northrop Grumman, Rolls-Royce, TEL, Johnson & Johnson, Beckman Coulter, and Mitsubishi Heavy Industries. Technology leverages 3D CAD, AR, computer vision, and artificial intelligence (AI) to deliver an end-to-end platform for authoring, publishing, and viewing work instructions on mobile devices and AR headsets.- Led two dev teams, building industrial AR applications that help customers increase their productivity.- Invented new training solutions for accelerating and measuring competency, reducing costs by 50%.- Collaborated with customers like Lockheed Martin, streamlining design & manufacturing workflows.- Drove product vision for the AI feature roadmap and prototypes to accelerate time-to-value by 20%.- Launched products for Apple Vision Pro and Snapdragon Spaces XR, expanding platform support.- Defined metrics and built dashboards that moved analytics from informational to actionable. -
Head Of PublishingKung Fu Factory Feb 2018 - Dec 2021Los Angeles, Ca, Us- Built and led team focusing on business intelligence, publishing, marketing, product management, community, and customer support.- Led product growth strategy, marketing, and live operations resulting in 1M+ DAUs.- Leveraged AI & machine learning to predict customer lifetime value and optimize user acquisition campaigns.- Orchestrated experiments to optimize onboarding flows boosting early retention by 30%.- Partnered with film studios on marketing campaigns, boosting downloads by 10%.- Launched 6 mobile games worldwide: Pacific Rim Breach Wars (2018), Hotel Transylvania Monsters (2018), Hotel Transylvania Blast (2019), LEGO Hidden Side (2019), Ty Beanie Blast (2020), & NBA Ball Stars (2021).- Netmarble acquired Kung Fu Factory in 2021 -
Director Of ProductKung Fu Factory Jul 2017 - Dec 2021Los Angeles, Ca, Us- Built and led team focusing on business intelligence, publishing, marketing, product management, live ops, community, and customer support.- Owned the go-to-market strategy, product roadmap, live operations, and performance marketing for 10 mobile games in 4 years.- Guided game & UX design from concept to launch using best practices and learnings from other games, but always questioning assumptions, and exploring more elegant solutions.- Worked closely with cross-functional teams on quantitative & qualitative analysis, a/b testing, player feedback, and market research to improve performance up and down the funnel from acquisition to monetization. -
Manager, Product ManagementDisney Consumer Products And Interactive Nov 2015 - Jun 2017Glendale, California, Us- Led team of 3 product managers on 8 mobile games based on Disney, Pixar, and Lucasfilm IP.- Lead product manager on 5 live games: Frozen Free Fall, Maleficent Free Fall, Cinderella Free Fall, Disney Crossy Road, Disney Dream Treats, Descendants, and Star Wars Puzzle Droids.- Owned live operations for the portfolio totaling 5M DAUs and $350M in cumulative revenue.- Tripled revenue in Frozen Free Fall, a top-grossing game with live events, features, and A/B testing.- Optimized game economies, adding advertising revenue and new cross-promotional channels.- Developed new dashboards for product team to help improve KPIs and identify new opportunities for optimization. -
Lead Product ManagerSega Networks Inc. Feb 2014 - Oct 2015San Francisco, California, UsBuilt & led the product management and business intelligence team consisting of five product managers, two analysts, and one engineer. Led initiatives to improve economy, UX design, and live operations across all games including Sonic Dash and Crazy Taxi: City Rush. Managed strategic projects with partners Google, Amazon, and Mattel that increased user growth, engagement, and both in-app purchase and ad revenue. Owned publishing P&L, revenue models, internal analytics platform, and executive dashboards. Key member of the greenlight committee approving game designs and business plans. -
Product & Design ConsultantVarious Game Developers Feb 2013 - Feb 2014Advising companies in mobile/social/free-to-play game design (including core systems, UX), user experience, project management, product management, community management, live operations, analysis, user acquisition, retention, engagement, and monetization.● Provided product management and game design services for Adult Swim Games across its mobile portfolio. Increased LTV more than 120% post-launch for one of its flagship games.● Conducted market research and concept development on an external project for Disney Interactive.● Consulted with South Korean-based NHN Entertainment on market research and publishing strategyin the West.● Advised an AAA console game developer on its first free-to-play mobile game which led to a majorpublishing deal with EA/Chillingo and an iOS App Store feature.
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Director Of ProductGree International, Inc Apr 2012 - Dec 2012San Francisco, Ca, UsLed product & design teams on MLB: Full Deck and other unannounced, licensed titles for iOS & Android tablets & smartphones. Recruited and mentored product managers and designers for the 1st-party studio in SF. -
Executive ProducerKabam Sep 2010 - Apr 2012Vancouver, British Columbia, CaLed production for hardcore, free-to-play (F2P) online games on social networks: Edgeworld, Final Eden, and The Hobbit: Kingdoms of Middle-Earth (pre-production).Owned design, UX, project and product management for Kabam's tower defense strategy games. Built team, released Edgeworld on time and under budget; and set new standards in retention, engagement, and monetization. -
Product Management ConsultantCrowdstar Mar 2010 - Sep 2010Burlingame, California, UsProduct management consultant for player loyalty program, community system, mobile, and other non-Facebook distribution projects. Consulted on game design & production for Happy Aquarium and other games. -
Vp, Mobile + Social PlatformsLive Gamer Jun 2009 - Mar 2010Santa Clara, California, UsLive Gamer is a leading virtual goods platform for social games, MMOs, & virtual worlds.Joined after co-founding and selling Playocracy to Live Gamer. Responsible for product management of mobile & social platforms. -
Co-Founder & Vp Of Product DevelopmentPlayocracy May 2008 - Jun 2009Created a virtual goods platform that lets social and mobile game developers increase monetization of their games.
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Senior Producer, Future TechEa Mobile Feb 2006 - Apr 2008Managed worldwide production of games on emerging platforms including the Apple iPod and iPhone, Google Android, Nokia N-Gage 2.0, Symbian, Windows Mobile, and many more. Responsible for the launches of iPod and iPhone games and established the Future Tech business unit. Oversaw development of seven Top-10 iPhone games.
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ProducerEa Mobile Feb 2003 - Feb 2006Managed external production of games for mobile phones and contributed to JAMDAT's growth, leading to a successful IPO in 2004 and a $680 million acquisition by Electronic Arts in 2006.
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Software Engineer / Technical DirectorEa Mobile Jul 2000 - Feb 2003Led internal and external development of client and server-side applications and games for various mobile platforms. First employee to join the mobile gaming startup in 2000.
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Software EngineerCks Jun 1999 - Jul 2000Provided web development services and IT consulting to Fortune 100 clients while at USWeb/CKS, which became marchFIRST, the largest internet professional services firm at the time.
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Software EngineerSanta Cruz Operation May 1998 - Aug 1998Software Engineering internship working closely with the Operating System Escalations team on various projects.
James Holloway Skills
James Holloway Education Details
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Harvey Mudd CollegePsychology -
Stockdale High School
Frequently Asked Questions about James Holloway
What company does James Holloway work for?
James Holloway works for Axon
What is James Holloway's role at the current company?
James Holloway's current role is Director of Product Management | Ex-Engineer | Founder | ex-EA, Kabam, Disney.
What is James Holloway's email address?
James Holloway's email address is ja****@****ail.com
What is James Holloway's direct phone number?
James Holloway's direct phone number is +131093*****
What schools did James Holloway attend?
James Holloway attended Harvey Mudd College, Stockdale High School.
What are some of James Holloway's interests?
James Holloway has interest in Videogames, New Technology, Mobile, Traveling, Snowboarding, Music, Consumer Internet, Mobile Games, Film.
What skills is James Holloway known for?
James Holloway has skills like Social Games, Game Design, Virtual Goods, Mobile Games, Game Development, User Experience, User Interface Design, Information Architecture, Mobile Internet, Digital Media, Product Management, Web Development.
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