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Jialing Pan Email & Phone Number

Sr Producer | CSM Certified at Scopely
Location: Oakland, California, United States 14 work roles 2 schools
1 work email found @glu.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@glu.com
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Current company
Role
Sr Producer | CSM Certified
Location
Oakland, California, United States
Company size

Who is Jialing Pan? Overview

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Quick answer

Jialing Pan is listed as Sr Producer | CSM Certified at Scopely, a company with 201 employees, based in Oakland, California, United States. AeroLeads shows a work email signal at glu.com and a matched LinkedIn profile for Jialing Pan.

Jialing Pan previously worked as Senior Producer at Scopely and Producer at Respawn Entertainment. Jialing Pan holds Mfa, Animation And Vfx from Academy Of Art University.

Company email context

Email format at Scopely

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{first}.{last}@glu.com
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AeroLeads found 1 current-domain work email signal for Jialing Pan. Compare company email patterns before reaching out.

Profile bio

About Jialing Pan

Sr Producer who prides themselves in being people-driven in their approach to production methodologies, who understands the importance of balancing pipeline requirements and team health/engagement. They have a strong arts background, a certified Scrum Master, experienced in driving game development from pre-production all the way to live release and am an experienced team leader and mentor.JiaLing is passionate in advocating for Diversity, Equity and Inclusion in the workplace, in cultivating a global centric view of cultural learnings both in life and in fostering a safe space for discussion of candor in hopes that we grow as a community together.They can occasionally be found buried under a mountain of art supplies while in the midst of their latest artistic hyperfixation : be it photography, painting, costuming or writing.

Listed skills include Digital Painting, Corel Painter, Art, Illustrator, and 24 others.

Current workplace

Jialing Pan's current company

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Scopely
Scopely
Sr Producer | CSM Certified
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
14 roles · 18 years

Jialing Pan work experience

A career timeline built from the work history available for this profile.

Senior Producer

Current

Culver City, California, US

Dec 2024 - Present

Producer

San Fernando Valley, California, US

  • Legends Feature Team
  • Run the production through all phases of feature development pipeline across multiple disciplines: from prototype through final release to Live during an Apex Season (approx. 1.5 years per Legend)
  • Create and maintain comprehensive Legend feature plan: scope, schedule, resource forecast and negotiation, key milestone deliverables, key interdisciplinary deadlines and dependencies
  • Break down large features into actionable next steps: identifying ownership, execution expectations across all teams, handoff requirements, review times and signoffs and correct prioritization
  • Identify and assess major pivots to deliverables and impacts to phases of the production pipeline: disseminating information to relevant teams to solicit their input and secure their buy-in
  • Collaborate with primarily game designers, engineers and discipline director/leads in ensuring alignment, meeting tasks as well as growth of the team/s towards the release of the Legend
Apr 2022 - Apr 2024

Development Manager / Senior Producer

Redwood City, CA, US

  • Growth Central Team
  • Manage development teams on multiple internal features and integration across multiple game studio teams and central interdisciplinary teams (70 - 120 pax): Features: PlayerID (remove appleID), IDFA/GDPR/Age Gate.
  • Lead and coordinated adoption of Cross Promotion SDK aimed to enable central and game teams’ capacity to promote internally within the Glu mobile games - addressing an aspect of the rising costs of UA while enabling.
  • Responsible for creating and maintaining communication with leads and directors on: feature prioritization, live developments, release outcomes and risk management, collaborate with new Growth product management team.
  • Establish development frameworks for tracking critical operation developments and internal/external requests; customized processes tailored to teams’ responsibilities and acceptance criteria; trained teams on Agile and.
  • Designed and drove documentation framework for communication and handoff procedure
Apr 2021 - Apr 2022

Senior Producer

Redwood City, CA, US

  • Deer Hunter World (Beta launched in Phillippines - Dec 2019)
  • Lead game to Beta with multiple cross-discipline teams to in pre-production to develop game prototype and drove roadmapping production schedule supporting launch date
  • Provided regular reports to executive team, detailing timelines, risks, cross team dependencies, and blockers with proposed solutions/alternative solutions
  • Drove daily operations, tactical planning, regular retrospectives, feature complete reviews with lead game designers, product managers and studio leads, feedback planning for upcoming cycles of development, review.
  • Lead quarterly projection planning meetings in support of the Director of Game Design for game to prioritize, discuss, and re-allocate bandwidth for feature development cycles
  • Managed, streamlined and collaborated with UI, Art and Level Design teams on delivery pipeline and review cycle, compiled feature prioritization and requirement of assets packet requirements for offshore art teams with.
Sep 2018 - Dec 2019

Technical Project Manager Ii

Seattle, Washington, US

Jun 2018 - Aug 2018

Producer / Technical Project Manager

Seattle, Washington, US

  • Manage and partnered with multiple cross-functional teams to develop, executed schedules on numerous features in concurrent development, support slots development and monthly release schedule for Big Fish Casino and.
  • Projects: Clubs, Power Hour, Magic Multiplier Wheel, VIP Program 2017, Reel Rivals
  • Drive daily operations, tactical planning, monthly retrospectives and reporting of mission-critical initiatives for Features engineering live operations team in support of the Engineering Manager and Director of.
  • Manage and collaborate with offshore development team in Korea while maintaining communication, feature prioritization and monthly client/server releases with in-house external QA, Server, BI, Sys-Admin, UA, Marketing.
  • Provide regular reports to executive team, detailing timelines, risks, cross team dependencies, and proposed solutions/alternative routes
  • Organize quarterly projection planning meetings in support of the Director of Development to prioritize, discuss, and allocate bandwidth for upcoming product and design feature requests on all live games
Feb 2016 - Jun 2018

Associate Producer

San Mateo, California, US

  • Worked on top-100 grossing game titles: Castle Story, Candy Blast Mania, Bubble Mania, Dragon Story and top-free titles: Fashion Story, Home Design, Bingo, Restaurant Story, Bakery Story, Cupcake Mania. New top games.
  • Produced 9 packages detailing art style, animation specs, internal parser creation & dev pipeline
  • Established art pipelines, deadlines & improved communication across development teams
  • Maximized efficiency of transition pipeline from internal team to Outsourcing for new projects
  • Owned Android seasonal binaries development & release cycle for 6 live-ops games
  • Mobilized Wrike to JIRA training & transition for Outsourcing team, improving accountability of task tracking across departments
Aug 2014 - Oct 2015

Production Coordinator

Helpful Bear Productions
  • Increased activity and retention of social media platform consumers by 30%
  • Maintained active personal correspondence with clients and customers
  • Assembled research and development on social media trends, games, and live events
  • Produced marketing pitches that increased activity of users ages 18 - 24 up to 60%
  • Created specifications and execution plan for 1 major feature event and 2 competitions
  • Projects: Spectrum Fantastic Art’14 Judging, Creature Design Contest, SF Giants Advert Pitch
Jan 2014 - Jul 2014

Founder/Creative Director

Chitter Chatter Studio
  • Produced content, proposal pitches and storyboard pitches for clients
  • Concepted art for characters, props, environments and production design for:1) Faros – The Journey Home; Concept Game Pitch & Book Publishing (2013-2014)2) Night on the Galactic Railway; iPad Interactive Story.
2011 - May 2014

Concept Illustrator

Yifei Image
  • Produced concept art/sketches & final illustrative incorporated elements in fashion editorial shoots.1) Thumbelina: A Fashion Editorial Collaborative2) Alice in Wonderland Inspired Fashion Illustration Editorial
2011 - 2013 ~2 yrs

Producer

Traversing Realms (Ilustration Compilation)
  • Produced and managed project pipeline, recruited international artists
  • Digital asset management between artists, managed sales and marketing; Sold out copies
2012 - 2012

Concept Illustrator

Kimisa Hao
  • Executed concept sketches & final large canvas ink illustration paintings for 'Samsara' fashion editorial shoot. Final published in Glassbook.
2012 - 2012

Senior Designer

Jpt Advertising
  • Produced content, pitch, shooting board, and advertising visuals for cinematic and commercials
  • Managed internal art teams and task tracking, delegation, and inter-department communication
2008 - 2009 ~1 yr

Lead Artist

Invidium Sdn Bhd
  • Designed concepts, characters, props, and environments for original comic & animation.
  • Storyboarded comic layout, inked panels and illustrated and coloured spot artwork.
2008 - 2008
Team & coworkers

Colleagues at Scopely

Other employees you can reach at scopely.com. View company contacts for 201 employees →

2 education records

Jialing Pan education

Mfa, Animation And Vfx

Academy Of Art University

Diploma, Illustration And Comics

The One Academy Of Communication Design
FAQ

Frequently asked questions about Jialing Pan

Quick answers generated from the profile data available on this page.

What company does Jialing Pan work for?

Jialing Pan works for Scopely.

What is Jialing Pan's role at Scopely?

Jialing Pan is listed as Sr Producer | CSM Certified at Scopely.

What is Jialing Pan's email address?

AeroLeads has found 1 work email signal at @glu.com for Jialing Pan at Scopely.

Where is Jialing Pan based?

Jialing Pan is based in Oakland, California, United States while working with Scopely.

What companies has Jialing Pan worked for?

Jialing Pan has worked for Scopely, Respawn Entertainment, Electronic Arts (Ea) - Glu Mobile, Big Fish Games, and Storm8.

Who are Jialing Pan's colleagues at Scopely?

Jialing Pan's colleagues at Scopely include Suhas Pandith, Celia G., Chuya Li, Henry Stern, and Ayush Rastogi.

How can I contact Jialing Pan?

You can use AeroLeads to view verified contact signals for Jialing Pan at Scopely, including work email, phone, and LinkedIn data when available.

What schools did Jialing Pan attend?

Jialing Pan holds Mfa, Animation And Vfx from Academy Of Art University.

What skills is Jialing Pan known for?

Jialing Pan is listed with skills including Digital Painting, Corel Painter, Art, Illustrator, Sketching, Dreamweaver, Graphic Design, and Photoshop.

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