I worked at Pixar Animation studios on feature films. My work mainly involved developing physics simulation tools/engines for the studio. These include rigid body dynamics, deformable solids, cloth, hair, fluid dynamics and skin simulation tools. The simulation technology I have developed has been used on multiple Academy Award Oscar winning films at Pixar including Wall-e, Toy Story 3, Up, Brave and Monsters University. Several of the technologies have resulted in numerous Siggraph Talks in the recent years as well as software technology patents.In my spare time, I develop casual games on the iphone / ipod / ipad touch platforms. I have extensive experience developing apps for the IOS platform using OpenGL ES and Cocoa.Several of my IOS titles have been featured by Apple in the "What's Hot" section of the iTunes App Store.I am fluent in both English and Chinese(both written and spoken)Specialties: Computer Graphics, Systems, Software Development, C++, C, Python, OpenGL, OpenGL ES, GLSL, QT, DirectX, iphone / ipad / IOS application development, Objective-C, Cocoa UIKit, Physics Simulation including mass-springs, fluid dynamics, rigid body, deformable solids, hair, cloth, skin simulation, numerical techniques
Listed skills include Opengl, C++, Computer Graphics, Software Development, and 45 others.