Jiayi Chong
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Jiayi Chong Email & Phone Number

Chief Technology Officer at dConstruct Technologies ( Vision, ML, Autonomy, Robotics ) at dConstruct Technologies ( Vision, ML, Robotics )
Location: Singapore 6 work roles 3 schools
1 work email found @kestrelmoon.com 1 phone found area 650 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email c****@kestrelmoon.com
Direct phone (650) ***-****
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Current company
dConstruct Technologies ( Vision, ML, Robotics )
Role
Chief Technology Officer at dConstruct Technologies ( Vision, ML, Autonomy, Robotics )
Location
Singapore

Who is Jiayi Chong? Overview

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Jiayi Chong is listed as Chief Technology Officer at dConstruct Technologies ( Vision, ML, Autonomy, Robotics ) at dConstruct Technologies ( Vision, ML, Robotics ), based in Singapore. AeroLeads shows a work email signal at kestrelmoon.com, phone signal with area code 650, and a matched LinkedIn profile for Jiayi Chong.

Jiayi Chong previously worked as Chief Technology Officer at Dconstruct Technologies ( Vision, Ml, Robotics ) and Founder at Kestrel Moon Studios Pte Ltd.. Jiayi Chong holds Ms, Computer Science from Stanford University.

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Email format at dConstruct Technologies ( Vision, ML, Robotics )

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*@kestrelmoon.com
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Profile bio

About Jiayi Chong

I worked at Pixar Animation studios on feature films. My work mainly involved developing physics simulation tools/engines for the studio. These include rigid body dynamics, deformable solids, cloth, hair, fluid dynamics and skin simulation tools. The simulation technology I have developed has been used on multiple Academy Award Oscar winning films at Pixar including Wall-e, Toy Story 3, Up, Brave and Monsters University. Several of the technologies have resulted in numerous Siggraph Talks in the recent years as well as software technology patents.In my spare time, I develop casual games on the iphone / ipod / ipad touch platforms. I have extensive experience developing apps for the IOS platform using OpenGL ES and Cocoa.Several of my IOS titles have been featured by Apple in the "What's Hot" section of the iTunes App Store.I am fluent in both English and Chinese(both written and spoken)Specialties: Computer Graphics, Systems, Software Development, C++, C, Python, OpenGL, OpenGL ES, GLSL, QT, DirectX, iphone / ipad / IOS application development, Objective-C, Cocoa UIKit, Physics Simulation including mass-springs, fluid dynamics, rigid body, deformable solids, hair, cloth, skin simulation, numerical techniques

Listed skills include Opengl, C++, Computer Graphics, Software Development, and 45 others.

Current workplace

Jiayi Chong's current company

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dConstruct Technologies ( Vision, ML, Robotics )
Dconstruct Technologies ( Vision, Ml, Robotics )
Chief Technology Officer at dConstruct Technologies ( Vision, ML, Autonomy, Robotics )
6 roles

Jiayi Chong work experience

A career timeline built from the work history available for this profile.

Chief Technology Officer

Current
Dconstruct Technologies ( Vision, Ml, Robotics )

Working on a high-performance Robot Autonomous Reality Capture Stack/SDK deployable on different Robot Platforms. Our core tech uses a combination of SLAM, Machine Learning and Computer Vision in order to deliver mission critical autonomous operations anytime, anywhere.https://www.dconstruct.co/Presentations/Talks:Level 2 Autonomy for Robotics [A31500], Nvidia GTC 2021: https://events.rainfocus.com/widget/nvidia/nvidiagtc/sessioncatalog?search=level%202%20autonomy&search.topic=1625599405048001e1TQ

Mar 2021 - Present

Founder

Current
Kestrel Moon Studios Pte Ltd.

Creator of the Creature Procedural Mesh and Skeletal Animation Tool:http://creature.kestrelmoon.com/The Creature Animation Editor + all Game Engine runtimes ( for UE4. Unity, WebGL, WebAssembly etc. ) were entirely written by myself ( 1 person ) in C++. Creature features:- My custom advanced physics procedural engine used to auto-generate complicated cloth/muscle/flesh dynamics movement with a click of a button- Usage of Deep Learning/Neural Networks/Machine Learning to automatically rig characters from a raw image + auto-generate Walk Cycle movement- Animated assets authored in Creature easily deployable on a wide range of devices ( PC/Mac/Console/Mobile ) with high performance + minimal memory/disk usage via various compression algorithms- 3D to 2D Motion Capture Retargeting for character animation- Tool deployed for Production Use by major companies: PlayStudios, Bianfeng, Ubisoft, Amazon, NCSoft etc.Creature is the Cutting-edge 2D Animation Software designed to add stunningly fluid animation to your digital content. Take advantage of Creature's Directable Automated Animation Engine and powerful workflow to produce amazingly complex animation in an incredibly easy and time-efficient manner. Creature is the ideal animation Tool for game developers, digital artists and web designers wanting to add that special animated magic to make your content come alive. Creature is being used by major Game Studios like PlayStudios, Bianfeng, Ubisoft, Amazon, Warner Brothers and NCSoft in production titles/work.

Nov 2015 - Present

Distinguished Engineer (Code - Community Of Distinguished Engineers )

Singapore, Sg

Architecting and leading the team that is working on Drones, Robotics & the Deep Learning tech stack for the public goodDeveloped and led my team to accomplish the following:- Beyond Visual Line of Sight Real-time Robotics Stack for the Boston Dynamics Spot Mini Platform- Deep Learning-based Robotics Autonomy in large-scale outdoor unstructured environments- Dense VSLAM for trajectory + point cloud generation- Deep-Learning based Real-time Human Tracking on EDGE devices- SPOTON, a DNN-based Real-time Face Temperature scanning system ( already Licensed IP to commercial companies )

Oct 2019 - Mar 2021

Technical Director

Deep Motion Inc

Architect, Implementation and Leading a team for Deep Motion Inc's next gen AI/Machine Learning-Driven Cloud-based Physics Engine + Authoring Toolkit. Implemented in C++14/17 with options for deployment for native and WebAssembly.Successfully delivered this AI Simulation Avatar Technology Stack + Pipeline for the Samsung Galaxy S10 Smartphones AR Emoji Platform LaunchPartner with Deep Motion Inc to publish Creature, my advanced 2D Animation Tool, for Enterprise Game StudiosWired Magazine Article:https://www.wired.com/story/artificial-intelligence-basketball-dribbling/Venture Beat Article:https://venturebeat.com/2018/08/07/ai-learns-how-to-dribble-a-basketball/https://venturebeat.com/2019/03/06/deepmotion-launches-digital-avatars-for-samsungs-galaxy-s10-smartphones/BBC Article:https://www.bbc.com/news/av/technology-45045523/ai-learns-how-to-dribble-and-other-technology-newsSamsung Newsroom:https://news.samsung.com/global/top-10-features-that-will-improve-your-mobile-experience-on-the-galaxy-s10?utm_source=mainkv&utm_medium=internal

Oct 2016 - Jun 2019

Technical Director / Software Engineer

Emeryville, California, Us

I currently develop physics simulation and animation tools(rigid body dynamics, cloth, hair, deformable solids, skin simulation, fluids) for the studio in C/C++, OpenGL and python. I have worked on the movies Wall-e(2008), Up!(2009), Toy Story 3(2010), Brave(2012) and Monsters University(2013)Film Credits: Wall-e Crowds and Simulation Technical DirectorWall-e Technology Development EngineerUp Technology Development EngineerToy Story 3 - Global Technology Engineer/Technical DirectorBrave - Global Technology Engineer/Technical DirectorMonsters University - Simulation EngineerPapers/Talks:Irving, G., Kautzman, K., Cameron, G., and Chong, J. "Simulating the Devolved: Finite Elements on WALL-E". SIGGRAPH 2008 Sketches and Applications. 2008.Lo, A., Ryu, D. and Chong, J. Simulation-Aided Performance: Behind The Coils Of Slinky Dog in "Toy Story 3". SIGGRAPH ASIA 2010 Technical SketchesColeman.P, Chong.J and Kautzman, R "Stable, Art-Directable Skin and Flesh Using Biphasic Materials" SIGGRAPH 2012 Sketches and Applications. 2012.Patents:. 20090306948 VOLUME SIMULATION - Systems and methods for simulating ballistic motion on an animated object by continuously defining rest poses of the animation 12-10-2009- 8290757 Method, system and computer readable media for deforming simulation meshes used in posing animated characters - 2012-10-16- 2014/0002,463 2014 SKIN AND FLESH SIMULATION USING FINITE ELEMENTS, BIPHASIC MATERIALS, AND REST STATE RETARGETING- 2014/0005,994 2014 WINDOWED SIMULATION IN FLUID FLOW

Aug 2006 - 2015

Graphics Engine Intern

Santa Monica, California, Us

I wrote shader code for the XBox 360 GPU for realtime graphics effects. I also worked on the graphics engine for the X-men game in C/C++

Jun 2005 - Oct 2005
3 education records

Jiayi Chong education

Ms, Computer Science

Stanford University

Bse, Computer Science

Stanford University

Education record

Hwachong Junior College(Singapore)
FAQ

Frequently asked questions about Jiayi Chong

Quick answers generated from the profile data available on this page.

What company does Jiayi Chong work for?

Jiayi Chong works for dConstruct Technologies ( Vision, ML, Robotics ).

What is Jiayi Chong's role at dConstruct Technologies ( Vision, ML, Robotics )?

Jiayi Chong is listed as Chief Technology Officer at dConstruct Technologies ( Vision, ML, Autonomy, Robotics ) at dConstruct Technologies ( Vision, ML, Robotics ).

What is Jiayi Chong's email address?

AeroLeads has found 1 work email signal at @kestrelmoon.com for Jiayi Chong at dConstruct Technologies ( Vision, ML, Robotics ).

What is Jiayi Chong's phone number?

AeroLeads has found 1 phone signal(s) with area code 650 for Jiayi Chong at dConstruct Technologies ( Vision, ML, Robotics ).

Where is Jiayi Chong based?

Jiayi Chong is based in Singapore while working with dConstruct Technologies ( Vision, ML, Robotics ).

What companies has Jiayi Chong worked for?

Jiayi Chong has worked for Dconstruct Technologies ( Vision, Ml, Robotics ), Kestrel Moon Studios Pte Ltd., Govtech Singapore, Deep Motion Inc, and Pixar.

How can I contact Jiayi Chong?

You can use AeroLeads to view verified contact signals for Jiayi Chong at dConstruct Technologies ( Vision, ML, Robotics ), including work email, phone, and LinkedIn data when available.

What schools did Jiayi Chong attend?

Jiayi Chong holds Ms, Computer Science from Stanford University.

What skills is Jiayi Chong known for?

Jiayi Chong is listed with skills including Opengl, C++, Computer Graphics, Software Development, Objective C, Python, C, and Animation.

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