Heya! The name’s Yuuki..—or Jihong depending on what language you’re speaking. I’m a recent graduate of the University of California, Santa Cruz with a Masters of Science in Games and Playable Media. I also did my undergraduate degree there for a BA in game design.I usually find myself working on different forms of pixel art, from tilesets, to animation and sometimes 3D models. Aside from pixel art, I find great interest in hardsurface models, mostly pertaining to sci-fi or futuristic technologies. Some of my favorite games include Destiny, Feed The Beast, and Risk of Rain 2.
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Art Director, ArtistActive Duck Studios Jan 2022 - Jul 2023San Jose, California, United States- Developed narrative and artistic directions for characters, environments, and backstories.- Collaborated with Creative Director to design within thematic guidelines.- Created custom and unique illustrations, sprites, animations, and visual effects for the project.- Contributed to establishing Active Duck as a successful startup, overseeing business operations, profitability, quality, and communication.- Developed and maintained consistent branding across marketing materials and game assets.
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Pixel ArtistLouie Lab @ Davis Aug 2021 - Oct 2022Davis, California, United States- Designed and developed a set of visual effects for use in situations like population change, dying, and respawning. - Created sprites, animations for collectibles, plants, terrain, whilst working in close proximity with the design team in order to ensure assets reflect the research and analysis correctly. - Studied technological and scientific effects to better align created assets to the original appearance and theming of the game.https://louielab.org/SpaceZoologist/
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Grader, Reader, Tutor For Cmpm 80KUniversity Of California, Santa Cruz Jan 2021 - Jun 2021Santa Cruz, California, United States- Worked cooperatively with a team of 8-12 other Teacher Assistants and Graders to complete grading tasks for assignments for a class of 250+.- Taught various aspects to game development, primarily relating to Particle Effects and art implementation. -
Graduate Student ResearcherUniversity Of California, Santa Cruz Jan 2021 - Apr 2021Santa Cruz, California, United States- Assisted in producing art assets for a digitalization of game mechanics for museum purposes. - Primarily worked in Pixel Art to create Logos, Characters, Scenes/Environments over a period of 4 months.- Aided in the creation of an Art Design Document, primarily relating to color, shading, and animation. -
Lead DesignerFalseworld Games Jun 2018 - Feb 2021Santa Cruz, California- Coordinated tasks within a team with other personnel throughout the production process.- Monitored production processes to ensure quality and thematic completion of game's components.- Conducted team meetings to discuss production progress, player feedback, and ensure that sprint objectives have been met.- Designed and balanced mechanic for 40+ player card interactions over 8 different iterations. - Developed game beyond in-class instruction, creating additional core game features including lore, monsters, and interactables.- Attended public playtesting events (Protospiel) to better gauge the game's balance as well as monitor player reception and feedback in anticipation for market reception.
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Producer, Vfx/Ui ArtistSnapstring Studio Jan 2020 - Jun 2020Santa Cruz, California- Worked full time alongside 8 colleagues to produce and create an action platforming game called Seamless.- Regularly held meetings to discuss potential changes and respond to feedback.- Held playtests both public and private to diagnose issues with the game and translate those issues into bugs that the team could handle and fix.
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Teacher AssistantUniversity Of California, Santa Cruz Sep 2018 - Jun 2019Santa Cruz, California, United States- Aided Faculty and Professors in a classroom setting for classes JAPN 2, JAPN 3, JAPN 6, and finally JAPN 103. - Helped facilitate and check in on classroom discussions, occasionally acting as test proctors. - Lead discussions for out of class environments, i.e. Language Tables where students could discuss freely in the languages that they were learning. -
Grader, Reader, Tutor For Cmpm 80KUniversity Of California, Santa Cruz Jan 2019 - Mar 2019Santa Cruz, California, United States- Collaboratively worked on grading, and giving feedback on assignments for a class of 250+. -
Vice PresidentMonta Vista New Student Support May 2015 - Jun 2016Directly assisted the ELD community at Monta Vista High School through NSS activities, such as NSS crew, NSS course fair, and ELD Parent nights. Provided Japanese to English, and English to Japanese translations for the school as well as ELD parents. Mainly assisted in the translation of school information and meetings; however also tutored students through Study Buddies.
Jihong Min Education Details
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Games & Playable Media -
Art Games And Playable Media -
Monta Vista
Frequently Asked Questions about Jihong Min
What is Jihong Min's role at the current company?
Jihong Min's current role is Game Developer, Pixel Artist, Translator.
What schools did Jihong Min attend?
Jihong Min attended University Of California, Santa Cruz, University Of California, Santa Cruz, Monta Vista.
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Jihong Min
Ms Candidate In Chemical Engineering @ Uc San Diego | Material CharacterizationsLa Jolla Shores, Ca -
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2costar.com, costargroup.com
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