Founder And Ceo
CurrentBuilding a new Video Game Production company from the ground up.
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@ilmxlab.com
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1 phone found area 650
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Jim Gray is listed as Game Developer. Bringing Dreams to Life. at Jim Gray Productions, based in Mountain View, California, United States. AeroLeads shows a work email signal at ilmxlab.com, phone signal with area code 650, and a matched LinkedIn profile for Jim Gray.
Jim Gray previously worked as Founder and CEO at Jim Gray Productions and Advisor at Squid Games. Jim Gray holds Phd, Computer Science from University Of Maryland.
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AeroLeads found 1 current-domain work email signal for Jim Gray. Compare company email patterns before reaching out.
Since 2002, I have focused on AAA Game Development - primarily gameplay programming. Major shipped titles include Call of Duty: Advanced Warfare (2014), Three (3) location-based VR experiences: Secrets of the Empire (2017), Ralph Wrecks VR (2018), and Avengers, Damage Control (2019), and six (6) "snapshots" of Deadrop (2022-2023).I have worked on vehicle simulations, player movement, camera systems, animation, and AI. Generally speaking, I thrive when working on difficult gameplay problems. My main programming language is C++, though recently, I've written a lot of "blueprint", while working in UE4 and UE5.Since 2016, I've taken on leadership roles, building and guiding the Engineering team, supervising Engineering tasks, and coordinating with other departments (e.g., Production, Design, Art, Animation, Effects, Lighting, Audio, etc).
Listed skills include Game Programming, Game Development, Gameplay Programming, C++, and 5 others.
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A career timeline built from the work history available for this profile.
Building a new Video Game Production company from the ground up.
The Existence, Us
Built and directed the Deadrop Gameplay Engineering team from prior to launch through the first six "snapshots" Coordinated with Production, Design, Art, Audio, Marketing, Core Engineering, et al.
San Francisco, California, Us
In addition to leading the Engineering team on individual projects, I work closely with ILMxLAB's Engineering Supervisor to provide studio-wide guidance on core technology and Engineering best practices.
San Francisco, California, Us
Lead Engineer on Secrets of the Empire, Ralph Breaks VR, and Avengers, Damage Control. These are all location-based, co-op VR experiences developed in collaboration with The Void. Worked directly with the ILMxLAB and Void production teams to ensure the highest-possible quality, while meeting milestone goals. Tasked, guided, and led the ILMxLAB Engineering team. Coordinated with The Void's Engineering team. Established solid development practices for all team members (art, design, engineering, audio, etc). Developed gameplay mechanics.
Foster City, Ca, Us
Programmed gameplay for Call of Duty: Advanced Warfare and Call of Duty: WWII. Highlights of my work include: Physics and player controls for Advanced Warfare's Hovertank and Diveboat (single-player campaign).
Developed The Truck Game from initial conception to release, including all game programming (renderer, sound, gameplay, animation systems, object systems, etc), all tool and pipeline programming (Maya, etc), web programming (integration with mysql and PayPal), and joint game design (with Mike Badillo).
Worked on updates to City of Heroes.
Sunnyvale, Ca, Us
Lead programmer for an unannounced, unshipped game. :(
San Francisco, Ca, Us
Jim programmed gameplay (camera, targeting, animation, player controls, etc) for two infamously-unshipped games: Indiana Jones and the Staff of Kings and Star Wars 1313. Both were developed for XBox360 and PS3.
Agoura Hills, Ca, Us
Shipped titles included Destroy All Humans, Big Willy Unleashed (Wii) and Ratatouille (PSP). Also, I was lead programmer on the (unreleased) Stuntman: Demolition for Wii.
Us
I programmed gameplay for Eragon - an action/adventure game for PS2, XBox, XBox360 and PC. Worked closely with game designers to develop dragonflight gameplay, the camera system, the enemy targeting system, and Stormfront's proprietary level-editing tool.
I developed a proprietary 3D game engine, including physics, AI, scripting, and a Maya-based art pipeline. The main platform was Windows. Contract work included work on the Tapwave Zodiac (a mobile platform) and on Windows.
Burlington, Massachusetts, Us
Provided consulting and professional services to RSA's customers. Services included custom software development, cryptography training, and cryptographic protocol design.
San Jose, Ca, Us
I was the 15th employee at PayPal, where I helped them grow from conception to their first million customers. Managed all areas of the PayPal product, including the website, customer database, and back-end financial systems.
London, Gb
Researched and developed lightweight cryptographic protocols, such as WTLS. Consulted for RSA's customers. Worked with WAP standards body.
Tenure-track faculty member. Conducted research in computer security. Taught classes in Programming Languages, Operating Systems, and Cryptography.
Developed mathematical models of multilevel security for analyzing computer systems. Techniques included probability theory and concurrency theories such as CSP (Hoare) and CCS (Milner). Also analyzed covert channels using Shannon's information theory.
As part of a team, I conducted research in Multilevel Security for Database Systems. This work was part of a contract with the Air Force Research Laboratory in Rome, NY, and results of our work were published in the proceedings of the 11th National Computer Security Conference, 17-20 October, 1988.
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Jim Gray works for Jim Gray Productions.
Jim Gray is listed as Game Developer. Bringing Dreams to Life. at Jim Gray Productions.
AeroLeads has found 1 work email signal at @ilmxlab.com for Jim Gray at Jim Gray Productions.
AeroLeads has found 1 phone signal(s) with area code 650 for Jim Gray at Jim Gray Productions.
Jim Gray is based in Mountain View, California, United States while working with Jim Gray Productions.
Jim Gray has worked for Jim Gray Productions, Squid Games, Midnight Society, Free Range Games, and Ilmxlab.
You can use AeroLeads to view verified contact signals for Jim Gray at Jim Gray Productions, including work email, phone, and LinkedIn data when available.
Jim Gray holds Phd, Computer Science from University Of Maryland.
Jim Gray is listed with skills including Game Programming, Game Development, Gameplay Programming, C++, Game Design, Computer Games, Maya, and Unreal Engine 4.
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