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Since 2002, I have focused on AAA Game Development - primarily gameplay programming. Major shipped titles include Call of Duty: Advanced Warfare (2014), Three (3) location-based VR experiences: Secrets of the Empire (2017), Ralph Wrecks VR (2018), and Avengers, Damage Control (2019), and six (6) "snapshots" of Deadrop (2022-2023).I have worked on vehicle simulations, player movement, camera systems, animation, and AI. Generally speaking, I thrive when working on difficult gameplay problems. My main programming language is C++, though recently, I've written a lot of "blueprint", while working in UE4 and UE5.Since 2016, I've taken on leadership roles, building and guiding the Engineering team, supervising Engineering tasks, and coordinating with other departments (e.g., Production, Design, Art, Animation, Effects, Lighting, Audio, etc).
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Founder And CeoJim Gray Productions Jul 2023 - PresentBuilding a new Video Game Production company from the ground up. -
AdvisorSquid Games Nov 2021 - PresentSan Francisco, California, Us -
Gameplay Engineering DirectorMidnight Society Apr 2022 - Jun 2023The Existence, UsBuilt and directed the Deadrop Gameplay Engineering team from prior to launch through the first six "snapshots" Coordinated with Production, Design, Art, Audio, Marketing, Core Engineering, et al. -
Principal Gameplay EngineerFree Range Games Aug 2021 - Apr 2022Sausalito, Ca, Us -
Principal/Lead Gameplay EngineerIlmxlab Sep 2019 - Jul 2021San Francisco, California, UsIn addition to leading the Engineering team on individual projects, I work closely with ILMxLAB's Engineering Supervisor to provide studio-wide guidance on core technology and Engineering best practices. -
Senior/Lead Gameplay EngineerIlmxlab Apr 2016 - Sep 2019San Francisco, California, UsLead Engineer on Secrets of the Empire, Ralph Breaks VR, and Avengers, Damage Control. These are all location-based, co-op VR experiences developed in collaboration with The Void. Worked directly with the ILMxLAB and Void production teams to ensure the highest-possible quality, while meeting milestone goals. Tasked, guided, and led the ILMxLAB Engineering team. Coordinated with The Void's Engineering team. Established solid development practices for all team members (art, design, engineering, audio, etc). Developed gameplay mechanics. -
Senior Gameplay EngineerSledgehammer Games Nov 2012 - Mar 2016Foster City, Ca, UsProgrammed gameplay for Call of Duty: Advanced Warfare and Call of Duty: WWII. Highlights of my work include: Physics and player controls for Advanced Warfare's Hovertank and Diveboat (single-player campaign). -
Founder And PartnerTruck Game Partners Jun 2011 - Dec 2012Developed The Truck Game from initial conception to release, including all game programming (renderer, sound, gameplay, animation systems, object systems, etc), all tool and pipeline programming (Maya, etc), web programming (integration with mysql and PayPal), and joint game design (with Mike Badillo).
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Senior Gameplay/Assistant Lead ProgrammerParagon Studios Feb 2011 - Jun 2011Worked on updates to City of Heroes.
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Lead Games ProgrammerAilive Inc. Oct 2009 - Feb 2011Sunnyvale, Ca, UsLead programmer for an unannounced, unshipped game. :( -
Senior Gameplay ProgrammerLucasarts Jan 2008 - Oct 2009San Francisco, Ca, UsJim programmed gameplay (camera, targeting, animation, player controls, etc) for two infamously-unshipped games: Indiana Jones and the Staff of Kings and Star Wars 1313. Both were developed for XBox360 and PS3. -
Lead ProgrammerThq/Locomotive Games Jul 2006 - Jan 2008Agoura Hills, Ca, UsShipped titles included Destroy All Humans, Big Willy Unleashed (Wii) and Ratatouille (PSP). Also, I was lead programmer on the (unreleased) Stuntman: Demolition for Wii. -
Senior ProgrammerStormfront Studios Nov 2004 - Jun 2006UsI programmed gameplay for Eragon - an action/adventure game for PS2, XBox, XBox360 and PC. Worked closely with game designers to develop dragonflight gameplay, the camera system, the enemy targeting system, and Stormfront's proprietary level-editing tool. -
Founder And Lead ProgrammerEl Camino Studios Nov 2002 - Oct 2004I developed a proprietary 3D game engine, including physics, AI, scripting, and a Maya-based art pipeline. The main platform was Windows. Contract work included work on the Tapwave Zodiac (a mobile platform) and on Windows.
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Security ArchitectRsa Security Apr 2001 - Oct 2002Burlington, Massachusetts, UsProvided consulting and professional services to RSA's customers. Services included custom software development, cryptography training, and cryptographic protocol design. -
Director Of Product ManagementPaypal 1999 - 2000San Jose, Ca, UsI was the 15th employee at PayPal, where I helped them grow from conception to their first million customers. Managed all areas of the PayPal product, including the website, customer database, and back-end financial systems. -
Research ScientistRsa Jan 1998 - Jul 1999London, GbResearched and developed lightweight cryptographic protocols, such as WTLS. Consulted for RSA's customers. Worked with WAP standards body. -
Assistant ProfessorDepartment Of Computer Science, Hkust Aug 1993 - Jan 1998Tenure-track faculty member. Conducted research in computer security. Taught classes in Programming Languages, Operating Systems, and Cryptography.
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Research ScientistNaval Research Laboratory Apr 1989 - Jul 1993Developed mathematical models of multilevel security for analyzing computer systems. Techniques included probability theory and concurrency theories such as CSP (Hoare) and CCS (Milner). Also analyzed covert channels using Shannon's information theory.
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Computer ScientistUnisys Defense Systems Aug 1987 - Mar 1989As part of a team, I conducted research in Multilevel Security for Database Systems. This work was part of a contract with the Air Force Research Laboratory in Rome, NY, and results of our work were published in the proceedings of the 11th National Computer Security Conference, 17-20 October, 1988.
Jim Gray Skills
Jim Gray Education Details
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University Of MarylandComputer Science
Frequently Asked Questions about Jim Gray
What company does Jim Gray work for?
Jim Gray works for Jim Gray Productions
What is Jim Gray's role at the current company?
Jim Gray's current role is Game Developer. Bringing Dreams to Life..
What is Jim Gray's email address?
Jim Gray's email address is jg****@****lab.com
What is Jim Gray's direct phone number?
Jim Gray's direct phone number is +165024*****
What schools did Jim Gray attend?
Jim Gray attended University Of Maryland.
What skills is Jim Gray known for?
Jim Gray has skills like Game Programming, Game Development, Gameplay Programming, C++, Game Design, Computer Games, Maya, Unreal Engine 4, Virtual Reality.
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