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Jim Gray Email & Phone Number

Game Developer. Bringing Dreams to Life. at Jim Gray Productions
Location: Mountain View, California, United States 20 work roles 1 school
1 work email found @ilmxlab.com 1 phone found area 650 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email j****@ilmxlab.com
Direct phone (650) ***-****
LinkedIn Profile matched
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Current company
Role
Game Developer. Bringing Dreams to Life.
Location
Mountain View, California, United States

Who is Jim Gray? Overview

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Quick answer

Jim Gray is listed as Game Developer. Bringing Dreams to Life. at Jim Gray Productions, based in Mountain View, California, United States. AeroLeads shows a work email signal at ilmxlab.com, phone signal with area code 650, and a matched LinkedIn profile for Jim Gray.

Jim Gray previously worked as Founder and CEO at Jim Gray Productions and Advisor at Squid Games. Jim Gray holds Phd, Computer Science from University Of Maryland.

Company email context

Email format at Jim Gray Productions

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{first_initial}{last}@ilmxlab.com
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AeroLeads found 1 current-domain work email signal for Jim Gray. Compare company email patterns before reaching out.

Profile bio

About Jim Gray

Since 2002, I have focused on AAA Game Development - primarily gameplay programming. Major shipped titles include Call of Duty: Advanced Warfare (2014), Three (3) location-based VR experiences: Secrets of the Empire (2017), Ralph Wrecks VR (2018), and Avengers, Damage Control (2019), and six (6) "snapshots" of Deadrop (2022-2023).I have worked on vehicle simulations, player movement, camera systems, animation, and AI. Generally speaking, I thrive when working on difficult gameplay problems. My main programming language is C++, though recently, I've written a lot of "blueprint", while working in UE4 and UE5.Since 2016, I've taken on leadership roles, building and guiding the Engineering team, supervising Engineering tasks, and coordinating with other departments (e.g., Production, Design, Art, Animation, Effects, Lighting, Audio, etc).

Listed skills include Game Programming, Game Development, Gameplay Programming, C++, and 5 others.

Current workplace

Jim Gray's current company

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Jim Gray Productions
Jim Gray Productions
Game Developer. Bringing Dreams to Life.
AeroLeads page
20 roles · 28 years

Jim Gray work experience

A career timeline built from the work history available for this profile.

Founder And Ceo

Current

Building a new Video Game Production company from the ground up.

Jul 2023 - Present

Advisor

Current

San Francisco, California, Us

Nov 2021 - Present

Gameplay Engineering Director

The Existence, Us

Built and directed the Deadrop Gameplay Engineering team from prior to launch through the first six "snapshots" Coordinated with Production, Design, Art, Audio, Marketing, Core Engineering, et al.

Apr 2022 - Jun 2023

Principal Gameplay Engineer

Sausalito, Ca, Us

Aug 2021 - Apr 2022

Principal/Lead Gameplay Engineer

San Francisco, California, Us

In addition to leading the Engineering team on individual projects, I work closely with ILMxLAB's Engineering Supervisor to provide studio-wide guidance on core technology and Engineering best practices.

Sep 2019 - Jul 2021

Senior/Lead Gameplay Engineer

San Francisco, California, Us

Lead Engineer on Secrets of the Empire, Ralph Breaks VR, and Avengers, Damage Control. These are all location-based, co-op VR experiences developed in collaboration with The Void. Worked directly with the ILMxLAB and Void production teams to ensure the highest-possible quality, while meeting milestone goals. Tasked, guided, and led the ILMxLAB Engineering team. Coordinated with The Void's Engineering team. Established solid development practices for all team members (art, design, engineering, audio, etc). Developed gameplay mechanics.

Apr 2016 - Sep 2019

Senior Gameplay Engineer

Foster City, Ca, Us

Programmed gameplay for Call of Duty: Advanced Warfare and Call of Duty: WWII. Highlights of my work include: Physics and player controls for Advanced Warfare's Hovertank and Diveboat (single-player campaign).

Nov 2012 - Mar 2016

Founder And Partner

Truck Game Partners

Developed The Truck Game from initial conception to release, including all game programming (renderer, sound, gameplay, animation systems, object systems, etc), all tool and pipeline programming (Maya, etc), web programming (integration with mysql and PayPal), and joint game design (with Mike Badillo).

Jun 2011 - Dec 2012

Senior Gameplay/Assistant Lead Programmer

Paragon Studios

Worked on updates to City of Heroes.

Feb 2011 - Jun 2011

Lead Games Programmer

Sunnyvale, Ca, Us

Lead programmer for an unannounced, unshipped game. :(

Oct 2009 - Feb 2011

Senior Gameplay Programmer

San Francisco, Ca, Us

Jim programmed gameplay (camera, targeting, animation, player controls, etc) for two infamously-unshipped games: Indiana Jones and the Staff of Kings and Star Wars 1313. Both were developed for XBox360 and PS3.

Jan 2008 - Oct 2009

Lead Programmer

Agoura Hills, Ca, Us

Shipped titles included Destroy All Humans, Big Willy Unleashed (Wii) and Ratatouille (PSP). Also, I was lead programmer on the (unreleased) Stuntman: Demolition for Wii.

Jul 2006 - Jan 2008

Senior Programmer

Us

I programmed gameplay for Eragon - an action/adventure game for PS2, XBox, XBox360 and PC. Worked closely with game designers to develop dragonflight gameplay, the camera system, the enemy targeting system, and Stormfront's proprietary level-editing tool.

Nov 2004 - Jun 2006

Founder And Lead Programmer

El Camino Studios

I developed a proprietary 3D game engine, including physics, AI, scripting, and a Maya-based art pipeline. The main platform was Windows. Contract work included work on the Tapwave Zodiac (a mobile platform) and on Windows.

Nov 2002 - Oct 2004

Security Architect

Burlington, Massachusetts, Us

Provided consulting and professional services to RSA's customers. Services included custom software development, cryptography training, and cryptographic protocol design.

Apr 2001 - Oct 2002

Director Of Product Management

San Jose, Ca, Us

I was the 15th employee at PayPal, where I helped them grow from conception to their first million customers. Managed all areas of the PayPal product, including the website, customer database, and back-end financial systems.

1999 - 2000 ~1 yr

Research Scientist

Rsa

London, Gb

Researched and developed lightweight cryptographic protocols, such as WTLS. Consulted for RSA's customers. Worked with WAP standards body.

Jan 1998 - Jul 1999

Assistant Professor

Department Of Computer Science, Hkust

Tenure-track faculty member. Conducted research in computer security. Taught classes in Programming Languages, Operating Systems, and Cryptography.

Aug 1993 - Jan 1998

Research Scientist

Naval Research Laboratory

Developed mathematical models of multilevel security for analyzing computer systems. Techniques included probability theory and concurrency theories such as CSP (Hoare) and CCS (Milner). Also analyzed covert channels using Shannon's information theory.

Apr 1989 - Jul 1993

Computer Scientist

Unisys Defense Systems

As part of a team, I conducted research in Multilevel Security for Database Systems. This work was part of a contract with the Air Force Research Laboratory in Rome, NY, and results of our work were published in the proceedings of the 11th National Computer Security Conference, 17-20 October, 1988.

Aug 1987 - Mar 1989
1 education record

Jim Gray education

  • University Of Maryland
    University Of Maryland
    Computer Science
FAQ

Frequently asked questions about Jim Gray

Quick answers generated from the profile data available on this page.

What company does Jim Gray work for?

Jim Gray works for Jim Gray Productions.

What is Jim Gray's role at Jim Gray Productions?

Jim Gray is listed as Game Developer. Bringing Dreams to Life. at Jim Gray Productions.

What is Jim Gray's email address?

AeroLeads has found 1 work email signal at @ilmxlab.com for Jim Gray at Jim Gray Productions.

What is Jim Gray's phone number?

AeroLeads has found 1 phone signal(s) with area code 650 for Jim Gray at Jim Gray Productions.

Where is Jim Gray based?

Jim Gray is based in Mountain View, California, United States while working with Jim Gray Productions.

What companies has Jim Gray worked for?

Jim Gray has worked for Jim Gray Productions, Squid Games, Midnight Society, Free Range Games, and Ilmxlab.

How can I contact Jim Gray?

You can use AeroLeads to view verified contact signals for Jim Gray at Jim Gray Productions, including work email, phone, and LinkedIn data when available.

What schools did Jim Gray attend?

Jim Gray holds Phd, Computer Science from University Of Maryland.

What skills is Jim Gray known for?

Jim Gray is listed with skills including Game Programming, Game Development, Gameplay Programming, C++, Game Design, Computer Games, Maya, and Unreal Engine 4.

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