Jim B. Matheson

Jim B. Matheson Email and Phone Number

Principal Fullstack Engineer @ RV LIFE
Wake Forest, NC, US
Jim B. Matheson's Location
Wake Forest, North Carolina, United States, United States
Jim B. Matheson's Contact Details

Jim B. Matheson personal email

Jim B. Matheson phone numbers

About Jim B. Matheson

With 20 years of experience in frontend development and architecture, I have a passion for creating innovative and scalable solutions that meet the needs and expectations of my clients and their users.As a leader and a hands-on developer, I am involved in all aspects of the software development life cycle, from design and development to testing and deployment. I have expertise in a wide range of technologies, including CSS, SPA frameworks, microservices, devOps, and more. I also hold multiple certifications from Adobe and Scrum Alliance, demonstrating my commitment to quality and excellence.

Jim B. Matheson's Current Company Details
RV LIFE

Rv Life

View
Principal Fullstack Engineer
Wake Forest, NC, US
Website:
rvlife.com
Employees:
71
Jim B. Matheson Work Experience Details
  • Rv Life
    Principal Fullstack Engineer
    Rv Life
    Wake Forest, Nc, Us
  • Emids
    Application Solutions Architect At Humana
    Emids May 2024 - Present
    Franklin, Tn, Us
    • Architect front-end solutions and integrated technologies strategically.. Adobe AEM Architect and SME for the suite• Conduct code reviews for all front-end development and ensure adherence to coding standards.• Create front-end functionality and styling in alignment with BRDs.• Enforce and maintain rigorous code standards for both frontend and backend developers.• Conduct thorough front-end code reviews to ensure code quality.• Stack architect with respect to frontend (nextJS/Tailwind CSS/ReactJS)
  • Rainmaker Games
    Principal Frontend Engineer
    Rainmaker Games Jun 2022 - Apr 2024
    Austin, Texas, Us
  • Commvault
    Principal Frontend Architect - Ic5
    Commvault Jan 2022 - Jun 2022
    Tinton Falls, Nj, Us
  • Oracle
    Principal Member Of Technical Staff - Principal Frontend Architect
    Oracle Jan 2021 - Jan 2022
    Austin, Texas, Us
    Principal Frontend Architect - IC-4
  • Blue Acorn Ici
    Technical Architect V / Principal Frontend Architect
    Blue Acorn Ici Jul 2017 - Dec 2020
    Charleston, South Carolina, Us
    >Responsible for setting up the front-end workflow.>Developed and implemented best practices for front-end with respect to CSS, JS, and markup structuring.>Conducted front-end code reviews.>Architected front-end solutions when needed (when, where and how certain technologies were integrated and utilized).>Responsible for developing all front-end side functionality and styling per the BRDs>Served as team facilitator in terms of removing front-end development blockers, obtaining and requesting BRD clarifications and back-end integration.>Involved in all sprint planning meetings as well as coordinating with other front-end development resources to ensure work is completed.>Distributed front-end development to other developers as they join the project team.>Responsible for reviewing all front-end development code before it was allowed to be merged to develop.>Acted as the main point of contact for front-end development processes and standards as they relate to project workflow.>Specialized in technical architecture on the front-end.
  • Blue Acorn Ici
    Sr. Front End Developer / Team Lead
    Blue Acorn Ici Jan 2016 - Jul 2017
    Charleston, South Carolina, Us
    >Responsible for setting up the front-end workflow.>Developed and implemented best practices for front-end with respect to CSS, JS, and markup structuring.>Conducted front-end code reviews.>Managed frontend team of 10 developers>Architected front-end solutions when needed (when, where, and how certain technologies were integrated and utilized).>Responsible for developing all front-end side functionality and styling per the BRDs.>Served as team facilitator in terms of removing front-end development blockers, obtaining and requesting BRD clarifications, and back-end integration.>Involved in all sprint planning meetings as well as coordinating with other front-end development resources to ensure work is completed.>Distributed front-end development to other developers as they join the project team.>Responsible for reviewing all front-end development code before it was allowed to be merged to develop.>Acted as the main point of contact for front-end development processes and standards as they relate to project workflow.
  • Nc Bionetwork
    E-Learning Games Programmer / Web Developer
    Nc Bionetwork Mar 2011 - Dec 2015
    Raleigh, Nc, Us
    Create interactive e-Learning programs for the web, tablets, mobile platforms and standalone. I specialize in C#, JavaScript, jQuery, XML, CSS3, HTML5, Java, Unity3D. I also use Articulate Storyline, Adobe Captivate and other rapid development tools depending on the project.
  • Lenovo
    Webmaster (North America)
    Lenovo Nov 2010 - Apr 2011
    Morrisville, Nc, Us
    Website development and Teamsite DCR template development for the relationship web marketing content.JS/jQuery, CSS, HTML5/Flash development.Interwoven Teamsite branch administration, FormsPublisher and OpenDeploy development.Database administration and lots and lots of XML work.Ensure that suitable change management processes and corporate IT directives are followed.
  • Epic Games
    Ui Programmer
    Epic Games Aug 2010 - Oct 2010
    Cary, Nc, Us
    Scaleform integration and multiplayer UI development for Gears of War 3
  • Vicious Cycle Software, Inc.
    Ui/Standards/Localization Programmer
    Vicious Cycle Software, Inc. Sep 2008 - Jun 2010
    Designed and created user interface dialogs for multi-platformed console games. I was also responsible for scripting and implementing all platform-specific standards (i.e. TRCs and TCRs) as well as localized content for EFIGS (NTSC & PAL).
  • Vicious Cycle Software, Inc.
    Level Designer / Ui Programmer
    Vicious Cycle Software, Inc. Aug 2005 - Sep 2008
    Followed the level design pipeline from "pen & paper" game designs to implement character-based levels and gameplay mechanics.Worked closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels.Followed the direction of the Lead Level Designer to maintain gameplay vision consistency.Contributed to level concept, layout, implementation, prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning.Contributed to general game design, as well as cooperated with all other facets of game production (programming, environment/world art and animation).Scripted all gameplay entities and events within my level.Creatively resolved gameplay issues.Met production schedules and deadlines.Collaborated with the rest of the Design team to define and refine gameplay mechanics.Multitasked effectively, prioritized competing demands, and followed through on details.
  • Global Knowledge Training
    Multimedia/Flash Programmer
    Global Knowledge Training Feb 2005 - Aug 2005
    Cary, Nc, Us
    Created online coursesMaintained existing online coursesDesigned and created interfaces and widgets Created graphic elements in Photoshop and FireworksParsing XML into Flash
  • Vicious Cycle Software, Inc.
    Level Designer / Scripter
    Vicious Cycle Software, Inc. Mar 2004 - Jan 2005
    Followed the level design pipeline from "pen & paper" game designs to implement character-based levels and gameplay mechanics.Worked closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels.Followed the direction of the Lead Level Designer to maintain gameplay vision consistency.Contributed to level concept, layout, implementation, prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning.Contributed to general game design, as well as cooperated with all other facets of game production (programming, environment/world art and animation).Scripted all gameplay entities and events within my level.Creatively resolved gameplay issues.Met production schedules and deadlines.Collaborated with the rest of the Design team to define and refine gameplay mechanics.Multitasked effectively, prioritized competing demands, and followed through on details.

Jim B. Matheson Skills

Video Games Game Development Game Design User Interface Design Gameplay Level Design User Interface Flash Xbox 360 Javascript Ps3 Css Html5 Ajax Unity3d Lua Perforce Unreal Engine 3 3d Studio Max Flash Programming Java Xml Cascading Style Sheets C++ Objective C Gameplay Programming Video Games Development Xbox 360 Development Ps3 Development Wii Development Php Dreamweaver Eclipse React.js Webpack Gruntjs Gulp.js Apache Maven Wordpress Node.js Groovy Adobe Experience Manager

Jim B. Matheson Education Details

  • North Carolina State University
    North Carolina State University
    Computer Science
  • East Carolina University
    East Carolina University
    Community Health Education
  • North Carolina State University
    North Carolina State University
    Computer Science

Frequently Asked Questions about Jim B. Matheson

What company does Jim B. Matheson work for?

Jim B. Matheson works for Rv Life

What is Jim B. Matheson's role at the current company?

Jim B. Matheson's current role is Principal Fullstack Engineer.

What is Jim B. Matheson's email address?

Jim B. Matheson's email address is jm****@****ult.com

What is Jim B. Matheson's direct phone number?

Jim B. Matheson's direct phone number is +191927*****

What schools did Jim B. Matheson attend?

Jim B. Matheson attended North Carolina State University, East Carolina University, North Carolina State University.

What are some of Jim B. Matheson's interests?

Jim B. Matheson has interest in Evernote, Barack Obama, Punk Rock, Npr, The Old Republic, Star Wars, Meteorology, Mythbusters (Tv Series), Diablo (Series), Blizzard Entertainment.

What skills is Jim B. Matheson known for?

Jim B. Matheson has skills like Video Games, Game Development, Game Design, User Interface Design, Gameplay, Level Design, User Interface, Flash, Xbox 360, Javascript, Ps3, Css.

Who are Jim B. Matheson's colleagues?

Jim B. Matheson's colleagues are Yojan Shrestha, Anjan Gurung, Suprad Budhathoki, Lynne Fedorick, Jim Nelson, Sweta Prajapati, Arthur Elam.

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