Jin Moen

Jin Moen Email and Phone Number

Uppsala, SE
Jin Moen's Location
Uppsala, Uppsala County, Sweden, Sweden
Jin Moen's Contact Details

Jin Moen personal email

n/a

Jin Moen phone numbers

About Jin Moen

Versatile, dedicated and creative leader, project manager, entrepreneur and researcher with excellent communication and management skills. Specialised in innovation and collaboration in complex systems including several parties from different sectors.Educated as dance teacher, engineer and PhD.Inventor of Oriboo®, a handheld robotic game console that make people move.Favourite quote: "It's impossible, but doable"

Jin Moen's Current Company Details
Svenska institutet för standarder, SIS

Svenska Institutet För Standarder, Sis

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Project Manager
Uppsala, SE
Website:
sis.se
Employees:
1006
Jin Moen Work Experience Details
  • Svenska Institutet För Standarder, Sis
    Project Manager
    Svenska Institutet För Standarder, Sis
    Uppsala, Se
  • Region Uppsala
    Utvecklingsledare
    Region Uppsala Mar 2023 - Present
    Uppsala, Uppsala County, Sweden
    Responsible for "Uppsala läns systemdesignstöd" (systems innovation support).Process manager for GAP-UL, Gemensam analysgrupp för samverkansprocesser i Uppsala län (multi-stakeholder analysis of collaboration processes between municipalities and region).Supporting management teams, strategic initiatives and development projects carried out in collaboration between Uppsala county’s municipalities and the region, aiming to solve complex and “wicked” collaborative issues across organizational boundaries and various professions within the health care and social welfare system. Focusing on change management and mutual understanding for achieving common goals and cost-efficient processes, creating value for all citizens.Reporting to TL HSVO (tjänsteledningen för hälsa, stöd, vård och omsorg i Uppsala län).Organisational placement at FoU Socialtjänst och angränsande hälso- och sjukvård, Nära vård och hälsa, Region Uppsala.
  • Friluftsfrämjandet (Swedish Outdoor Association)
    Bord Member @ Uppsala Lokalavdelning
    Friluftsfrämjandet (Swedish Outdoor Association) Mar 2021 - Present
    Uppsala
  • Lene Jin Moen Consulting
    Owner/Consultant/Researcher
    Lene Jin Moen Consulting Sep 2003 - Present
    Uppsala, Sweden
    Project management, usability and interaction design consultant. Expert assessor within subject such as IoT, startups, innovation and product development at VINNOVA, Sweden's Innovation Agency.Workshop facilitator and lecturer on startups, entrepreneurship, product development, design processes, creative processes, physical and embodied experiences.Freelance dance teacher.
  • Geoforum Sverige
    Board Member
    Geoforum Sverige Apr 2020 - Mar 2023
    Sweden
  • Uppsala University
    Head Of Group @ Innovation Partnership Office (Uu Samverkan)
    Uppsala University Jan 2022 - Feb 2023
    Uppsala, Uppsala County, Sweden
    Innovation and collaboration professional with extensive experience from the Swedish innovation system both as researcher, startup founder/CEO, innovation funder/facilitator and collaboration manager.
  • Uppsala Universitet
    Collaboration Manager @ Innovation Partnership Office (Uu Samverkan)
    Uppsala Universitet Jan 2016 - Jan 2022
    Uppsala, Sverige
    2021-today: Deputy Head of Departement Innovation Partnership Office (UU Samverkan)2018-2022: Program Director for IoT Sverige2016-2019: Support and facilitate innovation and collaboration between researchers and non-academic organizations, e.g. industry and public sector, mainly within technology and natural sciences, especially responsible for IT and digitalization.Managing the Ångström Materials Academy, a collaboration platform for industry collaborations regarding material sciences, including companies such as ABB, Sandvik, Uddeholms and Vattenfall.Project manager for ACCESS , a 40 million SEK project, funded by ERUF (European Regional Development Fund), Uppsala University, Örebro University and Linköping University, aiming at increasing collaboration between the universities regarding innovation support, as well as facilitating collaborations between academy and SMEs in the ÖMS region (Östra Mellansverige).Organizing matchmaking events such as AIMday within various disciplines, e.g AIMday Kulturarv, AIMday Materials, AIMday Industrial Digitalization
  • Iot Sverige
    Assistant Program Director
    Iot Sverige Jan 2022 - Dec 2022
    Uppsala, Uppsala County, Sweden
    Stepping down as former programme director to support the new programme director to secure continuation. Responsible for calls (funding programme) provided by IoT Sverige 2022.
  • Iot Sverige
    Program Director
    Iot Sverige Apr 2018 - Jan 2022
    Uppsala, Uppsala County, Sweden
    Programme Director for the Swedish national strategic innovation programme IoT Sverige, funded by Vinnova, Energimyndigheten and Formas.
  • High Heaven Ab
    Advisory Board Member
    High Heaven Ab Nov 2014 - 2017
    Strangnas, Sweden
    High Heaven is a digital meetup and eventmap-tool for women in action and extreme sports across the globe: A place where users can find and share their next adrenaline adventure!www.highheaven.comhttps://www.facebook.com/pages/High-Heaven/315737268538563?fref=ts
  • Interactive Institute Swedish Ict Ab
    Head Of Business & Innovation Area Internet Of Sports, Senior Project Manager
    Interactive Institute Swedish Ict Ab Aug 2014 - Dec 2015
    Uppsala, Sweden
    Develop business strategies and product/market fit, e.g. wrote an strategic innovation agenda on The future of sports and sports experiences, funded by Vinnova.Create long term partnerships with people, companies and organizations within academia, industry and society, e.g. initiated a pre-study for a center for internet of sports in Åre/Östersund; organised the conference Internet of Sports Day in Åre.Facilitate and coordinate research and development projects.Write funding proposals.
  • Movinto Fun Ab
    Ceo & Founder
    Movinto Fun Ab Mar 2007 - Oct 2014
    Åre, Sweden
    Movinto Fun was a research spinoff and startup within consumer electronics, robotics, gaming and toys. We successfully raised >$4 mUSD (>30 mSEK) from private investors, business angels, VC funds, governmental loans, research grants. The product Oriboo, a robotic handheld game console (HW&SW) was developed from an idea (PhD project) to serial production in China and commercial launch on the Swedish market in 2011, and shipped in 2012. The company was closed in 2014.Spent five weeks in Palo Alto, Silicon Valley, during spring 2014 as part of the Tech INCubator at Nordic Innovation House and the business development program Born Global.As CEO and founder I had an operational role as "Head of Everything" from fundraising, product development, marketing, budgeting, general business administration and recruiting. Project manager - Geographically distributed HW and SW development team of 10-15 people, including both external consultant and in-house personellHW - Mechatronic (robotic) handheld device, including ARM processorSW - Embedded software, software applications, game design and websitesUX - Defining user experience and interaction design, planning and conducting user studies and evaluationsPR, marketing and communication - Strategic planning as well as hands-on operation of activities such as physical events and demo sessions, printed ads, social media, TV-ads, etc, towards the target group female tweens and their parents.Business development - Product portfolio, new markets, IPR strategy, building teams, financesFundraising - VC, business angels, R&D grants (EU and VINNOVA), governmental soft loansGeneral business administration and recruitment (including hiring and firing)
  • Movinto Fun Ab
    Board Member
    Movinto Fun Ab Mar 2007 - Oct 2014
  • Mosis, Modelling And Simulation In Sweden
    Board Member
    Mosis, Modelling And Simulation In Sweden Mar 2006 - Mar 2009
  • Interactive Institute Ab
    Project Manager
    Interactive Institute Ab Sep 2006 - Jun 2008
    Project manager for the research project AWARE - Design for energy awareness, Sep 2006-Dec 2007. Responsible for commercialization issues regarding the project's research results, spring 2008.More information about the project: https://www.tii.se/projects/awareSome of the research prototypes were touring world wide as part of the Visual Voltage Exhibition: http://www.visualvoltage.se/exhibition/
  • Interactive Institute Ab
    Phd Student, Project Leader
    Interactive Institute Ab Jan 2002 - Feb 2006
    Initiating, planning, manage and document a four year research project called KinAesthetic Learning Processes that concerned the use of bodily movements as interaction modality between people and (digital) technology, from a user oriented perspective.As part of this work I have also - planned and administrated a 13 week dance course for engineering students given at KTH (Physical expression).- planned and carried out a large qualitative empirical field study, including 30 in-depth interviews, observations and logbooks, as well as analysis and compilation of the collected data.- carried out concept development, interaction design, prototype development and implementation of a physical product, BodyBug (http://www.bodybug.se/).- conducted product demonstrations and usability studies.- documented the project and its results through articles and a doctoral thesis.- presented the project and its results at international conferences.
  • Balettakademien Stockholm
    Dance Teacher
    Balettakademien Stockholm 1997 - 2005
    During the indicated period of time I have on a part-time basis, been teaching artistic dance to children, youths and adults in techniques such as Modern and Contemporary, Jazz and Ballet, at levels varying from beginners to semi-professional.In addition to Balletakademien, I have worked at Showdansskolan Sway in Täby, Ösmo dansskola, Fryshusets KunskapsCenter, Kulturama and Upplands Väsby Gymnastikklubb.
  • Iplab Interaction And Presentation Laboratory, Cid Centrum För Användarorienterad It-Design, Kth
    System Developer And Usability Designer
    Iplab Interaction And Presentation Laboratory, Cid Centrum För Användarorienterad It-Design, Kth Jun 2001 - Dec 2002
    The work consisted of defining graphical and haptic (force feedback) design criteria for a virtual, three-dimensional collaborative environment providing haptic input/output, as well as implementing the environment using the Reachin API (C++, VRML, Python). I also carried out usability studies, a literature review on haptic interaction in virtual environments and produced a written report and held an oral presentation.The work was carried out as a Mster's thesis project in collaboration with KTH and Reachin Technologies.

Jin Moen Skills

User Experience Human Computer Interaction Interaction Design Entrepreneurship Usability Mobile Devices Start Ups User Centered Design Business Strategy User Interface Design Mobile Applications Usability Testing Mobile Games Concept Development Computer Games Business Development Agile Project Management Project Management Research Game Design Game Development Strategy User Interface Agile Methodologies Video Games Management Product Development Marketing Strategy Product Management Consulting Information Architecture Usability Engineering Web Development Iphone

Jin Moen Education Details

Frequently Asked Questions about Jin Moen

What company does Jin Moen work for?

Jin Moen works for Svenska Institutet För Standarder, Sis

What is Jin Moen's role at the current company?

Jin Moen's current role is Project Manager.

What is Jin Moen's email address?

Jin Moen's email address is ji****@****fun.com

What is Jin Moen's direct phone number?

Jin Moen's direct phone number is +461847*****

What schools did Jin Moen attend?

Jin Moen attended Kth Royal Institute Of Technology, Kth Royal Institute Of Technology, Danshögskolan, University College Of Dance, Amplify Ab, Länka Consulting, Uppsala Universitet, Friluftsfrämjandet, Addgender, Institut National Des Sciences Appliquées De Toulouse, Porsgrunn Videregående Skole, Pvs.

What are some of Jin Moen's interests?

Jin Moen has interest in Interaction Design, Entrepreneurship, Yoga, Snowboarding, Research, Contemporary Dance, New Technologies.

What skills is Jin Moen known for?

Jin Moen has skills like User Experience, Human Computer Interaction, Interaction Design, Entrepreneurship, Usability, Mobile Devices, Start Ups, User Centered Design, Business Strategy, User Interface Design, Mobile Applications, Usability Testing.

Who are Jin Moen's colleagues?

Jin Moen's colleagues are Nikita Dutt, Amit Mathur, Mikael Johansson, Brandi L, Benjamin Ho, Edward Chang, Tim Kaminski.

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  • Jin Lan Moen

    Front Desk Receptionist At Uhs
    Phoenix, Az
    2
    sbhservices.org, sbhservices.org

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