Jonathan Jennings

Jonathan Jennings Email and Phone Number

Gameplay Engineer II at Owlchemy Labs @ Owlchemy Labs
Jonathan Jennings's Location
Torrance, California, United States, United States
Jonathan Jennings's Contact Details

Jonathan Jennings work email

Jonathan Jennings personal email

n/a

Jonathan Jennings phone numbers

About Jonathan Jennings

Code Samples Blog : https://jjennings3.wordpress.com/Portfolio : http://www.behance.net/JonathanjGames & Personal Projects: http://jjenningsgames.weebly.com/Amazon Author Page : amazon.com/author/jonathanjenningsI also write quite a bit on Quora: https://www.quora.com/profile/Jonathan-Jennings-5Zero To Play Podcast host: https://www.youtube.com/playlist?list=PLY9f8dH4J8Z2pvd7xqD2ciAsk22d2RJ0UI am Jonathan Jennings and I am a software engineer located in sunny southern california. I have over 11 years of experience in professional software development, 4.5 years in games and over 6 years in the VR / AR/ MR space. I have been a part of the development and release of nearly two dozen published games and apps as well as helping to build the core tech that powered a virtual production studio and many productions delivered by said tech.My primary language of focus is C# , though I have some experience working with javascript( unityscript) and a bit of older experience programming in C++ . My roles in projects have varied a lot over the years I have worked on prototyping, gameplay programming , UI engineering, A.I. programming, Multiplayer networking implementation , 3rd party SDK integration ( Social media platforms, Analytics, IAP plugins, and more) , Backend database programming implementation , implementing assets from 3D models and audio to particle systems , and much more. I've also had a lot of experience porting projects to different OS's ( typically iOS and Android) and also from one VR headset to another ( Gear VR to Google cardboad, Windows Mixed Reality). I've also been responsible for putting together both internal and external public and private tech demoes to either demo functionality to potential internal clients or to have publicly facing demoes to get the word out about my studio and our exciting project we're currently working on .Some of the mixed reality environments and headsets I have worked with / on include The Vive, Oculus Rift, GearVR, Pico VR, Facebook AR Studio, Apple's AR Kit , Google Cardboard, Windows Mixed Reality Headset, Vuforia, and I'm sure others I am forgetting . Alongside the work I have done professionally in other creative environments I have been leading an independent Game Studio named Weird Kid Studios for 2 years and was te lead Engineer, CTO, and Game Director of our project Galactic Bar Fight for the Oculus Quest headset which has achieved over 15,000 downloads.I've also been exploring public speaking , published writing, and podcasting

Jonathan Jennings's Current Company Details
Owlchemy Labs

Owlchemy Labs

View
Gameplay Engineer II at Owlchemy Labs
Jonathan Jennings Work Experience Details
  • Owlchemy Labs
    Gameplay Engineer Ii
    Owlchemy Labs Jul 2023 - Present
    Austin, Tx, Us
    I'm a gameplay engineer II at Owlchemy Labs working on Gameplay functionality and assets for our latest projects my work includes code , scriptable objects, and lots of tinkering !
  • Black In Gaming
    Director Of Education
    Black In Gaming Mar 2021 - Present
    Hayward, Ca, Us
    I have been a member of the Black In Gaming Community for several years team starting as a community organizer helping coordinate and spread the message on both virtual and physical eventsand have no become the director of education where my role will be to build , organize, and establish the pipelines and events focues on educating and enriching the community and future game developers.
  • Freelance Unity 3D Engineer
    Freelance Unity 3D Engineer
    Freelance Unity 3D Engineer Oct 2012 - Present
    When I'm not working on a game at the office or with a team I love prototyping and Building my own projects with friends , or good people I have worked with in the past . So far all of my projects have just been portfolio boosters and ways for me to explore implementing new game mechanics , features, game designs , and just give myself an opportunity to learn more than just the projects I work on ! I am almost always working on something in my free time !
  • Weird Kid Studios
    Co-Founder / Designer/ Lead Programmer
    Weird Kid Studios Oct 2019 - Jul 2024
    Weird Kid Studios is an independent VR game studio I've begun where I am working on my debut game Galactic Bar Fight an Arcade VR game shooter currently targeted for release on the Oculus Quest. I am the founder , game designer, and lead programmer of the game .
  • Better Youth
    Advisory Councli Member And Former Interactive Design Program Facilitator
    Better Youth Apr 2020 - Jun 2024
    Los Angeles, California, Us
    I joined the Better Youth team as a program facilitator and architect for the Interactive and New Media program in partnership with Skydance interactive and have since become a member of their Advisory council serving on their programming and events committeeI have been designing classes, lesson plans, and working within the designed program schedule to find meaningful and inspiring projects and activities to do with our teen cohort as I help them to understand the road to game development Through personal game development materials, public shared industry materials, and small personal projects.
  • Nightlight Labs
    Senior Unity Developer
    Nightlight Labs Apr 2023 - May 2023
    Glendale, California, Us
    I was the lead engineer on on the NightlightLabs team employed to help them build the client -facing application for their Can You Beat the Box experience . The Docent UI which is used by the event chaperones to schedule the event appointments according to the Queuing systems as well as registration using the Eventbrite API and QR code scanning. It was a really great project to work on and one of the few physical events I've helped develop an application for.
  • Mindshow
    Unity Engineer
    Mindshow Jan 2022 - Apr 2023
    Los Angeles, California, Us
    At Mindshow I am helping to build a virtual production tool that is powered by Virtual Reality and combines with motion capture to expedite the production process for animatedproductions which has been used in the creation of a Virtual Santa Claus, Music videos, and television shows.I've been primarily responsible for expanding the functionality of the Virtual Cameras, rendering, and UI / UX systems for the project while also working to add on and bug fix core internal systems such as undo for our internal tools used by our performers, convenience tools to make for easier project management and performance curation, and more. I documented and created an internal " Getting Started" user guide centered around our application's critical features as well as additional support, bug fixes , and emergent feature work to assist in the smooth development of content. I would often times discuss project needs with our CTO and Virtual directors/ performers to help bring Quality of Life improvements to the application as wellSome of the Projects published using Mindshow Tech I helped build include : Santa on Cameo Kids High On Life Xbox Game PAss PRomotional InterviewLagoona Na (Music Video) ft. Lagoona Blue | Monster HighRoyally Rule This World (Music Video) ft. Cleo De Nile | Monster HighSparked To Life (Music Video) ft. Frankie Stein | Monster HighHere for Life (Music Video) ft. Draculaura | Monster HighI’m Clawdeen (Music Video) | Monster HighHot Wheels City Seasons 4 and 5Enchantimals City Tails (2022 - 2023)
  • Gamedevhq
    Industry Mentor/ Career Development Coach
    Gamedevhq Mar 2022 - Mar 2023
    Honolulu, Us
    I am an industry / career development coach at GameDevHQ where i have brief sessions training and teaching those interested in game industry and tech-adjacent careers based around the Unity Engine and professional development with it . I assist in protfolio review, resume building, learning tools, guidance, encouragement, social media management, Mock interviews, and moulding online profiles for career opportunities.
  • Zero To Play
    Zero To Play Podcast Guest Host
    Zero To Play Jan 2022 - Jan 2023
    I have been working on the Zero to Play Podcast as a Guest host To date I have3 published podcast episodes where I acted as the interviewer , lead the discussion, and inquired about game developers inspirations, workflows, and hopes for their games success. Episodes I participated in so far : Interview with Justin Rosete ( Samurai Slaughterhouse) Interview with Thomas Fletcher Kildren( Goober Get Home)Interview with Gavin Eisenbeiz (Choo-Choo Charles)Interview with Bria sullivan (Boba Story)Interview with Mafalda Duarte (Nerd Monkey Games)
  • Th3Rd Coast Digital Solutions
    Senior Unity Engineer
    Th3Rd Coast Digital Solutions Jun 2021 - Nov 2021
    Grand Haven, Michigan, Us
    At Th3rd Coast Digita Solutions I ahave been developing the Unity companion to our ProvizXR SDK development suite . Re-rendering the tool , its assets, and technical features in Augmented and Virtual Reality spaces .I was hired to spearhead the unity integration to an augmented Reality and Virtual Reality platform-agnostic development suite.I wrote a large portion of the core C# code driving the functionality , wrote a lot of the scene deserailization and parsing aspects of the SDK, as well las created a scene downloading and uploading test pipeline using the Unity engine. Before my role ended I was able to see the SDK tool fully realized when we developed an internal client application using the SDK itself with about 20% custom integrations for the app but still built following the Codebase structure and style we already had in mind .
  • Strong Ties
    Lead Instructor For Juneteenth Steam In The Game Program
    Strong Ties Jun 2021 - Jun 2021
    Global, Arizona (Az), Us
    I was the Lead instructor for the Strong Ties Steam in the Game event where I lead a tech camp and taught a class of middle and highchoolers how to develop a platformer using Unitys Platformer Microgame template tool as a foundation .The curriculum Lesson plan I created paired introductory Computer Science skills with the existing platformer microgame modules within the Unity Microgame project.
  • Strong Ties
    Lead Instructor For Juneteenth Steam In The Game Programlead
    Strong Ties Jun 2021 - Jun 2021
    Global, Arizona (Az), Us
    I was the Lead instructor for the Strong Ties Steam in the Game event where I lead a tech camp and taught a class of middle and highchoolers how to develop a platformer using Unitys Platformer Microgame template tool as a foundation .The curriculum Lesson plan I created paired introductory Computer Science skills with the existing platformer microgame modules within the Unity Microgame project.
  • Hot Clock Prouctions
    Lead Software Engineer
    Hot Clock Prouctions Apr 2021 - Apr 2021
    I was the Lead Software Engineer for Sonder : A Story which is a title our team (Hot Clock Productions) created in 72 hours for the Ludum Dare 48 game jam event ! My responsibility included creating the system for the core selectable tokens within the game and shows their text descriptions upon zooming in, the narrative panel navigation, the Audio manager which controls the sound effects, and the core time travel mechanic that moves ur player throughout time periods. This was my first time making a Point and Click game and my first game jam but the team I was on wasi incredible and I had a blast making this with them !!!!
  • No Static Games
    Lead Software Engineer
    No Static Games Oct 2020 - Mar 2021
    I was a member of the No Static Games team and lead and assisted i n a lot of the prototype work that helped us to win a grant from Oculus for the 2021 Oculus Launchpad cohort. My work took me on a joruney of exploration for rhythym games , I learned how to integrate IBM Watson and Speech to Text keyword parsing for our earliest functionality demo. I also would devleop the Boxing prototype, the Disc World Evolution demo, and more in helping us explore and rapidly protoype for the initial exploration of Supersonic Rhyme chamber.
  • Steam:Coders
    Instructor / Assistant Instructor
    Steam:Coders Jan 2020 - Mar 2021
    Los Angeles, California, Us
    I am working as a instructor and member of the Steam Coders team to educate and introduce STEM platforms and technology to youths from underserved and disadvantaged communities . My responsibilities are to help manage the class and make supportive and educational environment which encourages youths to get a solid grasp of tech concepts and be introduced to such knowledge.
  • Relaycars
    Vr / Ar / Mr Developer
    Relaycars Sep 2016 - Mar 2021
    Rancho Dominguez, California, Us
    I am working as a unity developer with a focus on VR , AR, and MR platforms at Evox images / RelayCars, My responsibilities include assisting in the porting of and development of new products for the Magic Leap , Hololens, Gear VR, Google Cardboard, Oculus rift , HTC Vive , Windows Mixed reality , Apple ARKit , Facebook AR Studio , Snapchat Lens studio , Pico VR and other Mixed reality experiences. I am also responsible for helping develop a newer version of the core project SDK , Implementing , porting, and expanding core input libraries for all of our experiences across multiple platforms, and implementing analytics and other 3rd Party Non-VR SDK's. The majority of my role is centered around deploying public / private / targeted demo builds for clients and consumers , UI engineering , creating and expanding core product features, and prototyping of future products/ product demos , and spearheading exploration by our studio into the ever-changing frontier of new VR and AR technologies that continues to grow daily.I've taken part in the porting , upload, and submission process of our public app ( RelayCars) on multiple VR or app store portals including the Oculus Store * GearVR) , Google Play ( Google cardboard) , and the Windows Store ( Immersive headet). I've also participated in the development and teaching of both junior programmers and interns in unity development , getting them introduced to some of the core tenets of game programming, AR/ VR experience development , and walking through a few of the specific aspects of our internal development pipeline.
  • Fishermen Labs
    Contract Unity Engineer
    Fishermen Labs Jul 2016 - Oct 2016
    Los Angeles, California, Us
    I am currently working with Fisherman Labs as a part-time unity engineer developing a VR applications for the Google cardboard. My responsibilities include Gameplay programming , Google VR SDK integration , Managing Android Builds , analytics integration ,text and voiceover Localization , and more.
  • Funwall Inc.
    Software Developer
    Funwall Inc. Dec 2015 - Aug 2016
    While at FunWall I worked as a member of the core-product development team . Most of my work was done in the unity engine and included synchronous and Asynchronous multiplayer functionality R & D. Flash development Gameplay programming , prototype development. Social Api Integration ( predominantly facebook and twitter) , Android porting , and more. I released one game with FunWall , that being GemJump available on both Android and iOS.
  • Fuel Industries
    Unity Developer
    Fuel Industries Oct 2013 - Dec 2015
    Ottawa, Ontario, Ca
    I was a Full Time Game Developer working at the LA offices of Fuel Industries developing new Fuel IP projects. My Role on the team includes programming in several aspects including UI , Gameplay, and Plugin Integration and management and filling any other needs the team needs me to . I have experience implementing social plugins such as Facebook and twitter , to more viral social network creation tools such as Everyplay . I also have lead the charge for the porting efforts of two of our pending titles to Android devices from making sure the plugins work correctly on android platforms to researching and implementing Android alternatives to iOS plugin solutions . I have also been assigned to rapidly prototype simple mechanics or game concepts alongside developing core systems for our actual releases. I have also been allowed to be the core Resource for R& D on creating simple online enabled multiplayer experiences and had the opportunity to explore writing a few Post Processing shaders
  • Dreamworks Animation
    Contracted Unity Developer
    Dreamworks Animation Aug 2015 - Sep 2015
    Glendale, Ca, Us
    I briefly worked on a Remote Contract Position with Dreamworks and their mobile app development department ,developing a plugin that moved an internal web-based API to Unity and designing a test app built around demonstrating to developers how they could hook their own games into the API . Most of my work was focused on developing a test app flow , designing the UI itself, and finding the right way to render the data generated with the API's internal requests and services. Lastly I had to make a test iOS app , which I did but the project was canceled before we could make it to a finished product .
  • Black Ops Entertainment
    Contract Software Engineer
    Black Ops Entertainment Apr 2013 - Oct 2013
    I work at black ops entertainment as a contract software engineer , most of my role consist of me programming in C# and tying my C# code in with the project which is primarily written in javascript / UnityScript. . My responsibilities include general gameplay programming, UI engineering, and plugin integration with primarily prime 31 plugins ( Etcetera , Facebbok , Twitter, Audio Recorder). I also wrote C# code to interface with custom plugins written in objective-C for Instagram and Pinterest integration with our app.
  • Ember Lab
    Programming Contractor
    Ember Lab Dec 2012 - Mar 2013
    Orange, Ca, Us
    I was a contract employee with Ember lab, my job responsibilities included programming in C# for mobile and tablet-based games using the unity 3D engine . other duties included a Focus on UI -engineering , Animation Implementation, general game flow architecture, Sound/Music Implementation, and prime 31 integration for creating social media functionality for both iOS and Android devices
  • Sabertooth Interactive, Llc
    Unity 3D Developer
    Sabertooth Interactive, Llc Apr 2012 - Dec 2012
    i am a developer at sabertooth interactive the titles i have worked on include monsterology , animal planet : Wildlands, snow white & the huntsman , and flavor monsters . My role at sabertooth interactive is focused primarily on UI engineering
  • 420 Game Studios
    User Interace Designer/Programmer
    420 Game Studios Jul 2011 - Oct 2011
    I worked on the title Shattered Ties as the User interface Designer and programmer as well as the co-level designer for two levels . My position required me to use Adobe Flash, Adobe Photoshop, MS Paint , and actionscript 2.0 . I also was in charge of the scaleform integration that allowed for our Unreal Developement kit to communicate with the interface elements we designed in flash. we Used Flash to develop everything from our main menu, to dialogue boxes and loading screens.
  • All City Management Services
    Crossing Guard
    All City Management Services Jul 2009 - Nov 2010
    I was formerly a crossing guard at the elementary and junior high schools in my area. My job was to make sure the streets were safe for pedestrians to cross while simultaneously maintaining the flow of traffic during high traffic periods of the day .certain locations required me to work with a partner to maintain and control the flow of traffic .
  • Jonathan'S Printing Service
    Printer/ Editor
    Jonathan'S Printing Service Oct 2008 - Nov 2009
    used Microsoft word and Adobe photoshop to create, print ,and edit numerous pictures to create event-related programs and documents. The events in question were a 50 year wedding anniversary and a Church reunion event. Photo-copied , cropped , and touched up old photos while simultaneously creating an attractive display .Adhered to a strict time - table to present work to client for comment prior to delivery for event.created a template later to be professionally re-touched by another print service.

Jonathan Jennings Skills

Game Development Game Design Unity3d Video Games Game Programming Actionscript C# Unreal Engine 3 Photoshop Gameplay Gameplay Programming User Interface Javascript Lua User Interface Design Directx 3d Studio Max Mobile Games C++ Microsoft Office Level Design Opengl Computer Games Scripting Visual C++ Programming Game Mechanics Powerpoint Visual Studio Adobe Photoshop Adobe Creative Suite Unrealscript 3d Modeling Google Analytics Ngui Mobile Game Development Google Vr Scaleform Visio Prime 31 Omnigraffle Mecanim Game Maker 7 Ms Project Artificial Intelligence Data Seralization Everyplay Adcolony

Jonathan Jennings Education Details

  • Devry University
    Devry University
    Game And Simulation Programming.

Frequently Asked Questions about Jonathan Jennings

What company does Jonathan Jennings work for?

Jonathan Jennings works for Owlchemy Labs

What is Jonathan Jennings's role at the current company?

Jonathan Jennings's current role is Gameplay Engineer II at Owlchemy Labs.

What is Jonathan Jennings's email address?

Jonathan Jennings's email address is jj****@****vry.edu

What is Jonathan Jennings's direct phone number?

Jonathan Jennings's direct phone number is +190925*****

What schools did Jonathan Jennings attend?

Jonathan Jennings attended Devry University.

What are some of Jonathan Jennings's interests?

Jonathan Jennings has interest in Children, Websurfing, Economic Empowerment, Civil Rights And Social Action, Looking At The Stars, Gaming, Education, Reading, Science And Technology, Human Rights.

What skills is Jonathan Jennings known for?

Jonathan Jennings has skills like Game Development, Game Design, Unity3d, Video Games, Game Programming, Actionscript, C#, Unreal Engine 3, Photoshop, Gameplay, Gameplay Programming, User Interface.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.