Jj Rivera
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Jj Rivera Email & Phone Number

Blizzard Entertainment at Blizzard Entertainment
Location: Costa Mesa, California, United States 11 work roles 4 schools
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Current company
Role
Blizzard Entertainment
Location
Costa Mesa, California, United States
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Jj Rivera is listed as Blizzard Entertainment at Blizzard Entertainment, a with 5356 employees, based in Costa Mesa, California, United States. AeroLeads shows a matched LinkedIn profile for Jj Rivera.

Jj Rivera previously worked as Associate Game Producer - Art (Dungeon Art/Hard Surfaces) at Blizzard Entertainment and Sr. Admin Battlenet & Online Products at Blizzard Entertainment. Jj Rivera holds Bachelor Of Science (Bs), Business Administration And Management, General, 3.78 Gpa from University Of Phoenix.

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About Jj Rivera

Production, Project Management, and Operations experience in the gaming industry including creative projects in Sound Design.Experience in: pipeline management, client partnerships, supporting product development, partnering with leadership, initiating project and seeing them to completion. Thrive in fast-paced, creative, start-up like environments, but also thrive within a more seasoned team to help further organization.Professional Esports experience: Overwatch LeagueI am a firm believer that employees make an organization, and if you treat them with respect and empower them, that is the key to success in a company no matter how big or small. Sincerely, I am an open minded person as cliche' as that may sound. I respect all people and all cultures, and love to learn new things about individuals and the background that drives them.

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Blizzard Entertainment
Blizzard Entertainment
Blizzard Entertainment
irvine, california, united states
Website
Employees
5356
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11 roles

Jj Rivera work experience

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Associate Game Producer - Art (Dungeon Art/Hard Surfaces)

Current

Irvine, California, United States

• Owned, and managed production budgets for Dungeon Art, Rigging, and Animation for major expansions and patches.• Created roadmaps and tracked actuals for internal game milestones and lock date deliverables.• Built out onboarding landing page for Art Producers which included: “how-to’s”; best practices; and links to important documentation.• Managed and maintained Perforce Admin Database and created/updated new user/group profiles.• Implemented sprints to Dungeon Art team, otherwise a typical waterfall development team, and guided artists/leads in the process.• Built out JIRA dashboards and sprint Backlogs to track sprint progress, and compiled sprint data into progress reports.• Ran sprint planning meetings for Dungeon Art and Rigging; assigned work accordingly with velocity of artists in mind.• Facilitated Weekly Art Reviews with Art Directors and Art Leads, which included feedback, notes, and action items.• Tracked and vetted bugs according to patch releases and assigned as necessary to team members or team disciplines.• Updated long-term roll out plans for patch cadences monthly.• Updated JIRA Legendaries weekly with progress on features across multiple patches and expansions, and managed patch JIRA structures.• Owned and managed Dungeon Art asset scoping, ensuring work was within budget, and communicated this to appropriate stakeholders.• Spearheaded meetings and discussions to break ground in new patches and expansions.• Monitored team wide art requests and assigned work to Dungeon Art/Animation/Rigging if asks were within budget.• Worked closely with Engineering/Tools on Database entries and Schema requests.• Monitored team health and implemented team building activities when necessary.• Gathered, refined, and delivered Art Lead feedback to Production Leadership to make improvements to workflow processes.• Created slack integrations/workflows to help improve communications to artists and create quality of life improvements.

Apr 2022 - Present

Sr. Admin: Story & Franchise Development

Support Blizzard Animation production disciplines which include: Animation, Rigging, Modeling, Motion Story, DigiMatte, VFX, Lighting, Sound, Editing in all Blizzard Cinematics (Trailers, Shorts, In Game Cinematics, Real Time Cinematics).

Apr 2019 - Sep 2021

Associate Producer - Sound/Vo

• Built, managed, and confirmed daily schedules for live VO recording sessions with both internal and external stakeholders.• Owned and curated accurate data concerning NDA’s, payroll documentation, and Station 12 SAG clearance.• Reviewed, organized, and delivered all edits from VO sessions.• Organized, drafted, and ensured on-time delivery of VO session paperwork to maintain SAG compliance.• Updated recording schedules daily with all edits and lines recorded after sessions.• Supported the development of and actively managed a complex VO cost analysis tracker for multiple game franchises.• Spearheaded digital file organization and clean-up for efficient file searchability.

Nov 2020 - Apr 2021

Associate Producer - World Of Warcraft

Irvine, California, United States

• Assisted VO team to record and implement 11,000+ lines into WoW Shadowlands expansion.• Built and tailored JIRA dashboards for effective task management based on specific needs of the team.• Created detailed JIRA tasks based on needs from VO, UI, and Sound.• Prepared, reviewed, and edited script and recording files for WoWedit implementation.• Reviewed, organized, and tasked all VO session deliveries for post processing.• Created game sound kits and hooked them up to model assets within WoWedit.• Attended, documented, and participated in multi-level Production meetings for Shadowlands.• Supported Sound production with pre-launch execution on the remaining features for Shadowlands, which included targeted testing, directed feedback, and issue reporting.• Participated in gameplay testing for Shadowlands in various forms of development, patches, and updates to provide regular feedback on game design, story cohesion, playability, and overall experience to team leadership.• Located, tracked, and resolved bugs for sound assets.• Reviewed in game audio, script changes, and SFX files to ensure proper implementation and accuracy of game sounds and dialogue.

Jun 2020 - Nov 2020

Sr. Admin: Esports

-Esports Product pipeline -Oversight & Support for all disciplines within Blizzard Esports & Blizzard Entities-Leadership Partner-Partnership Liaison (Twitch, ESPN, Disney)-Budgeting (AOP) & Tracking-Team Health & Morale-Team Onboarding

Sep 2016 - Apr 2019

Black Ops: Administrator

-Cyrus Pipeline (Propriety Software development)-Collected latest HQ projects progress and status and update to the local operation teams and management-Partnered with the operation and project management teams to find room to improve requests, schedule management, road-map alignment testing-ATS Management: Cyrus 3.0-Culture representative - Company events -Operations and project management-Assist in corporate housing-Help manage 3 other locations: LA, Boston, Framingham-IT - Change Requests

Nov 2015 - Sep 2016

Associate Producer: Audio

Inside Media

Orange County, Ca

Outsourced for Audio Projects.Partnered with sound designers and production leadership to ensure goals and deadlines were being metAssisted in Red 5 Studios project for voice-over file editing and organizing over 500 individual files.Software: Adobe Audition Ableton

Oct 2015 - Sep 2016

Project Manager

Orange County Area, California

- Created, maintained and executed the new job scope- Scheduled & managed job progress from beginning to end- Spearheaded implementation of 2 Software to increase efficiency - Supported digital work files to HQHave helped current franchise streamline operational processes with better communication and on the job direction increasing revenue by $100k in 2014

Nov 2013 - Aug 2015

Associate Producer

Laguna Hills

-Worked with discipline leads on the development side to determine time and people necessary to see projects through to completion-Took ownership of the task management databases and identify project risks, bottlenecks, and opportunities and communicate them frequently-Helped production make informed decisions by partnering with team leads on work methods, development pipeline, priorities, and available resources-Assisted production in ensuring that the team is provided with the resources and tools they need to be successful-Supported internal Beta game play testing -Correspondence for Stage 5 TV -Assist in Staffing contractorsNotable Projects:Organized SCRUM Implementation University RelationsStreamline NDA ProcessCompany Core Values Reward SystemRed 5 Internal PortalRed 5 Company WebsiteStage 5 TV

Nov 2012 - Nov 2013

Operations Coordinator

Newport Beach, Ca

Multi-State accountability for Human Resources, Payroll, and Benefit functions for 10,000+ employees. Assist with implementation of new AT software. Assist with interdepartmental and inter hub communications - manage unemployment claims,hearings, appeals.

Sep 2011 - Oct 2012
Team & coworkers

Colleagues at Blizzard Entertainment

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4 education records

Jj Rivera education

Bachelor Of Science (Bs), Business Administration And Management, General, 3.78 Gpa

Interned with the City of Costa Mesa

Audio

School Of Video Game Audio

High School Diploma, General, 3.98 Gpa

River Valley High School

Activities and Societies: YearbookParticipated in Yearbook and worked weekends.

FAQ

Frequently asked questions about Jj Rivera

Quick answers generated from the profile data available on this page.

What company does Jj Rivera work for?

Jj Rivera works for Blizzard Entertainment.

What is Jj Rivera's role at Blizzard Entertainment?

Jj Rivera is listed as Blizzard Entertainment at Blizzard Entertainment.

Where is Jj Rivera based?

Jj Rivera is based in Costa Mesa, California, United States while working with Blizzard Entertainment.

What companies has Jj Rivera worked for?

Jj Rivera has worked for Blizzard Entertainment, Cybercoders, Inside Media, Servpro Industries, Inc., and Red 5 Studios.

Who are Jj Rivera's colleagues at Blizzard Entertainment?

Jj Rivera's colleagues at Blizzard Entertainment include Geek Craft, Dmitriy Vorobyev, Sungwon Yoon, Patrick Pecha, and Vaclav Filip.

How can I contact Jj Rivera?

You can use AeroLeads to view verified contact signals for Jj Rivera at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Jj Rivera attend?

Jj Rivera holds Bachelor Of Science (Bs), Business Administration And Management, General, 3.78 Gpa from University Of Phoenix.

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