Associate Game Producer - Art (Dungeon Art/Hard Surfaces)
Current• Owned, and managed production budgets for Dungeon Art, Rigging, and Animation for major expansions and patches.• Created roadmaps and tracked actuals for internal game milestones and lock date deliverables.• Built out onboarding landing page for Art Producers which included: “how-to’s”; best practices; and links to important documentation.• Managed and maintained Perforce Admin Database and created/updated new user/group profiles.• Implemented sprints to Dungeon Art team, otherwise a typical waterfall development team, and guided artists/leads in the process.• Built out JIRA dashboards and sprint Backlogs to track sprint progress, and compiled sprint data into progress reports.• Ran sprint planning meetings for Dungeon Art and Rigging; assigned work accordingly with velocity of artists in mind.• Facilitated Weekly Art Reviews with Art Directors and Art Leads, which included feedback, notes, and action items.• Tracked and vetted bugs according to patch releases and assigned as necessary to team members or team disciplines.• Updated long-term roll out plans for patch cadences monthly.• Updated JIRA Legendaries weekly with progress on features across multiple patches and expansions, and managed patch JIRA structures.• Owned and managed Dungeon Art asset scoping, ensuring work was within budget, and communicated this to appropriate stakeholders.• Spearheaded meetings and discussions to break ground in new patches and expansions.• Monitored team wide art requests and assigned work to Dungeon Art/Animation/Rigging if asks were within budget.• Worked closely with Engineering/Tools on Database entries and Schema requests.• Monitored team health and implemented team building activities when necessary.• Gathered, refined, and delivered Art Lead feedback to Production Leadership to make improvements to workflow processes.• Created slack integrations/workflows to help improve communications to artists and create quality of life improvements.