Jacek Wesołowski personal email
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I'm an experienced designer with strong writing skills. I'm an AI programmer by education, and I've worked in leadership positions.I've worked on all sides of the industry, from journalism to localistation to development. I've worked with teams from three to seventy. I've developed casual, indie, and AAA games. I'm a generalist with a unique ability to bridge communication gaps between people from varying specialties.I prefer inspiring games over impressive ones.I'm interested in making games that represent a long-term investment. A copycat will earn you a million today. An inventive, unique experience will earn you a billion in ten years.I strongly believe team management and leadership is about coordination rather than hierarchy. I've been working hard to employ this principle in all my jobs.I believe in interdisciplinary teams and iterative prototyping. I do not believe in crunching.
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ProgrammerGamexcite Gmbh Sep 2023 - PresentHamburg, GermanyI'm working on an unannounced PC/Console game in a purely programming role. I'm responsible for some parts of the game's gameplay code in Unreal Engine. -
Design ConsultantWarsaw University Of Technology Oct 2019 - PresentWarsaw, Masovian District, PolandI'm part of the team at the Faculty of Geodesy and Cartography, which developed a joint project with the gmina (municipality) of Żuromin. Together we developed an interdisciplinary solution to a couple challenges that Żuromin was facing, such as air pollution and the need to adopt a waste segregation program.We are currently working on a gamified aid for renovation and development of the University's main campus.My responsibilities include integrating technical know-how with sociology research, and designing simple educational games and gamified tools to aid the research.
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DesignerWonderland Engineering Jun 2010 - PresentWarsaw Area, PolandWonderland Engineering is a "Games-Related Activity Network", which is to say that we don't limit ourselves to just developing games. While development is our primary focus, we also provide consulting, services, and, most importantly, education. Some of our projects are focused on entertainment, while others deal with politics or therapy. Our ultimate goal is to develop new ways to deliver experience through gameplay.Our projects so far:- "Chelyabinsk", a 5-minute action game about man-made end of the world- "Love for eveone", an unreleased game about marriage equality- "Level Design dla początkujących", a Polish-language introductory level design textbook- "Detektyw Bajek", a Polish-language game for 10-year-olds, introducing them to classic fairy tales
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Qa LeadDaedalic Entertainment Gmbh Dec 2022 - Jun 2023Hamburg, GermanyI joined Daedalic near the end of the production cycle for their latest title "Lord of the Rings: Gollum". I took advantage of my varied experience and jumped into a role I had never performed before, namely QA Lead. My main responsibility, in addition to performing functionality tests, was communication with external QA teams, and management of temporary internal QA teams. -
Level DesignerDuality Games Feb 2022 - Aug 2022Warsaw, Mazowieckie, PolandDuality worked on a stealth horror game with religious themes, titled "Unholy". I was responsible for some of the level designs, and also developed a playable prototype for reworked NPC AI. -
DesignerSlavgames Sp. Z O.O. Jan 2021 - Dec 2021Warsaw, Mazowieckie, PolandSlavGames was a small team working on a computer adaptation of the "Once Upon a Time: Life" TV series. The game went through the prototyping stage, but the team was dissolved after that for unrelated reasons. I was the team's only designer, and also made minor contributions to its code. -
Member Of The National CouncilRazem Jul 2018 - Jul 2020Warsaw, Masovian District, PolandThe 4th term of the National Council lasted from July 2018 through June 2020.The National Council is a body elected representatives that governs Razem policy and long-term strategy.My focus as a councilperson was on improving internal and external communications. I sought to bridge the gap between the highly engaged minority of political activists and the largely passive majority of voters. As a whole, the National Council oversaw implementation of the triple electoral campaign of 2018-2019. -
Lead DesignerKool2Play S.A Jan 2019 - Mar 2020Warsaw, Masovian District, PolandKool 2 Play was working on a retro twin-stick shooter "Uragun", which combined fast-paced action with focus on sophisticated enemy behaviours. Players were supposed to not only out-gun, but also out-smart the enemies. As a lead designer, I was mainly responsible for the ruleset, the narrative and setting up genneral level design principles."Uragun" went through several re-iterations after I left the team. -
Lead DesignerQloc S.A. Jan 2013 - Mar 2014Warsaw, Masovian District, PolandQLOC is a QA, porting, localisation and development company that provides services to clients worldwide.As the Lead Designer at QLOC's Development Department:- I recruited, trained, and enabled long term individual growth of other designers- I performed and/or overseed advanced game design tasks- I organised day-to-day operations of the Design team- I was a stakeholder in our internal R&D projectsThe Design team was formed in January 2013 and formally recognised as such in July.During my stay at QLOC, me and my team participated in the development of DmC Devil May Cry (PC port), Resident Evil 5 (PC port), Dustforce (console port), Ace Combat: Assault Horizon (PC port), Ultra Street Fighter IV (multi-platform development), and an unnannounced internal project. -
Designer / ResearcherQloc S.A. Jul 2012 - Mar 2014Warsaw Area, PolandDuring my year in this position, I assisted in the Dev Department's transition from a purely programming team to a cross-functional one. On several projects, I was involved in documentation and creation of new gameplay modes, new minor mechanics, control flow, as well as minor level design and level debuging. The degree of my involved varied, since some of these tasks were performed by programmers prior to my hring. Eventually, thanks to constant growth of our team, I had the opportunity to create an entire new team of designers. -
DesignerFlying Wild Hog Apr 2010 - Jun 2010I did some preliminary work on the design of several gameplay features for a First Person Shoter called "Hard Reset". I also did a review of the project's development process.
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DesignerPeople Can Fly Feb 2009 - Dec 2009Please note I did *not* work with People Can Fly at the time when "Painkiller", their previous game, was in development.I worked on a multiplatform action game called "Bulletstorm". My job involved:- gameplay analysis; I outlined and helped develop a level design workflow whose focus was on improving game's overall pacing; I also worked on game's balance;- theoretical research, particularly with regard to multiplayer innovation;- development of numerous proofs of concept for ca. 20 key game features, in both single- and multiplayer; I also worked briefly on prototyping game's dynamics;- documenting game's design; this included writing a number of feature proposals; -
AuthorEsensja.Pl Mar 2004 - Apr 2009computer game reviews
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DesignerPeople Can Fly Mar 2008 - Nov 2008Level design, game design; prototyping and documentation for "Bulletstorm". -
Level DesignerMetropolis Software Dec 2007 - Jan 2008Initial level prototyping for a now-cancelled action game called "They". -
Lead Level DesignerCity Interactive Jan 2006 - Jun 2007Level Design, deployment of licensed enginesCity Interactive specialised in casual budget games with short development cycles. I took part in development of a casual First Person Shooter called "Redneck Kentucky and The Next Generation Chickens". The game was better than the title. -
AuthorAxel Springer Polska Jun 2002 - Oct 2003Reviews and columns for printed computer games magazines; translations; computer game testingThe games magazines I worked for were involved in game publishing. I was responsible for a number of in-house localisations, as well as a dialogue list for a budget ski jumping simulation. I also took part in testing of a commercial indie Third Person Sneaker/Shooter called "Gorky Zero".
Jacek Wesołowski Skills
Jacek Wesołowski Education Details
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Computer Science, Information Technology
Frequently Asked Questions about Jacek Wesołowski
What company does Jacek Wesołowski work for?
Jacek Wesołowski works for Gamexcite Gmbh
What is Jacek Wesołowski's role at the current company?
Jacek Wesołowski's current role is game designer, mostly.
What is Jacek Wesołowski's email address?
Jacek Wesołowski's email address is jz****@****ail.com
What schools did Jacek Wesołowski attend?
Jacek Wesołowski attended Warsaw University Of Technology.
What are some of Jacek Wesołowski's interests?
Jacek Wesołowski has interest in Teaching Teenagers, Serious Games, Understanding People, Cats.
What skills is Jacek Wesołowski known for?
Jacek Wesołowski has skills like Game Design, Level Design, Gameplay, Game Development, Video Games, Computer Games, Scripting, Game Programming, Unity3d, Unreal Engine 3, Game Mechanics, Writing.
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1mini.pw.edu.pl
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Jacek Wesołowski
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