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Jim Kiggens Email & Phone Number

Dean, Game and Animation, University of Silicon Valley at University of Silicon Valley
Location: San Jose, California, United States 10 work roles 3 schools
1 work email found @incitevr.com 2 phones found area 760 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@incitevr.com
Direct phone (760) ***-****
LinkedIn Profile matched
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Role
Dean, Game and Animation, University of Silicon Valley
Location
San Jose, California, United States

Who is Jim Kiggens? Overview

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Quick answer

Jim Kiggens is listed as Dean, Game and Animation, University of Silicon Valley at University of Silicon Valley, based in San Jose, California, United States. AeroLeads shows a work email signal at incitevr.com, phone signal with area code 760, and a matched LinkedIn profile for Jim Kiggens.

Jim Kiggens previously worked as Dean, Game and Animation at University Of Silicon Valley and Chief Executive Officer at Incitevr. Jim Kiggens holds Master Of Science - Ms, Education, Online Teaching And Learning from California State University - East Bay.

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Email format at University of Silicon Valley

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{first_initial}{last}@incitevr.com
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AeroLeads found 1 current-domain work email signal for Jim Kiggens. Compare company email patterns before reaching out.

Profile bio

About Jim Kiggens

Here's my bio summary:"Jim has 30 years of experience in producing and developing game-based learning and simulations for higher education, K12, and corporate training. In addition to founding three game studio companies and shipping 83 Serious Games titles, Jim also has 22 years of experience in parallel in instructional design, product development, and teaching digital animation and game development at several colleges and universities. As a full-stack developer of intelligent immersive learning experiences, he is currently using Maya, Substance, Unity, Oculus, C#, LAMP Stack, Python and the Google AI suite.Jim has authored/co-authored seven books and has presented widely regarding the development of game-based learning, simulations, and immersive learning production. Prior to joining inciteVR, Jim was the Director of the Immersive Learning Experience Team at Adtalem Global Education - producing 31 titles for the classroom with 610,000+ gameplays by 43,000+ learners in 1,200+ ATGE professional education and university courses around the globe.Prior to joining Adtalem Global Education, Jim held the post as the Associate Director for Digital Game-Based Learning, Center for Technological Literacy, Hofstra University. He was the founding director of the Serious Game Design Institute and the Project Director for the Mobile Media Institute NSF (ATE) project at Santa Barbara City College. He was the founding Director of the Academy of Digital Animation at Cerro Coso College, the program designer and founding Department Chair in Multimedia at Mt. San Jacinto College, and the designer of the multimedia programs at Victor Valley College and Mesa College in San Diego.Jim has a Master of Science Degree in Education - Online Teaching and Learning from California State University, East Bay. He also attended the Master of Science Degree Program in Educational Leadership at The George Washington University. Jim’s Bachelor’s Degree in Technical Education is from National University.Jim studied fine art at the University of South Carolina and Irvine Valley College. From 1978 to 1999, he painted landscapes in oil. In 1999, he shifted his focus to painting with soft pastels. He considers the opportunity to study plein air with John Budicin and a personal visit and tour in Creede with Stephen Quiller to be highlights in his avocation as a fine artist.Jim and his wife, Debbie Kiggens, have four children and own an artisanal goat dairy located in the "Wild and Scenic " Kern River Valley in the Sierra Nevada Mountains."

Listed skills include E Learning, Game Design, Instructional Design, Educational Technology, and 43 others.

Current workplace

Jim Kiggens's current company

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University of Silicon Valley
University Of Silicon Valley
Dean, Game and Animation, University of Silicon Valley
Weldon, CA, US
AeroLeads page
10 roles

Jim Kiggens work experience

A career timeline built from the work history available for this profile.

Dean, Game And Animation

Current

As the Dean of the Game and Animation Department at the University of Silicon Valley, I lead a dynamic team of educators, industry professionals, and talented students in one of the most innovative and rapidly evolving fields in higher education. My role involves overseeing the development and delivery of cutting-edge programs that prepare students for careers in game design, animation, and emerging technologies such as AR/VR and AI.I collaborate with faculty to ensure that the curriculum remains relevant and aligns with industry needs, and I work closely with students to support their academic and professional growth. Additionally, I maintain strong partnerships with industry leaders to create internship opportunities and help graduates transition into competitive roles in the entertainment, tech, and gaming industries.In this position, I focus on fostering an environment that encourages creativity, innovation, and collaboration, ensuring our students are well-equipped to succeed in an increasingly competitive job market. My responsibilities include:Leading program development and faculty recruitment for game and animation coursesManaging departmental budgets and ensuring academic standards are metBuilding strong connections with industry partners to provide real-world opportunities for studentsEncouraging diversity, inclusion, and a student-centered learning environmentExploring and integrating new technologies into our curriculum to keep our programs on the cutting edgeI'm passionate about helping the next generation of animators, game designers, artists, and developers find success, and I look forward to continuing to grow and evolve the department as the industry advances.

Aug 2024 - Present

Chief Executive Officer

Current

Weldon, California, Us

There is a certain magic that can happen in a production company when just the right combination of creatives are brought together - where the whole is greater than a sum of the parts.Such is the case at inciteVR. The team has been pioneering the production of immersive game-based learning and simulations since 2016. Having recognized early on how effective the team was and how much we enjoyed working together, when the opportunity presented itself we chose to form our own venture to best build upon the chemistry they we had developed and to pursue our vision for moving the discipline of immersive learning forward.Thus, inciteVR was founded. With offices in Portugal and California, inciteVR specializes in the production of immersive learning products for higher education and professional training.

Jul 2020 - Present

Chief Product Officer

New York, Ny, Us

Responsible for the strategy and execution of product-related activities within the Immersive Health Group (IHG), beginning in the product innovation and vision stages, continuing through design, development, testing, through the marketing campaign and extending past the product release.

Nov 2022 - Sep 2024

Director, Immersive Learning Experience Team

Chicago, Illinois, Us

The Director, Immersive Learning Experience Team is responsible for planning, organizing, and implementation ofimmersive learning products (VR/AI), such as educational games and simulations, for all Adtalem Global Education institutions.

Mar 2016 - Jul 2020

Co Founder

2K Learning Llc

2K Learning develops and publishes game-based learning and maker challenges for STEM learning. We are an educational learning company that is focused on teacher friendly curriculum and tools that are standards-based, instructionally-sound and engaging for students.

Jan 2015 - Mar 2016

Serious Game Producer/Developer

Weldon, Ca, Us

Developing digital game-based learning products for STEM education and corporate training.Course Games™ was launched by Sequoia Studios in March, 2004 to focus our abundant energies on the production of Serious Games.

Jun 2010 - Mar 2016

Director, Serious Game Design Institute

Santa Barbara, Ca, Us

The Serious Game Design Institute at Santa Barbara City College is a grant funded project of the Economic and Workforce Development Program of the California Community Colleges.The SGDI is charged with producing Massively Multiplayer Workplace Training Games to serve California’s game industry.Production was launched in July, ’07, and training activities began in February, ’08 – both on SGDI’s “Second Life” Island, and through the Virtools created online multiplayer.SGDI productions provides real-world experience for SBCC's School of Media Arts game design students. The SGDI also provides the Multimedia Entertainment Initiative with online training for California’s Community College faculty who are interested in game industry curriculum development.

Aug 2007 - Jun 2010

Serious Game Producer

Sequoia Studios

Producer, Serious Games for Education and Training.Certified Virtools Developer and Softimage XSI Trainer.

Apr 1998 - Jun 2010

Department Chair In Media Arts

Cerro Coso Community College

Cerro Coso College - Professor in Digital Animation and Foudning Department Chair in Media Arts, where I taught digital animation with Softimage XSI 5, Serious Game Design with Virtools Dev 4, web animation with Flash Pro 8, digital video production with Premiere Pro 2 and After Effects 7, and digital imaging with Photoshop CS2.In June of 1999, I came to Cerro Coso College from Mt. San Jacinto College, where I served as the founding Department Chair in Multimedia. Since 1995, I have designed the digital animation curricula and programs at Mt. San Jacinto College, Mesa College, Victor Valley College, and Cerro Coso College. I have also conducted faculty training programs in instructional media development at each of those institutions. I was the initial webmaster at Mt San Jacinto College, from 1995-1998, and I have used the web for instructional delivery in my classes on a daily basis since 1995.

Jun 1999 - Jun 2007
3 education records

Jim Kiggens education

Master Of Science - Ms, Education, Online Teaching And Learning

California State University - East Bay

Master Of Arts - Ma, Educational Technology Leadership Administration

The George Washington University - Graduate School Of Education And Human Development

Bachelor Of Science - Bs, Technical Education

National University
FAQ

Frequently asked questions about Jim Kiggens

Quick answers generated from the profile data available on this page.

What company does Jim Kiggens work for?

Jim Kiggens works for University of Silicon Valley.

What is Jim Kiggens's role at University of Silicon Valley?

Jim Kiggens is listed as Dean, Game and Animation, University of Silicon Valley at University of Silicon Valley.

What is Jim Kiggens's email address?

AeroLeads has found 1 work email signal at @incitevr.com for Jim Kiggens at University of Silicon Valley.

What is Jim Kiggens's phone number?

AeroLeads has found 2 phone signal(s) with area code 760 for Jim Kiggens at University of Silicon Valley.

Where is Jim Kiggens based?

Jim Kiggens is based in San Jose, California, United States while working with University of Silicon Valley.

What companies has Jim Kiggens worked for?

Jim Kiggens has worked for University Of Silicon Valley, Incitevr, Immersive Health Group, Adtalem Global Education, and 2K Learning Llc.

How can I contact Jim Kiggens?

You can use AeroLeads to view verified contact signals for Jim Kiggens at University of Silicon Valley, including work email, phone, and LinkedIn data when available.

What schools did Jim Kiggens attend?

Jim Kiggens holds Master Of Science - Ms, Education, Online Teaching And Learning from California State University - East Bay.

What skills is Jim Kiggens known for?

Jim Kiggens is listed with skills including E Learning, Game Design, Instructional Design, Educational Technology, Instructional Technology, After Effects, Staff Development, and Editing.

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