Jeremy Koepke

Jeremy Koepke Email and Phone Number

Software Engineer at Bend Studio @ Bend Studio
Jeremy Koepke's Location
Eden, New York, United States, United States
Jeremy Koepke's Contact Details

Jeremy Koepke work email

Jeremy Koepke personal email

About Jeremy Koepke

June 1999 - Present9 shipped games(81% metacritic average, over 21 million units sold)1 free-to-play game1 work-in-progressI've done a little bit of everything, but I've spent most of my time on animation-driven gameplay.Specialties: software engineeringgameplay: design, implementation, refinementanimation: mocap, rigging, gameplay implicationscurrent: C++, intrinsics(PlayStation5, PC), C#, Pythonrecent: intrinsics(XboxOne, PlayStation4), MFC, Lua, Unreal 4ancient: Managed C++, ActiveX, Tcl/Tk, OpenGL, Matlab, Modula3, Pascal, Scheme, Basic, intrinsics(Xbox360, PlayStation3), assembly(PlayStation2, Xbox, GameCube)

Jeremy Koepke's Current Company Details
Bend Studio

Bend Studio

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Software Engineer at Bend Studio
Jeremy Koepke Work Experience Details
  • Bend Studio
    Software Engineer
    Bend Studio Sep 2018 - Present
    Bend, Oregon, Us
    Unannounced Titlesenior staff animation programmerDays Gone (PlayStation4)senior animation programmer- contributed to end of project- gameplay tweaks(player cover)- optimization- post-launch stability
  • Wargaming.Net
    Software Engineer
    Wargaming.Net Jan 2013 - Aug 2018
    Nicosia, Cy
    World of Tanks (PlayStation4, XboxOne, Xbox360)senior engineer-tank movement(interpolation, extrapolation, tread simulation)-cameras-controls-matchmaking-server-side gameplay-validation testing of game resources-optimization
  • Day 1 Studios
    Software Engineer
    Day 1 Studios Sep 2007 - Jan 2013
    Chicago, Illinois, Us
    Reign of Thunder - on hiatus (PC)general engineer-animation-gameplay-optimization-camerasSilent Scope - cancelled (Xbox360, PlayStation3)senior animation engineer- animation (tool, runtime, pipeline)- sprinkles of gameplay on top (cover, climbing, CQC, hit reactions/death)F.E.A.R. 3 (Xbox360, PlayStation3, PC)senior animation engineer- animation (tool, runtime, pipeline)- sprinkles of gameplay on top (cover, hit reactions/death)- sideline contributions to Fracture (Xbox360, PlayStation3)
  • Ea Chicago
    Software Engineer
    Ea Chicago Feb 2004 - Sep 2007
    Redwood City, Ca, Us
    Marvel-Licensed Boondoggle 2007 - cancelled (Xbox360, PlayStation3)lead animation engineer- gameplay (controls, state machines, character movement)- EA animation tech (tool, runtime, pipeline)- mocap- contributed to beginning of project- Q: Was it any good? A: The studio was shuttered 1 month after I left.DefJam:Icon (Xbox360, PlayStation3)lead animation engineer- EA animation tech (tool, runtime, pipeline)- contributed to end of project- Yeah, I know, I like the other Def Jam games better too.Fight Night Round 3 (Xbox360, PlayStation2, Xbox)lead animation engineer- gameplay (controls, design, implementation)- animation (commands, runtime, pipeline)- mocapFight Night Round 2 (PlayStation2, Xbox, GameCube)lead animation engineer- gameplay (controls, design, implementation) - animation (commands, runtime, pipeline)
  • Nufx Inc
    Software Engineer
    Nufx Inc Jun 1999 - Feb 2004
    Fight Night 2004 (PlayStation2, Xbox)lead animation engineer- gameplay (controls, design, implementation)- animation (commands, runtime, pipeline)NBA Street Vol. 2 (PlayStation2, Xbox, GameCube)lead animation engineer- gameplay (controls, design, implementation)- animation (scripting, runtime, pipeline)NBA Street (PlayStation2, GameCube)general engineer - gameplay design- ball physics - cameras - procedural animation - particle system - audio - HUDNBA Live 2000 (PlayStation)general engineer - roster management - HUD - pause menu
  • Pattern Discovery Technologies Inc.
    Software Engineer
    Pattern Discovery Technologies Inc. May 1998 - Sep 1998
    Waterloo, Ontario, Ca
    data mining engineer

Jeremy Koepke Skills

C++ Game Programming Pc Xbox 360 Ps3 Game Design Video Games Gameplay Game Development Scripting Character Animation Animation

Jeremy Koepke Education Details

  • University Of Waterloo
    University Of Waterloo
    Honours Computer Science (With Distinction)

Frequently Asked Questions about Jeremy Koepke

What company does Jeremy Koepke work for?

Jeremy Koepke works for Bend Studio

What is Jeremy Koepke's role at the current company?

Jeremy Koepke's current role is Software Engineer at Bend Studio.

What is Jeremy Koepke's email address?

Jeremy Koepke's email address is dd****@****hoo.com

What is Jeremy Koepke's direct phone number?

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What schools did Jeremy Koepke attend?

Jeremy Koepke attended University Of Waterloo.

What are some of Jeremy Koepke's interests?

Jeremy Koepke has interest in Loud Music, Games, Drums.

What skills is Jeremy Koepke known for?

Jeremy Koepke has skills like C++, Game Programming, Pc, Xbox 360, Ps3, Game Design, Video Games, Gameplay, Game Development, Scripting, Character Animation, Animation.

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