Software Engineer
CurrentUnannounced Titlesenior staff animation programmerDays Gone (PlayStation4)senior animation programmer- contributed to end of project- gameplay tweaks(player cover)- optimization- post-launch stability
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@wargaming.com
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4 phones found area 510, 128, and 800
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LinkedIn matched
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Jeremy Koepke is listed as Software Engineer at Bend Studio, based in Eden, New York, United States. AeroLeads shows a work email signal at wargaming.com, phone signal with area code 510, 128, 800, and a matched LinkedIn profile for Jeremy Koepke.
Jeremy Koepke previously worked as Software Engineer at Wargaming.Net and Software Engineer at Day 1 Studios. Jeremy Koepke holds Bmath, Honours Computer Science (With Distinction) from University Of Waterloo.
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AeroLeads found 1 current-domain work email signal for Jeremy Koepke. Compare company email patterns before reaching out.
June 1999 - Present9 shipped games(81% metacritic average, over 21 million units sold)1 free-to-play game1 work-in-progressI've done a little bit of everything, but I've spent most of my time on animation-driven gameplay.Specialties: software engineeringgameplay: design, implementation, refinementanimation: mocap, rigging, gameplay implicationscurrent: C++, intrinsics(PlayStation5, PC), C#, Pythonrecent: intrinsics(XboxOne, PlayStation4), MFC, Lua, Unreal 4ancient: Managed C++, ActiveX, Tcl/Tk, OpenGL, Matlab, Modula3, Pascal, Scheme, Basic, intrinsics(Xbox360, PlayStation3), assembly(PlayStation2, Xbox, GameCube)
Listed skills include C++, Game Programming, Pc, Xbox 360, and 8 others.
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Bend, Oregon, Us
Unannounced Titlesenior staff animation programmerDays Gone (PlayStation4)senior animation programmer- contributed to end of project- gameplay tweaks(player cover)- optimization- post-launch stability
Nicosia, Cy
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Chicago, Illinois, Us
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Redwood City, Ca, Us
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Fight Night 2004 (PlayStation2, Xbox)lead animation engineer- gameplay (controls, design, implementation)- animation (commands, runtime, pipeline)NBA Street Vol. 2 (PlayStation2, Xbox, GameCube)lead animation engineer- gameplay (controls, design, implementation)- animation (scripting, runtime, pipeline)NBA Street (PlayStation2, GameCube)general engineer - gameplay design- ball physics - cameras - procedural animation - particle system - audio - HUDNBA Live 2000 (PlayStation)general engineer - roster management - HUD - pause menu
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Jeremy Koepke works for Bend Studio.
Jeremy Koepke is listed as Software Engineer at Bend Studio.
AeroLeads has found 1 work email signal at @wargaming.com for Jeremy Koepke at Bend Studio.
AeroLeads has found 4 phone signal(s) with area code 510, 128, 800 for Jeremy Koepke at Bend Studio.
Jeremy Koepke is based in Eden, New York, United States while working with Bend Studio.
Jeremy Koepke has worked for Bend Studio, Wargaming.Net, Day 1 Studios, Ea Chicago, and Nufx Inc.
You can use AeroLeads to view verified contact signals for Jeremy Koepke at Bend Studio, including work email, phone, and LinkedIn data when available.
Jeremy Koepke holds Bmath, Honours Computer Science (With Distinction) from University Of Waterloo.
Jeremy Koepke is listed with skills including C++, Game Programming, Pc, Xbox 360, Ps3, Game Design, Video Games, and Gameplay.
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