Jeremy Koepke work email
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June 1999 - Present9 shipped games(81% metacritic average, over 21 million units sold)1 free-to-play game1 work-in-progressI've done a little bit of everything, but I've spent most of my time on animation-driven gameplay.Specialties: software engineeringgameplay: design, implementation, refinementanimation: mocap, rigging, gameplay implicationscurrent: C++, intrinsics(PlayStation5, PC), C#, Pythonrecent: intrinsics(XboxOne, PlayStation4), MFC, Lua, Unreal 4ancient: Managed C++, ActiveX, Tcl/Tk, OpenGL, Matlab, Modula3, Pascal, Scheme, Basic, intrinsics(Xbox360, PlayStation3), assembly(PlayStation2, Xbox, GameCube)
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Software EngineerBend Studio Sep 2018 - PresentBend, Oregon, UsUnannounced Titlesenior staff animation programmerDays Gone (PlayStation4)senior animation programmer- contributed to end of project- gameplay tweaks(player cover)- optimization- post-launch stability -
Software EngineerWargaming.Net Jan 2013 - Aug 2018Nicosia, CyWorld of Tanks (PlayStation4, XboxOne, Xbox360)senior engineer-tank movement(interpolation, extrapolation, tread simulation)-cameras-controls-matchmaking-server-side gameplay-validation testing of game resources-optimization -
Software EngineerDay 1 Studios Sep 2007 - Jan 2013Chicago, Illinois, UsReign of Thunder - on hiatus (PC)general engineer-animation-gameplay-optimization-camerasSilent Scope - cancelled (Xbox360, PlayStation3)senior animation engineer- animation (tool, runtime, pipeline)- sprinkles of gameplay on top (cover, climbing, CQC, hit reactions/death)F.E.A.R. 3 (Xbox360, PlayStation3, PC)senior animation engineer- animation (tool, runtime, pipeline)- sprinkles of gameplay on top (cover, hit reactions/death)- sideline contributions to Fracture (Xbox360, PlayStation3) -
Software EngineerEa Chicago Feb 2004 - Sep 2007Redwood City, Ca, UsMarvel-Licensed Boondoggle 2007 - cancelled (Xbox360, PlayStation3)lead animation engineer- gameplay (controls, state machines, character movement)- EA animation tech (tool, runtime, pipeline)- mocap- contributed to beginning of project- Q: Was it any good? A: The studio was shuttered 1 month after I left.DefJam:Icon (Xbox360, PlayStation3)lead animation engineer- EA animation tech (tool, runtime, pipeline)- contributed to end of project- Yeah, I know, I like the other Def Jam games better too.Fight Night Round 3 (Xbox360, PlayStation2, Xbox)lead animation engineer- gameplay (controls, design, implementation)- animation (commands, runtime, pipeline)- mocapFight Night Round 2 (PlayStation2, Xbox, GameCube)lead animation engineer- gameplay (controls, design, implementation) - animation (commands, runtime, pipeline) -
Software EngineerNufx Inc Jun 1999 - Feb 2004Fight Night 2004 (PlayStation2, Xbox)lead animation engineer- gameplay (controls, design, implementation)- animation (commands, runtime, pipeline)NBA Street Vol. 2 (PlayStation2, Xbox, GameCube)lead animation engineer- gameplay (controls, design, implementation)- animation (scripting, runtime, pipeline)NBA Street (PlayStation2, GameCube)general engineer - gameplay design- ball physics - cameras - procedural animation - particle system - audio - HUDNBA Live 2000 (PlayStation)general engineer - roster management - HUD - pause menu -
Software EngineerPattern Discovery Technologies Inc. May 1998 - Sep 1998Waterloo, Ontario, Cadata mining engineer
Jeremy Koepke Skills
Jeremy Koepke Education Details
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University Of WaterlooHonours Computer Science (With Distinction)
Frequently Asked Questions about Jeremy Koepke
What company does Jeremy Koepke work for?
Jeremy Koepke works for Bend Studio
What is Jeremy Koepke's role at the current company?
Jeremy Koepke's current role is Software Engineer at Bend Studio.
What is Jeremy Koepke's email address?
Jeremy Koepke's email address is dd****@****hoo.com
What is Jeremy Koepke's direct phone number?
Jeremy Koepke's direct phone number is +151096*****
What schools did Jeremy Koepke attend?
Jeremy Koepke attended University Of Waterloo.
What are some of Jeremy Koepke's interests?
Jeremy Koepke has interest in Loud Music, Games, Drums.
What skills is Jeremy Koepke known for?
Jeremy Koepke has skills like C++, Game Programming, Pc, Xbox 360, Ps3, Game Design, Video Games, Gameplay, Game Development, Scripting, Character Animation, Animation.
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