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Jeremy Koepke Email & Phone Number

Software Engineer at Bend Studio
Location: Eden, New York, United States 6 work roles 1 school
1 work email found @wargaming.com 4 phones found area 510, 128, and 800 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email j****@wargaming.com
Direct phone (510) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineer
Location
Eden, New York, United States

Who is Jeremy Koepke? Overview

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Quick answer

Jeremy Koepke is listed as Software Engineer at Bend Studio, based in Eden, New York, United States. AeroLeads shows a work email signal at wargaming.com, phone signal with area code 510, 128, 800, and a matched LinkedIn profile for Jeremy Koepke.

Jeremy Koepke previously worked as Software Engineer at Wargaming.Net and Software Engineer at Day 1 Studios. Jeremy Koepke holds Bmath, Honours Computer Science (With Distinction) from University Of Waterloo.

Company email context

Email format at Bend Studio

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{first}@wargaming.com
86% confidence

AeroLeads found 1 current-domain work email signal for Jeremy Koepke. Compare company email patterns before reaching out.

Profile bio

About Jeremy Koepke

June 1999 - Present9 shipped games(81% metacritic average, over 21 million units sold)1 free-to-play game1 work-in-progressI've done a little bit of everything, but I've spent most of my time on animation-driven gameplay.Specialties: software engineeringgameplay: design, implementation, refinementanimation: mocap, rigging, gameplay implicationscurrent: C++, intrinsics(PlayStation5, PC), C#, Pythonrecent: intrinsics(XboxOne, PlayStation4), MFC, Lua, Unreal 4ancient: Managed C++, ActiveX, Tcl/Tk, OpenGL, Matlab, Modula3, Pascal, Scheme, Basic, intrinsics(Xbox360, PlayStation3), assembly(PlayStation2, Xbox, GameCube)

Listed skills include C++, Game Programming, Pc, Xbox 360, and 8 others.

Current workplace

Jeremy Koepke's current company

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Bend Studio
Bend Studio
Software Engineer
AeroLeads page
6 roles

Jeremy Koepke work experience

A career timeline built from the work history available for this profile.

Software Engineer

Current

Bend, Oregon, Us

Unannounced Titlesenior staff animation programmerDays Gone (PlayStation4)senior animation programmer- contributed to end of project- gameplay tweaks(player cover)- optimization- post-launch stability

Sep 2018 - Present

Software Engineer

Nicosia, Cy

World of Tanks (PlayStation4, XboxOne, Xbox360)senior engineer-tank movement(interpolation, extrapolation, tread simulation)-cameras-controls-matchmaking-server-side gameplay-validation testing of game resources-optimization

Jan 2013 - Aug 2018

Software Engineer

Chicago, Illinois, Us

Reign of Thunder - on hiatus (PC)general engineer-animation-gameplay-optimization-camerasSilent Scope - cancelled (Xbox360, PlayStation3)senior animation engineer- animation (tool, runtime, pipeline)- sprinkles of gameplay on top (cover, climbing, CQC, hit reactions/death)F.E.A.R. 3 (Xbox360, PlayStation3, PC)senior animation engineer- animation (tool, runtime, pipeline)- sprinkles of gameplay on top (cover, hit reactions/death)- sideline contributions to Fracture (Xbox360, PlayStation3)

Sep 2007 - Jan 2013

Software Engineer

Redwood City, Ca, Us

Marvel-Licensed Boondoggle 2007 - cancelled (Xbox360, PlayStation3)lead animation engineer- gameplay (controls, state machines, character movement)- EA animation tech (tool, runtime, pipeline)- mocap- contributed to beginning of project- Q: Was it any good? A: The studio was shuttered 1 month after I left.DefJam:Icon (Xbox360, PlayStation3)lead animation engineer- EA animation tech (tool, runtime, pipeline)- contributed to end of project- Yeah, I know, I like the other Def Jam games better too.Fight Night Round 3 (Xbox360, PlayStation2, Xbox)lead animation engineer- gameplay (controls, design, implementation)- animation (commands, runtime, pipeline)- mocapFight Night Round 2 (PlayStation2, Xbox, GameCube)lead animation engineer- gameplay (controls, design, implementation) - animation (commands, runtime, pipeline)

Feb 2004 - Sep 2007

Software Engineer

Fight Night 2004 (PlayStation2, Xbox)lead animation engineer- gameplay (controls, design, implementation)- animation (commands, runtime, pipeline)NBA Street Vol. 2 (PlayStation2, Xbox, GameCube)lead animation engineer- gameplay (controls, design, implementation)- animation (scripting, runtime, pipeline)NBA Street (PlayStation2, GameCube)general engineer - gameplay design- ball physics - cameras - procedural animation - particle system - audio - HUDNBA Live 2000 (PlayStation)general engineer - roster management - HUD - pause menu

Jun 1999 - Feb 2004
1 education record

Jeremy Koepke education

  • University Of Waterloo
    University Of Waterloo
    Honours Computer Science (With Distinction)
FAQ

Frequently asked questions about Jeremy Koepke

Quick answers generated from the profile data available on this page.

What company does Jeremy Koepke work for?

Jeremy Koepke works for Bend Studio.

What is Jeremy Koepke's role at Bend Studio?

Jeremy Koepke is listed as Software Engineer at Bend Studio.

What is Jeremy Koepke's email address?

AeroLeads has found 1 work email signal at @wargaming.com for Jeremy Koepke at Bend Studio.

What is Jeremy Koepke's phone number?

AeroLeads has found 4 phone signal(s) with area code 510, 128, 800 for Jeremy Koepke at Bend Studio.

Where is Jeremy Koepke based?

Jeremy Koepke is based in Eden, New York, United States while working with Bend Studio.

What companies has Jeremy Koepke worked for?

Jeremy Koepke has worked for Bend Studio, Wargaming.Net, Day 1 Studios, Ea Chicago, and Nufx Inc.

How can I contact Jeremy Koepke?

You can use AeroLeads to view verified contact signals for Jeremy Koepke at Bend Studio, including work email, phone, and LinkedIn data when available.

What schools did Jeremy Koepke attend?

Jeremy Koepke holds Bmath, Honours Computer Science (With Distinction) from University Of Waterloo.

What skills is Jeremy Koepke known for?

Jeremy Koepke is listed with skills including C++, Game Programming, Pc, Xbox 360, Ps3, Game Design, Video Games, and Gameplay.

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