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An enthusiastic Software Engineer, experienced in full stack development, and well versed in working with font end sdk development, code architecture, AR development, video games and other interactive software. Always looking to improve upon skills and the skills of co-workers and contributors. A strong communicator. Able to communicate expectations, ask questions for clarification, and pitch options to collaborators with pros and cons of multiple solutions.Bachelors of Science in Visual and Game Programming from the Art Institute of California, San Diego10+ years experience working within Unity and other code development and interactive software suites
Gamecloud Studios
View- Website:
- gamecloudstudios.com
- Employees:
- 9
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Software EngineerGamecloud StudiosSan Marcos, Ca, Us -
Senior Software EngineerIkin Oct 2022 - Feb 2024San Diego, California, UsUpdated, maintained, and restructured an sdk used for interfacing with a proprietary peripheral device from apps developed with the Unity Engine on Android phones. (There was some work for pc, mac, and IOS aswell, but the development on supporting those devices didn't make it as far as the Android Phones)Updated an existing Mediapipe camera capture system within Unity for capturing face orientation, position, scale, and some gestures for manipulating cameras and other game objects / events within Unity.Built out demos for the proprietary peripheral device in the Unity engine that showed off it's features to demonstrate for potential customers and partners. This included games, UIs used for modifying settings on the device, and a socket-based client-host that would cast 3d model positions and animations to other clients connected to a dotnet server.Built out a web front end app using Angular and Typescript, Ionic, Three.js, and Mediapipe, that would take in a camera feed and calculate ranges of movement, rotation, and zooming based on facial positions and orientations captured by the feed, and apply them to the scene's camera. This app included a UI system built out with the Ionic framework that gave the user the ability to limit the amount of movement that the camera would change based on the captured values, change the position / scale of the viewed object, and import/export the current values of all the menu items via json to share between users.Built out a separate web front end using Angular and Typescript, Ionic that was to demonstrate a proprietary technology using AI. This app connected to a python-based flask server that I updated and maintained for taking in some templated data structures and generate some files that would be saved on a datalake and provide links for accessing said files.Setup and maintained a Postman environment and collection that allowed developers to test the login flow and api calls while storing and reusing a Bearer token. -
Software EngineerAge Of Learning, Inc. Mar 2018 - Aug 2022Glendale, Ca, UsBuild UI menus and systems for maintaining and updating them easily in Unity,Build and maintain tools used for localization and UI work,Work with back and developers to setup data driven frameworks,Build and maintain global services used across teams within the department,Worked on headless build pipeline for Unity Addressable bundles,Help mentor up and coming software engineers to improve their work flow and code designs -
Software EngineerGamecloud Studios Aug 2014 - Feb 2017UsWork on, maintain and update UI systems and client-side programs on various interactive data-driven software for windows and mobile devices.Work with producers on designs for game play and menu flow, and develop the changes discussed. -
Ui ProgrammerMad Catz Apr 2013 - Nov 2013Shenzhen, CnMaintained and improved upon the GUI and inner workings of the menus, including the connection to the game's Teamspeak3 servers, and updating of the databases via mySQL calls. Responsible for updating and monitoring the network server and menu systems for Combat Pilot. -
StudentThe Art Institute Of California-San Diego Jul 2009 - Mar 2013Began AI career in the Summer of 2009 as a Game Art and Design student. After 5 quarters switched to the Visual and Game Programming (VGP) major.Graduated in March of 2013.
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Programming InternMad Catz Jul 2012 - Sep 2012Shenzhen, CnWorked on tools to help with the Installation process and helped make the installation Windows XP compatible. Assisted with beginning stages of weapon systems. -
Quality AssuranceMad Catz Oct 2011 - Feb 2012Shenzhen, CnWas a tester on the World War 2 combat Pilot game "Damage Inc. Pacific Squadron WWII"Was picked from the group of testers to demo the game for the press in San Fransisco.
John Krikorian Skills
John Krikorian Education Details
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The Art InstitutesVisual And Game Programming (Vgp)
Frequently Asked Questions about John Krikorian
What company does John Krikorian work for?
John Krikorian works for Gamecloud Studios
What is John Krikorian's role at the current company?
John Krikorian's current role is Software Engineer.
What is John Krikorian's email address?
John Krikorian's email address is jv****@****ail.com
What is John Krikorian's direct phone number?
John Krikorian's direct phone number is +176050*****
What schools did John Krikorian attend?
John Krikorian attended The Art Institutes.
What are some of John Krikorian's interests?
John Krikorian has interest in Tech, Game Play Programming, Art, Video Games.
What skills is John Krikorian known for?
John Krikorian has skills like C++, Opengl, Unity3d, Unreal Engine 3, Photoshop, Flash, Actionscript, Javascript, Unrealscript, Maya, Pymel, Mel.
Who are John Krikorian's colleagues?
John Krikorian's colleagues are Clark Seydel, John Gaxiola, Rick Thomas, Nicci Baker.
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