John Krikorian
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John Krikorian Email & Phone Number

Software Engineer at Snap Inc.
Location: San Marcos, California, United States 9 work roles 1 school
1 work email found @ikininc.com 2 phones found area 760 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@ikininc.com
Direct phone (760) ***-****
LinkedIn Profile matched
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Current company
Role
Software Engineer
Location
San Marcos, California, United States
Company size

Who is John Krikorian? Overview

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Quick answer

John Krikorian is listed as Software Engineer at Snap Inc., a with 7852 employees, based in San Marcos, California, United States. AeroLeads shows a work email signal at ikininc.com, phone signal with area code 760, and a matched LinkedIn profile for John Krikorian.

John Krikorian previously worked as Software Engineer at Gamecloud Studios and Senior Software Engineer at Ikin. John Krikorian holds Bachelor Of Science (B.S.), Visual And Game Programming (Vgp) from The Art Institutes.

Company email context

Email format at Snap Inc.

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{first_initial}{last}@ikininc.com
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AeroLeads found 1 current-domain work email signal for John Krikorian. Compare company email patterns before reaching out.

Profile bio

About John Krikorian

An enthusiastic Software Engineer, experienced in full stack development, and well versed in working with font end sdk development, code architecture, AR development, video games and other interactive software. Always looking to improve upon skills and the skills of co-workers and contributors. A strong communicator. Able to communicate expectations, ask questions for clarification, and pitch options to collaborators with pros and cons of multiple solutions.Bachelors of Science in Visual and Game Programming from the Art Institute of California, San Diego10+ years experience working within Unity and other code development and interactive software suites

Listed skills include C++, Opengl, Unity3D, Unreal Engine 3, and 12 others.

Current workplace

John Krikorian's current company

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Snap Inc.
Snap Inc.
Software Engineer
Santa Monica, CA, US
Website
Employees
7852
AeroLeads page
9 roles

John Krikorian work experience

A career timeline built from the work history available for this profile.

Software Engineer

Santa Monica, Ca, Us

Senior Software Engineer

San Diego, California, Us

Updated, maintained, and restructured an sdk used for interfacing with a proprietary peripheral device from apps developed with the Unity Engine on Android phones. (There was some work for pc, mac, and IOS aswell, but the development on supporting those devices didn't make it as far as the Android Phones)Updated an existing Mediapipe camera capture system within Unity for capturing face orientation, position, scale, and some gestures for manipulating cameras and other game objects / events within Unity.Built out demos for the proprietary peripheral device in the Unity engine that showed off it's features to demonstrate for potential customers and partners. This included games, UIs used for modifying settings on the device, and a socket-based client-host that would cast 3d model positions and animations to other clients connected to a dotnet server.Built out a web front end app using Angular and Typescript, Ionic, Three.js, and Mediapipe, that would take in a camera feed and calculate ranges of movement, rotation, and zooming based on facial positions and orientations captured by the feed, and apply them to the scene's camera. This app included a UI system built out with the Ionic framework that gave the user the ability to limit the amount of movement that the camera would change based on the captured values, change the position / scale of the viewed object, and import/export the current values of all the menu items via json to share between users.Built out a separate web front end using Angular and Typescript, Ionic that was to demonstrate a proprietary technology using AI. This app connected to a python-based flask server that I updated and maintained for taking in some templated data structures and generate some files that would be saved on a datalake and provide links for accessing said files.Setup and maintained a Postman environment and collection that allowed developers to test the login flow and api calls while storing and reusing a Bearer token.

Oct 2022 - Feb 2024

Software Engineer

Glendale, Ca, Us

Build UI menus and systems for maintaining and updating them easily in Unity,Build and maintain tools used for localization and UI work,Work with back and developers to setup data driven frameworks,Build and maintain global services used across teams within the department,Worked on headless build pipeline for Unity Addressable bundles,Help mentor up and coming software engineers to improve their work flow and code designs

Mar 2018 - Aug 2022

Software Engineer

Us

Work on, maintain and update UI systems and client-side programs on various interactive data-driven software for windows and mobile devices.Work with producers on designs for game play and menu flow, and develop the changes discussed.

Aug 2014 - Feb 2017

Ui Programmer

Shenzhen, Cn

Maintained and improved upon the GUI and inner workings of the menus, including the connection to the game's Teamspeak3 servers, and updating of the databases via mySQL calls. Responsible for updating and monitoring the network server and menu systems for Combat Pilot.

Apr 2013 - Nov 2013

Student

The Art Institute Of California-San Diego

Began AI career in the Summer of 2009 as a Game Art and Design student. After 5 quarters switched to the Visual and Game Programming (VGP) major.Graduated in March of 2013.

Jul 2009 - Mar 2013

Programming Intern

Shenzhen, Cn

Worked on tools to help with the Installation process and helped make the installation Windows XP compatible. Assisted with beginning stages of weapon systems.

Jul 2012 - Sep 2012

Quality Assurance

Shenzhen, Cn

Was a tester on the World War 2 combat Pilot game "Damage Inc. Pacific Squadron WWII"Was picked from the group of testers to demo the game for the press in San Fransisco.

Oct 2011 - Feb 2012
Team & coworkers

Colleagues at Snap Inc.

Other employees you can reach at snap.com. View company contacts for 7852 employees →

1 education record

John Krikorian education

  • The Art Institutes
    The Art Institutes
    Visual And Game Programming (Vgp)
FAQ

Frequently asked questions about John Krikorian

Quick answers generated from the profile data available on this page.

What company does John Krikorian work for?

John Krikorian works for Snap Inc..

What is John Krikorian's role at Snap Inc.?

John Krikorian is listed as Software Engineer at Snap Inc..

What is John Krikorian's email address?

AeroLeads has found 1 work email signal at @ikininc.com for John Krikorian at Snap Inc..

What is John Krikorian's phone number?

AeroLeads has found 2 phone signal(s) with area code 760 for John Krikorian at Snap Inc..

Where is John Krikorian based?

John Krikorian is based in San Marcos, California, United States while working with Snap Inc..

What companies has John Krikorian worked for?

John Krikorian has worked for Snap Inc., Gamecloud Studios, Ikin, Age Of Learning, Inc., and Mad Catz.

Who are John Krikorian's colleagues at Snap Inc.?

John Krikorian's colleagues at Snap Inc. include Viraj Doshi, Nima Samani, Elise Banks, Jakob Zillner, and Vivek Narayanan.

How can I contact John Krikorian?

You can use AeroLeads to view verified contact signals for John Krikorian at Snap Inc., including work email, phone, and LinkedIn data when available.

What schools did John Krikorian attend?

John Krikorian holds Bachelor Of Science (B.S.), Visual And Game Programming (Vgp) from The Art Institutes.

What skills is John Krikorian known for?

John Krikorian is listed with skills including C++, Opengl, Unity3D, Unreal Engine 3, Photoshop, Flash, Actionscript, and Javascript.

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