John Amos

John Amos Email and Phone Number

Senior Game Designer @ MahiGaming
deerfield beach, florida, united states
John Amos's Location
Miami-Fort Lauderdale Area, United States
John Amos's Contact Details

John Amos work email

John Amos personal email

About John Amos

Manager/artist with over 20 years of experience in the development of video games for a variety of platforms, including mobile and console. Extensive knowledge in the management of diverse disciplines such as animation, character/environment modeling, user interface, online, game design. Strengths include organization, leadership, motivation, results. Familiar and experienced with modern planning methodologies and with the systems and software used to track them. Fantasy football guru.Certified ScrumMaster, Leaderpoint Leadership Experience participant, graduate of various proprietary management training sessions such as Power Up and Development Director Boot CampSpecialties: 3d Studio Max, Maya, Adobe Photoshop, Adobe Illustrator, QuarkXPress, Unity, Character Studio, Dreamweaver, Flash, Modo, Sound Forge, Adobe Premiere, Adobe After Effects, Toon Boom Animate Pro, Art Rage, Multimedia Fusion, Perforce, Alienbrain, Gamebryo, Hansoft, Microsoft Project Server (and Microsoft Office suite); PC and Mac environments

John Amos's Current Company Details
MahiGaming

Mahigaming

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Senior Game Designer
deerfield beach, florida, united states
Website:
mahigaming.com
Employees:
72
John Amos Work Experience Details
  • Mahigaming
    Senior Game Designer
    Mahigaming Apr 2016 - Present
    Deerfield Beach, Fl
  • Zygobot
    Founder/Member
    Zygobot Aug 2013 - Present
    Orlando, Florida Area
    Zygobot is a multimedia company dedicated to fun for the developer and fun for the consumer! Our small but energetic operation strives to find the next generation of entertainment!
  • Fanduel Inc.
    Lead Ui Artist
    Fanduel Inc. Jun 2015 - Feb 2016
    Orlando, Florida Area
    Designed visuals for the company's core website as well as for several unreleased apps and products using industry tools such as After Effects, Illustrator, Photoshop, and Unity.
  • Zynga
    Lead Ui Artist
    Zynga Nov 2014 - May 2015
    Orlando, Florida
    Conceived and designed UI elements (menus, logos, icons, animations) for unpublished mobile golf game using industry tools such as After Effects, Illustrator, Photoshop, and Unity.
  • Full Sail University
    Course Director
    Full Sail University Aug 2012 - Oct 2014
    Winter Park, Fl
    Instructed in the Game Design Master’s program. Taught via lecture the Prototyping and Content Creation course, a class in which Master’s students are instructed in ways to design iteratively and track project development. Guided small teams of students in the planning and creation of their thesis projects. Advised on design, art, and management topics. Mentored individual students on coursework and the completion of their degrees. Built curriculum and composed syllabi and course plans. Assessed and graded students on effort, progress, and completion of class expectations. Served in departmental capacity, working with fellow instructors to organize and mold the Master’s program.
  • Chatter Sports
    Consultant
    Chatter Sports May 2012 - Dec 2012
    Charlottesville, Virginia Area
  • Video Gaming Technologies
    3D Artist
    Video Gaming Technologies May 2010 - Jul 2012
    Charlottesville, Virginia Area
    Served as a generalist for casino game developer VGT, focusing on a variety of areas including feature design, concept/storyboarding, 3d modeling/animation, and user interface.
  • Electronic Arts - Tiburon
    Art Production Manager
    Electronic Arts - Tiburon Feb 2005 - Nov 2009
    Orlando, Florida Area
    Member of many leadership teams at Tiburon, the primary developer of sports games for Electronic Arts. Directed teams of artists, and coordinated with engineers, designers, and testers toward the creation of titles such as "Madden" and "Arena Football". Scheduling, resource allocation/budgeting, interfacing with senior management. And a little asset contribution periodically...
  • Electronic Arts - Tiburon
    Development Director
    Electronic Arts - Tiburon Feb 2005 - Nov 2009
    Orlando, Florida Area
    Member of many leadership teams at Tiburon, the primary developer of sports games for Electronic Arts. Directed teams of engineers, artists, designers, testers toward the creation of titles such as "Madden", "NFL Street 3", "Superman Returns" and fantasy football applications, among others. Scheduling, resource allocation/budgeting, interfacing with senior management. And a little asset contribution periodically...
  • Hypnotix, Inc.
    Production Manager/3D Modeler/Animator
    Hypnotix, Inc. Jun 1995 - Jul 2005
    Little Falls, Nj
    Primarily contributed assets for video game developer Hypnotix, from the creation of sprites in Animator Pro to 3d models with 3d Studio Max. Worked full-time and in a freelance capacity off and on for the employment duration, and helped design games such as "Might and Magic VII", "Miss Spider's Tea Party", "My Teacher is an Alien", a Spider-Man title, and a Philip Marlowe mystery title.
  • Syandus
    Lead Artist
    Syandus Dec 2003 - Mar 2005
    Exton, Pa
    Developed the look and feel of applications for Syandus, a company which partnered with the pharmaceutical industry in the effort to educate physicians/patients about medications via interactive software. Much of the model-building and animation was done in 3d Studio Max, and the interactivity was driven through the Gamebryo pipeline and engine.
  • Irock Games
    3D Artist/Animator
    Irock Games 2000 - 2002
    Cary, Nc
    Created assets for video game developer iRock and its title "Savage Skies". Was responsible for taking characters and environments through an entire creation pipeline, from concept to design to implementation/animation (particularly in the area of interstitials and cutscenes), using tools like 3d Studio Max and Photoshop.
  • Interactive Magic
    3D Artist/Animator
    Interactive Magic 1997 - 1999
    Morrisville, Nc
    Artist and animator for Interactive Magic, developer/distributor of PC games such as "Warbirds". Was part of a small team that created "Malkari" and "Red Fury" (unpublished), and designed a vast amount of assets (spaceships, characters, animations) for each.

John Amos Skills

Video Games Maya Game Development Animation Game Design Xbox 360 Ps3 3d Studio Max Photoshop Perforce 3d Modeling After Effects Flash Texturing Character Animation Illustration Art Traditional Animation Premiere Illustrator Storyboarding Scrum Computer Animation Concept Design Uv Mapping Project Planning Unity3d Dreamweaver Graphic Design Adobe Photoshop Modeling Video Game Development Agile Concept Art Gamebryo Quarkxpress Rigging Sound Forge Character Modeling Compositing Character Rigging Modo Microsoft Excel Character Design 3d Animation 2d Ms Project Project Coordination Excel

John Amos Education Details

Frequently Asked Questions about John Amos

What company does John Amos work for?

John Amos works for Mahigaming

What is John Amos's role at the current company?

John Amos's current role is Senior Game Designer.

What is John Amos's email address?

John Amos's email address is jl****@****ail.com

What schools did John Amos attend?

John Amos attended University Of North Carolina/chapel Hill, Joe Kubert School Of Cartoon And Graphic Art, Vance Senior High School.

What are some of John Amos's interests?

John Amos has interest in Jogging, Illustration, Art, Fantasy Sports, Movies.

What skills is John Amos known for?

John Amos has skills like Video Games, Maya, Game Development, Animation, Game Design, Xbox 360, Ps3, 3d Studio Max, Photoshop, Perforce, 3d Modeling, After Effects.

Who are John Amos's colleagues?

John Amos's colleagues are Damian Karwowski, Colin Chan, Anthony Barnaby, Quan La, Christy Cox, Annie Driscoll, Brian Bitto.

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