John Amos Email & Phone Number
@zygobot.com
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Who is John Amos? Overview
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John Amos is listed as Senior Game Designer at MahiGaming, a company with 72 employees, based in Miami-Fort Lauderdale Area, United States, United States. AeroLeads shows a work email signal at zygobot.com and a matched LinkedIn profile for John Amos.
John Amos previously worked as Founder/Member at Zygobot and Lead UI Artist at Fanduel Inc.. John Amos holds Ba, Studio Art from University Of North Carolina/Chapel Hill.
Email format at MahiGaming
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AeroLeads found 1 current-domain work email signal for John Amos. Compare company email patterns before reaching out.
About John Amos
Manager/artist with over 20 years of experience in the development of video games for a variety of platforms, including mobile and console. Extensive knowledge in the management of diverse disciplines such as animation, character/environment modeling, user interface, online, game design. Strengths include organization, leadership, motivation, results. Familiar and experienced with modern planning methodologies and with the systems and software used to track them. Fantasy football guru.Certified ScrumMaster, Leaderpoint Leadership Experience participant, graduate of various proprietary management training sessions such as Power Up and Development Director Boot CampSpecialties: 3d Studio Max, Maya, Adobe Photoshop, Adobe Illustrator, QuarkXPress, Unity, Character Studio, Dreamweaver, Flash, Modo, Sound Forge, Adobe Premiere, Adobe After Effects, Toon Boom Animate Pro, Art Rage, Multimedia Fusion, Perforce, Alienbrain, Gamebryo, Hansoft, Microsoft Project Server (and Microsoft Office suite); PC and Mac environments
Listed skills include Video Games, Maya, Game Development, Animation, and 45 others.
John Amos's current company
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John Amos work experience
A career timeline built from the work history available for this profile.
Founder/Member
CurrentZygobot is a multimedia company dedicated to fun for the developer and fun for the consumer! Our small but energetic operation strives to find the next generation of entertainment!
Lead Ui Artist
Designed visuals for the company's core website as well as for several unreleased apps and products using industry tools such as After Effects, Illustrator, Photoshop, and Unity.
Lead Ui Artist
Conceived and designed UI elements (menus, logos, icons, animations) for unpublished mobile golf game using industry tools such as After Effects, Illustrator, Photoshop, and Unity.
Course Director
Instructed in the Game Design Master’s program. Taught via lecture the Prototyping and Content Creation course, a class in which Master’s students are instructed in ways to design iteratively and track project development. Guided small teams of students in the planning and creation of their thesis projects. Advised on design, art, and management topics..
Consultant
3D Artist
Served as a generalist for casino game developer VGT, focusing on a variety of areas including feature design, concept/storyboarding, 3d modeling/animation, and user interface.
Art Production Manager
Member of many leadership teams at Tiburon, the primary developer of sports games for Electronic Arts. Directed teams of artists, and coordinated with engineers, designers, and testers toward the creation of titles such as "Madden" and "Arena Football". Scheduling, resource allocation/budgeting, interfacing with senior management. And a little asset.
Development Director
Member of many leadership teams at Tiburon, the primary developer of sports games for Electronic Arts. Directed teams of engineers, artists, designers, testers toward the creation of titles such as "Madden", "NFL Street 3", "Superman Returns" and fantasy football applications, among others. Scheduling, resource allocation/budgeting, interfacing with senior.
Production Manager/3D Modeler/Animator
Primarily contributed assets for video game developer Hypnotix, from the creation of sprites in Animator Pro to 3d models with 3d Studio Max. Worked full-time and in a freelance capacity off and on for the employment duration, and helped design games such as "Might and Magic VII", "Miss Spider's Tea Party", "My Teacher is an Alien", a Spider-Man title, and.
Lead Artist
Developed the look and feel of applications for Syandus, a company which partnered with the pharmaceutical industry in the effort to educate physicians/patients about medications via interactive software. Much of the model-building and animation was done in 3d Studio Max, and the interactivity was driven through the Gamebryo pipeline and engine.
3D Artist/Animator
Created assets for video game developer iRock and its title "Savage Skies". Was responsible for taking characters and environments through an entire creation pipeline, from concept to design to implementation/animation (particularly in the area of interstitials and cutscenes), using tools like 3d Studio Max and Photoshop.
3D Artist/Animator
Artist and animator for Interactive Magic, developer/distributor of PC games such as "Warbirds". Was part of a small team that created "Malkari" and "Red Fury" (unpublished), and designed a vast amount of assets (spaceships, characters, animations) for each.
Colleagues at MahiGaming
Other employees you can reach at mahigaming.com. View company contacts for 72 employees →
Tomas Tezak
Colleague at Mahigaming
Boca Raton, Florida, United States, United States
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VD
Vinicius De Sa Menezes
Colleague at Mahigaming
Greater Vancouver Metropolitan Area, Canada
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DK
Damian Karwowski
Colleague at Mahigaming
Boca Raton, Florida, United States, United States
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PR
Paul Roland
Colleague at Mahigaming
Miami-Fort Lauderdale Area, United States
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GG
Gabriel Garcia
Colleague at Mahigaming
Pompano Beach, Florida, United States, United States
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JA
Joshua Anglum
Colleague at Mahigaming
Boca Raton, Florida, United States, United States
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RC
Ralph Cossio
Colleague at Mahigaming
Deerfield Beach, Florida, United States, United States
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US
Ulrich Schoombie
Colleague at Mahigaming
Durban, KwaZulu-Natal, South Africa, South Africa
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RT
Roger Teng
Colleague at Mahigaming
San Diego, California, United States, United States
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DW
Dylan Woodbury
Colleague at Mahigaming
Clovis, California, United States, United States
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John Amos education
Ba, Studio Art
Narrative Art/Animation
Education record
Frequently asked questions about John Amos
Quick answers generated from the profile data available on this page.
What company does John Amos work for?
John Amos works for MahiGaming.
What is John Amos's role at MahiGaming?
John Amos is listed as Senior Game Designer at MahiGaming.
What is John Amos's email address?
AeroLeads has found 1 work email signal at @zygobot.com for John Amos at MahiGaming.
Where is John Amos based?
John Amos is based in Miami-Fort Lauderdale Area, United States, United States while working with MahiGaming.
What companies has John Amos worked for?
John Amos has worked for Mahigaming, Zygobot, Fanduel Inc., Zynga, and Full Sail University.
Who are John Amos's colleagues at MahiGaming?
John Amos's colleagues at MahiGaming include Tomas Tezak, Vinicius De Sa Menezes, Damian Karwowski, Paul Roland, and Gabriel Garcia.
How can I contact John Amos?
You can use AeroLeads to view verified contact signals for John Amos at MahiGaming, including work email, phone, and LinkedIn data when available.
What schools did John Amos attend?
John Amos holds Ba, Studio Art from University Of North Carolina/Chapel Hill.
What skills is John Amos known for?
John Amos is listed with skills including Video Games, Maya, Game Development, Animation, Game Design, Xbox 360, Ps3, and 3D Studio Max.
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