John Amos
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John Amos Email & Phone Number

Senior Game Designer at MahiGaming
Location: Miami-Fort Lauderdale Area, United States, United States 13 work roles 3 schools
1 work email found @zygobot.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@zygobot.com
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Current company
Role
Senior Game Designer
Location
Miami-Fort Lauderdale Area, United States, United States
Company size

Who is John Amos? Overview

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Quick answer

John Amos is listed as Senior Game Designer at MahiGaming, a company with 72 employees, based in Miami-Fort Lauderdale Area, United States, United States. AeroLeads shows a work email signal at zygobot.com and a matched LinkedIn profile for John Amos.

John Amos previously worked as Founder/Member at Zygobot and Lead UI Artist at Fanduel Inc.. John Amos holds Ba, Studio Art from University Of North Carolina/Chapel Hill.

Company email context

Email format at MahiGaming

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*@zygobot.com
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AeroLeads found 1 current-domain work email signal for John Amos. Compare company email patterns before reaching out.

Profile bio

About John Amos

Manager/artist with over 20 years of experience in the development of video games for a variety of platforms, including mobile and console. Extensive knowledge in the management of diverse disciplines such as animation, character/environment modeling, user interface, online, game design. Strengths include organization, leadership, motivation, results. Familiar and experienced with modern planning methodologies and with the systems and software used to track them. Fantasy football guru.Certified ScrumMaster, Leaderpoint Leadership Experience participant, graduate of various proprietary management training sessions such as Power Up and Development Director Boot CampSpecialties: 3d Studio Max, Maya, Adobe Photoshop, Adobe Illustrator, QuarkXPress, Unity, Character Studio, Dreamweaver, Flash, Modo, Sound Forge, Adobe Premiere, Adobe After Effects, Toon Boom Animate Pro, Art Rage, Multimedia Fusion, Perforce, Alienbrain, Gamebryo, Hansoft, Microsoft Project Server (and Microsoft Office suite); PC and Mac environments

Listed skills include Video Games, Maya, Game Development, Animation, and 45 others.

Current workplace

John Amos's current company

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MahiGaming
Mahigaming
Senior Game Designer
deerfield beach, florida, united states
Website
Employees
72
AeroLeads page
13 roles · 29 years

John Amos work experience

A career timeline built from the work history available for this profile.

Senior Game Designer

Current

Deerfield Beach, FL

Apr 2016 - Present

Founder/Member

Current

Orlando, Florida Area

Zygobot is a multimedia company dedicated to fun for the developer and fun for the consumer! Our small but energetic operation strives to find the next generation of entertainment!

Aug 2013 - Present

Lead Ui Artist

Orlando, Florida Area

Designed visuals for the company's core website as well as for several unreleased apps and products using industry tools such as After Effects, Illustrator, Photoshop, and Unity.

Jun 2015 - Feb 2016

Lead Ui Artist

Orlando, Florida

Conceived and designed UI elements (menus, logos, icons, animations) for unpublished mobile golf game using industry tools such as After Effects, Illustrator, Photoshop, and Unity.

Nov 2014 - May 2015

Course Director

Winter Park, FL

Instructed in the Game Design Master’s program. Taught via lecture the Prototyping and Content Creation course, a class in which Master’s students are instructed in ways to design iteratively and track project development. Guided small teams of students in the planning and creation of their thesis projects. Advised on design, art, and management topics..

Aug 2012 - Oct 2014

Consultant

Chatter Sports

Charlottesville, Virginia Area

May 2012 - Dec 2012

3D Artist

Charlottesville, Virginia Area

Served as a generalist for casino game developer VGT, focusing on a variety of areas including feature design, concept/storyboarding, 3d modeling/animation, and user interface.

May 2010 - Jul 2012

Art Production Manager

Orlando, Florida Area

Member of many leadership teams at Tiburon, the primary developer of sports games for Electronic Arts. Directed teams of artists, and coordinated with engineers, designers, and testers toward the creation of titles such as "Madden" and "Arena Football". Scheduling, resource allocation/budgeting, interfacing with senior management. And a little asset.

Feb 2005 - Nov 2009

Development Director

Orlando, Florida Area

Member of many leadership teams at Tiburon, the primary developer of sports games for Electronic Arts. Directed teams of engineers, artists, designers, testers toward the creation of titles such as "Madden", "NFL Street 3", "Superman Returns" and fantasy football applications, among others. Scheduling, resource allocation/budgeting, interfacing with senior.

Feb 2005 - Nov 2009

Production Manager/3D Modeler/Animator

Little Falls, NJ

Primarily contributed assets for video game developer Hypnotix, from the creation of sprites in Animator Pro to 3d models with 3d Studio Max. Worked full-time and in a freelance capacity off and on for the employment duration, and helped design games such as "Might and Magic VII", "Miss Spider's Tea Party", "My Teacher is an Alien", a Spider-Man title, and.

Jun 1995 - Jul 2005

Lead Artist

Exton, PA

Developed the look and feel of applications for Syandus, a company which partnered with the pharmaceutical industry in the effort to educate physicians/patients about medications via interactive software. Much of the model-building and animation was done in 3d Studio Max, and the interactivity was driven through the Gamebryo pipeline and engine.

Dec 2003 - Mar 2005

3D Artist/Animator

Irock Games

Cary, NC

Created assets for video game developer iRock and its title "Savage Skies". Was responsible for taking characters and environments through an entire creation pipeline, from concept to design to implementation/animation (particularly in the area of interstitials and cutscenes), using tools like 3d Studio Max and Photoshop.

2000 - 2002 ~2 yrs

3D Artist/Animator

Interactive Magic

Morrisville, NC

Artist and animator for Interactive Magic, developer/distributor of PC games such as "Warbirds". Was part of a small team that created "Malkari" and "Red Fury" (unpublished), and designed a vast amount of assets (spaceships, characters, animations) for each.

1997 - 1999 ~2 yrs
Team & coworkers

Colleagues at MahiGaming

Other employees you can reach at mahigaming.com. View company contacts for 72 employees →

3 education records

John Amos education

Education record

Vance Senior High School
FAQ

Frequently asked questions about John Amos

Quick answers generated from the profile data available on this page.

What company does John Amos work for?

John Amos works for MahiGaming.

What is John Amos's role at MahiGaming?

John Amos is listed as Senior Game Designer at MahiGaming.

What is John Amos's email address?

AeroLeads has found 1 work email signal at @zygobot.com for John Amos at MahiGaming.

Where is John Amos based?

John Amos is based in Miami-Fort Lauderdale Area, United States, United States while working with MahiGaming.

What companies has John Amos worked for?

John Amos has worked for Mahigaming, Zygobot, Fanduel Inc., Zynga, and Full Sail University.

Who are John Amos's colleagues at MahiGaming?

John Amos's colleagues at MahiGaming include Tomas Tezak, Vinicius De Sa Menezes, Damian Karwowski, Paul Roland, and Gabriel Garcia.

How can I contact John Amos?

You can use AeroLeads to view verified contact signals for John Amos at MahiGaming, including work email, phone, and LinkedIn data when available.

What schools did John Amos attend?

John Amos holds Ba, Studio Art from University Of North Carolina/Chapel Hill.

What skills is John Amos known for?

John Amos is listed with skills including Video Games, Maya, Game Development, Animation, Game Design, Xbox 360, Ps3, and 3D Studio Max.

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