Josh Markiewicz Email & Phone Number
@epicgames.com
2 phones found area 919
LinkedIn matched
Who is Josh Markiewicz? Overview
A concise factual answer block for searchers comparing this professional profile.
Josh Markiewicz is listed as Engineering Director, Online Game Services at Epic Games, a with 11318 employees, based in Cary, North Carolina, United States. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 919, and a matched LinkedIn profile for Josh Markiewicz.
Josh Markiewicz previously worked as Engineering Director, Online Services SDK at Epic Games and Lead Software Engineer, EOS SDK at Epic Games. Josh Markiewicz holds Bs, Computer Science from Cornell University.
Email format at Epic Games
This section adds company-level context without repeating Josh Markiewicz's masked contact details.
AeroLeads found 1 current-domain work email signal for Josh Markiewicz. Compare company email patterns before reaching out.
About Josh Markiewicz
Continuing to enjoy my time in the computer games industry as a programmer, advancing gameplay and gaming using proven as well as new ideas.I've been working in game development for over 20 years now, having started in flight simulation with Evans & Sutherland straight out of college. Since then, I have worked across numerous platform generations from the PS5 to the original Xbox and PS2. I continue to develop my skills on various game projects, specializing in online features for over a decade.Specialties: Unreal Engine 4/5, Steamworks, Unrealscript, Unreal Engine 3, Xbox360, PS3, Playstation 2, Xbox, Gamecube, Graphics, C++, C, DirectX, Python, Tools programming
Listed skills include Game Development, Xbox 360, Video Games, Gameplay, and 18 others.
Josh Markiewicz's current company
Company context helps verify the profile and gives searchers a useful next step.
Josh Markiewicz work experience
A career timeline built from the work history available for this profile.
Engineering Director, Online Services Sdk
Current
Lead Software Engineer, Eos Sdk
Working on the Epic Online Services SDK to empower all developers with a great variety of identity, account, and game services. The goal is to enable cross play and cross progression for all.
Technical Lead
Project: Battle Breakers (iOS/Android) Helped connect the game team to our existing online infrastructure with such features as in app purchasing with the Apple Store and Google Play and external identity providers like Facebook and Google.Project: Fortnite / Battle Royale (Desktop/PS4/XBOX/Switch/Android/iOS)One of the technical leads on one of our most exciting and technically ambitious projects yet. Part of the online game services group and responsible for many of the online features of the game (matchmaking, persistence, social) in addition to participating in much of the dedicated server work.Project: Paragon (PC/PS4)Applying and developing our existing online game framework to support the efforts of our vision in the MOBA space.Project: Unreal Engine 4Helped design and implement the latest online features for Unreal Engine 4, including integration of the Opus codec for low latency speech and a full integration with Valve's Steamworks SDK. Involved with community outreach and support, helping our partners and enthusiasts leverage the power of the engine.
Senior Gameplay Programmer
Project: Gears of War: Judgment (Xbox360)Part of the shipping team to help get the project out the door during its final months of production. Helped with LIVE and multiplayer stability, dedicated server infrastructure, and the various stats and leaderboards in the game. Worked with publisher in deployment/rollout of the dedicated servers at the various datacenters around the world.Project: Gears of War 3 (Xbox360)Game team member, implemented some gameplay features, the dedicated server framework, many XBOX LIVE features, achievements, stats, and leaderboards. Beginning to understand analytics and charting to improve business insight and decision making.Project: Gears of War 2 (Xbox360)Game team member, contributed to vehicle physics, gameplay, performance and UI. Later, part of a major update (TU6) to restructure the online matchmaking and add dedicated server support as a trial for Gears 3 infrastructure.Project: Unreal Tournament 3 (PS3/PC/Xbox360)Game team member, contributed to gameplay, statistics, online presence and UI features on all SKUs. Part of 3 man team to later finalize/port the game to the Xbox360.
Sr. Programmer
Project: NextGen Title (Xbox360/PS3/Win32)Lead programmer on a next gen title. Help to develop a cross platform engine to support Namco's upcoming internal titles. Managed the tech schedule including milestones and feature requests from artists, designers, and producer.Project: Cancelled Title (PS2/Xbox)Responsible for the architecture and implementation of a large scale terrain engine. Investigated and applied various algorithms relating to multi-pass rendering, texture blending, occlusion culling, and level of detail. Regarded as a utility programmer capable of handling numerous tasks outside areas of concentration.Project: kill.switch (PS2/Xbox)Integrated streaming and positional audio using the Renderware Audio cross-platform engine. Implemented numerous gameplay features including the objective and weapons systems. Wrote the level loading system as well as the level exporting tool. Supported artists and designers in the setup and use of the Renderware engine.
Programmer
Project: HBO Boxing 2003 (PS2, Gamecube, Xbox)Crucial to the rapid development of a technical demo for the game proposal, implementing the core render pipeline and exposing various engine features to be used in the game. Responsible for the design and implementation of the mini-game training and career aspects of the game. Owned and implemented an inverse kinematics, skeletal system solution to handle collision resolution and boxer height differences.Project: Second Generation Cross Platform EngineAssisted in the architecture of the cross platform engine API and implemented the Gamecube portion of many features including Z-buffer self shadowing, render to texture, 2D primitives, and culling. Acted as engine liaison to the Supercross Gamecube port team. Implemented the Supercross terrain rendering code and ported the projected shadow routines. Credited with engine development on the Legends of Wrestling Gamecube port.
Software Engineer
Designed, created, and managed modeling tools for the production of large-scale graphical terrain databases used in visual simulation. Responsible for the entire lifecycle of many critical enhancements to existing product functionality including computational geometry, shading, and NURBS surface representations. Implemented new tools that convert, modify, and manage industry standard source data. Lead engineer on a project resulting in completion of a large contract. Learned numerous design process methodologies.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 11318 employees →
Yu Shu
Colleague at Epic GamesJersey City, New Jersey, United States
View →
CM
Cory Murphy
Colleague at Epic GamesPortland, Oregon Metropolitan Area, United States
View →
ZC
Zario Craig
Colleague at Epic GamesCountry Club Hills, Illinois, United States
View →
JP
Josh Pandena
Colleague at Epic GamesBirmingham, Alabama, United States
View →
PB
Parker Bute
Colleague at Epic GamesWichita, Kansas Metropolitan Area, United States
View →
KV
Katie Vogel
Colleague at Epic GamesRaleigh, North Carolina, United States
View →
SH
Sallyann Houghton
Colleague at Epic GamesUnited Kingdom
View →
JJ
Jayveion Jackson
Colleague at Epic GamesMinden, Louisiana, United States
View →
SY
Saylor Younger
Colleague at Epic GamesWichita, Kansas Metropolitan Area, United States
View →
JB
Jeffrey Bauer
Colleague at Epic GamesMt. Laurel, New Jersey, United States
View →
Josh Markiewicz education
-
Cornell University
Frequently asked questions about Josh Markiewicz
Quick answers generated from the profile data available on this page.
What company does Josh Markiewicz work for?
Josh Markiewicz works for Epic Games.
What is Josh Markiewicz's role at Epic Games?
Josh Markiewicz is listed as Engineering Director, Online Game Services at Epic Games.
What is Josh Markiewicz's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Josh Markiewicz at Epic Games.
What is Josh Markiewicz's phone number?
AeroLeads has found 2 phone signal(s) with area code 919 for Josh Markiewicz at Epic Games.
Where is Josh Markiewicz based?
Josh Markiewicz is based in Cary, North Carolina, United States while working with Epic Games.
What companies has Josh Markiewicz worked for?
Josh Markiewicz has worked for Epic Games, Namco Bandai Games America, Acclaim Studios Slc, and Evans & Sutherland.
Who are Josh Markiewicz's colleagues at Epic Games?
Josh Markiewicz's colleagues at Epic Games include Yu Shu, Cory Murphy, Zario Craig, Josh Pandena, and Parker Bute.
How can I contact Josh Markiewicz?
You can use AeroLeads to view verified contact signals for Josh Markiewicz at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Josh Markiewicz attend?
Josh Markiewicz holds Bs, Computer Science from Cornell University.
What skills is Josh Markiewicz known for?
Josh Markiewicz is listed with skills including Game Development, Xbox 360, Video Games, Gameplay, Ps3, Unreal Engine 3, Computer Games, and Unrealscript.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial