Senior Software Engineer
CurrentOwner of the one-source-of-truth where the parts are and where they are going.
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@aristocratgaming.com
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Jimmy Chattin is listed as Senior Software Engineer at SpaceX, based in Hermosa Beach, California, United States. AeroLeads shows a work email signal at aristocratgaming.com and a matched LinkedIn profile for Jimmy Chattin.
Jimmy Chattin previously worked as Senior Software Engineer at Mz and Senior Software Engineer at Aristocrat. Jimmy Chattin holds Bachelor Of Science (Bs), Mathematics For Information Systems; Computer Game Development And Design from Dakota State University.
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AeroLeads found 1 current-domain work email signal for Jimmy Chattin. Compare company email patterns before reaching out.
I make it better, be it software, games, writing, or people - skills aplenty. Experiences in all these areas have saved lives and cash through more than a decade-long career.As a hobby, I blog about the patterns I see, the goals I set for myself, and nifty things that come my way.A software dev by trade and always ready to chat, I am open to software and management positions. Have something else? Reach out!
Listed skills include Mathematics, Systems Design, Video Game Production, Public Speaking, and 30 others.
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A career timeline built from the work history available for this profile.
Hawthorne, California, Us
Owner of the one-source-of-truth where the parts are and where they are going.
Palo Alto, Ca, Us
Achievements:• Saved hundreds of hours annually through automated data and Google Sheet aggregation.• Reduced telemetry O time for a 48.6% savings on time running Typescript validation tools.• Implemented 6 Google Sheets Add-On tools for uploads, exports, validation, and automation.• Saved 24% of time for Google Drive design data compilation scripts through profiling and refactors.Responsibilities:• Support teams (designers, developers, sales) with tools, technical knowledge, and an on-call capacity.• Develop and maintain extensive technical documentation.• Assist stakeholders in outlining wants, needs, and priorities.• Design new tools and processes for longevity, maintainability, and general SOLID principles.• Provide and measure my own Key Objectives and other performance indicators.• Present to stakeholders new and emerging tools and features.• Propose, plan, and execute on new initiatives from conception through maintenance.
North Ryde, Nsw, Au
Achievements:• Refactored profiling tool to allow future Object-Oriented modular additions; 15% performance increase in tool while adding Command Line and GUI-less automation.• Refactored Python/Scons build system into XML/C#-based build system.• Added managed threading to art content build system, decreasing build time up to 67%.• Organized move of twelve-person development team and all equipment to new offices w/ seating, mover-to-developer coordination, and a logistics transition.• Started and maintained a monthly digest of core-engine tool changes, hot-topic User Stories, and upcoming development.• Generated monetization mechanic for new game via company intellectual property program.• Supplied to game studios LED control, interfacing, and emulation to all gaming cabinets through in-house engine; continuing to own for all new products.• Interfaced between departments to educate and inform on what the software engine core group does.• Led multiple safety-centered meetings, community events, and company-wide drills.• Acted as the face of the company, being a volunteer at numerous volunteer, community, and fundraising events.Responsibilities:• Support game teams (artists, developers, designers) with tools and technical knowledge.• Develop and maintain technical documentation.• Assist other developers as needed in their feature development and debugging.• Design new tools and processes for longevity, maintainability, and general SOLID principles.• Provide the means of accessing and emulating hardware lighting for all gaming cabinets.• Educate studios, staff, and contractors on the intricacies of tool development, content generation, and engine operation. • Mediate between core game engine teams, platform folks, game production studios, and management for the assurance that everyone's primary goals are supported.• Ensure the safety and security of staff and property as Chair to the Las Vegas branch Safety Committee (~ 1000 staff and 3 buildings).
London, England, Gb
Achievements:• Selected among +1500 applicants for a ~350-400 group of Game Industry professionals.Responsibilities:• Ensure attendees have one of the best experiences of their lives.• Work in the tight-knit Conference Associate team to handle large volumes of people.10 Game Developer Conference events volunteered for and selected:• GDC | March 2013 - March 2019 | San Francisco• GDC Next | November 2013 - 2014 | LA• GDC Online | October 2012 | Austin
https://steamcommunity.com/sharedfiles/filedetails/?id=487328557
Milwaukee, Wi, Us
Achievements:• Implemented tools and scripts saving Quantum Break testing team +45% of total hours weekly.• Innovated tool 3 game teams use to manipulate/observe Windows processes for resolution and performance.• Provided a 50% increase in data attained and a decrease in duplicate bugs from custom crash management.Responsibilities:• Create game development tools for internal and Microsoft teams.• Balance multiple projects and their priorities.• Write coded UI and automation tests for Xbox One and Windows platforms.• Collaborate with QA, design, and devs to triage required products for different game franchises.
Verona, Wi, Us
Achievements:• Expedited ambulatory upgrade of software across +50 locations with 14 analysts.• Wrote a program to resolve medical record issue; program used to resolve +300,000 affected patients.• Prioritized regular team meetings, reducing open tickets by +65% as a result.Responsibilities:• Solve rudimentary and critical problems that arise in electronic patient healthcare systems.• Collaborate on large implementation projects bringing medical facilities and users onto new health systems.• Ensure the quality of programs through white box troubleshooting.• Be knowledgeable of organizational, state, and government regulations.• Develop code to better serve users of the Epic system.
Savannah, Ga, Us
Achievements:• Designed space weaponry/vehicles, delivering +75 pages of resources, game documentation, and analysis.• Led feature meetings as Scrum Master at +24 gatherings.Responsibilities:• Brainstorm game features and mechanics.• Playtest and analyze game builds.• Comment on project task prioritization.• Collect and distribute real-world spaceflight techniques and technology.
Achievements:• Employed checks-and-balance system increasing the frequency of stable releases by 200%.• Architected company’s first quality assurance processes, leading to immediate closure of +35% of open logs.Responsibilities:• Upkeep legacy banking software systems.• Develop application functionality.• Analyze company products and quality of the products.• Report uncovered issues.• Write company Quality Assurance guidelines.• Fix program bugs.• Implement proposed program features.
Madison, Sd, Us
Responsibilities:• Provide individual and group tutoring both in-person and online.• Assist in student learning of a broad range of academic material.• Own the subjects of: Computer Science, Game Design, Mathematics, Writing, Visual Art, Writing.
Santa Monica, California, Us
Achievements:• Shipped 12 handheld and console titles in 3 months.Responsibilities:• Test first-party technical and software requirements on upcoming games, specifically Nintendo guidelines.• Become familiar with the development cycle of the Wii, the Nintendo DS, and the 3DS.
Madison, Sd, Us
Responsibilities:• Keep order and peace in the residence hall.• Design and implement regular programming.• Translate ideas effectively to hall members.
Madison, Sd, Us
Responsibilities:• Create multiple pages to be used for years to come for the vSURF education website.
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Quick answers generated from the profile data available on this page.
Jimmy Chattin works for SpaceX.
Jimmy Chattin is listed as Senior Software Engineer at SpaceX.
AeroLeads has found 1 work email signal at @aristocratgaming.com for Jimmy Chattin at SpaceX.
Jimmy Chattin is based in Hermosa Beach, California, United States while working with SpaceX.
Jimmy Chattin has worked for Spacex, Mz, Aristocrat, Ubm Tech, and Full Impact Games.
Jimmy Chattin's colleagues at SpaceX include Carlos Guerrero, Jasmine Cody, Daniel Huot, Kyle Stehbens, and Andres Nava.
You can use AeroLeads to view verified contact signals for Jimmy Chattin at SpaceX, including work email, phone, and LinkedIn data when available.
Jimmy Chattin holds Bachelor Of Science (Bs), Mathematics For Information Systems; Computer Game Development And Design from Dakota State University.
Jimmy Chattin is listed with skills including Mathematics, Systems Design, Video Game Production, Public Speaking, Video Game Design, Photoshop, Visual Studio, and Web Design.
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