Jean-Michel Decombe

Jean-Michel Decombe Email and Phone Number

Entrepreneur, Product Designer, Engineer @ Maporium
Jean-Michel Decombe's Location
San Francisco Bay Area, United States, United States
About Jean-Michel Decombe

I am currently CEO and CTO at Maporium, the human-directed, AI-assisted systems thinking company that I founded to foster individual and collaborative systems thinking and problem solving.Previously, I was cofounder and CTO at Helper Systems, working on an AI-enhanced educational platform. Before that, I contributed to the design and development of a new enterprise workforce communication platform at SocialChorus, deployed successfully at such corporations as 7 Eleven, AB InBev, Dow, Ford, Newell, Vodafone, and others. I also worked in mobile game engineering at Zynga, as Principal Engineer and later Director of Engineering, on successful iOS and Android games such as FarmVille, CityVille Hometown, ForestVille, Slots, and even Poker, which became the top grossing app on both iOS and Android simultaneously while I was managing the engineering team. Earlier, I was founder and CTO at Groxis, the visual federated search company that created the first graphical information interface, for which I obtained four utility patents and several awards.I have many years of desktop, web, and mobile software engineering experience and leadership, with an emphasis on engineering management, engineering process, and user experience. Over the course of my career, I have created a number of widely recognized and industry acclaimed software products and web services.My expertise spans the fields of software engineering, product design, user experience design, team building, team leadership, and intellectual property strategy. I excel at building and leading highly efficient product development teams with a hands on management style, designing and implementing software and user interface with a sharp eye for detail and simplicity, discovering and productizing the value hidden in advanced research work, as well as documenting and transferring system knowledge to team members, and helping to market and sell the final product.I am fluent in English and French, and was once fluent in German as well.

Jean-Michel Decombe's Current Company Details
Maporium

Maporium

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Entrepreneur, Product Designer, Engineer
Jean-Michel Decombe Work Experience Details
  • Maporium
    Chief Executive Officer
    Maporium Jun 2024 - Present
  • Helper Systems
    Chief Technology Officer
    Helper Systems Jul 2018 - Present
  • Ludicode
    Founder, Chief Technology Officer, Lead Software Engineer
    Ludicode Jun 2010 - Apr 2019
    • 2019: Designed and developed an innovative information UX for macOS → Swift, XCode, AppKit, etc.• 2018: Designed and developed Lex o’Clock, a word game for iOS → Swift, Xcode, SpriteKit, Python, Sublime, SQL, Postico, regex, TestFlight, etc.• 2014: Managed the redesign of LASTLOOK, a private photo sharing app ◦ new user experience for both mobile—App Store and Enterprise—and web ◦ technical guidance and agile management of a distributed engineering team → Objective C, Xcode, Parse, JavaScript, Backbone, AWS, Heroku, Mailgun, etc.• 2013: Designed and developed Hyvve, a time management app for iOS (on hold) → Swift, Xcode, Cocoa Touch, Firebase, etc.• 2010: Developed AWARENESS, a mobile psychology app to analyze feelings ◦ main UX with custom interactive reports representing feeling data over time → Objective C, Xcode, Cocoa Touch, etc.• 2010: Translated a website for ebrary into a mobile app design of about 60 screens
  • Firstup
    Director Of Engineering, Product Designer, Senior Mobile Engineer
    Firstup Feb 2015 - Jun 2018
    San Francisco, Ca, Us
    • Managed the design and development of critical internal software platforms ◦ multiplatform customization, generation, and distribution of mobile apps ◦ visual creation and administration of multiservice integration workflows ◦ secure acquisition of customer metadata for analytics and custom services → Ruby on Rails, Backbone, React, AWS, Google Cloud, Microsoft Azure, etc.• Initiated the transition to React in the company, and the leverage of cognitive services• Managed the design and development of two key components in the core platform ◦ enterprise-grade authentication and administration of programs and users ◦ secure RESTful API to create, access, and manage customer-specific content → Ruby on Rails, Backbone, AWS, JSONAPI, etc.• Managed the Technical Services team focused on enterprise-grade customer support• Defined and documented many processes related to build, release, versioning, etc. → GitHub, JIRA, Google Drive, Dropbox, Office 365, Slack, Zoom, etc.• Managed the enterprise-grade performance and security certification of mobile apps → AT&T Application Resource Optimizer, Veracode, etc.• Completed various training and certification programs, notably with American Express• Refactored and improved the Objective C codebase for iOS inherited from an agency → Objective C, Xcode, JSON, Fabric, etc.
  • Zynga
    Director Of Mobile Engineering, Principal Software Engineer
    Zynga Oct 2010 - May 2013
    San Francisco, California, Us
    • Managed an overall team of up to 30 engineers on a very fast growing mobile team ◦ hired and managed across Poker, CityVille Hometown, ForestVille, and Slots studios ◦ instituted biweekly 1/1 talks, as well as quarterly performance and peer reviews ◦ achieved maximum satisfaction and retention, based on anonymous surveys ◦ helped make Poker the top grossing app for iOS and Android simultaneously• Contributed to the development of the 350K DAU CityVille Hometown app for iOS ◦ designed and managed the assets pipeline in collaboration with the art team ◦ implemented features in the presentation layer, NPC management, etc. → Objective C, Xcode, Cocos2d, bash, etc.• Improved the performance of the popular FarmVille iOS application significantly ◦ retrofitted a complex code base with Core Data, reducing load time to seconds ◦ wrote a macOS X server tool to automate FarmVille Web content normalization → Objective C, Xcode, Core Data, etc.• Designed and implemented a physics game prototype to explore that new genre ◦ designed for both phone and tablet formats, with a 16-level progression map → Objective C, Xcode, Chipmunk Pro, XML, etc.• Cofounded an engineering council to improve processes across the entire company ◦ transformed and unified the “new product” process for both web and mobile ◦ overhauled engineer recruitment training program and interviewer pool process ◦ refined engineering management roles through best practices and mentoring• Collaborated with external teams—HR, IT, M&A, Legal, etc.—on a regular basis ◦ evaluated crossplatform solutions at both prototyping and production stages ◦ helped with the successful acquisitions of Cocos2d, Page 44, and Wild Needle ◦ led an initiative to continuously optimize hardware and software configurations ◦ optimized engineering contributions to recruitment and due diligence efforts
  • Maporium
    Founder, Lead Client Software Engineer
    Maporium Jul 2006 - May 2010
    • Developed the initial business plan, business model, and customer use cases• Researched, designed, prototyped, and patented several product innovations ◦ multidimensional, dynamically cloneable and transformable graph model ◦ graph exploration system highlighting distant relations with minimal distortion ◦ mechanism to display unlimited multidimensional perspectives on a graph ◦ various improvements related to graph display, navigation, and comprehension• Developed an object schema and detailed glossary for the complex data model• Collaborated with the architect on the design of a scalable and secure architecture• Wrote extensive documentation on all aspects of research, design, and development → Java, Eclipse, Jena, SPARQL, ActionScript, Flex, JavaScript, HTML, CSS, etc.
  • Newzonia
    Chief Technology Officer, Vp Of Product Design & Development
    Newzonia 2008 - 2009
    • Recruited and managed a very small but extraordinary product development team• Defined and fostered a lightweight yet effective aspect-based development process• Collaborated with the founders to transform a fuzzy vision into a clear product design• Developed an extensive and thoroughly documented set of user interface sketches• Filed a patent application for the product’s innovative concept, design, and functionality• Collaborated with the product team to develop a realistic timeline and budget → Java, Eclipse, Jena, ActionScript, Flex, Tomcat, AWS, MySQL, Omnigraffle Pro, etc.
  • Groxis
    Founder, Chief Technology Officer, Lead Client Software Engineer
    Groxis 1999 - 2006
    • Invented a new web search experience—see New York Times and NYU ReadMe• Raised a total of $11M+ in funding from angels and top tier venture capital firms• Recruited and mentored top engineering talent to form a high performance team → Java, Eclipse, SVN, Bugzilla, etc.• Filed and obtained multiple patents: 6,879,332, 6,888,554, 7,036,093, 7,290,223, etc.• Developed an initial prototype in Java to help close a $3M+ Series A investment• Developed the client side of the actual product, Grokker Pro ◦ graph model with powerful facet mechanism and optimized graph filtering ◦ zooming space optimized for unlimited polyhierarchic breadth and depth ◦ scalable, dynamic system for the visual combination of filters and legends → Java, Eclipse, Swing, Java 2D, etc.• Led the development of successive Grokker Pro versions and transition to the web• Won several industry awards: DEMOgod 2003, Always On Top 100, and Wired 100• Provided technical due diligence for multiple content and technology partnerships• Supported major clients: Interface, Sun Microsystems, Stanford, EBSCO, Amgen, etc.
  • Metacode
    Lead Client Software Engineer
    Metacode 1997 - 1999
    • Developed a zooming space user interface for a revolutionary knowledge mapping tool• Developed graphic utility libraries then not available in Java, e.g. spline rendering, etc.• Filed a patent application for a graph’s multilevel link aggregation and multiselection→ Java, Eclipse, CVS, Bugzilla, etc.The company was acquired by Interwoven for $150M.
  • 911 Entertainment
    Lead Client Software Engineer
    911 Entertainment 1997 - 1997
    • Invented innovative chat features, e.g. the ability to send animated effects in the chat• Developed the client and client-server protocol for a multimedia chat system in Java• Developed the macOS installer for a complete line of enhanced music CDs→ Java, Eclipse, CVS, Bugzilla, etc.
  • Vicinity
    Senior Client Software Engineer, Product Manager
    Vicinity 1996 - 1997
    Us
    • Improved the MapBlast! website based on an internal, proprietary scripting language• Developed a dynamic mapping applet, introducing Java technology in the company• Embedded store location technology on many customer sites: FedEx, Marriott, etc.• Proposed and successfully implemented a plan to increase traffic to 1M+ hits/day• Received the 1996 WAAA Award for Best Web Site of the Year→ HTML, Perl, proprietary scripting language, Java, etc.The company was acquired by Microsoft for $800M.
  • Xelph
    Founder, Lead Software Engineer
    Xelph 1986 - 1996
    • Developed applications with innovative user interfaces for various clients ◦ a visual assistant, Logicaa, to simplify procedural programming for Ordimega ◦ a visual merchandising tool for the French subsidiary of Mars ◦ a disk management utility with a bubble dialog user interface for MacTel Europe → C, Megamax, Lightspeed, CodeWarrior, MPW, etc.• Developed websites for many clients, e.g. hip hop radio station KKBT “The Beat” 92.3 → HTML, cgi scripts, etc.
  • Compose-Tel
    Lead Software Engineer
    Compose-Tel 1989 - 1992
    • Developed the bestselling antivirus Rival as an extension and control panel for macOS• Updated the product frequently, i.e. vaccines, drag and drop vaccine installation, etc.• Designed and wrote the user documentation in French, then translated it to English• Received excellent reviews with highest ratings in Macworld and MacUser magazines→ C, Objective C, Lightspeed, CodeWarrior, MPW, etc.The company was acquired by Intego.

Jean-Michel Decombe Skills

Objective C Mobile Applications Java Javascript Json Php Mobile Devices Jquery Git Subversion User Interface Design User Experience Software Engineering User Interface Web Services Web Applications Android Perl Mysql Jira Object Oriented Design Eclipse Xml Css Xcode Bash Software Development User Experience Design Actionscript Ios Tomcat Cascading Style Sheets

Jean-Michel Decombe Education Details

  • Université Paris Dauphine - Psl
    Université Paris Dauphine - Psl
    Mathematics And Computer Science

Frequently Asked Questions about Jean-Michel Decombe

What company does Jean-Michel Decombe work for?

Jean-Michel Decombe works for Maporium

What is Jean-Michel Decombe's role at the current company?

Jean-Michel Decombe's current role is Entrepreneur, Product Designer, Engineer.

What is Jean-Michel Decombe's direct phone number?

Jean-Michel Decombe's direct phone number is +151022*****

What schools did Jean-Michel Decombe attend?

Jean-Michel Decombe attended Université Paris Dauphine - Psl.

What are some of Jean-Michel Decombe's interests?

Jean-Michel Decombe has interest in World Culture, User Interface Design, Cooking, Etc, Information Visualization, Semantic Web, Scrabble, Game Design, Classic Film.

What skills is Jean-Michel Decombe known for?

Jean-Michel Decombe has skills like Objective C, Mobile Applications, Java, Javascript, Json, Php, Mobile Devices, Jquery, Git, Subversion, User Interface Design, User Experience.

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