Jean Mistrot Email & Phone Number
@ume.academy
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Who is Jean Mistrot? Overview
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Jean Mistrot is listed as Co-founder and Chief Technology Officer at UME Studio at UME Studio, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at ume.academy and a matched LinkedIn profile for Jean Mistrot.
Jean Mistrot previously worked as Chief Technology Officer at Ume Studio and Co-Founder | CTO at Ume Academy. Jean Mistrot holds Ms, Visualization from Texas A&M University.
Email format at UME Studio
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AeroLeads found 1 current-domain work email signal for Jean Mistrot. Compare company email patterns before reaching out.
About Jean Mistrot
Technologist, strategist, leader, mentor and connector of dots with extensive experience creating Digital Content across Film, TV, Games, and AppsEducator with wide range of experiences from Montessori to NYU, firmly seated at the intersection of Art and Technology.
Listed skills include Maya, Game Development, Video Games, Computer Graphics, and 37 others.
Jean Mistrot's current company
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Jean Mistrot work experience
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Co-Founder | Cto
Creating is Learning:We use video games to teach kids 6-12 to become critical thinkers and collaborative creators.Computational Thinking:UME Academy teaches students the ability to identify, analyse, and implement solutions enabled by digital tools. This process instills confidence and patience when dealing with complexity by applying an algorithmic (step-by-step) approach to problem solving.Digital Literacy:Our classes create digitally literate individuals. Students acquire the ability to use digital technology to access, manage, integrate, analyse and evaluate information, as well as communicate with others.Collaboration:Through shared exploration and problem solving students acquire the ability to communicate and work with others to achieve a common goal or solution using digital tools.http://ume.academy - info@ume.academy
Independent Contractor | Consultant
Helping clients manage and develop, people, data and workflows in the VFX, Animation and Game Industries. Experieced in product and tool development from conception to implementation. Available for on-site and remote engagements. Clients: MARZvfx, DHX Media, Giant Ant, Atomic Cartoons, Jetpack Interactive, A.C.R.O.N.Y.M. Digital ( HER interactive, Knowledge Kids, Slap Happy Cartoons, Crystal Entertainment ), V7 Entertainment, PixieFood, Goldtooth Interactive.
Vp Product Development
Managed a team of Artists and Developers helping clients bring their IP to mobile platforms.
Senior Pipeline Developer
Design / Build- stereoscopic asset management workflows (TACTIC, Python)- highly configurable dynamic code deployment pipeline (Jenkins, Python, Perforce)
Technical Art Director
Pirates of the Caribbean (Armada of the Damned):- oversee visual quality in collaboration with the Art Director and the development team.- mentor and support Tech Artists across all disciplines
Cg Supervisor Central Services - Surfacing
Responsibilities: Real-time shading, material workflow, pipeline design and tool development for Central Art Department, training and curriculum development.Roles: Artworx Steering Committee, EAU Worldwide Curriculum Writer / Trainer, World Wide Visualization Group, World Wide Graphics CouncilTitles: WC 2006, WC 2010, FIFA 2007-2010, NHL 2008-2009, EA Sportsworld
Ea University Worldwide Graphics Trainer
Responsibilities:Develop and deliver shading, lighting and coding related curriculum throughout the organization. Topics covered included C, Python, Lighting, and Real-Time Shader authoring.
Technical Director
Responsibilities: Procedural shader development, asset tracking pipeline design and tool development. Films: Robots and Ice Age II
Adjunct Professor
Responsibilities: Develop and Implement Graduate Curriculum.Courses: Particles and Dynamics, Scripting for VFX .
Hci Researcher- Interface Ecology Lab
Interface Design, Recombinant Information Spaces
Graduate Teaching Fellow - Architecture Department
Designed, implemented and taught drawing curriculum to first year undergraduate students enrolled in the ENDS program at the school of Architecture.
Jean Mistrot education
Ms, Visualization
4 Yr Certificate, Sculpture / Printmaking
Bfa, Sculpture
High School Diploma
Frequently asked questions about Jean Mistrot
Quick answers generated from the profile data available on this page.
What company does Jean Mistrot work for?
Jean Mistrot works for UME Studio.
What is Jean Mistrot's role at UME Studio?
Jean Mistrot is listed as Co-founder and Chief Technology Officer at UME Studio at UME Studio.
What is Jean Mistrot's email address?
AeroLeads has found 1 work email signal at @ume.academy for Jean Mistrot at UME Studio.
Where is Jean Mistrot based?
Jean Mistrot is based in Vancouver, British Columbia, Canada while working with UME Studio.
What companies has Jean Mistrot worked for?
Jean Mistrot has worked for Ume Studio, Ume Academy, Concentric Enterprises, A.C.R.O.N.Y.M. Games, and Gener8 Digital Media Corp.
How can I contact Jean Mistrot?
You can use AeroLeads to view verified contact signals for Jean Mistrot at UME Studio, including work email, phone, and LinkedIn data when available.
What schools did Jean Mistrot attend?
Jean Mistrot holds Ms, Visualization from Texas A&M University.
What skills is Jean Mistrot known for?
Jean Mistrot is listed with skills including Maya, Game Development, Video Games, Computer Graphics, Texturing, Visual Effects, Rendering, and Texture Painting.
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