João Barcelos

João Barcelos Email and Phone Number

Game Designer @ Pazu Games
Uberaba, MG, BR
João Barcelos's Location
Uberaba, Minas Gerais, Brazil, Brazil
About João Barcelos

Hey there! I’m a Game Designer with four years of experience in the industry, contributing to over 15 games across PC, consoles, and mobile. With a postgraduate degree in Digital Games, I focus primarily on Gameplay and Level Design while also enjoying Narrative Design and a bit of Programming.I’m always eager to learn and grow, aiming to create impactful experiences for players. I’ve collaborated with various companies, tackled freelance projects, and even ventured out with my own game studio. Beyond game development, I love reading and baking pastries—it helps me relax and fuels my creativity!Feel free to connect! :)

João Barcelos's Current Company Details
Pazu Games

Pazu Games

View
Game Designer
Uberaba, MG, BR
Website:
pazugames.com
Employees:
111
João Barcelos Work Experience Details
  • Pazu Games
    Game Designer
    Pazu Games
    Uberaba, Mg, Br
  • Studio 85
    Game Designer
    Studio 85 Apr 2023 - Oct 2024
    Brazil
    Worked on an unannounced 3D RPG inspired by Pokémon, focusing on innovative gameplay mechanics and immersive storytelling.Key Responsibilities:- Defined the core loop, designing gameplay mechanics and combat systems in line with the project vision.- Designed and implemented character abilities in close collaboration with the programming team.- Balanced enemy difficulty, progression, and gameplay elements within Unity.- Created level designs for villages and pathways, including blockouts, encounters, and interactions with NPCs and items, in collaboration with the art team.- Wrote and implemented narrative elements, including dialogue, main and side quests, and NPC profiles with unique traits and behaviors.- Produced audio briefings for sound effects and music alongside the sound designer.- Organized and conducted playtesting sessions, collecting and acting upon player feedback to enhance the overall gameplay experience.- Conducted market research, prototyped mechanics, systems, and UI in Figma and Unity, and documented each step.
  • Umbu Games
    Junior Game Designer
    Umbu Games Oct 2022 - Apr 2023
    Brazil
    I worked as a Game Designer on the games Pets Rules and Batalha da Dança made in Unity Engine.Key Responsibilities:- Designed 40+ quests for an adventure game.- Worked on balancing the game economy and progression.- Worked on the design of a game blending card and rhythm genres.- Created prototypes based upon design ideas using Unity and C#.- Created, prototyped, and documented game mechanics.- Writed documentation for new features and reports.
  • The 6-Month Initiative
    Junior Game Designer
    The 6-Month Initiative Sep 2021 - Sep 2022
    Brazil
    I worked as a Game and Level Designer on the games: They Are Coming! and Farming Sweeper made in Unity Engine.Key Responsibilities:- Designed 5 levels for an action game, blocking out players' route to both main objective and hidden areas, encouraging exploration.- Worked on balancing the difficulty and score system of an action game to establish best flow and pacing.- Worked on prototyping and balancing a farm management game.- Organized qualitative playtesting sessions, collecting and acting upon player feedback to increase overall quality of gameplay.- Created prototypes based upon design ideas using Unity and C#.
  • The 6-Month Initiative
    Junior Level Designer
    The 6-Month Initiative Apr 2021 - Aug 2021
    Brazil
    I worked as a Level Designer on the games: War Mines: WW1 and War Mines: WW2 made in Unity Engine.Key Responsibilities:- Designed 10+ levels and 30+ puzzles for 2 games, using environment as narrative complement .- Created timeline animations as a narrative resource.- Worked on balancing the difficulty of the puzzles.- Created prototypes based upon design ideas using Unity and C#.
  • Recreate & Mix Games
    Game Designer (Self-Employment)
    Recreate & Mix Games Jul 2020 - Jan 2022
    Brazil
    I worked as a Game and Level Designer on a collection of nine puzzle games.Key Responsibilities:- Designed levels and mechanics for 9 puzzle games.- Organized playtesting sessions aiming to validate concepts.- Programmed basic mechanics, UI and systems.
  • Freelance
    Game Developer
    Freelance May 2020 - Jul 2020
    I worked as a Game Developer on the game It’s Not About the End made in Unreal Engine 4.Key Responsibilities:- Worked closely with level designer iterating through gameplay features and game flow.- Designed the player control system (movement and interactions).- Programmed character control usign UE4 blueprints.

João Barcelos Education Details

Frequently Asked Questions about João Barcelos

What company does João Barcelos work for?

João Barcelos works for Pazu Games

What is João Barcelos's role at the current company?

João Barcelos's current role is Game Designer.

What schools did João Barcelos attend?

João Barcelos attended Universidade Anhembi Morumbi, Uniube - Universidade De Uberaba.

Who are João Barcelos's colleagues?

João Barcelos's colleagues are Lucas Pagés, Matan Zvulun, Sveta Sytsko, Shay Cohen, Adir Priewer, Bar Vinakur, Irina Goncharenko.

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