Hey there! I’m a Game Designer with four years of experience in the industry, contributing to over 15 games across PC, consoles, and mobile. With a postgraduate degree in Digital Games, I focus primarily on Gameplay and Level Design while also enjoying Narrative Design and a bit of Programming.I’m always eager to learn and grow, aiming to create impactful experiences for players. I’ve collaborated with various companies, tackled freelance projects, and even ventured out with my own game studio. Beyond game development, I love reading and baking pastries—it helps me relax and fuels my creativity!Feel free to connect! :)
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Game DesignerPazu GamesUberaba, Mg, Br -
Game DesignerStudio 85 Apr 2023 - Oct 2024BrazilWorked on an unannounced 3D RPG inspired by Pokémon, focusing on innovative gameplay mechanics and immersive storytelling.Key Responsibilities:- Defined the core loop, designing gameplay mechanics and combat systems in line with the project vision.- Designed and implemented character abilities in close collaboration with the programming team.- Balanced enemy difficulty, progression, and gameplay elements within Unity.- Created level designs for villages and pathways, including blockouts, encounters, and interactions with NPCs and items, in collaboration with the art team.- Wrote and implemented narrative elements, including dialogue, main and side quests, and NPC profiles with unique traits and behaviors.- Produced audio briefings for sound effects and music alongside the sound designer.- Organized and conducted playtesting sessions, collecting and acting upon player feedback to enhance the overall gameplay experience.- Conducted market research, prototyped mechanics, systems, and UI in Figma and Unity, and documented each step. -
Junior Game DesignerUmbu Games Oct 2022 - Apr 2023BrazilI worked as a Game Designer on the games Pets Rules and Batalha da Dança made in Unity Engine.Key Responsibilities:- Designed 40+ quests for an adventure game.- Worked on balancing the game economy and progression.- Worked on the design of a game blending card and rhythm genres.- Created prototypes based upon design ideas using Unity and C#.- Created, prototyped, and documented game mechanics.- Writed documentation for new features and reports. -
Junior Game DesignerThe 6-Month Initiative Sep 2021 - Sep 2022BrazilI worked as a Game and Level Designer on the games: They Are Coming! and Farming Sweeper made in Unity Engine.Key Responsibilities:- Designed 5 levels for an action game, blocking out players' route to both main objective and hidden areas, encouraging exploration.- Worked on balancing the difficulty and score system of an action game to establish best flow and pacing.- Worked on prototyping and balancing a farm management game.- Organized qualitative playtesting sessions, collecting and acting upon player feedback to increase overall quality of gameplay.- Created prototypes based upon design ideas using Unity and C#.
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Junior Level DesignerThe 6-Month Initiative Apr 2021 - Aug 2021BrazilI worked as a Level Designer on the games: War Mines: WW1 and War Mines: WW2 made in Unity Engine.Key Responsibilities:- Designed 10+ levels and 30+ puzzles for 2 games, using environment as narrative complement .- Created timeline animations as a narrative resource.- Worked on balancing the difficulty of the puzzles.- Created prototypes based upon design ideas using Unity and C#.
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Game Designer (Self-Employment)Recreate & Mix Games Jul 2020 - Jan 2022BrazilI worked as a Game and Level Designer on a collection of nine puzzle games.Key Responsibilities:- Designed levels and mechanics for 9 puzzle games.- Organized playtesting sessions aiming to validate concepts.- Programmed basic mechanics, UI and systems.
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Game DeveloperFreelance May 2020 - Jul 2020I worked as a Game Developer on the game It’s Not About the End made in Unreal Engine 4.Key Responsibilities:- Worked closely with level designer iterating through gameplay features and game flow.- Designed the player control system (movement and interactions).- Programmed character control usign UE4 blueprints.
João Barcelos Education Details
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Digital Games -
Digital Games
Frequently Asked Questions about João Barcelos
What company does João Barcelos work for?
João Barcelos works for Pazu Games
What is João Barcelos's role at the current company?
João Barcelos's current role is Game Designer.
What schools did João Barcelos attend?
João Barcelos attended Universidade Anhembi Morumbi, Uniube - Universidade De Uberaba.
Who are João Barcelos's colleagues?
João Barcelos's colleagues are Lucas Pagés, Matan Zvulun, Sveta Sytsko, Shay Cohen, Adir Priewer, Bar Vinakur, Irina Goncharenko.
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João Barcelos
Supervisor De Operações Logísticas - Pós Graduado Em Gestão Empresarial E Gestão De PessoasCanoas, Rs1prada.com.br
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