João Henrique Ramos
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João Henrique Ramos Email & Phone Number

Lead Game Designer at INSANE at INSANE
Location: Santa Catarina, Brazil 8 work roles 2 schools
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Current company
Role
Lead Game Designer at INSANE
Location
Santa Catarina, Brazil
Company size

Who is João Henrique Ramos? Overview

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Quick answer

João Henrique Ramos is listed as Lead Game Designer at INSANE at INSANE, a with 44 employees, based in Santa Catarina, Brazil. AeroLeads shows a matched LinkedIn profile for João Henrique Ramos.

João Henrique Ramos previously worked as Head of Game Design at Insane and Senior Game Designer at Insane. João Henrique Ramos holds Graduate, Game And Interactive Media Design from Universidade Positivo.

Company email context

Email format at INSANE

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INSANE

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Profile bio

About João Henrique Ramos

Game Designer, lover of the industry and always in search of knowledge.

Listed skills include Java, Unity3D, C#, Jira, and 16 others.

Current workplace

João Henrique Ramos's current company

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INSANE
Insane
Lead Game Designer at INSANE
Website
Employees
44
AeroLeads page
8 roles

João Henrique Ramos work experience

A career timeline built from the work history available for this profile.

Head Of Game Design

Current

- Leads and manages a team of game designers, ensuring effective collaboration and coordination- Develops and communicates the game design strategy, including core mechanics, gameplay systems, and narrative elements- Oversees the entire game design process, ensuring quality and alignment with project goals- Collaborates with other teams to ensure alignment and integration of design elements- Conducts regular design reviews, providing constructive feedback, and mentor junior… Show more - Leads and manages a team of game designers, ensuring effective collaboration and coordination- Develops and communicates the game design strategy, including core mechanics, gameplay systems, and narrative elements- Oversees the entire game design process, ensuring quality and alignment with project goals- Collaborates with other teams to ensure alignment and integration of design elements- Conducts regular design reviews, providing constructive feedback, and mentor junior designers for professional growth Show less

Jun 2023 - Present

Senior Game Designer

Worked as a System Designer on Profane an MMORPG Sandbox - Designed 3C systems (Character, Camera, Controls) for an immersive third-person experience - Designed and implemented an action combat system - Developed a character state flow system integrated with camera, movement, and combat - Designed core systems (crafting, items, skills, gathering) for engaging gameplay - Design and implemented Enemy AI using behavior trees, resulting in dynamic, responsive behaviors -… Show more Worked as a System Designer on Profane an MMORPG Sandbox - Designed 3C systems (Character, Camera, Controls) for an immersive third-person experience - Designed and implemented an action combat system - Developed a character state flow system integrated with camera, movement, and combat - Designed core systems (crafting, items, skills, gathering) for engaging gameplay - Design and implemented Enemy AI using behavior trees, resulting in dynamic, responsive behaviors - Developed game systems like Guilds, Territory Control, Map, and Minimap - Designed a visual scripting tool to streamline content creation and enhance team efficiency Aligned system designs with overall game vision in close collaboration with the Game Director - Implemented prototypes using Unity and Visual Scripting tools - Designed and prototyped systems for an open-world game to enhance player engagement Show less

Mar 2022 - Jun 2023

Game Designer

Aug 2020 - Mar 2022

Game Designer

Florianópolis E Região, Brasil

Worked on Heavy Metal Machines- Created feature proposals aimed at improving KPIs- Led the development of four characters: Icebringer, Stargazer, Peacemaker, and Vulture- Implemented prototypes using Unity and Visual Scripting tools- Designed social systems, including the Report, Friends, Mute, and Block systems- Managed the character balance process in live operations, leveraging player feedback and analytics- Conducted UX tests to identify and resolve issues in… Show more Worked on Heavy Metal Machines- Created feature proposals aimed at improving KPIs- Led the development of four characters: Icebringer, Stargazer, Peacemaker, and Vulture- Implemented prototypes using Unity and Visual Scripting tools- Designed social systems, including the Report, Friends, Mute, and Block systems- Managed the character balance process in live operations, leveraging player feedback and analytics- Conducted UX tests to identify and resolve issues in players' initial experience Show less

Mar 2017 - Jul 2020

Qa Tester

Florianópolis E Região, Brasil

🎮 User Interface Tests🎮 User Experience Tests🎮 Gameplay Tests

Sep 2015 - Mar 2017

Qa Tester Intern

Florianópolis E Região, Brasil

🎮 User Experience Tests🎮 Websites and Apps Tests🎮 User Interface Tests

Sep 2014 - May 2015

Qa Tester Intern

Florianópolis E Região, Brasil

🎮 User Experience Tests🎮 Websites and Apps Tests

Mar 2014 - Aug 2014

Qa Tester Intern

Florianópolis E Região, Brasil

🎮 User Interface Tests🎮 User Experience Tests🎮 Gameplay Tests

Aug 2012 - Dec 2013
Team & coworkers

Colleagues at INSANE

Other employees you can reach at insa.ne. View company contacts for 44 employees →

2 education records

João Henrique Ramos education

FAQ

Frequently asked questions about João Henrique Ramos

Quick answers generated from the profile data available on this page.

What company does João Henrique Ramos work for?

João Henrique Ramos works for INSANE.

What is João Henrique Ramos's role at INSANE?

João Henrique Ramos is listed as Lead Game Designer at INSANE at INSANE.

Where is João Henrique Ramos based?

João Henrique Ramos is based in Santa Catarina, Brazil while working with INSANE.

What companies has João Henrique Ramos worked for?

João Henrique Ramos has worked for Insane, Hoplon, Dot Digital Group, and Vh Soluções Em Software.

Who are João Henrique Ramos's colleagues at INSANE?

João Henrique Ramos's colleagues at INSANE include Henrique Rozeira, Paolo La Rosa, Isabella Barreto, Gabriela Gasparini, and Erick Braga.

How can I contact João Henrique Ramos?

You can use AeroLeads to view verified contact signals for João Henrique Ramos at INSANE, including work email, phone, and LinkedIn data when available.

What schools did João Henrique Ramos attend?

João Henrique Ramos holds Graduate, Game And Interactive Media Design from Universidade Positivo.

What skills is João Henrique Ramos known for?

João Henrique Ramos is listed with skills including Java, Unity3D, C#, Jira, Eclipse, Garantia De Qualidade De Software, Scrum, and Html.

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