Joaquin De Prado

Joaquin De Prado Email and Phone Number

Expert Build Engineer at Red Storm Entertainment, a Ubisoft Studio @ Red Storm Entertainment
Cary, NC, US
Joaquin De Prado's Location
Cary, North Carolina, United States, United States
Joaquin De Prado's Contact Details

Joaquin De Prado work email

Joaquin De Prado personal email

About Joaquin De Prado

I've been in the videogames industry since 2001, working both on the publisher side and the developer’s side. I worked for 3 years at EIDOS in the role of functionality & localization QA, advancing to the role of Lead & supervisor, participating in over 20 projects for all major platforms. Later I moved to Pyro Studios, working as QA Lead & Localization coordinator in the projects developed by the company for all major platforms. I joined Grin Barcelona in 2007, where I've been acting as QA Manager and Data Manager. I'm quite experienced on console requirements (TRCs & TCRs) and have extensive technical PC knowledge. I joined Ubisoft in 2009 in Barcelona, working as Data Manager for all the products developed in the studio. Then I moved to Ubisoft Reflections on 20I5, where I have progressed to Expert Data Manager/Build Engineer, where I worked in titles such as The Division, Avatar, Far Cry, Watchdogs and Assassin's Creed franchises. Finally I moved to Red Storm Entertainment on 2023 as Expert Build Engineer. I also have a technical background, having earned a bachelor’s degree in Aerospace Engineering.My main interests include playing videogames and amateur programming.My goals are to enjoy what I do while pushing as hard as I can to deliver the best product I can.Games Credited include: Your Shape, Shape Men, Trackmania, Just Dance 2, M.J., Tintin, Monsters Party, ESPN Sports Connection, Sports Connection 2, Watch Dogs, The Crew, Just Dance 2014, Hasbro Portal, Shape Up, Rabbids Invasion, Rabbids BG, Assassin's Creed Chronicles, Assassin's Creed Syndicate, Assassin's Creed Nexus VR, Just Sing, Grow Up!, Watch Dogs 2, Ghost Recon Wildlands, The Division, AtOmega, Ode, Far Cry 5, Watch Dogs Legion, Little A, The Division 2, Far Cry 6, Drive, Hyperscape, Starlink, Wanted: Weapons of Fate, Commandos: Strike Force, Championship Manager 5, Imperial Glory, Project: Snowblind, Hitman: Contracts, Shellshock: Nam '67, Tomb Raider: Elixir of Life, Tomb Raider: Quest for Cinnabar, Championship Manager 4, Commandos 3: Destination Berlin, Deus Ex: Invisible War, The Italian Job, Legacy of Kain: Defiance, Praetorians, Tomb Raider: The Osiris Codex, Commandos 2: Men of Courage, Deus Ex, EOE: Eve of Extinction, Hitman 2: Silent Assassin, Legacy of Kain: Blood Omen 2, TimeSplitters 2, Virtual Resort: Spring Break, Mad Dash Racing, Mad Maestro!, Mister Mosquito, and a few more minor ones.Specialties: build engineering, build systems, testing, data management, programming, technical knowledge, IT, bug dbs, TRCs/TCRs.

Joaquin De Prado's Current Company Details
Red Storm Entertainment

Red Storm Entertainment

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Expert Build Engineer at Red Storm Entertainment, a Ubisoft Studio
Cary, NC, US
Website:
redstorm.com
Employees:
156
Joaquin De Prado Work Experience Details
  • Red Storm Entertainment
    Red Storm Entertainment
    Cary, Nc, Us
  • Red Storm Entertainment
    Expert Build Engineer
    Red Storm Entertainment Aug 2023 - Present
    Cary, North Carolina, Us
    Manage user project support, helping user on the setup and usage of all the tools used in all our game projects. Provide support and assistance in our projects, developing and improving the tools used.Implement, manage and improve CI/CD pipelines and tools to deliver, test and publish our games, collaborating with multiple studios all over the world and ensuring that external as well as internal teams had access to our projects.Proactively engage on exploring, studying and improving build systems and tools at a global level in Ubisoft, propose ways to improve our tools and processes, help other members and teams. Manage user project support, helping user on the setup and usage of all the tools used in all our game projects. Provide support and assistance in our projects, developing and improving the tools used. Implement, manage and improve CI/CD pipelines and tools to deliver, test and publish our games, collaborating with multiple studios all over the world and ensuring that external as well as internal teams had access to our projects. Proactively engage on exploring, studying and improving build systems and tools at a global level in Ubisoft, propose ways to improve our tools and processes, help other members and teams.
  • Ubisoft Reflections
    Expert Data Manager/Build Engineer
    Ubisoft Reflections Oct 2020 - Aug 2023
    Newcastle Upon Tyne, Tyne And Wear, Gb
    Manage user project support, helping user on the setup and usage of all the tools used in all our game projects. Provide support and assistance in our projects, developing and improving the tools used.Implement, manage and improve CI/CD pipelines and tools to deliver, test and publish our games, collaborating with multiple studios all over the world and ensuring that external as well as internal teams had access to our projects.Proactively engage on exploring, studying and improving build systems and tools at a global level in Ubisoft, propose ways to improve our tools and processes, help other members and teams.
  • Ubisoft Reflections
    Senior Data Manager/Build Engineer
    Ubisoft Reflections Apr 2020 - Sep 2020
    Newcastle Upon Tyne, Tyne And Wear, Gb
    Manage user project support, helping user on the setup and usage of all the tools used in all our game projects. Provide support and assistance in our projects, developing and improving the tools used.Implement, manage and improve CI/CD pipelines and tools to deliver, test and publish our games, collaborating with multiple studios all over the world and ensuring that external as well as internal teams had access to our projects.
  • Ubisoft Reflections
    Lead Data Manager/Build Engineer
    Ubisoft Reflections Apr 2016 - Mar 2020
    Newcastle Upon Tyne, Tyne And Wear, Gb
    Manage the studio's Data Manager Team, ensuring that we covered all the projects the studio was involved in and allocating resources as needed across our projects. In charge of a team of up to 5 members.Manage user project support, helping user on the setup and usage of all the tools used in all our game projects. Provide support and assistance in our projects, developing and improving the tools used.Implement, manage and improve CI/CD pipelines and tools to deliver, test and publish our games, collaborating with multiple studios all over the world and ensuring that external as well as internal teams had access to our projects.Worked on projects such as Grow Up!, Watch Dogs 2, Ghost Recon Wildlands, The Division, AtOmega, Ode, Far Cry 5, Watch Dogs Legion, Little A, The Division 2, Far Cry 6, Drive, Hyperscape, Starlink, Assassin's Creed Nexus VR, Crest
  • Ubisoft Reflections
    Senior Data Manager/Build Engineer
    Ubisoft Reflections Jun 2015 - Mar 2016
    Newcastle Upon Tyne, Tyne And Wear, Gb
    Manage user project support, helping user on the setup and usage of all the tools used in all our game projects. Provide support and assistance in our projects, developing and improving the tools used.Implement, manage and improve CI/CD pipelines and tools to deliver, test and publish our games, collaborating with multiple studios all over the world and ensuring that external as well as internal teams had access to our projects.Worked on projects such as Assassin's Creed Syndicate, The Division, Grow Up!, Ghost Recon Wildlands, Watch Dogs 2.
  • Ubisoft Barcelona
    Senior Release & Build Specialist
    Ubisoft Barcelona Jan 2014 - May 2015
    Manage user project support, helping user on the setup and usage of all the tools used in all our game projects. Provide support and assistance in our projects, developing and improving the tools used.Implement, manage and improve CI/CD pipelines and tools to deliver, test and publish our games, collaborating with multiple studios all over the world and ensuring that external as well as internal teams had access to our projects.Worked on projects such as Shape Up, Rabbids Invasion, Rabbids BG, Assassin's Creed Chronicles, Assassin's Creed Syndicate, Just Sing.
  • Ubisoft Barcelona
    Data Manager
    Ubisoft Barcelona Jul 2009 - Dec 2013
    Data Manager at Ubisoft Barcelona studio.Act as Data Manager for the company's branch in Barcelona, in charge of managing all data needs and deliveries for all projects in the company, preparing and managing all necessary builds both for internal use, deliveries and presentations, and final versions for compliance tests and replication.Worked on projects such as Your Shape, Shape Men, Trackmania, Just Dance 2, M.J., Tintin, Monsters Party, ESPN Sports Connection, Sports Connection 2, Watch Dogs, The Crew, Just Dance 2014, Hasbro Portal, Shape Up
  • Ubisoft Barcelona
    Qa Manager
    Ubisoft Barcelona Jul 2009 - Dec 2013
    Manage QA internal needs in the studio, coordinating with the Ubisoft QC division.Worked on projects such as Your Shape Fitness Evolved
  • Grin
    Qa Manager
    Grin Aug 2007 - Jul 2009
    Stockholm, -, Se
    Manage the Quality Assurance department, coordinating all testing aspects in the games developed by the company for all major platforms. Coordinating and filtering external test teams as well as inhouse test teams.Manage communication with the publisher and external teams.
  • Grin
    Data Manager
    Grin Aug 2007 - Jul 2009
    Stockholm, -, Se
    Act as Data Manager for the company's branch in Barcelona, in charge of preparing and managing all necessary builds both for internal use, deliveries and presentations, and final versions for compliance tests and replication.
  • Pyro Studios
    Lead Qa Tester
    Pyro Studios Feb 2005 - Aug 2007
    Es
    Coordinate testing aspects of all games and platforms developed by the company, specializing in console requirements. Manage communication with external an publisher-side test teams, as well as communication with the publisher.
  • Pyro Studios
    Localization Coordinator
    Pyro Studios Nov 2004 - Feb 2005
    Es
    Coordinate the localization of the games to different languages in coordinance with the publisher.
  • Eidos
    Lead Localization Qa Tester
    Eidos Jan 2003 - Nov 2004
    Montreal, Quebec, Ca
    Help in managing the Localization QA department, as well as act as Product Test Coordinator (PTC), managing the personnel and test plans in the localization department. Coordinate the communication between the department, other departments, external translators and development teams.
  • Eidos
    Senior Localization Qa Tester
    Eidos Jun 2002 - Nov 2003
    Montreal, Quebec, Ca
    Act as Product Test Coordinator (PTC), managing the personnel and test plans in the localization department. Coordinate the communication between the department, other departments, external translators and development teams.
  • Eidos
    Localization Qa Tester
    Eidos Sep 2001 - Jun 2002
    Montreal, Quebec, Ca
    Test the Spanish localized versions for all games published by the company, including console technical requirements and manuals.

Joaquin De Prado Skills

Testing Game Development Ps3 Video Games Xbox 360 Data Management Gameplay Perforce Test Planning Scrum 3d Studio Max Computer Games Console Quality Assurance Programming Software Quality Assurance Game Design Localization

Joaquin De Prado Education Details

  • Florida Institute Of Technology
    Florida Institute Of Technology
    Engineering

Frequently Asked Questions about Joaquin De Prado

What company does Joaquin De Prado work for?

Joaquin De Prado works for Red Storm Entertainment

What is Joaquin De Prado's role at the current company?

Joaquin De Prado's current role is Expert Build Engineer at Red Storm Entertainment, a Ubisoft Studio.

What is Joaquin De Prado's email address?

Joaquin De Prado's email address is jo****@****ail.com

What schools did Joaquin De Prado attend?

Joaquin De Prado attended Florida Institute Of Technology.

What skills is Joaquin De Prado known for?

Joaquin De Prado has skills like Testing, Game Development, Ps3, Video Games, Xbox 360, Data Management, Gameplay, Perforce, Test Planning, Scrum, 3d Studio Max, Computer Games.

Who are Joaquin De Prado's colleagues?

Joaquin De Prado's colleagues are Brennen Cruz, Shiloh Clarke-Lawson, Nicholas Pham, Yassine Wolf, Garrett Reid, Caleb Gorham, Beau Norris.

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