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Developer and experienced technology project manager seeking a challenging and rewarding a gaming industry careerCore capabilities• Unity3D, iOS, Android social/casual game development• Managed teams between 8 and 40 developers• Implemented Agile and traditional project management methodologies• Coordinated requirements for multiple projects, both internal and external• Owned products and their delivery, both feature set and schedule • Love Games!Specialties: Casual/Social Game Development, Project Management, Game Production
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Vice President Of EngineeringDigit Game Studios Dec 2018 - PresentDublin, Dublin 2, Ie- Building the team for a stealth project -
Technical DirectorDigit Game Studios Dec 2016 - PresentDublin, Dublin 2, Ie- Technical Director for AAA Mobile Game Client Development (Unity3D Engine)- Manage team of 10 game client developers and graphic programmers- Oversee processes and interactions with art, design and production- Mentor the team in both hard and soft skills -
Senior Developer, MobileCie Games May 2012 - Dec 2016- Lead Developer for Racing Rivals, a massively successful mobile drag racing MMO. - Lead team of 5-10 engineers for creation and live maintenance of iOS/Android clients (Unity3D engine)
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Senior Technical DirectorGlu Mobile May 2012 - Dec 2016San Francisco, Ca, Us- Senior Technical Director for Glu Long Beach Studio- Oversee DevOps- Oversee QA- Oversee 2 Game Teams -
Lead DeveloperDiversion, Inc Apr 2011 - May 2012● Launched a Facebook Social game titled “The A-List”● Implemented Flash isometric gameplay engine using as3isolib● Developed Flash game client framework including game state and networking● Architected MVC client architecture using Robotlegs Framework and Signals● Developing an unannounced iOS game using objective-c and Cocos2D● Implement Behavior Tree artificial intelligence
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Project Manager And DeveloperLiquid Entertainment Mar 2010 - Apr 2011I was part of Liquid's social games division, heading up the development on a team that developed Nikki Finke's Deadline Hollywood Game.● Lead developer for a team of 3-6 developers● Developed Flash game client architecture (game state, networking)● Authored key game server services in PHP (REST, JSON)● Implemented memcache to front the MySQL data store● Integrated with Facebook Graph API, Javascript API, PHP API● Manage Operations team● Report status to senior management
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Senior Technical Project ManagerRiot Games Sep 2008 - Nov 2009Los Angeles, Ca, UsAt Riot I project managed a variety of areas including an enterprise gaming platform and client, the game engineering group for the core game and game interface team. I also worked on other mission critical systems provided by 3rd parties such as the on-line store and game patching solution. I worked with the rest of the management team to define agile processes for software development across the organization.● Lead multiple development teams – Game Engineering, Platform Engineering, Game Interface● Defined and implemented agile development process across the organization● Developed game interface using Flash UI middleware (Scaleform)● Managed multiple 3rd party vendor relationships● Managed relationship with Chinese partners -
Online Sdk Product ManagerNokia Jun 2008 - Sep 2008Espoo, Southern Finland, FiIn this position I work as part of a Product Management team for Nokia's N-Gage gaming service. This service is highlighted by it online multi-player capabilities, which I product manage the SDK and feature set. -
Development Director / Product ManagerPerpetual Entertainment, Inc May 2006 - Feb 2008AuIn this position I worked as a member of the management team leading the development of a commercial online games platform. The platform supports all the platform services necessary to run a large or small online game (account management, billing, customer support, email, auctions, etc).● Project managed 7 Java and C++ engineers and an Engineering director● Responsible for overall delivery of the team’s projects● Owned delivery of coordinated gaming portal experience● Managed priorities across multiple business delivery lines / customers● Owned the business relationship with two in-house game teams (Gods & Heroes and Star Trek Online)● Migrated the team to using an Agile focused methodology including Scrum and XP methodologies -
Director Of Information TechnologyHealthstar Communications, Inc Jul 2003 - May 2006As Director of Information Technology for the meetings logistics group I was responsible for all Information Technology for the largest and most successful division of HealthSTAR Communications.• Manage all Information Technology for rapidly growing company• Manage staff of 5 local IT professionals and multiple contractors supporting other locations• Chief architect for suite of .NET related Healthcare Marketing applications• Project managed offshore development staff of 20 – 30 developers for application development• Designed and developed Healthcare sales force web portal product now deployed throughout the organization to all clients (ASP.NET/MSSQL)• Member of Strategic Technology Planning Committee• Chief technologist for pre-sales presentations
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Project ManagerW-Technologies Jul 2000 - Aug 2001In this position I was a member of a dynamic startup in the wireless application platform marketplace. My primary responsibilities were to project manage the client delivery lifecycle from all pre-sales activities to post sale project delivery. I also performed documentation development and training.• Manage system development and implementation of wireless device applications and associated server software• Perform pre-sales activities • Conduct application development training sessions• Author technical briefs and white papers• Lead cross functional project teams
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Project ManagerFidelity Investments Institutional Brokerage Group Jul 1997 - Jul 2000Starting initially as a project manager in a small spin off group, I later assumed management of the department when the group was folded into the larger Institutional Brokerage Group. This position focused on delivering real time market data and trading systems to banks and brokerages throughout the US.
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Associate Software EngineerFidelity Investments Systems Company Aug 1996 - Jul 1997My first post college position, I started as a help desk technician for a newly formed Project Management Office. While the position day to day responsibilities were largely administrative in nature, the position offered tremendous project management training opportunities.
Jobe Lloyd Skills
Jobe Lloyd Education Details
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Syracuse UniversityCommunications -
Syracuse UniversityBachelor'S Degree
Frequently Asked Questions about Jobe Lloyd
What company does Jobe Lloyd work for?
Jobe Lloyd works for Digit Game Studios
What is Jobe Lloyd's role at the current company?
Jobe Lloyd's current role is Vice President Of Engineering.
What is Jobe Lloyd's email address?
Jobe Lloyd's email address is jo****@****ail.com
What is Jobe Lloyd's direct phone number?
Jobe Lloyd's direct phone number is +141520*****
What schools did Jobe Lloyd attend?
Jobe Lloyd attended Syracuse University, Syracuse University.
What skills is Jobe Lloyd known for?
Jobe Lloyd has skills like Agile Methodologies, Game Development, Scrum, Agile Project Management, Software Development, Objective C, Javascript, Actionscript, User Interface, Mysql, Json, Video Games.
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