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Joe (Wampole) Jing Email & Phone Number

Freelance Character Artist at Freelance (Self employed)
Location: San Jose, California, United States 8 work roles 1 school
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Current company
Role
Freelance Character Artist
Location
San Jose, California, United States
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Who is Joe (Wampole) Jing? Overview

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Joe (Wampole) Jing is listed as Freelance Character Artist at Freelance (Self employed), a company with 237191 employees, based in San Jose, California, United States. AeroLeads shows a matched LinkedIn profile for Joe (Wampole) Jing.

Joe (Wampole) Jing previously worked as Principal/Lead Character Artist at Cryptic Studios and Senior Character Artist at Cryptic Studios. Joe (Wampole) Jing holds Bachelor Of Arts (B.A.), Graphic Communications from University Of North Texas.

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Freelance (Self employed)

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Profile bio

About Joe (Wampole) Jing

Dynamic 25+ year professional whose roles include Art Lead/Director, Principal Lead Character Artist, and Lead Designer. With big picture vision and attention to detail in every stage of development and a background in art and design, I'm a champion and advocate for teamwork across art, production, engineering, and design, and an expert in character direction, creation, and a wide range of art styles.

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Joe (Wampole) Jing's current company

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Freelance (Self employed)
Freelance (Self Employed)
Freelance Character Artist
Austin, TX, US
Employees
237191
AeroLeads page
8 roles · 28 years

Joe (Wampole) Jing work experience

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Freelance Character Artist

Current

Florida, United States

25+ year professional with big picture vision and attention to detail in every stage of development and a specialty in character design and creation including concept, modelling, texturing, and skinning. I have extensive experience planning and designing character creators with modulation and customization including bone scaling and blend shapes. I even.

Jan 2024 - Present

Principal/Lead Character Artist

United States

Spearheaded character research and development for Cryptic's first foray into UE. Worked closely with the AD, Tech Art, Animation, Design, and Production teams to ensure and refine the art direction, character pipelines, scope, and tools, with emphasis on cross department collaboration and utilizing team strengths. Created technical and style guides for.

Mar 2017 - Nov 2023

Senior Character Artist

San Francisco Bay Area

Helped improve and establish foundational systems and pipelines with a focus on generating large quantities of characters. Created up to 15 unique characters per week by utilizing modular kits, kit-bashing, color tinting, and body scaling.Games: Star Trek Online, Champions Online

Jul 2013 - Mar 2017

Lead Artist/Art Director

San Francisco Bay Area

Directed art creation and style and managed 20+ internal artists plus outsource to the initial release. Collaborated with Design to facilitate immense quantities of asset creation - helping the team develop interesting and efficient environments, armor sets, weapons, monsters, and powers. Acted as liaison with the IP holders (Wizards of the Coast) and the.

May 2008 - Jul 2013

Principal Artist/Lead Designer

Actively created characters for The Spiderwick Chronicles while creating the player character for a game pitch. This garnered interest in a new project with the Creative Director at Sierra Entertainment and I took on the Lead Designer position, planning gameplay, story, characters and locations. Also helped drive the art direction by contributing multiple.

Mar 2007 - Apr 2008

Senior Character Artist

Sole character artist for the majority of employment and created unique designs - function, movement, special abilities, weapons, concepts, modeling, texturing and skinning. Responsibilities eventually included managing a small team and limited contractor management.Game: Duke Nukem Forever

Jan 2003 - Nov 2006

Lead Game Designer/Character Artist

Collaborated and directed creative goals across all departments for all products. Acted as primary creative contact with the publisher and marketing team. Worked directly on design for hero abilities, controls, story, enemies, AI, level design, and screenplays. Contributed a significant amount of animation work while also creating over 1/4 of the character.

1998 - 2002 ~4 yrs
1 education record

Joe (Wampole) Jing education

FAQ

Frequently asked questions about Joe (Wampole) Jing

Quick answers generated from the profile data available on this page.

What company does Joe (Wampole) Jing work for?

Joe (Wampole) Jing works for Freelance (Self employed).

What is Joe (Wampole) Jing's role at Freelance (Self employed)?

Joe (Wampole) Jing is listed as Freelance Character Artist at Freelance (Self employed).

Where is Joe (Wampole) Jing based?

Joe (Wampole) Jing is based in San Jose, California, United States while working with Freelance (Self employed).

What companies has Joe (Wampole) Jing worked for?

Joe (Wampole) Jing has worked for Freelance (Self Employed), Cryptic Studios, Stormfront Studios, 3D Realms, and Terminal Reality.

How can I contact Joe (Wampole) Jing?

You can use AeroLeads to view verified contact signals for Joe (Wampole) Jing at Freelance (Self employed), including work email, phone, and LinkedIn data when available.

What schools did Joe (Wampole) Jing attend?

Joe (Wampole) Jing holds Bachelor Of Arts (B.A.), Graphic Communications from University Of North Texas.

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