Systems Designer
Utilized player data and forum posts to improve the balance between playable classes.Utilized Editplus to navigate and edit data for creating creature-specific AI, player combat abilities, and sometimes FX composed of re-use assets.Designed and implemented unique rewards to allow players more creative approaches to creating character builds.Designed and implemented monsters, for use as player rewards and combat enemies, for two feature releases.Collaborated with IP holders and art teams to facilitate a pipeline for creature asset creation.Organized focused playtests in collaboration with the quality assurance team to adjust balancing for events and multiplayer content.