Joe Mcguffin Email and Phone Number
Joe Mcguffin work email
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Joe Mcguffin personal email
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A creative business development and game industry veteran with a focus in creative team leadership and sales and experienced working at the level of the publisher, the developer, and the outsource service provider.Specialties: Creative business development, game production, outsourcing/offshoring, sales, project management, team building, budgeting, scheduling, developer/publisher relations, licensed properties, game design, and contract negotiation.
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Zvky Design StudioLas Vegas, Nevada, United States (Bangalore, India) -
Creative DirectorZvky Design Studio Jun 2017 - PresentBangalore, InCreative director in charge of the art department located in Bangalore, India from my Las Vegas, NV location. Primary duties include the day-to-day art review of assets (art, animation and audio) being created for a wide variety of clients and game products (AAA games, social games, casino products for social, real-money and brick and mortar casinos), business development and strategies, sales and securing new clients and projects, and client relations. -
Art Outsourcing Manager, Sales And Business Development ConsultantIndependent Consultant Sep 2009 - PresentIndependent consultant working with a wide array of creative service studios and independent developers to provide services to game and traditional media organizations. Art Outsourcing Manager and conceptual art provided to local game developer for upcoming multi-platform title, Sales efforts include representing domestic and foreign 2D and 3D art and animation studios, localization, and marketing businesses. Business development efforts include working with top-tier traditional media organizations to expand service offerings through strategic relationships with key game industry support studios. Clients include White Moon Dreams, Ascent Media, Disney Imagineering, Brain Zoo Studios, The Media Barons, Secret Plan Studios, and Zvky Design.
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Creative DirectorKizzang Llc May 2014 - May 2017Las Vegas, UsCreative director in charge of the art department. Primary duties include the design and development of the various casino-style games (Slots, Scratch Cards, Sports, Sweepstakes, etc) for kizzang.com and the Kizzang App and the building and managing of the offshoring pipeline for external development assistance. -
Creative DirectorGaragegames Jun 2012 - May 2014Las Vegas, Nv, UsCreative director in charge of the art department. Primary duties include scheduling, planning, and managing the development and implementation of all project art and animation requirements internally. Coaching, critiqueing and mentoring of art staff as well as enforcing corporate policies, and giving performance reviews. Other duties include the development of an outsource and offshoring solution for Garage Games, business development efforts and being an account manager for service industries in the domain of film, art, television, and music. -
Executive ProducerBig Stage Entertainment, Inc. Feb 2008 - Jul 2009UsExecutive producer responsible for the management and leadership of the production group within Big Stage and contributing to the propagation of the technology to media clients. Big Stage is a social networking and media entertainment and tech company with the goal of redefining content and advertising by allowing the end user to put themselves into any prepared content as the star. Responsibilities include the development of all content for the website www.bigstage.com through the management of internal and external (domestic and foreign) resources, building relationships with clients/partners for content, negotiating rates and contracts with vendors, building a production pipeline and defining best practice processes for efficient workflow, defining and tracking of metrics and completion rates of all internal and external resources, resource tracking and allocation, planning, scheduling, and working with other groups within the organization to ensure content is tested thoroughly and meets all company goals in a timely fashion. Foreign vendor relationships include studios in Mumbai and Bangalore, India and Shanghai, China. -
Executive ProducerTechnicolor (Interactive Services) Mar 2005 - Feb 2008Los Angeles, UsCo-founder of the creative services business unit within the Thomson/Technicolor organization that provides creative services (animation, art, and design) to the entertainment industry with a focus on games support and visual development. Responsible for building the business from its infancy and providing the Thomson/Technicolor organization with a foothold into games and game development support. Assisted a core team of game industry veterans in building a successful business from scratch and participating in AAA titles from top-tier publishers and developers. Primary duties include foreign outsource management and development, business development and strategies, sales and securing new clients and projects, client management, project bidding, financial reporting, planning, scheduling, resource tracking and allocation, creative leadership of domestic and foreign staff (Bangalore, India), and enforcing corporate policies. TIS title support includes: “God of War 2”, “Gears of War”, “Unreal Tournament 3”, “Saints Row 2”, “Uncharted: Drake’s Fortune”, “Blacksite: Area 51”, “Warhawk”, “Spyro the Dragon”, “Silent Hill”, “Hour of Victory”, “Dead Head Fred”, “The Con”, “Stargate Worlds”, “Heist”, “Lineriders”, and “Ballers”. -
Art/Animation Development DirectorElectronic Arts Los Angeles Nov 2003 - Mar 2005Redwood City, Ca, UsDevelopment director in charge of the animation department of “Medal of Honor: Pacific Assault” for the PC. Primary duties include scheduling, planning, and managing the development and implementation of all animation (AI, gag, and cinematics) through constant coordination and communication with engineers, artists, level designers, sound designers, and the localization team as well as enforcing corporate policies, giving performance reviews and resource allocation. Other duties include the budgeting, scheduling, and management of outsourced animations for “Medal of Honor: Pacific Assault” as well as recruiting animators and providing training resources to the team. -
ProducerBrain Zoo Studios Dec 2002 - Aug 2003Encino, California, Us -
Art DirectorNew World Computing Oct 1999 - Apr 2002
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Creative DirectorZeros & Ones May 1999 - Sep 1999 -
Producer/Creative DirectorAdrenalin Entertainment Feb 1998 - May 1999
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Creative DirectorCloud 9 Interactive Nov 1995 - Jan 1998
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Art DirectorSynapse Technologies. Sep 1993 - Jun 1995
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Computer Graphics ArtistInteractive Support Group Apr 1992 - Aug 1993
Joe Mcguffin Skills
Joe Mcguffin Education Details
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Artcenter College Of DesignIllustration -
Cleveland Institute Of ArtFoundation Studies -
Baumholder High School
Frequently Asked Questions about Joe Mcguffin
What company does Joe Mcguffin work for?
Joe Mcguffin works for Zvky Design Studio
What is Joe Mcguffin's role at the current company?
Joe Mcguffin's current role is Creative Director at Zvky Design Studio.
What is Joe Mcguffin's email address?
Joe Mcguffin's email address is jo****@****ail.com
What schools did Joe Mcguffin attend?
Joe Mcguffin attended Artcenter College Of Design, Cleveland Institute Of Art, Baumholder High School.
What skills is Joe Mcguffin known for?
Joe Mcguffin has skills like Game Development, Video Games, Game Design, Animation, Creative Direction, Art Direction, Character Animation, Mobile Games, Traditional Animation, Production Managment, Conceptual Art, Storyboarding.
Who are Joe Mcguffin's colleagues?
Joe Mcguffin's colleagues are Vansh Jagtap, Rahul Maheshwari, Signal Cbncv, Adan Stewart, Gurumoorti Achari, Shashidhar Hebbar, Prodeepan Pal.
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