Joe Brisbois Email and Phone Number
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If it's creative, innovative, and authentic - I'm in. I thoroughly enjoy creating new experiences, collaborating with others, and digging in to create the most compelling and innovative experiences possible.I’ve been leading creative, development and publishing efforts for over 20 years, working with everyone from startups to Fortune 500 companies, creating everything from brand new IP in games and film to furthering the journey for some of the biggest brands and franchises in the world.I've had the opportunity to contribute in a wide variety of positions and disciplines along the way - from artist to executive producer - but my passion has been the same: to develop creative ideas into compelling stories and experiences.
Double O Bar
View- Website:
- doubleobar.com
- Employees:
- 1
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Executive Producer And Creative DirectorDouble O BarSan Diego, Ca, Us -
Executive Producer/Creative DirectorDouble O Bar 2014 - PresentSan Diego, CaDeveloping and producing films, television shows, and video games. Specializing in writing, developing, and producing filmed content (scripted and non-scripted); video game development and publishing; creating innovative interactive digital experiences; and the gamification of traditionally non-gaming experiences. -
Vice PresidentTyr Advisors Jan 2021 - PresentStrategic advisory and investment in video games, interactive media, filmed entertainment, real-money gaming, social platforms, and virtual worlds. Focus on sell-side M&A and external capital raises. -
Executive ProducerNcsoft 2019 - 2020Orange County, CaThrilled to collaborate with the amazingly talented group at Harmonix again - this time on FUSER, an all-new creative music experience. Check out www.fuser.com for info on FUSER, available for download November 10, 2020 on PS4, Xbox One, Nintendo Switch and PC. -
Executive Producer - Turn 10 StudiosMicrosoft 2011 - 2013Redmond, WaFollowed a lifelong passion for motorsports to Microsoft's acclaimed Turn 10 Studios in Redmond, WA where I led the studio’s Contact Business Group, which included the Media, Online, Multiplayer, Community, Web and Apps teams. In this role, oversaw teams of project managers, engineers, artists, designers, film makers, editorial staff, and more through the development, release, and support of content and services for the Forza line of video games (Forza Motorsport and Forza Horizon series). Developed innovative collaborative partnership programs with internal and external teams including racing leagues, motorsports teams, auto manufacturers, and retail partners that created awareness and engagement opportunities for the Forza franchise. -
General ManagerModlife, Inc. 2007 - 2011Created Modlife, an innovative online cloud-based platform that provided artists with a suite of customizable tools to run their online business and develop a direct connection with their fans. Signed artists included Jack White, Pearl Jam, Blink-182, Korn and Angels & Airwaves. As GM, I oversaw all business and creative activities including P&L, strategic planning, design, product development, business development, operations and sales. Launched in 2007, Modlife features included turn-key tiered subscription services, innovative live video streaming and chat capabilities, digital and physical sales and fulfillment, pay-per-view events, VIP packages, and more. All aspects of an artist's account were easily controlled through a proprietary back-end system. -
Vice President Business DevelopmentHarmonix Music Systems 2005 - 2007Responsible for creating and managing new creative and business opportunities and revenue strategies that delivered a path of aggressive and sustainable growth through products that included the Guitar Hero and Rock Band franchises. Worked closely with internal Product Development teams to create innovative user experiences that utilized content, IP, and platform capabilities of partners such as Apple, Fender, Electronic Arts, Warner Bros., Sony, Microsoft, Nintendo, MTV, and others. Continued in this role through the acquisition of Harmonix by Viacom, Inc. in late 2006, after which I set off to begin Modlife. -
ProducerPlaystation 1994 - 2005During two stints at Sony ('94-'00; '03-'05), produced internally and externally developed games for Sony's PlayStation3, PlayStation2, PSP, and original PlayStation platforms. Oversaw large internal and external Product Development teams and worked closely with Marketing, PR, and Sales teams to successfully bring products to market. Titles included several innovative physical games that utilized the EyeToy USB camera as an input device to create new user experiences. Among these were EyeToy: Antigrav, EyeToy: Kinetic (developed with Nike), EyeToy: Play2, and EyeToy: Groove. I was also involved as producer, artist, and/or designer on many 'traditional' games including 3Xtreme, Blasto, ESPN Extreme Games (1Xtreme), ESPN Baseball Tonight, ESPN Hockey Night, ESPN NBA Hangtime, and ESPN Speed World. -
ProducerLucasfilm 2000 - 2003Produced multiple large-scale Star Wars video game projects, developed both internally and externally, for a variety of console platforms and publishing partners. Games included Star Wars: Bounty Hunter, Star Wars: The Clone Wars, Star Wars: Episode II - Attack of the Clones, Star Wars: The New Droid Army, and Star Wars: Jedi Power Battles. Oversaw internal and external production teams consisting of producers, engineers, artists, animators, designers, audio (VO, sound design, score), and QA. Developed and managed production partnerships with Lucasfilm, Industrial Light & Magic and Skywalker Sound (Star Wars: Bounty Hunter marked the first time that ILM had created cinematics for a LucasArts game and the first time that LucasArts, Skywalker Sound, and ILM had all worked on a project together). Worked extensively with Lucasfilm Licensing to develop and implement successful partnership opportunities for both casual fans and serious collectors with Dark Horse Comics, Wizards of the Coast, Hasbro and Best Buy. -
InstructorAcademy Of Art University Jan 1997 - Jan 1998While at PlayStation, I also taught 3D Modeling & Animation at the Academy of Art in San Francisco. -
ArtistPark Place Productions 1992 - 1993Artist and animator on a variety of Super Nintendo, Sega Genesis, and PC titles including Champions World Cup Soccer and Dick Vitale’s College Basketball; managed a green-screen studio for the creation of in-game and cinematic assets. Park Place talent became first Sony San Diego studio in the run up to PlayStation.
Joe Brisbois Skills
Joe Brisbois Education Details
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Art (Graphic Design)
Frequently Asked Questions about Joe Brisbois
What company does Joe Brisbois work for?
Joe Brisbois works for Double O Bar
What is Joe Brisbois's role at the current company?
Joe Brisbois's current role is Executive Producer and Creative Director.
What is Joe Brisbois's email address?
Joe Brisbois's email address is jo****@****bar.com
What schools did Joe Brisbois attend?
Joe Brisbois attended San Diego State University-California State University.
What are some of Joe Brisbois's interests?
Joe Brisbois has interest in Science And Technology, Children, Arts And Culture, Health.
What skills is Joe Brisbois known for?
Joe Brisbois has skills like Video Games, Ps3, Strategic Partnerships, Xbox 360, Game Development, Animation, Casual Games, Integrated Marketing, Game Design, Online Gaming, Interactive Entertainment, Social Media Marketing.
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Joseph Brisbois
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Joseph Brisbois
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Joe Brisbois
Minnesota, United States
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