Founder & CEO | Starpixel Studios | SingaporeI lead Starpixel, a Singapore-based game studio specializing in 3D anime games. Our flagship project, Fa Jin, is a cyberpunk-styled ARPG set in futuristic China, blending Chinese folklore with modern aesthetics. We also develop a diverse range of other titles, including:Dive The Depths: A 2D roguelike adventure.EXCEED GEAR: A 2D platformer/roguelite.TurretBoi: A 2D casual mobile game.Lightclusters: A 3D anime ARPG.Oubliette: A 3D anime deckbuilder.Sonata: A 2D anime tower defense game.And many more...In addition to running Starpixel, I have co-founded over five companies across various industries including tech/software, manufacturing, and nutrition.Academic Background:My academic journey has been unique, beginning in med school and evolving into degrees in Neuroscience, Mathematics, and Physics. My fascination with mathematics led me to favor the Global Gauss-Bonnet Theorem, a beautiful connection between topology and the curvature of Riemann surfaces. In physics, my interests spanned quantum mechanics and particle physics, with the Standard Model Lagrangian and the Friedmann-Robertson-Walker Metric being particular highlights.Research Experience:I have both industry and academic research experience, having worked in three neuroscience labs focusing on computational neuroscience and machine learning using MATLAB and Julia. My research includes pioneering an eigenvalue analysis-based approach to decode normal and torque forces in fingertip afferent neurons, later extending to nonlinear approaches using the Jacobian matrix.
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FounderStarpixelSingapore -
Founder & CeoStarpixel Jan 2023 - PresentSingapore• Develop next-gen pipelines in game logic, game production, 3D art and combat systems• Strategic hyperscaling of production titles and product-market fit analysis• Partnerships and Investor relations• Lead Developer and Combat Designer for Fa Jin (Unity Game Engine)• Designing of VFX using Particle Systems and Shader Graphs in Unity -
Co-Founder & CtoManifold Theory Apr 2024 - PresentSingapore, Singapore• Conceptualizing Game Mechanics: Designing innovative game mechanics to enhance gameplay.• Team Leadership: Leading a multidisciplinary team of designers, developers, and artists.• Project Management: Overseeing the game development lifecycle from concept to release.• Technology Integration: Utilizing cutting-edge technologies like AI, GOAP, Visual Script.• User Experience Optimization: Refining user experience based on player feedback and data.• Cross-functional Collaboration: Aligning game development with business objectives and market trends. -
Founding PartnerFallencranberry Studio Jan 2024 - Presenthttps://fallencranberrystudio.com/A little indie studio based in Singapore with a strong passion on making attention grabbing visual novels with a strong message. -
ResearcherUnsw Jan 2020 - Nov 2020AustraliaSupervisor: A/Prof Ingvars Birznieks- Formulated Jacobian based approach for mathematical analysis of multiple neuronal clusters- Eigenvalue analysis of afferent neurons in the fingertips as a dynamical system -
Research InternUnsw 2019 - 2020Sydney, New South Wales, AustraliaSensory and Computational Neuroscience Lab (Neura/UNSW)Supervisor: A/Prof Ingvars Birznieks- Worked on multiple regression modelling of afferent neurons for normal and torque forces -
Research InternUnsw 2019 - 2020Somatosensory LabProject Title: Cuneate nucleus neurometric responses: Human psychophysics and paw dominance comparisonsSupervisor: Dr. Jason PotasRole: Ran Julia simulations to determine and model neuronal spiking events in the Cuneate Nucleus of mice/humans. Modelling in R to compare results.
Frequently Asked Questions about Joel Lo
What company does Joel Lo work for?
Joel Lo works for Starpixel
What is Joel Lo's role at the current company?
Joel Lo's current role is Founder.
What schools did Joel Lo attend?
Joel Lo attended Unsw, Unsw, Unsw.
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