Joel Deyoung, M.Sc., Icd.D Email and Phone Number
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As a technology leader with a wealth of experience in software development, I possess a formidable track record of driving business transformation through the creation of tailor-made technological solutions. I guide teams in the implementation of complex software projects, navigating external vendor relationships to negotiate optimal outcomes and achieve cost reductions. With my engaging communication style, I can convey technical concepts to diverse audiences, while leveraging my practical skills to maintain credibility with my engineering teams. Through my compassionate and inclusive leadership style, I build and nurture high-performing, collaborative teams, fostering a culture that is primed for exceptional results.
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Vp Of Software DevelopmentSpare Feb 2024 - PresentVancouver, British Columbia, CaSpare builds and operates a software platform that provides on-demand transportation services to public transit operators around the world. In my role I am responsible for all software development, aligning product implementation and operation with our strategic business objectives. I oversee management of all of our software dev teams. -
Director Of Software DevelopmentSpare Jul 2023 - Jan 2024Vancouver, British Columbia, Ca -
DirectorVancity May 2019 - PresentVancouver, Bc, CaI serve as a Vice Chair of the Board of Vancity Credit Union. Vancity is a values-based financial co-operative serving the needs of its more than 560,000 member-owners and their communities in the Coast Salish and Kwakwaka'wakw territories, with 54 branches in Metro Vancouver, the Fraser Valley, Victoria, Squamish and Alert Bay.With $33.2 billion in assets plus assets under administration, Vancity is Canada's largest community credit union. Vancity uses its assets to help improve the financial well-being of its members while at the same time helping to develop healthy communities that are socially, economically and environmentally sustainable. -
Head Of EngineeringPlaceholder Apr 2020 - Jun 2023Toronto, Ontario, CaPlaceholder is a digital marketplace for warehouse space. They help companies monetize and access under-utilized warehouse space at a time when e-commerce and supply chain changes are creating more need than ever for flexible space.I was the company's first technical hire, building the initial version of the core software platform which included internal tools and a public-facing real estate marketplace.Technology Strategy & Software Development• Realized significant operational efficiencies by architecting, developing, and operating a suite of software tools, collaborating closely with the operations team to prioritize features.• Designed and built the platform architecture and data model for all internally created software.• Led the engineering team in building and operating the core software platform, ensuring timely delivery and high-quality standards.• Collaborated closely with the growth and analytics teams to build a data-driven organizational culture focused on measurable outcomes.• Supervised the operation of the cloud-based backend, ensuring maximum efficiency, scalability, and cost effectiveness.• Coordinated a scrum-oriented project management process including planning, retrospectives, and stakeholder communications.Team Leadership• Built an eight-person development team from scratch, with a diverse skillset curated for project success.• Actively mentored team members from senior programmers to co-op students to drive strong performance and a culture of collaboration.Vendor Management• Selected technology vendors• Negotiated contracts• Oversaw integration of services into Placeholder's technology platform -
Director Of TechnologyHothead Games Mar 2009 - Feb 2020Vancouver, Bc, CaSpearheaded all global technology efforts, with accountability for:• Core technology development creating tools, libraries, and processes to be shared among all game teams.• Support of our cross-platform game engines (both proprietary and Unity).• Deployment, operation, and monitoring of our cloud-based mobile game services backend.• Creation and operation of our proprietary big data analytics platform, providing internal data science services to the whole organization, and transforming the company to a data-driven culture.• Building and operating an internal IT services team, responsible for hardware, network, and infosec for 200 employees, both remote and in-person in the Vancouver and Halifax offices. -
Chief Operating OfficerHothead Games Mar 2006 - Feb 2009Vancouver, Bc, Ca• Co-founded the company and grew it from zero to over 200 employees and $40M in annual revenue.• Led operations in the early years, producing and releasing our first game console and PC titles.• Guided a significant strategic transition to free-to-play mobile games, producing several of the earliest titles including the Big Win Sports series.• Launched and scaled our first cloud-based game services backend. -
DirectorModo Jan 2011 - Apr 2018Vancouver, Bc, CaI served on the Board of Directors for Modo Co-operative, the first carshare in Vancouver and one of the oldest carsharing organizations in the world. I was Board Chair between 2012 and 2015 which was a time of tremendous growth. Highlights included hiring Modo's first CEO and executing an amalgamation with Victoria Car Share Co-operative. -
ProducerRadical Entertainment Oct 2003 - Feb 2006• Led the business unit responsible for the design, implementation, and release of Crash Tag Team Racing, a cart racing title in the Crash Bandicoot franchise for the PlayStation 2, Xbox, GameCube, and PSP.• Managed several cross-functional teams of programmers, artists, and designers.• Coordinated with an external studio to oversee development of the Nintendo DS version of the game.
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Technical DirectorRadical Entertainment Oct 2001 - Sep 2003• Managed the technical team for The Simpsons Hit & Run, overseeing development and successful launch on PlayStation 2, Xbox, GameCube, and Windows.• Adapted to numerous changes in design requirements during the project, while delivering the final game on-time with quality.• Achieved all-time sales and revenue records for the company, alongside critical acclaim for the game.
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Lead ProgrammerRadical Entertainment Nov 2000 - Sep 2001• Led a team of ten programmers on The Simpsons Road Rage, the first game for the company on the PlayStation 2, Xbox, and GameCube platforms.• Working on a very tight deadline, delivered the game on-time and achieved commercial success that far exceeded estimates.
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ProgrammerRadical Entertainment Oct 1997 - Oct 2000• Designed and implemented artist tools in 3D Studio Max to empower facial animation using hierarchical B-splines.• Successfully commercialized the technology into a packaged product for external sale.
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ProgrammerSeagate Software Jun 1996 - Sep 1997• Designed and implemented a major extension to Crystal Info, the company’s flagship database reporting and business intelligence software.• Integrated the enterprise OLAP database technology from an acquired company’s software into Seagate’s products.
Joel Deyoung, M.Sc., Icd.D Skills
Joel Deyoung, M.Sc., Icd.D Education Details
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The University Of British ColumbiaComputer Science -
Harding UniversityComputer Science -
The University Of WinnipegHigh School
Frequently Asked Questions about Joel Deyoung, M.Sc., Icd.D
What company does Joel Deyoung, M.Sc., Icd.D work for?
Joel Deyoung, M.Sc., Icd.D works for Spare
What is Joel Deyoung, M.Sc., Icd.D's role at the current company?
Joel Deyoung, M.Sc., Icd.D's current role is Realizing Innovations for Public Transit.
What is Joel Deyoung, M.Sc., Icd.D's email address?
Joel Deyoung, M.Sc., Icd.D's email address is de****@****ail.com
What is Joel Deyoung, M.Sc., Icd.D's direct phone number?
Joel Deyoung, M.Sc., Icd.D's direct phone number is +160460*****
What schools did Joel Deyoung, M.Sc., Icd.D attend?
Joel Deyoung, M.Sc., Icd.D attended The University Of British Columbia, Harding University, The University Of Winnipeg.
What skills is Joel Deyoung, M.Sc., Icd.D known for?
Joel Deyoung, M.Sc., Icd.D has skills like Game Development, Video Games, Mobile Games, Game Design, Software Development, Console, Computer Games, Xbox 360, Social Games, Game Mechanics, Xbox, Perforce.
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