Joel Kin Email & Phone Number
@joinhandshake.com
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Who is Joel Kin? Overview
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Joel Kin is listed as Mostly iOS at Handshake, based in San Francisco, California, United States. AeroLeads shows a work email signal at joinhandshake.com and a matched LinkedIn profile for Joel Kin.
Joel Kin previously worked as Principal iOS Engineer at Handshake and Principal iOS Engineer at Mindstrong. Joel Kin holds Bs, Computer Science from Carnegie Mellon University.
Email format at Handshake
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AeroLeads found 1 current-domain work email signal for Joel Kin. Compare company email patterns before reaching out.
About Joel Kin
Product-minded software engineer focusing on graphics, animation, user interface, and user experience on Apple devices. I'm about using cutting-edge graphics and animation technologies to help users understand what's going on, why, and whether they should care.Specialties: Cocoa, Core Animation, Core Graphics, iPhone development, Objective-C, Realm, Swift, UIKit
Listed skills include Ios Development, Cocoa, Ios, Objective C, and 15 others.
Joel Kin's current company
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Joel Kin work experience
A career timeline built from the work history available for this profile.
Principal Ios Engineer
Mindstrong's main iOS product is a data collection platform embedded into a keyboard extension. While working there, developed that keyboard's autocorrect accuracy to rival that of Apple's keyboard. In order to do so, performed deep research into academic papers, and performed additional deep research (via decompilation and assorted hacks) into Apple's implementation.To improve patient adherence, decreased the keyboard's startup time by a factor of 10 through dylib hacks and optimizations.Implemented many of the things that move an app from a proof of concept to a real product: CI, code linting, analytics, login flows, kill switch, HIPAA adherence, push notifications, localization, and so on.And finally, architected and build a new app, Care, intended for care providers.
Principal Mobile Engineer
Took part in in-depth research to identify Eventbrite's ideal user and her needs. Worked as the only developer on a small team building prototypes to test hypotheses about how best to serve those needs. Based on these answers, built a modern, production-ready app, Rally, and released it to the world to continue to develop our product ideas. Used that codebase as the foundation for the brand new, currently shipping iteration of Eventbrite's consumer app.
Co-Founder
As contractors, Spaceman Labs built several award-winning apps. As a self-funded startup, we built Repartee, a mobile event-planning app. We launched it onstage at the Launch festival, live in front of thousands.
Senior Visual Software Engineer
Did pioneering performance-oriented graphics work to achieve noteworthy visual effects within the constraints of first-generation iPhone hardware.Created most of the charts in Roambi, including highly interactive charts in the Catalist and Trend views.Implemented the Cardex view, both the iPhone and significantly different iPad versions–see the patent applications "Displaying Multi-Dimensional Data Using a Rotatable Object" and "User Interface for Data Comparison", below.Implemented the Squares view; designed the animated interactions. Said interactions were featured in Apple's video introducing the iPad Mini.
Quartz Engineer
Presented "2D Graphics & Animation for iPhone and Mac" at WWDC 2008.Worked on iPhone demo apps such as Touch FX and Touch Fighter (demoed at the iPhone SDK introduction event), and City of Sound.Wrote Core Animation demo apps such as CovertFlow and CATV–the former being the most frequently referenced sample code for Cover Flow-like interfaces.DRI for OS X's event system.Re-worked window shadow implementation. See the patent "Methods and Apparatuses to Arbitrarily Transform Windows", below.Implemented fast, shader-based blur in the window server.Worked closely with Human Interface group on new features, Cocoa group on adoption and coordination.
Quartz Intern
Maintained code and added new features to both internal and external applications, such as Quartz Debug and Pixie. Created an automated web-based build and performance testing system in which three other groups at Apple expressed an interest for their own use. Created sample code to introduce developers to new Core Graphics API. Read the entire PDF specification.
Software Engineering Intern
Created a usable, powerful performance logging framework to run on the set-top box for use by multiple groups at TiVo.
Joel Kin education
Bs, Computer Science
Bfa, Fine Arts
Education record
Frequently asked questions about Joel Kin
Quick answers generated from the profile data available on this page.
What company does Joel Kin work for?
Joel Kin works for Handshake.
What is Joel Kin's role at Handshake?
Joel Kin is listed as Mostly iOS at Handshake.
What is Joel Kin's email address?
AeroLeads has found 1 work email signal at @joinhandshake.com for Joel Kin at Handshake.
Where is Joel Kin based?
Joel Kin is based in San Francisco, California, United States while working with Handshake.
What companies has Joel Kin worked for?
Joel Kin has worked for Handshake, Mindstrong, Eventbrite, Spaceman Labs, Inc, and Mellmo Inc.
How can I contact Joel Kin?
You can use AeroLeads to view verified contact signals for Joel Kin at Handshake, including work email, phone, and LinkedIn data when available.
What schools did Joel Kin attend?
Joel Kin holds Bs, Computer Science from Carnegie Mellon University.
What skills is Joel Kin known for?
Joel Kin is listed with skills including Ios Development, Cocoa, Ios, Objective C, User Interface, Os X, Iphone, and Software Engineering.
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