Joel Pelletier

Joel Pelletier Email and Phone Number

Technical Program Management / Quality Assurance Manager @ Invene
Joel Pelletier's Location
Rockland, Massachusetts, United States, United States
Joel Pelletier's Contact Details

Joel Pelletier personal email

n/a
About Joel Pelletier

I'm a software industry veteran who has worked on MMOs, Mobile Games, streaming technology, and medical software.In additional to being a QA professional, I am also a certified Scrum Master and I have professional experience doing project management for large multiple Scrum team projects.I have a lot of experience with automation for mobile and web products. On mobile I have experience with OS based automation using ADB and Xcode and multiple frameworks for automating Unity games and products. On web most of my experience is with Selenium and Playwright. I have built test harnesses for products using Jenkins, Azure, AWS, and Unity Cloud Services among other tools.Outside of my professional work, I also have thousands of hours of independent development work producing experiments at home for fun and learning. I have produced dozens of small virtual reality demos, test integrations of cool looking plugins, and more recently AI art and language experiments.

Joel Pelletier's Current Company Details
Invene

Invene

View
Technical Program Management / Quality Assurance Manager
Joel Pelletier Work Experience Details
  • Invene
    Qa Manager
    Invene Sep 2023 - Present
    Mckinney, Texas, Us
    - Managing the work of QA Contractors- Test Plan development- Python based API automation- Selenium automated testing- Web automation test harnesses built with Jenkins, AWS, Azure- Project Management- Process development- Scrum Mastering and Scrum Coaching
  • Unity
    Senior Technical Program Manager
    Unity Jun 2022 - Feb 2023
    San Francisco, Us
    - Developed feature planning process used by team- Administered Jira project and produced roadmap artifacts- Worked with 2 other product managers to clarify product requirements for planning initiatives- Coached Scrum Masters on Agile implementation- Facilitated multi team scrum events like Sprint Review, Multi-team planning meetings, project level retrospectives, etc.- Met with release managers to review and address issues relating to Unity release requirements- Developed the techniques used by team for estimation and velocity tracking
  • Unity
    Technical Product Manager
    Unity Jan 2021 - Jun 2022
    San Francisco, Us
    - Developed feature planning process used by team- Administered Jira project and produced roadmap artifacts- Worked with 2 other product managers to clarify product requirements for planning initiatives- Coached Scrum Masters on Agile implementation- Facilitated multi team scrum events like Sprint Review, Multi-team planning meetings, project level retrospectives, etc.- Met with release managers to review and address issues relating to Unity release requirements- Developed the techniques used by team for estimation and velocity tracking
  • Unity
    Software Quality Engineer
    Unity Feb 2019 - Jan 2021
    San Francisco, Us
    I continued to work on Overtone after the acquisition of Vivox by Unity
  • Overtone Studio
    Qa Engineer
    Overtone Studio Aug 2018 - Feb 2019
    Boston, Massachusetts, Us
    I worked with a small team to build and operate a voice and text chat application called Overtone.Some of the work I did includes;- Analyzing application web traffic for defects and vulnerabilities- Creating and maintaining test plans- Ad Hoc testing- Training new QA- Managing outsource and in house QA- Jira project management (editing work flows, field views, board configurations, etc.)- Building tools and scripts for QA- Writing automation- Scrum Mastering
  • Disruptor Beam Inc.
    Qa Tester
    Disruptor Beam Inc. Oct 2016 - Aug 2018
    Framingham, Massachusetts, Us
    At Disruptor Beam I did QA work for Star Trek Timelines, The Walking Dead March to War, and an unreleased title. During my time there I wrote and ran test plans for each product both via manual testing and via automation. I helped to maintain a similar automated on device testing setup to the one I had built at GSN. The automation we wrote was made a lot easier by an open source system developed at Disruptor Beam called Trilleon Automation. I was responsible for writing automated tests with this system, teaching other QA how to write automation with it, and for integrating it with other tooling being used by the company.Some of the work I did includes;- Ad Hoc testing on Android, iOS, and PC- Analyzing web traffic for bugs and vulnerabilities- Writing automation for smoke tests, performance tests, and other forms of tests- Integrating automation in to the CI process- Training QA to write automation- Scrum Mastering
  • Gsn Games
    Qa Engineer
    Gsn Games Aug 2012 - Sep 2016
    Los Angeles, Ca, Us
    At GSN I did QA work on multiple mobile social casino titles. One of the accomplishments I was most proud of at GSN was that I created a physical setup of devices connected to a Jenkins based build node that would run automated smoke tests on min spec and target versions of all supported platforms every time code was pushed.Some of the work I did includes;- Ad Hoc testing on Android and iOS- Release testing- Analyzing web traffic for bugs and vulnerabilities- Writing automation for smoke tests, performance tests, and other forms of tests- Integrating automation in to the CI process- Scrum Mastering
  • 38 Studios
    Quality Assurance Tester
    38 Studios Oct 2010 - May 2012
    Providence, Ri, Us
    During my time at 38 Studios I primarily did QA work on an unreleased Massively Multiplayer Online Role Playing game embedded on gameplay development teams. I was also credited for QA work done on the released title Kingdoms of Amalur Reckoning.Some of the work I did includes;- Ad Hoc Testing- Writing test plans- Scrum Mastering
  • Emergent Media Center
    Game Designer
    Emergent Media Center Dec 2009 - Apr 2010
    Genre: - Web game to fight violence against womenRoles: - Lead QA - Summer 2009Lead Designer - Fall/Winter 2009Designer - Winter/Spring 2010Team Size: - 50 approx.The Empowering Play project is a United Nations funded game project to end violence against women. The game is designed to educate boys and girls worldwide about Violence Against Women.
  • Emergent Media Center
    Lead Designer
    Emergent Media Center Sep 2009 - Dec 2009
    I was a Lead Designer on the Empowering Play project funded by the UNFPA. Our team's goal was to design, create, and distribute a game for boys 10 - 12 years old so that they will make more positive social choices in their lives when dealing with women.
  • Emergent Media Center
    Quality Assurance Lead
    Emergent Media Center May 2009 - Sep 2009
    I was responsible for testing on the UNFPA Game to End Gender Violence. At that point in the project most of my duties involved planning, conducting, and analyzing focus tests.

Joel Pelletier Skills

Gameplay Unity3d Level Design Quality Assurance Perforce Unreal Engine 3 Scripting Video Games Python Test Automation Mobile Games System Design Metrics Mmo Jira Test Cases Visual Basic Bash Bamboo Scrum Animation Microsoft Excel Imaginary Conversationalist Spline Reticulator

Joel Pelletier Education Details

  • Champlain College
    Champlain College
    Electronic Game And Interactive Development

Frequently Asked Questions about Joel Pelletier

What company does Joel Pelletier work for?

Joel Pelletier works for Invene

What is Joel Pelletier's role at the current company?

Joel Pelletier's current role is Technical Program Management / Quality Assurance Manager.

What is Joel Pelletier's email address?

Joel Pelletier's email address is jo****@****ier.com

What schools did Joel Pelletier attend?

Joel Pelletier attended Champlain College.

What are some of Joel Pelletier's interests?

Joel Pelletier has interest in Fps, Adventure, Reading High Fantasy, Leadership Opportunities, Camping, Strategy, Video Games.

What skills is Joel Pelletier known for?

Joel Pelletier has skills like Gameplay, Unity3d, Level Design, Quality Assurance, Perforce, Unreal Engine 3, Scripting, Video Games, Python, Test Automation, Mobile Games, System Design.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.