Joel Rainey
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Joel Rainey Email & Phone Number

Gameplay Engineering & Design at Symbol Zero
Location: Lisbon, Lisbon, Portugal 8 work roles 1 school
2 phones found area 415 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 2 phones

Direct phone (415) ***-****
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Current company
Role
Gameplay Engineering & Design
Location
Lisbon, Lisbon, Portugal

Who is Joel Rainey? Overview

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Quick answer

Joel Rainey is listed as Gameplay Engineering & Design at Symbol Zero, based in Lisbon, Lisbon, Portugal. AeroLeads shows phone signal with area code 415 and a matched LinkedIn profile for Joel Rainey.

Joel Rainey previously worked as Gameplay Engineer at Symbol Zero and Gameplay Engineer at Digital Myths. Joel Rainey holds Ba, Visual Arts from Briarcliffe College.

Company email context

Email format at Symbol Zero

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Symbol Zero

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Profile bio

About Joel Rainey

> Experienced producer with strong design skills> 7+ years taking video games and software to market > Strength in leading and executing metric-driven design> Proven leader with a personable style that promotes ownership and productivity> Relentless learner - self-taught in JavaScript, JQuery, HTML/CSS, beginner level Java OOPProject Management | Monetization | Metric-Driven Design | Agile Development | JavaScript HTML/CSS | Console Development | SWOT Analysis | Research | Quality Assurance

Listed skills include Project Management, Monetization, Metric Driven Design, Agile Development, and 15 others.

Current workplace

Joel Rainey's current company

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Symbol Zero
Symbol Zero
Gameplay Engineering & Design
AeroLeads page
8 roles

Joel Rainey work experience

A career timeline built from the work history available for this profile.

Gameplay Engineer

Current

San Francisco Bay Area

Jan 2021 - Present

Gameplay Engineer

San Francisco Bay Area

Jan 2015 - Feb 2022

Game Development Consultant

(Self Employed)

San Francisco

Independent Game & Software Producer. Provide consultation & services for production of games and software through full life cycle. Specialize in implementation of metric-driven design practices and project management. Created business development plan for the gaming segment of the MondoWindow PlatformEstablished in-house service level agreements for EA.

Apr 2011 - Feb 2015

Project Manager

Facilitated end-to-end development of social networking games, focused on monetization, user experience, and content development.Designed mini-game within popular IP, exceeding expectations by 50%Created intuitive workflow to handle outsourced content that promoted high quality, transparency and quicker implementation

Nov 2008 - Nov 2009

Assistant Producer

Responsible for the level design team: defining deliverables, scheduling milestones, and tracking tasks for all Level Designers on AAA title. Promoted to oversee level design team within 5 months of hireAssisted lead Level Designer in production plan encompassing all phases of level design and construction

Jan 2007 - Jan 2008

Junior Designer

Shaba Games

Created level in Tony Hawk Project 8 (PS2 & Xbox) and balanced combat in Shrek SuperSlam. Designed “one-button stall” mechanic for Tony Hawk Project 8; well received by fans

Jan 2004 - Jan 2006

Associate Producer

Managed QA team, and asset procurement and management. Researched world events to aggregate content for development team.Revamped QA process, resulting in a reduction of QA expenditures by 50%, while improving performanceRenegotiated asset procurement terms, reducing costs by 40%

Jan 2003 - Jan 2004

Associate Producer

Simon & Schuster Interactive

Responsibilities included project scheduling, product evaluation, QA management, and ESRB submissions.Value proven within three months of hire: identified a resource problem and designed a solution, leading to successful launch of game and promotion

Jan 2002 - Jan 2003
1 education record

Joel Rainey education

FAQ

Frequently asked questions about Joel Rainey

Quick answers generated from the profile data available on this page.

What company does Joel Rainey work for?

Joel Rainey works for Symbol Zero.

What is Joel Rainey's role at Symbol Zero?

Joel Rainey is listed as Gameplay Engineering & Design at Symbol Zero.

What is Joel Rainey's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Joel Rainey at Symbol Zero.

Where is Joel Rainey based?

Joel Rainey is based in Lisbon, Lisbon, Portugal while working with Symbol Zero.

What companies has Joel Rainey worked for?

Joel Rainey has worked for Symbol Zero, Digital Myths, (Self Employed), Rockyou, and Lucasarts.

How can I contact Joel Rainey?

You can use AeroLeads to view verified contact signals for Joel Rainey at Symbol Zero, including work email, phone, and LinkedIn data when available.

What schools did Joel Rainey attend?

Joel Rainey holds Ba, Visual Arts from Briarcliffe College.

What skills is Joel Rainey known for?

Joel Rainey is listed with skills including Project Management, Monetization, Metric Driven Design, Agile Development, Javascript Html/Css, Console Development, Swot Analysis, and Research.

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