Joel Rainey personal email
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Joel Rainey phone numbers
> Experienced producer with strong design skills> 7+ years taking video games and software to market > Strength in leading and executing metric-driven design> Proven leader with a personable style that promotes ownership and productivity> Relentless learner - self-taught in JavaScript, JQuery, HTML/CSS, beginner level Java OOPProject Management | Monetization | Metric-Driven Design | Agile Development | JavaScript HTML/CSS | Console Development | SWOT Analysis | Research | Quality Assurance
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Gameplay EngineerSymbol Zero Jan 2021 - PresentSan Francisco Bay Area -
Gameplay EngineerDigital Myths Jan 2015 - Feb 2022San Francisco Bay Area -
Game Development Consultant(Self Employed) Apr 2011 - Feb 2015San FranciscoIndependent Game & Software Producer. Provide consultation & services for production of games and software through full life cycle. Specialize in implementation of metric-driven design practices and project management. Created business development plan for the gaming segment of the MondoWindow PlatformEstablished in-house service level agreements for EA (Origin platform) and scheduled required support for present and future products Current Independent projects include: Spreeder like app (rapid serial visual presentation)
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Project ManagerRockyou Nov 2008 - Nov 2009Facilitated end-to-end development of social networking games, focused on monetization, user experience, and content development.Designed mini-game within popular IP, exceeding expectations by 50%Created intuitive workflow to handle outsourced content that promoted high quality, transparency and quicker implementation -
Assistant ProducerLucasarts Jan 2007 - Jan 2008Responsible for the level design team: defining deliverables, scheduling milestones, and tracking tasks for all Level Designers on AAA title. Promoted to oversee level design team within 5 months of hireAssisted lead Level Designer in production plan encompassing all phases of level design and construction -
Junior DesignerShaba Games Jan 2004 - Jan 2006Created level in Tony Hawk Project 8 (PS2 & Xbox) and balanced combat in Shrek SuperSlam. Designed “one-button stall” mechanic for Tony Hawk Project 8; well received by fans
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Associate ProducerKuma Reality Games Jan 2003 - Jan 2004Managed QA team, and asset procurement and management. Researched world events to aggregate content for development team.Revamped QA process, resulting in a reduction of QA expenditures by 50%, while improving performanceRenegotiated asset procurement terms, reducing costs by 40% -
Associate ProducerSimon & Schuster Interactive Jan 2002 - Jan 2003Responsibilities included project scheduling, product evaluation, QA management, and ESRB submissions.Value proven within three months of hire: identified a resource problem and designed a solution, leading to successful launch of game and promotion
Joel Rainey Skills
Joel Rainey Education Details
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Visual Arts
Frequently Asked Questions about Joel Rainey
What company does Joel Rainey work for?
Joel Rainey works for Symbol Zero
What is Joel Rainey's role at the current company?
Joel Rainey's current role is Gameplay Engineering & Design.
What is Joel Rainey's email address?
Joel Rainey's email address is jo****@****ail.com
What is Joel Rainey's direct phone number?
Joel Rainey's direct phone number is +141592*****
What schools did Joel Rainey attend?
Joel Rainey attended Briarcliffe College.
What skills is Joel Rainey known for?
Joel Rainey has skills like Project Management, Monetization, Metric Driven Design, Agile Development, Javascript Html/css, Console Development, Swot Analysis, Research, Quality Assurance, Gameplay, Maya, 3d Studio Max.
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Joel Rainey
Mba | Strategy | Innovation | Leadership | Program Management | Operations | Problem SolverMelbourne, Vic2cslbehring.com, cslbehring.com.au -
1wecare.org
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Joel Rainey
Kennesaw, Ga3gmail.com, newellco.com, genpt.com
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