Joel Stinson Email and Phone Number
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I thrive at the intersection of art and technology. This is where I make virtual spaces, places and things that tell a story. Creating a strong sense of presence in these environments comes with an array of technical challenges. I meet these challenges with enthusiasm, collaboration and good humor; always guided by art and design that results in strong visual communication. Specialties: Unity Game Engine, full real-time 3D asset pipeline (modeling, shading, texturing, lighting and animation), performance profiling and optimization.
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3D Game ArtistVirtual Therapeutics Jun 2017 - PresentI work with a team of artists, engineers and designers to create environments for VR experiences that help our users improve their mental fitness.Role and responsibilities:• Develop 3D environments from block-out through final implementation• Create environment and prop assets that achieve high visual fidelity in different styles• Author shaders to achieve a variety of visual effects• Collaborate with artists and designers to create efficient art pipelines • Profile and optimize VR experiences for mobile VR platforms• Tools and Technology: Unity Game Engine, Maya, Substance Suite, Adobe Suite -
3D Game Artist ContractorVirtual Therapeutics Mar 2017 - Jun 2017I worked with a team of designers, engineers and artists to create a unique VR experience using Unity 3D. -
Environment Artist ContractorHidden Path Entertainment Jan 2017 - Mar 2017Bellevue, Washington, UsI created five props and a key environmental asset for Hidden Path's VR title, Brass Tactics. I was responsible for the design, modeling and texturing on the Keep. The structure combined various architectural styles to create a building unique to the world of Brass Tactics. It transforms through four levels via clockwork mechanisms. I worked closely with the lead animator at HPE to create the keep and its almost 300 moving parts. I primarily used Maya and Substance Designer for modeling and texturing. -
3D ArtistFreelance Jan 2009 - Jan 2017I have done freelance work for a variety of clients across various industries. My primary role has been creating 3D models and textures for HD output. I have worked with teams under tight deadlines and specific art direction to deliver content on time. Maya, zBrush and Photoshop are my primary weapons of choice. I also have experience with specialized tools like xNormal, the Quixel Suite and Unreal Engine 4.
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Program Coordinator - Media ArtsThe Art Insitute Of Seattle Jan 2016 - Jun 2016Atlanta, Georgia, UsI headed the animation, visual effects, game art and game programming bachelor’s degree programs at the Art Institute of Seattle. Here are some of the key achievements I'm most proud of:• Developed curriculum to achieve consistency between individual classes• Streamlined and added clarity to the graduate portfolio process• Cultivated a positive culture by supporting clubs and extracurricular activities like game jams• Enabled faculty to do their best work through consistent scheduling• Supported a diverse student body and encouraged them to achieve to their potential -
Instructor - Animation And Game ArtThe Art Insitute Of Seattle Oct 2005 - Dec 2015Atlanta, Georgia, UsI taught at the Art Institute of Seattle for just over 10 years. I primarily taught classes focused on 3D modeling, texturing and digital sculpting. The classes spanned from introductory to advanced topics. I created curriculum, example assets and tutorials for my students in addition to in class instruction. I critiqued student work with specific, actionable feedback that helped them create their best work at every level. I also influenced the institution as part of the faculty development committee, developed program wide strategies and overhauled assessment systems to use a competency based approach. -
Studio Technician/ArtistDan Kemmis Enterprises / Spirit Studios 2003 - 2005I worked with a small team of artists to promote 3DS Max and support its users. I created scenes to demonstrate software features, assisted with technical support and organized events. I was also responsible for motion capture calibration and recording on a wired magnetic system. Clients included Surreal who used our mocap services for cinematic sequences in The Suffering (2004).
Joel Stinson Skills
Joel Stinson Education Details
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Argosy UniversityProject Management -
Henry Cogswell CollegeDigital Arts
Frequently Asked Questions about Joel Stinson
What company does Joel Stinson work for?
Joel Stinson works for Virtual Therapeutics
What is Joel Stinson's role at the current company?
Joel Stinson's current role is 3D Game Artist at Virtual Therapeutics.
What is Joel Stinson's email address?
Joel Stinson's email address is js****@****ast.net
What schools did Joel Stinson attend?
Joel Stinson attended Argosy University, Henry Cogswell College.
What skills is Joel Stinson known for?
Joel Stinson has skills like Texturing, 3d Modeling, Maya, Zbrush, Modeling, Adobe Creative Suite, Animation, Uv Mapping, Curriculum Development, 3d Studio Max, Shading, Photoshop.
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