I thrive at the intersection of art and technology. This is where I make virtual spaces, places and things that tell a story. Creating a strong sense of presence in these environments comes with an array of technical challenges. I meet these challenges with enthusiasm, collaboration and good humor; always guided by art and design that results in strong visual communication. Specialties: Unity Game Engine, full real-time 3D asset pipeline (modeling, shading, texturing, lighting and animation), performance profiling and optimization.
Listed skills include Texturing, 3D Modeling, Maya, Zbrush, and 38 others.