I'm a hardworking, ambitious, and self-driven developer who strives to create fun and interesting experiences. I always pour my passion into my projects and value collaboration with my peers. I help facilitate team cultures of trust, pragmatism, and respect through personal accountability and mentorship.I have experience in:- Game engine, tools, and content pipeline development- Real-time physics simulation and collision- 3D real-time animation programming- Character motion and 3D character controllers- Networked multiplayer game systems development- Player-facing gameplay systems and feature development- Performance, optimization, and debugging- Unreal Engine and Unity- Console and PC development- Working alongside teams of all sizes, ranging from 5-200+ developers- Various production methodologies including JIRA, Agile, Waterfall, and Scrum- Top-to-bottom feature ownership, including gathering of requirements, prioritization and scheduling, development, and post-task support- Collaborating with other developers across different disciplines- Mentorship of junior/associate developers in programming and game development practices
Listed skills include C++, Game Development, Programming, Visual Studio, and 25 others.