Joe Mares

Joe Mares Email and Phone Number

I will make your game or VR experience, fun. @ Thousand Bit Inc.
Joe Mares's Location
Los Angeles, California, United States, United States
Joe Mares's Contact Details
About Joe Mares

I will make your game or VR experience, fun. Visit me at www.harbingeroffun.com

Joe Mares's Current Company Details
Thousand Bit Inc.

Thousand Bit Inc.

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I will make your game or VR experience, fun.
Joe Mares Work Experience Details
  • Thousand Bit Inc.
    Ceo (Chief Eerie Officer)
    Thousand Bit Inc. Mar 2024 - Present
    Los Angeles, Ca, Us
    www.sinisterinn.com
  • Fun Empire, Inc.
    Owner
    Fun Empire, Inc. Jan 2017 - Present
    Los Angeles, California, Us
    VR Experience Designer for various projects including Jurassic World VR Expedition (voted Best Location Based VR Experience 2018 - UploadVR). Clients include The Virtual Reality Company, Innovative Entertainment, Modal VR, Mila Learn, BoxBlaster, Area 15, Talespin, Undisciplined Games, and Nolan Bushnell's X2 Games.
  • Harbinger Of Fun
    Creator/Podcast Host
    Harbinger Of Fun Mar 2022 - Present
    Guests Include: Nolan Bushnell, Jesse Schell, Tony Baxter, Russell Kennedy, and Rolly CrumpAward winning Game Designer (me) talks to various professionals, creatives and entrepreneurs about how to make a product fun. Topics cover game design, generative AI, linear storytelling (movies/tv), interactive storytelling (video games), location based VR, innovation, managing designers, and how to design anything anyone does for fun.
  • Wolf Games
    Creative Director
    Wolf Games Apr 2023 - Mar 2024
    Los Angeles, Us
  • Talespin ✈️
    Experience Design Manager
    Talespin ✈️ Sep 2021 - Apr 2023
    Culver City, Ca, Us
  • Talespin ✈️
    Lead Learning Experience Designer
    Talespin ✈️ Jul 2020 - Sep 2021
    Culver City, Ca, Us
  • Talespin ✈️
    Sr. Learning Experience Designer
    Talespin ✈️ Sep 2019 - Jul 2020
    Culver City, Ca, Us
  • X2 Games
    Lead Game Designer (Contract)
    X2 Games Apr 2018 - Oct 2018
    Sunnyvale, California, Us
    I designed the award winning board game St. Noire. with Nolan Bushnell.
  • Modal Vr
    Experience Designer
    Modal Vr Oct 2016 - Jan 2017
    Los Angeles, Ca
    I designed a bunch of location based VR experiences.
  • Tiny Castle Studios
    Lead Game Designer
    Tiny Castle Studios Feb 2015 - Jan 2017
    North Hollywood, Ca, Us
    Teenage Mutant Ninja Turtles: Battle Match - iOS, AndroidScrabble - Sparcade - iOSWheel of Fortune - Sparcade - iOSTrivial Pursuit - Sparcade - iOS
  • Indie Game Developer
    Game Director
    Indie Game Developer Dec 2006 - Sep 2016
    Currently directing/designing/producing independent mobile games.
  • Columbia College Hollywood
    Game Design Instructor
    Columbia College Hollywood Nov 2014 - Jul 2015
    Los Angeles, Ca, Us
  • Nickelodeon
    Contract Game Design Consultant
    Nickelodeon Dec 2014 - Dec 2014
    Los Angeles, Ca, Us
    Helped balance gameplay and monetization on Spongebob Bubble Party.
  • Reflexion Health
    Game Director
    Reflexion Health Jan 2014 - Oct 2014
    San Diego, Ca, Us
    Game DirectionGame ProductionGame DesignAnimation DirectionVoice Over DirectionArt DirectionApplied Fun Theory specifically to the Health Industry
  • Tiny Castle Studios
    Creative Producer
    Tiny Castle Studios Aug 2012 - Jan 2014
    North Hollywood, Ca, Us
    I am the lead game designer and producer of various, multi-platform products. I help facilitate creative collaboration and use my history in the game industry to solve design, technical and art issues. I also author and maintain the Game Design Document, help make the goals clear to the user, the gameplay engaging and make sure there is always a discovery being made by the player.I Lead daily scrum meetings to set priorities and responsibilities for the day. I keep track of tasks, assets and priorities using Pivotal Tracker and Git Hub as well as stay on top of upcoming issues that may present bottlenecks in the future.Lead the game design discussion with all members of the team including art and code to make sure the best idea is championed. Help make the the artists’ art readable, clear and entertaining. Regular hands on interaction with artists and programmers to make sure all design is congruent with the world we want to create.
  • Joe.Mercy
    Stuntman
    Joe.Mercy May 2007 - Jun 2013
    I do professional stunts and stunt choreography and acting for movies, music videos, pro wrestling events, stage shows, video games and sketches.
  • Walt Disney Imagineering
    R&D Imagineer (Contract)
    Walt Disney Imagineering Jun 2012 - Aug 2012
    Glendale, California, Us
    Consulted on/designed an attraction in the parks.
  • Avatarlabs
    Game Designer
    Avatarlabs Jul 2010 - Aug 2012
    Encino, Ca, Us
    Facebook Game DesignerMarch 2011 - August 2012http://apps.facebook.com/boogabooga/July 2010 - April 2011http://apps.facebook.com/cyberville/Original IP CreationHelped design and wireframe the game editor that would be used to generate content for the Facebook game(s).Created a new world from the ground up, starting with mechanics and ending on aesthetics. Monetization strategyLooked at player habits and helped decide on a monetization strategy.Created a reason to buy something before the player has the chance to buy it. Game Design Document creation and maintenanceConstantly updated the document and all team members to the changes of the documentCreated a mock up game design in flash. Applied Game Design Theory specifically to Facebook gamesLearned what Facebook users wanted through research, collecting field data and personal experience.Created content and ideas for a socially interactive game that has a low barrier of entry but still has enough content to be immersive.Made the goals clear, the gameplay engaging and stood one step ahead of the player so there was always a discovery being made.Led the game design discussion with all members of the team including art and code and made sure the best idea was championed. Art DirectionMade sure the artists’ art was readable, clear and entertaining.Regular hands on interaction with artists to make sure all design was congruent with the universe we wanted to createCreated all the particle effectsIn charge of optimizing all graphics using several methods.
  • Happygiant
    Contract Game Design Consultant
    Happygiant May 2011 - Jul 2011
    Conway, Ma, Us
  • Ippa Global
    Game Designer
    Ippa Global Oct 2009 - Jun 2010
    Game Design Document creation and maintenance.Designed and launched a Facebook game.
  • Abandon Interactive Entertainment
    Game Designer
    Abandon Interactive Entertainment May 2008 - Dec 2009
    Pacific Palisades, California, Us
    Game Design Document creation and maintenance,exporting and optimizing assets for use in the Unity 3D engine, level design in Unity 3D, scripting in Unity 3D, UI interface design and documentation, drew upon technical and art background to create design solutions.
  • Scroc
    Game Design Teacher
    Scroc Sep 2007 - Jun 2008
    Taught 15-28year olds the basics of what makes a game fun through design and non verbal communication. Also taught team work, cooperation and anything else that a game designer must know to succeed. On the technical side, my students learned the basics on how to use: Photoshop, Flash, Adobe Premiere, Unreal Engine 2 and 3DS Max with lectures and one on one sessions.
  • Riot Games
    Production Intern
    Riot Games May 2007 - Jan 2008
    Los Angeles, Ca, Us
    Assisted the producer with the outsourcing of assets, animation and concept art. Animation director for over 30 characters. Assisted game design team in the development of character stories and general game design, prototype level design and creation. Named the game (League of Legends).
  • Square Enix
    Game Master
    Square Enix Apr 2006 - Apr 2007
    London, Greater London, Gb
    Communicated with customers, resolved in game problems and provided feedback regarding game design and in game events, minor technical support, problem solving/soft skills, TPS Reports.Kept track of work flow and output from the rest of the GM team with excel sheets. Worked on MMORPG Final Fantasy XI
  • Electronic Arts
    Quality Assurance
    Electronic Arts Sep 2004 - Sep 2005
    Redwood City, Ca, Us
    Quality Assurance for Goldeneye: Rogue Agent, Medal of Honor: European Assault, Tiger Woods PGA Tour 06, The Sims 2 and Black and White 2
  • Activision
    Qa Tester
    Activision Jul 2004 - Sep 2004
    Santa Monica, California, Us
  • Activision
    Quality Assurance
    Activision Jul 2004 - Aug 2004
    Santa Monica, California, Us
    Quality Assurance for Tony Hawk Underground 2

Joe Mares Skills

Game Design Video Games Game Development Level Design Photoshop Unity3d Character Animation Flash User Interface Design Maya 3d Studio Max Concept Design Creative Direction Storyboarding Art Direction Animation Casual Games User Interface Mobile Games Scripting Computer Animation Creative Problem Solving Fight Choreography Professional Wrestling Teaching Production 3d Animation Creative Collaboration Zbrush Premiere Unreal Engine 3 Stunt Work 2d Animation Improvisation Podcasting Concept Art Vr Motion Sim

Joe Mares Education Details

  • Westside Comedy Theater
    Westside Comedy Theater
  • The Art Institute Of Los Angeles
    The Art Institute Of Los Angeles
    Game Art And Design
  • Ultimate University
    Ultimate University
    Sports Entertainment (Professional Wrestling)

Frequently Asked Questions about Joe Mares

What company does Joe Mares work for?

Joe Mares works for Thousand Bit Inc.

What is Joe Mares's role at the current company?

Joe Mares's current role is I will make your game or VR experience, fun..

What is Joe Mares's email address?

Joe Mares's email address is an****@****hoo.com

What schools did Joe Mares attend?

Joe Mares attended Westside Comedy Theater, The Art Institute Of Los Angeles, Ultimate University.

What are some of Joe Mares's interests?

Joe Mares has interest in Children, Arts And Culture, Education.

What skills is Joe Mares known for?

Joe Mares has skills like Game Design, Video Games, Game Development, Level Design, Photoshop, Unity3d, Character Animation, Flash, User Interface Design, Maya, 3d Studio Max, Concept Design.

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