Joe Mares
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Joe Mares Email & Phone Number

I will make your game or VR experience, fun. at Thousand Bit Inc.
Location: Los Angeles, California, United States 27 work roles 3 schools
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Current company
Role
I will make your game or VR experience, fun.
Location
Los Angeles, California, United States

Who is Joe Mares? Overview

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Joe Mares is listed as I will make your game or VR experience, fun. at Thousand Bit Inc., based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Joe Mares.

Joe Mares previously worked as CEO (Chief Eerie Officer) at Thousand Bit Inc. and Owner at Fun Empire, Inc.. Joe Mares studied at Westside Comedy Theater.

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Email format at Thousand Bit Inc.

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Thousand Bit Inc.

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Profile bio

About Joe Mares

I will make your game or VR experience, fun. Visit me at www.harbingeroffun.com

Listed skills include Game Design, Video Games, Game Development, Level Design, and 34 others.

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Joe Mares's current company

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Thousand Bit Inc.
Thousand Bit Inc.
I will make your game or VR experience, fun.
AeroLeads page
27 roles

Joe Mares work experience

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Ceo (Chief Eerie Officer)

Current

Los Angeles, Ca, Us

www.sinisterinn.com

Mar 2024 - Present

Owner

Current

Los Angeles, California, Us

VR Experience Designer for various projects including Jurassic World VR Expedition (voted Best Location Based VR Experience 2018 - UploadVR). Clients include The Virtual Reality Company, Innovative Entertainment, Modal VR, Mila Learn, BoxBlaster, Area 15, Talespin, Undisciplined Games, and Nolan Bushnell's X2 Games.

Jan 2017 - Present

Creator/Podcast Host

Current

Guests Include: Nolan Bushnell, Jesse Schell, Tony Baxter, Russell Kennedy, and Rolly CrumpAward winning Game Designer (me) talks to various professionals, creatives and entrepreneurs about how to make a product fun. Topics cover game design, generative AI, linear storytelling (movies/tv), interactive storytelling (video games), location based VR, innovation, managing designers, and how to design anything anyone does for fun.

Mar 2022 - Present

Creative Director

Los Angeles, Us

Apr 2023 - Mar 2024

Experience Design Manager

Culver City, Ca, Us

Sep 2021 - Apr 2023

Lead Learning Experience Designer

Culver City, Ca, Us

Jul 2020 - Sep 2021

Sr. Learning Experience Designer

Culver City, Ca, Us

Sep 2019 - Jul 2020

Lead Game Designer (Contract)

Sunnyvale, California, Us

I designed the award winning board game St. Noire. with Nolan Bushnell.

Apr 2018 - Oct 2018

Experience Designer

Los Angeles, Ca

I designed a bunch of location based VR experiences.

Oct 2016 - Jan 2017

Lead Game Designer

North Hollywood, Ca, Us

Teenage Mutant Ninja Turtles: Battle Match - iOS, AndroidScrabble - Sparcade - iOSWheel of Fortune - Sparcade - iOSTrivial Pursuit - Sparcade - iOS

Feb 2015 - Jan 2017

Game Director

Indie Game Developer

Currently directing/designing/producing independent mobile games.

Dec 2006 - Sep 2016

Contract Game Design Consultant

Los Angeles, Ca, Us

Helped balance gameplay and monetization on Spongebob Bubble Party.

Dec 2014 - Dec 2014

Game Director

San Diego, Ca, Us

Game DirectionGame ProductionGame DesignAnimation DirectionVoice Over DirectionArt DirectionApplied Fun Theory specifically to the Health Industry

Jan 2014 - Oct 2014

Creative Producer

North Hollywood, Ca, Us

I am the lead game designer and producer of various, multi-platform products. I help facilitate creative collaboration and use my history in the game industry to solve design, technical and art issues. I also author and maintain the Game Design Document, help make the goals clear to the user, the gameplay engaging and make sure there is always a discovery being made by the player.I Lead daily scrum meetings to set priorities and responsibilities for the day. I keep track of tasks, assets and priorities using Pivotal Tracker and Git Hub as well as stay on top of upcoming issues that may present bottlenecks in the future.Lead the game design discussion with all members of the team including art and code to make sure the best idea is championed. Help make the the artists’ art readable, clear and entertaining. Regular hands on interaction with artists and programmers to make sure all design is congruent with the world we want to create.

Aug 2012 - Jan 2014

Stuntman

Joe.Mercy

I do professional stunts and stunt choreography and acting for movies, music videos, pro wrestling events, stage shows, video games and sketches.

May 2007 - Jun 2013

R&D Imagineer (Contract)

Glendale, California, Us

Consulted on/designed an attraction in the parks.

Jun 2012 - Aug 2012

Game Designer

Encino, Ca, Us

Facebook Game DesignerMarch 2011 - August 2012http://apps.facebook.com/boogabooga/July 2010 - April 2011http://apps.facebook.com/cyberville/Original IP CreationHelped design and wireframe the game editor that would be used to generate content for the Facebook game(s).Created a new world from the ground up, starting with mechanics and ending on aesthetics. Monetization strategyLooked at player habits and helped decide on a monetization strategy.Created a reason to buy something before the player has the chance to buy it. Game Design Document creation and maintenanceConstantly updated the document and all team members to the changes of the documentCreated a mock up game design in flash. Applied Game Design Theory specifically to Facebook gamesLearned what Facebook users wanted through research, collecting field data and personal experience.Created content and ideas for a socially interactive game that has a low barrier of entry but still has enough content to be immersive.Made the goals clear, the gameplay engaging and stood one step ahead of the player so there was always a discovery being made.Led the game design discussion with all members of the team including art and code and made sure the best idea was championed. Art DirectionMade sure the artists’ art was readable, clear and entertaining.Regular hands on interaction with artists to make sure all design was congruent with the universe we wanted to createCreated all the particle effectsIn charge of optimizing all graphics using several methods.

Jul 2010 - Aug 2012

Contract Game Design Consultant

Conway, Ma, Us

May 2011 - Jul 2011

Game Designer

Ippa Global

Game Design Document creation and maintenance.Designed and launched a Facebook game.

Oct 2009 - Jun 2010

Game Designer

Pacific Palisades, California, Us

Game Design Document creation and maintenance,exporting and optimizing assets for use in the Unity 3D engine, level design in Unity 3D, scripting in Unity 3D, UI interface design and documentation, drew upon technical and art background to create design solutions.

May 2008 - Dec 2009

Game Design Teacher

Scroc

Taught 15-28year olds the basics of what makes a game fun through design and non verbal communication. Also taught team work, cooperation and anything else that a game designer must know to succeed. On the technical side, my students learned the basics on how to use: Photoshop, Flash, Adobe Premiere, Unreal Engine 2 and 3DS Max with lectures and one on one sessions.

Sep 2007 - Jun 2008

Production Intern

Los Angeles, Ca, Us

Assisted the producer with the outsourcing of assets, animation and concept art. Animation director for over 30 characters. Assisted game design team in the development of character stories and general game design, prototype level design and creation. Named the game (League of Legends).

May 2007 - Jan 2008

Game Master

London, Greater London, Gb

Communicated with customers, resolved in game problems and provided feedback regarding game design and in game events, minor technical support, problem solving/soft skills, TPS Reports.Kept track of work flow and output from the rest of the GM team with excel sheets. Worked on MMORPG Final Fantasy XI

Apr 2006 - Apr 2007

Quality Assurance

Redwood City, Ca, Us

Quality Assurance for Goldeneye: Rogue Agent, Medal of Honor: European Assault, Tiger Woods PGA Tour 06, The Sims 2 and Black and White 2

Sep 2004 - Sep 2005

Qa Tester

Santa Monica, California, Us

Jul 2004 - Sep 2004

Quality Assurance

Santa Monica, California, Us

Quality Assurance for Tony Hawk Underground 2

Jul 2004 - Aug 2004
3 education records

Joe Mares education

Education record

Westside Comedy Theater

Bsc, Game Art And Design

The Art Institute Of Los Angeles

Sports Entertainment (Professional Wrestling)

Ultimate University
FAQ

Frequently asked questions about Joe Mares

Quick answers generated from the profile data available on this page.

What company does Joe Mares work for?

Joe Mares works for Thousand Bit Inc..

What is Joe Mares's role at Thousand Bit Inc.?

Joe Mares is listed as I will make your game or VR experience, fun. at Thousand Bit Inc..

Where is Joe Mares based?

Joe Mares is based in Los Angeles, California, United States while working with Thousand Bit Inc..

What companies has Joe Mares worked for?

Joe Mares has worked for Thousand Bit Inc., Fun Empire, Inc., Harbinger Of Fun, Wolf Games, and Talespin ✈️.

How can I contact Joe Mares?

You can use AeroLeads to view verified contact signals for Joe Mares at Thousand Bit Inc., including work email, phone, and LinkedIn data when available.

What schools did Joe Mares attend?

Joe Mares studied at Westside Comedy Theater.

What skills is Joe Mares known for?

Joe Mares is listed with skills including Game Design, Video Games, Game Development, Level Design, Photoshop, Unity3D, Character Animation, and Flash.

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