Joe Mares Email & Phone Number
Who is Joe Mares? Overview
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Joe Mares is listed as I will make your game or VR experience, fun. at Thousand Bit Inc., based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Joe Mares.
Joe Mares previously worked as CEO (Chief Eerie Officer) at Thousand Bit Inc. and Owner at Fun Empire, Inc.. Joe Mares studied at Westside Comedy Theater.
Email format at Thousand Bit Inc.
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About Joe Mares
I will make your game or VR experience, fun. Visit me at www.harbingeroffun.com
Listed skills include Game Design, Video Games, Game Development, Level Design, and 34 others.
Joe Mares's current company
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Joe Mares work experience
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Owner
CurrentVR Experience Designer for various projects including Jurassic World VR Expedition (voted Best Location Based VR Experience 2018 - UploadVR). Clients include The Virtual Reality Company, Innovative Entertainment, Modal VR, Mila Learn, BoxBlaster, Area 15, Talespin, Undisciplined Games, and Nolan Bushnell's X2 Games.
Creator/Podcast Host
CurrentGuests Include: Nolan Bushnell, Jesse Schell, Tony Baxter, Russell Kennedy, and Rolly CrumpAward winning Game Designer (me) talks to various professionals, creatives and entrepreneurs about how to make a product fun. Topics cover game design, generative AI, linear storytelling (movies/tv), interactive storytelling (video games), location based VR, innovation, managing designers, and how to design anything anyone does for fun.
Creative Director
Experience Design Manager
Lead Learning Experience Designer
Sr. Learning Experience Designer
Lead Game Designer (Contract)
I designed the award winning board game St. Noire. with Nolan Bushnell.
Lead Game Designer
Teenage Mutant Ninja Turtles: Battle Match - iOS, AndroidScrabble - Sparcade - iOSWheel of Fortune - Sparcade - iOSTrivial Pursuit - Sparcade - iOS
Game Director
Currently directing/designing/producing independent mobile games.
Game Design Instructor
Contract Game Design Consultant
Helped balance gameplay and monetization on Spongebob Bubble Party.
Game Director
Game DirectionGame ProductionGame DesignAnimation DirectionVoice Over DirectionArt DirectionApplied Fun Theory specifically to the Health Industry
Creative Producer
I am the lead game designer and producer of various, multi-platform products. I help facilitate creative collaboration and use my history in the game industry to solve design, technical and art issues. I also author and maintain the Game Design Document, help make the goals clear to the user, the gameplay engaging and make sure there is always a discovery being made by the player.I Lead daily scrum meetings to set priorities and responsibilities for the day. I keep track of tasks, assets and priorities using Pivotal Tracker and Git Hub as well as stay on top of upcoming issues that may present bottlenecks in the future.Lead the game design discussion with all members of the team including art and code to make sure the best idea is championed. Help make the the artists’ art readable, clear and entertaining. Regular hands on interaction with artists and programmers to make sure all design is congruent with the world we want to create.
Stuntman
I do professional stunts and stunt choreography and acting for movies, music videos, pro wrestling events, stage shows, video games and sketches.
Game Designer
Facebook Game DesignerMarch 2011 - August 2012http://apps.facebook.com/boogabooga/July 2010 - April 2011http://apps.facebook.com/cyberville/Original IP CreationHelped design and wireframe the game editor that would be used to generate content for the Facebook game(s).Created a new world from the ground up, starting with mechanics and ending on aesthetics. Monetization strategyLooked at player habits and helped decide on a monetization strategy.Created a reason to buy something before the player has the chance to buy it. Game Design Document creation and maintenanceConstantly updated the document and all team members to the changes of the documentCreated a mock up game design in flash. Applied Game Design Theory specifically to Facebook gamesLearned what Facebook users wanted through research, collecting field data and personal experience.Created content and ideas for a socially interactive game that has a low barrier of entry but still has enough content to be immersive.Made the goals clear, the gameplay engaging and stood one step ahead of the player so there was always a discovery being made.Led the game design discussion with all members of the team including art and code and made sure the best idea was championed. Art DirectionMade sure the artists’ art was readable, clear and entertaining.Regular hands on interaction with artists to make sure all design was congruent with the universe we wanted to createCreated all the particle effectsIn charge of optimizing all graphics using several methods.
Contract Game Design Consultant
Game Designer
Game Design Document creation and maintenance.Designed and launched a Facebook game.
Game Designer
Game Design Document creation and maintenance,exporting and optimizing assets for use in the Unity 3D engine, level design in Unity 3D, scripting in Unity 3D, UI interface design and documentation, drew upon technical and art background to create design solutions.
Game Design Teacher
Taught 15-28year olds the basics of what makes a game fun through design and non verbal communication. Also taught team work, cooperation and anything else that a game designer must know to succeed. On the technical side, my students learned the basics on how to use: Photoshop, Flash, Adobe Premiere, Unreal Engine 2 and 3DS Max with lectures and one on one sessions.
Production Intern
Assisted the producer with the outsourcing of assets, animation and concept art. Animation director for over 30 characters. Assisted game design team in the development of character stories and general game design, prototype level design and creation. Named the game (League of Legends).
Game Master
Communicated with customers, resolved in game problems and provided feedback regarding game design and in game events, minor technical support, problem solving/soft skills, TPS Reports.Kept track of work flow and output from the rest of the GM team with excel sheets. Worked on MMORPG Final Fantasy XI
Quality Assurance
Quality Assurance for Goldeneye: Rogue Agent, Medal of Honor: European Assault, Tiger Woods PGA Tour 06, The Sims 2 and Black and White 2
Qa Tester
Joe Mares education
Education record
Bsc, Game Art And Design
Sports Entertainment (Professional Wrestling)
Frequently asked questions about Joe Mares
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What company does Joe Mares work for?
Joe Mares works for Thousand Bit Inc..
What is Joe Mares's role at Thousand Bit Inc.?
Joe Mares is listed as I will make your game or VR experience, fun. at Thousand Bit Inc..
Where is Joe Mares based?
Joe Mares is based in Los Angeles, California, United States while working with Thousand Bit Inc..
What companies has Joe Mares worked for?
Joe Mares has worked for Thousand Bit Inc., Fun Empire, Inc., Harbinger Of Fun, Wolf Games, and Talespin ✈️.
How can I contact Joe Mares?
You can use AeroLeads to view verified contact signals for Joe Mares at Thousand Bit Inc., including work email, phone, and LinkedIn data when available.
What schools did Joe Mares attend?
Joe Mares studied at Westside Comedy Theater.
What skills is Joe Mares known for?
Joe Mares is listed with skills including Game Design, Video Games, Game Development, Level Design, Photoshop, Unity3D, Character Animation, and Flash.
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