Joe Mares Email and Phone Number
Joe Mares personal email
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I will make your game or VR experience, fun. Visit me at www.harbingeroffun.com
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Ceo (Chief Eerie Officer)Thousand Bit Inc. Mar 2024 - PresentLos Angeles, Ca, Uswww.sinisterinn.com -
OwnerFun Empire, Inc. Jan 2017 - PresentLos Angeles, California, UsVR Experience Designer for various projects including Jurassic World VR Expedition (voted Best Location Based VR Experience 2018 - UploadVR). Clients include The Virtual Reality Company, Innovative Entertainment, Modal VR, Mila Learn, BoxBlaster, Area 15, Talespin, Undisciplined Games, and Nolan Bushnell's X2 Games. -
Creator/Podcast HostHarbinger Of Fun Mar 2022 - PresentGuests Include: Nolan Bushnell, Jesse Schell, Tony Baxter, Russell Kennedy, and Rolly CrumpAward winning Game Designer (me) talks to various professionals, creatives and entrepreneurs about how to make a product fun. Topics cover game design, generative AI, linear storytelling (movies/tv), interactive storytelling (video games), location based VR, innovation, managing designers, and how to design anything anyone does for fun. -
Creative DirectorWolf Games Apr 2023 - Mar 2024Los Angeles, Us -
Experience Design ManagerTalespin ✈️ Sep 2021 - Apr 2023Culver City, Ca, Us -
Lead Learning Experience DesignerTalespin ✈️ Jul 2020 - Sep 2021Culver City, Ca, Us -
Sr. Learning Experience DesignerTalespin ✈️ Sep 2019 - Jul 2020Culver City, Ca, Us -
Lead Game Designer (Contract)X2 Games Apr 2018 - Oct 2018Sunnyvale, California, UsI designed the award winning board game St. Noire. with Nolan Bushnell. -
Experience DesignerModal Vr Oct 2016 - Jan 2017Los Angeles, CaI designed a bunch of location based VR experiences. -
Lead Game DesignerTiny Castle Studios Feb 2015 - Jan 2017North Hollywood, Ca, UsTeenage Mutant Ninja Turtles: Battle Match - iOS, AndroidScrabble - Sparcade - iOSWheel of Fortune - Sparcade - iOSTrivial Pursuit - Sparcade - iOS -
Game DirectorIndie Game Developer Dec 2006 - Sep 2016Currently directing/designing/producing independent mobile games.
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Game Design InstructorColumbia College Hollywood Nov 2014 - Jul 2015Los Angeles, Ca, Us -
Contract Game Design ConsultantNickelodeon Dec 2014 - Dec 2014Los Angeles, Ca, UsHelped balance gameplay and monetization on Spongebob Bubble Party. -
Game DirectorReflexion Health Jan 2014 - Oct 2014San Diego, Ca, UsGame DirectionGame ProductionGame DesignAnimation DirectionVoice Over DirectionArt DirectionApplied Fun Theory specifically to the Health Industry -
Creative ProducerTiny Castle Studios Aug 2012 - Jan 2014North Hollywood, Ca, UsI am the lead game designer and producer of various, multi-platform products. I help facilitate creative collaboration and use my history in the game industry to solve design, technical and art issues. I also author and maintain the Game Design Document, help make the goals clear to the user, the gameplay engaging and make sure there is always a discovery being made by the player.I Lead daily scrum meetings to set priorities and responsibilities for the day. I keep track of tasks, assets and priorities using Pivotal Tracker and Git Hub as well as stay on top of upcoming issues that may present bottlenecks in the future.Lead the game design discussion with all members of the team including art and code to make sure the best idea is championed. Help make the the artists’ art readable, clear and entertaining. Regular hands on interaction with artists and programmers to make sure all design is congruent with the world we want to create. -
StuntmanJoe.Mercy May 2007 - Jun 2013I do professional stunts and stunt choreography and acting for movies, music videos, pro wrestling events, stage shows, video games and sketches.
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R&D Imagineer (Contract)Walt Disney Imagineering Jun 2012 - Aug 2012Glendale, California, UsConsulted on/designed an attraction in the parks. -
Game DesignerAvatarlabs Jul 2010 - Aug 2012Encino, Ca, UsFacebook Game DesignerMarch 2011 - August 2012http://apps.facebook.com/boogabooga/July 2010 - April 2011http://apps.facebook.com/cyberville/Original IP CreationHelped design and wireframe the game editor that would be used to generate content for the Facebook game(s).Created a new world from the ground up, starting with mechanics and ending on aesthetics. Monetization strategyLooked at player habits and helped decide on a monetization strategy.Created a reason to buy something before the player has the chance to buy it. Game Design Document creation and maintenanceConstantly updated the document and all team members to the changes of the documentCreated a mock up game design in flash. Applied Game Design Theory specifically to Facebook gamesLearned what Facebook users wanted through research, collecting field data and personal experience.Created content and ideas for a socially interactive game that has a low barrier of entry but still has enough content to be immersive.Made the goals clear, the gameplay engaging and stood one step ahead of the player so there was always a discovery being made.Led the game design discussion with all members of the team including art and code and made sure the best idea was championed. Art DirectionMade sure the artists’ art was readable, clear and entertaining.Regular hands on interaction with artists to make sure all design was congruent with the universe we wanted to createCreated all the particle effectsIn charge of optimizing all graphics using several methods. -
Contract Game Design ConsultantHappygiant May 2011 - Jul 2011Conway, Ma, Us -
Game DesignerIppa Global Oct 2009 - Jun 2010Game Design Document creation and maintenance.Designed and launched a Facebook game.
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Game DesignerAbandon Interactive Entertainment May 2008 - Dec 2009Pacific Palisades, California, UsGame Design Document creation and maintenance,exporting and optimizing assets for use in the Unity 3D engine, level design in Unity 3D, scripting in Unity 3D, UI interface design and documentation, drew upon technical and art background to create design solutions. -
Game Design TeacherScroc Sep 2007 - Jun 2008Taught 15-28year olds the basics of what makes a game fun through design and non verbal communication. Also taught team work, cooperation and anything else that a game designer must know to succeed. On the technical side, my students learned the basics on how to use: Photoshop, Flash, Adobe Premiere, Unreal Engine 2 and 3DS Max with lectures and one on one sessions.
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Production InternRiot Games May 2007 - Jan 2008Los Angeles, Ca, UsAssisted the producer with the outsourcing of assets, animation and concept art. Animation director for over 30 characters. Assisted game design team in the development of character stories and general game design, prototype level design and creation. Named the game (League of Legends). -
Game MasterSquare Enix Apr 2006 - Apr 2007London, Greater London, GbCommunicated with customers, resolved in game problems and provided feedback regarding game design and in game events, minor technical support, problem solving/soft skills, TPS Reports.Kept track of work flow and output from the rest of the GM team with excel sheets. Worked on MMORPG Final Fantasy XI -
Quality AssuranceElectronic Arts Sep 2004 - Sep 2005Redwood City, Ca, UsQuality Assurance for Goldeneye: Rogue Agent, Medal of Honor: European Assault, Tiger Woods PGA Tour 06, The Sims 2 and Black and White 2 -
Qa TesterActivision Jul 2004 - Sep 2004Santa Monica, California, Us -
Quality AssuranceActivision Jul 2004 - Aug 2004Santa Monica, California, UsQuality Assurance for Tony Hawk Underground 2
Joe Mares Skills
Joe Mares Education Details
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Westside Comedy Theater -
The Art Institute Of Los AngelesGame Art And Design -
Ultimate UniversitySports Entertainment (Professional Wrestling)
Frequently Asked Questions about Joe Mares
What company does Joe Mares work for?
Joe Mares works for Thousand Bit Inc.
What is Joe Mares's role at the current company?
Joe Mares's current role is I will make your game or VR experience, fun..
What is Joe Mares's email address?
Joe Mares's email address is an****@****hoo.com
What schools did Joe Mares attend?
Joe Mares attended Westside Comedy Theater, The Art Institute Of Los Angeles, Ultimate University.
What are some of Joe Mares's interests?
Joe Mares has interest in Children, Arts And Culture, Education.
What skills is Joe Mares known for?
Joe Mares has skills like Game Design, Video Games, Game Development, Level Design, Photoshop, Unity3d, Character Animation, Flash, User Interface Design, Maya, 3d Studio Max, Concept Design.
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