Joe Moore, Csm Email and Phone Number
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I have over 22 years of software engineering experience and several years experience leading and managing cross-functional teams, both locally and distributed. I worked in the games industry for over 11 years, most recently in project and team management, and as a software engineer prior to that, but I am also active in design and production. I have worked on web application development, low-level engine development, user interface, audio programming, graphics programming, physics programming, AI programming, gameplay programming, animation programming, and tools programming. Essentially, I go where there is a need -- I'm a generalist, primarily focused on filling a need and solving problems. Solving problems is my superpower, whether that's a bug in the code or a finding the right members to grow the team. I love working in technology and helping a team create something wonderful, and I especially enjoy tackling new challenges. Any time I can do something new is a good day for me. My management style is people-focused. I get to know the team's strengths and weaknesses, so that I might help guide and grow my team members. I value honesty, transparency, and radical candor.I am a Certified Scrum Master (100% on the exam, too!), and have a strong background in Scrum and other agile development methodologies. I have helped companies transition to agile development styles, leading the development of the process and standards. I have been a Scrum Master for several teams, running the daily stand ups, planning meetings, retrospectives, etc. I have worked with several different technologies intended to assist in agile development, such as JIRA, Trello, Pivotal Tracker, Stickies.io, and others.Specialties: Project Management, Team Management, Software Engineering, Creative Mind, Excellent interpersonal skills, Experience in all facets of the games industry, Curiosity, Pennywhistle, Violin, Knitting
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Managing Director, Software ArchitectWorld 50, Inc. Apr 2018 - PresentAtlanta, Georgia, UsFounded in 2004, World 50 consists of private peer communities that enable CEOs and C-level executives at globally respected organizations to discover better ideas, share valuable experiences and build relationships that make a lasting impact. The busiest officer-level executives and their most promising future leaders trust World 50 to facilitate collaboration, conversation and counsel on the topics most crucial to leading, transforming and growing modern enterprises. Membership is by invitation only.World 50 communities serve every significant enterprise leadership role. World 50 members reside in more than 27 countries on six continents and are leaders at companies that average more than $30 billion in revenue.World 50 is a private company that serves no other purpose than to accelerate the success of its members and their organizations. It is composed of highly curious associates who consider it a privilege to help leaders stay ahead. -
FounderWolf Solutions Dec 2017 - PresentLawrenceville, Ga, UsI offer contracting and consulting services in a variety of technical areas. Primarily, I am here to help solve problems (my specialty), drawing on my twenty years of experience in management, project management, agile methodologies, IT, web development, software development, and game development. How can Wolf Solutions help you? -
Software EngineerTract Feb 2018 - Mar 2018TRACT contracted my services to assist with their web application back-end. I helped to identify ways they could improve their processes, and I developed new systems as well as improved existing systems.
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Software Engineer, Architecture And Devops ConsultantDivco Delivery Dec 2017 - Mar 2018Divco contracted my services to assist with web application development in preparation of the launch of their product. Additionally, I helped to established their development best practices and server architecture. I implemented several back-end features on the web application as well as overhauled the web front-end.
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Development DirectorIron Gaming, Inc. Dba Rezli Nov 2015 - Dec 2017Chattanooga, Tennessee, UsAs the Development Director at Rezli, I reported directly to the CEO. I split my time between managerial duties (90%) and active development (10%). I directly managed the entire development team, including acting as Scrum Master for all Scrum ceremonies, and I also managed a contract team of mobile developers based out of India. Additionally, I managed server resources, regularly auditing our technologies and costs, finding savings where possible, and seeking out new technologies that could better meet our needs. I worked with the CEO and designer to build the product roadmap, and then worked with the engineers to see that the plan was executed. Beyond the active code I developed, I also regularly reviewed code submitted to the codebase to ensure that a level of quality was maintained. Additionally, as is often the case in startups, I wore many hats beyond those traditionally associated with my role. I was the primary, often only QA tester on the project, as well as the entire Dev Ops department, managing server health and deployments. I also wrote and published several articles for the Rezli website. For quite a while I was the primary Customer Support agent, too. -
Senior Software Engineer / Project ManagerKaneva Feb 2014 - Nov 2015As a senior engineer at Kaneva, I spent a lot of time between two different teams. I was the engineer primarily responsible for linking the game team and the platform team. I developed code for the Kaneva platform, including collision detection and camera system improvements. I also did a lot of API work, exposing functionality in an easy-to-use manner for the game team. I improved the environment systems for the product, allowing users to set lighting and fog parameters. I began work on a dynamic environment system that was unfortunately put on an indefinite hold. However, the system allowed for full customization of day/night cycles, including custom light and fog settings for different points of the day with a gradual transition between them. I was also one of two developers working on adding physics-based vehicles to the product.In addition to my software development efforts, I helped the company transition from an ad-hoc process to a formalized Scrum process. This included setting the process standards as well as acting as a project manager. In this role, I took charge of the Scrum master duties for the company, acting as Scrum master for three of the four teams and as assistant Scrum master for the fourth team while training one of the team members to take on that role. I also maintained our JIRA installation, making sure that all of the features we needed were in place, managing the workflows, and scripting where necessary. I organized and ran numerous meetings, from release and sprint plannings to retrospectives to other, broader, company-wide meetings such as brainstorming sessions and feedback sessions. I drove the process, including documenting our process standards and keeping proper records of all of the meetings and feedback sessions.
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Senior Software Engineer / Team LeadCcp Nov 2009 - Dec 2013Reykjavik, Na, IsAs a senior engineer at CCP North America, my focus was primarily on the World of Darkness MMO, including generic engine work to be used across multiple projects. I also spent some time working on CCP's flagship product, EVE Online.I worked on animation systems, scripting systems, math libraries, numerous gameplay systems, internal tools, third-party tools, middleware integration, and more. A lot of my focus was on engine development, though I also created several core gameplay systems. Generally, I just go wherever work is needed.In my time at CCP, I worked independently, within teams, and also lead teams. I worked with multiple departments and with multiple offices, including spending a week in the Iceland office to train others on the usage of some of our systems (while continuing work on other systems). -
Senior Software Engineer / Lead Engineer7 Studios Nov 2006 - Jul 2009Los Angeles, Ca, UsTitles completed:Fantastic Four 2 (DS)Napoleon Dynamite (DS and PSP)George of the Jungle (DS)Fun Park (Wii)Space Camp (Wii)I started out as a DS programmer, taking primary responsibility for rewriting and optimizing the engine as well as writing a major chunk of the game logic for three DS titles (which was also ported to the PSP for a PSP SKU of a game). I also lead a game team on a project that was eventually cancelled.I then moved on to the engine team where my primary responsibilities revolved around Havok Animation and Havok Behavior, with a dash of just about everything else thrown in. I'm frequently the go-to guy when it comes to troubleshooting systems of all varieties.For my last year at Seven Studios, I was working remotely from Pensacola, Florida. During this time, I finished two titles, wrote a light-weight, flexible animation system used to animate numerous systems (cameras, lights, etc.), and took full ownership of the Windows DirectX version of a game. -
Senior Software Engineer / Lead Engineer7 Studios Nov 2006 - Jul 2009Los Angeles, Ca, UsThe preferred way of writing the company's name is "7 Studios," but several people (myself included, initially) list the company as Seven Studios in LinkedIn. I have both listed so that I can more easily find colleagues. For a description of this position, see the listing in my profile titled "7 Studios." -
Senior EngineerClimax Group, Inc. Oct 2005 - Nov 2006Portsmouth, Hampshire, GbWorked on "Steel Horizon," a game for Sony PSP and Nintendo DS.Responsibilities Included:- Map editor, unit editor, event editor, and other tools used by designers to create and make adjustments to gameplay- Water simulation, sky box, and other 3D systems on DS- Special Effect system on DS using a combination of animated effects and traditional particle systems- Menus on DS and PSP, including a virtual keyboard screen- Audio system on DS including audio memory management- Enhancing the graphical look of the game on the DS- Optimizing game and engine-side systems to improve performance on the DS -
ProgrammerGenuine Games Sep 2004 - Oct 2005UsWorked on product "50 Cent: Bulletproof" for Playstation 2 and Xbox systems.Responsibilities include:- Engine-side music system including music manager, music player, and playlist manager- Interactive music system- Entire engine-side shell system including 2D graphical elements and a flexible menu system allowing for 2D and 3D menus- All 2D and 3D menus, including the HUD and game menu -
ProgrammerSix Million Dollar Software Aug 2003 - Sep 2004Company formed by myself and fellow students for game development projects. We did two projects under the 6MSoft name: Fatal Traction, a vehicular combat game, and Romeo and Juliet, a ballet game.My specific duties:- AI, Fatal Traction- Player Management, Fatal Traction- 3D Modeling and Texturing, Fatal Traction- Design, Fatal Traction and Romeo and Juliet- AI, Romeo and Juliet- Music, Romeo and Juliet- Gameplay, Romeo and Juliet
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Sys Admin/Web DeveloperNetwork Telephone Apr 2000 - Sep 2002Network Telephone is a telecommunications company based out of Pensacola, Florida and was the first company to offer voice-over IP commercially.I started in a helpdesk role at Network Telephone, setting up systems and troubleshooting problems that the users encountered. While in this role, I also used my free time to set up databases and front ends for the databases to assist the accounts management department. I quickly moved into the Systems Administration department, managint several servers and server applications. I was in charge of the e-mail servers as well as several application servers and general domain servers. I then moved into the Application Development department and managed the company intranet and the applications running on it as well as the external company website.
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Computer Tech/Sys AdminIcs (Ge Iss) Jun 1999 - Apr 2000ICS was a portion of the GE Industrial Systems Solutions company, a branch of GE dedicated to designing, programming, and building control panel systems and similar hardware for industrial purposes.My role at this company was in the IT department, assisting with server and server application management and troubleshooting, including domain management. I also worked as a general computer tech, setting up new computer systems and troubleshooting software and hardware issues.
Joe Moore, Csm Skills
Joe Moore, Csm Education Details
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Full Sail UniversityGame Design And Development -
University Of West FloridaComputer Science
Frequently Asked Questions about Joe Moore, Csm
What company does Joe Moore, Csm work for?
Joe Moore, Csm works for World 50, Inc.
What is Joe Moore, Csm's role at the current company?
Joe Moore, Csm's current role is Managing Director, Software Architect at World 50, Inc..
What is Joe Moore, Csm's email address?
Joe Moore, Csm's email address is jo****@****d50.com
What is Joe Moore, Csm's direct phone number?
Joe Moore, Csm's direct phone number is +186537*****
What schools did Joe Moore, Csm attend?
Joe Moore, Csm attended Full Sail University, University Of West Florida.
What are some of Joe Moore, Csm's interests?
Joe Moore, Csm has interest in Children, Education.
What skills is Joe Moore, Csm known for?
Joe Moore, Csm has skills like Game Development, Gameplay Programming, Video Games, Gameplay, Game Design, Computer Games, Lua, Python, Mmo, Directx, Perforce, Scripting.
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