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Joe Waltzer Email & Phone Number

Founder at Arcadian at Arcadian
Location: Arcadia, California, United States 12 work roles 1 school
1 work email found @arcadian.la 12 phones found area 310, 407, 424, 419, and 626 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 12 phones

Work email j****@arcadian.la
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
Founder at Arcadian
Location
Arcadia, California, United States
Company size

Who is Joe Waltzer? Overview

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Quick answer

Joe Waltzer is listed as Founder at Arcadian at Arcadian, a company with 2 employees, based in Arcadia, California, United States. AeroLeads shows a work email signal at arcadian.la, phone signal with area code 310, 407, 424, 419, 626, and a matched LinkedIn profile for Joe Waltzer.

Joe Waltzer previously worked as Founder at Arcadian and Project Manager at Diamond. Joe Waltzer holds Aa, Game Design And Development, Salutatorian from Full Sail University.

Company email context

Email format at Arcadian

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{first}.{last}@arcadian.la
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AeroLeads found 1 current-domain work email signal for Joe Waltzer. Compare company email patterns before reaching out.

Profile bio

About Joe Waltzer

Founder of Arcadian. We specialize in digital applications and video streaming technologies.

Listed skills include Mobile Devices, Video Games, Mobile Games, Game Development, and 24 others.

Current workplace

Joe Waltzer's current company

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Arcadian
Arcadian
Founder at Arcadian
pasadena, california, united states
Website
Employees
2
AeroLeads page
12 roles

Joe Waltzer work experience

A career timeline built from the work history available for this profile.

Founder

Current

Arcadia, California, United States

Mar 2020 - Present

Project Manager

Jun 2019 - Mar 2020

Project Manager

Self-Employed

Pasadena

  • Working with clients to deliver RESTful APIs, Websites and mobile applications.
  • Managed a project to integrate a custom hardware product with IOS and Android mobile clients, built in React Native, and a RESTful API, built with Node.js.
Feb 2017 - Mar 2020

Manager Of Technology

Culver City, CA

  • Managed the creation and implementation of a RESTful API that served over 3 million monthly users across 9 different platforms including IOS, Android, Apple TV, Samsung, Windows 8, Roku, Xbox One and Xbox 360.
  • Responsible for creation of technical specifications for all features of the Android and IOS versions of FX Now.
  • Managed the auditing of internal data collection and reporting using Omniture Sitecatalyst tools.
  • Managed the use of Google Search Appliances that supported all platforms search results.
Mar 2015 - Aug 2016

Application Producer - Crackle Latam

Culver City, CA

  • Negotiated and reviewed all statements of work and service agreements with outside vendors.
  • Responsible for the timely delivery of all Latin American applications on all supported platforms. Including Xbox 360, Xbox One, PS3, PS4, Android, IOS, Chromecast, Blackberry, Samsung SMART, LG Platform, Apple TV.
  • Instituted the usage of JIRA as a bug tracking and project management system bringing all projects for Crackle’s global production department together in a central repository.
  • Managed the auditing of internal data collection and reporting using Omniture Sitecatalyst tools.
  • Wrote a custom packet sniffing tool using C# and PCap.Net to accelerate the testing of Omniture tracking implementation.
Feb 2013 - Aug 2014

Ceo

Epyk Interactive
  • Company founder responsible for all corporate finance, human resources, business development and contract negotiations.
  • Responsible for the timely delivery of two website development projects and two IOS projects.
  • Created a project management system that organized a team of 4 engineers and two artists that were located on the east coast as well in India.
Mar 2012 - Jun 2014

Director Of Production, Digital Applications

  • Managed entire production process from concept inception, idea socialization, pre-production and final delivery.
  • Pitched multiple project ideas and secured buy-in from all levels of management, including marketing and sales.
  • Created wire-frames, UI concepts, screen mock ups, project plans, gantt charts and comprehensive project plans.
  • Delivered Sony Pictures Home Entertainment’s first mobile application to the iPhone and Android
Feb 2011 - Feb 2012

Director Of Deployment And Quality Assurance

Gosub 60
  • Created and maintained a custom content management system with ASPX, AJAX, C# and MSSQL used to track all mobile SKUs through the entire production life cycle thus reducing overall delivery times by more than 50% and.
  • Launched products in South America and European territories increasing product distribution by 125% and increasing overall sales by 20%.
  • Created custom data store that gathered sales data from multiple web sites and condensed it into easily used and searched sales figures with an ASPX front end. This allowed detailed analysis of per handset sales.
  • Designed and implemented a custom build management and continuous integration server using tools from Sun Microsystems and an SVN repository that automatically tracked build status, warned of compile issues and ran a.
  • Wrote and managed the reworking of back-end leader board and content delivery servers. Including database schema design, query designs, PHP scripting and server load management. This system served all products and.
  • Built internal Quality Assurance and Distribution department of 12 team members responsible for all testing, submission, build tracking and certification.
Jul 2007 - Feb 2011

Senior Production Manager

Mikoishi
  • Managed entire production chain, from initial design concepts to submission to distribution channels. Including budgeting time for over ten engineers and five artists over four simultaneous projects.
  • Instituted the use of the SCRUM and Agile development methodology to increase productivity, improve overall quality and increase profitability of the wireless division.
  • Designed and managed the launch of the first fully real time mobile strategy game, SteamIron. This application was an IGF 2008 Mobile Game of the year finalist and winner of the IGF 2008 Mobile Technical Achievement.
  • Generated accurate forecasts for all internally developed applications.
  • Worked with internal marketing team to design and create a interactive web experience and online presence for all feature games that covered all major browsers and was translated for the Korean gaming market.
Jan 2007 - Apr 2007

Quality Assurance Manager And Deployment Producer

  • Interviewed and evaluated all potential developers and porting houses, and then selected and managed over 10 external application developers and deployment studios, including off-shore operations in India.
  • Built and supervised a 15-person department whose responsibilities included carrier submissions, Quality Assurance, and all porting and deployment.
  • Tracked all porting, deployment and personnel financial costs for all projects.
  • Troubleshot porting problems and devised flexible solutions to complete projects in a timely and cost effective manner.
  • Updated and maintained handset list of 2000+ devices and related specs to create accurate and cost effective port orders.
  • Created a standard Quality Assurance test plan that encompassed all phases of the development cycle.
Feb 2006 - Sep 2006

Deployment Software Engineer

  • Programmed multiple tools to submit builds to carriers and to engineer ports.
  • Project managed over 30 porting projects for Global launch, including off-shore projects in India and China.
  • Quadrupled handset coverage for all carriers at almost no cost by cross-referencing available builds with a handset spec matrix.
  • Supported ring tone, wallpaper, video, game and application sales globally by documenting and implementing carrier and off-deck submissions requirements while maintaining an effective overall carrier certification pass.
  • Oversaw the full deployment of more than 200 game porting projects.
  • Wrote the THQ Wireless Code Standard to streamline the development and porting of all applications.
Nov 2004 - Feb 2006

Tanker

Ft. Hood, TX

Operated and maintained the M1A1 Abrams Main Battle Tank.

Mar 1995 - Aug 1996
Team & coworkers

Colleagues at Arcadian

Other employees you can reach at arcadian.la. View company contacts for 2 employees →

1 education record

Joe Waltzer education

FAQ

Frequently asked questions about Joe Waltzer

Quick answers generated from the profile data available on this page.

What company does Joe Waltzer work for?

Joe Waltzer works for Arcadian.

What is Joe Waltzer's role at Arcadian?

Joe Waltzer is listed as Founder at Arcadian at Arcadian.

What is Joe Waltzer's email address?

AeroLeads has found 1 work email signal at @arcadian.la for Joe Waltzer at Arcadian.

What is Joe Waltzer's phone number?

AeroLeads has found 12 phone signal(s) with area code 310, 407, 424, 419, 626 for Joe Waltzer at Arcadian.

Where is Joe Waltzer based?

Joe Waltzer is based in Arcadia, California, United States while working with Arcadian.

What companies has Joe Waltzer worked for?

Joe Waltzer has worked for Arcadian, Diamond, Self-Employed, Fox (Film, Tv And Sports), and Sony Pictures Entertainment.

Who are Joe Waltzer's colleagues at Arcadian?

Joe Waltzer's colleagues at Arcadian include Alfredo Dilay Jr., Bryan Head, Jerome Lloren, Rolando Gamez, and Gian Paulo Gibaga.

How can I contact Joe Waltzer?

You can use AeroLeads to view verified contact signals for Joe Waltzer at Arcadian, including work email, phone, and LinkedIn data when available.

What schools did Joe Waltzer attend?

Joe Waltzer holds Aa, Game Design And Development, Salutatorian from Full Sail University.

What skills is Joe Waltzer known for?

Joe Waltzer is listed with skills including Mobile Devices, Video Games, Mobile Games, Game Development, Mobile Applications, Quality Assurance, Game Design, and Android.

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