Jo Graylock Email and Phone Number
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Credited games include:League of LegendsSouth Park: The Stick of TruthDungeon Siege III Alpha ProtocolNeverwinter Nights 2Shin Megami Tensei: Digital Devil Saga 2 .Trauma Center: Under the KnifeMagna Carta: Tears of Blood Star Wars: The New Droid Army Virtua Tennis AdvanceSpecialties: I've overseen the development and execution of gameplay systems and cinematic sequences. I have years of experience directing a team of artists and technical developers to ensure a consistent style and quality of storytelling. I enjoy and excel at learning new programs and aiding in the development of tools, asset pipelines, and efficient work practices.
Teamlfg
View- Website:
- teamLFG.com
- Employees:
- 39
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Principal Multiplayer Systems DesignerTeamlfgLos Angeles, Ca, Us -
Chief Creative Officer (Cco)Sprocket Games Jun 2022 - PresentSanta Monica, California, Us -
Design DirectorRiot Games Jun 2021 - Jun 2022Los Angeles, Ca, Us -
Senior Game Design ManagerRiot Games Jun 2019 - Jun 2021Los Angeles, Ca, Us -
Senior Game DesignerRiot Games Aug 2015 - Jun 2019Los Angeles, Ca, UsCurrently serving as Lead Designer for the Game Systems team on League of Legends. -
Game DesignerRiot Games Mar 2014 - Aug 2015Los Angeles, Ca, Us -
Lead Combat DesignerObsidian Entertainment Jun 2012 - Mar 2014Irvine, Ca, UsWorking on South Park: The Stick of Truth.• Design the combat pacing and aesthetic• Develop and implement core combats and boss fights• Manage the creation of all combat encounters in the game• Advise RPG system designers of impact and interactions of player class designs -
Lead Encounter DesignerObsidian Entertainment Nov 2009 - Jun 2012Irvine, Ca, UsWorked on Dungeon Siege III• Design and Implement all combat encounters• Balance combats through multiple combat system revisions• Collaborate with narrative designers to ensure combat reinforced themes and atmosphere -
Cinematic DesignerObsidian Entertainment Oct 2006 - Nov 2009Irvine, Ca, Us• Develop and implement cinematic and conversation pipeline in collaboration with programming and art• Develop and implement visual style and cinematic methodology of storytelling sequences• Communicate needs and goals of cinematic team to writers, level designers, artists, programmers, animators and producers • Plan, direct and perform motion capture• Design, implement and maintain cinematic technical and artistic standards on over one hundred scenes -
Production TesterObsidian Entertainment Aug 2005 - Oct 2006Irvine, Ca, Us• Find, reproduce and clarify critical bugs• Produce marketing materials including walk-throughs, screen shots and video capture • Test and track visual and technical quality of character art assets• Provide technical and qualitative feedback for level designers, system designers and producers -
Jiu Jitsu Head InstructorUci Campus Recreation Sep 2004 - Mar 2014
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Qa TesterAtlus U.S.A., Inc. Jun 2005 - Aug 2005Irvine, Ca, Us• Find and report localization errors• Document and reproduce critical code errors• Evaluate potential titles for localization and distribution -
Qa TesterThq Jun 2002 - Sep 2002Agoura Hills, Ca, Us
Jo Graylock Skills
Jo Graylock Education Details
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Uc IrvineFilm And Media Studies
Frequently Asked Questions about Jo Graylock
What company does Jo Graylock work for?
Jo Graylock works for Teamlfg
What is Jo Graylock's role at the current company?
Jo Graylock's current role is Principal Multiplayer Systems Designer.
What is Jo Graylock's email address?
Jo Graylock's email address is jo****@****ail.com
What schools did Jo Graylock attend?
Jo Graylock attended Uc Irvine.
What skills is Jo Graylock known for?
Jo Graylock has skills like Video Games, Ps3, Xbox 360, Game Development, Gameplay, Game Design, Game Mechanics, Cinematics, Level Design, Unreal Engine 3, Wii, Computer Games.
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