Johan De Bruin Email and Phone Number
As a seasoned software engineer and visionary team leader with 14 years of experience, I am actively seeking opportunities to contribute my expertise in generative AI, software architecture, and team leadership to innovative projects. My passion lies in harnessing cutting-edge technologies to develop groundbreaking products.I have a robust background at Riot Games, where my 5-year tenure helped me develop expertise in a wide range of technologies, from frontend frameworks like Backbone.js, Ember.js, and Three.js, to backend technologies such as Java Spring and AWS Infrastructure. As the founder of Erudis Games, I gained experience creating an educational game startup, dealing with management, and wearing different hats (from individual contributor to legal contract management). During my time at Age of Learning, I managed teams of over 50 people, serving as a tech lead and implementing software architectures using technologies like Unity Addressable and Flutter, and sometimes organizing teams of over 30 engineers.I have a proven track record of leveraging AI tools such as n8n, LangChain, AWS, OpenAI, and ChatGPT to automate workflows, generate dynamic content, and enhance user experiences. I excel in environments that challenge the status quo and seek a role where I can lead a team to pioneer the next generation of tech solutions, particularly in areas that blend generative AI. I am an excellent candidate to help your company explore next-generation products using generative AI technologies, thanks to my experience in prototyping and delivering products based on this technology.
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Staff Ai EngineerStealth CompanyMeridian Charter Township, Mi, Us
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Staff Software EngineerYellow Jun 2024 - Present -
Senior Software Engineer. Generative Ai, Flutter, StrapiAge Of Learning Aug 2023 - Mar 2024Research in Generative AI focusing on the use of tools like n8n and LangChain to assist the organization in enhancing productivity and improving the student experience through the acquisition of personalized, AI-guided feedback -
Senior Software Engineer. Software Architecture, UnityAge Of Learning Aug 2022 - Aug 2023I developed the architecture for the new content system to create math educational games in My Math Academy. I organized the initial iteration, proposed the architectural pitch, and helped it be effectively used by a team of over 50 people. -
Senior Software Engineer. Tech LeadAge Of Learning, Inc. Aug 2021 - Aug 2022Tech lead of the Mastery initiative, which aims to create the next generation of Reading and Math games. Part of the team that created the Templates engine, a system that allows the generation of many Math and Reading games using integrating a Web CMS, Unity Addressables, and JSON parsers. -
Founder & Software Engineer. Azure, C#, Serverless Architecture.Erudis Games Jul 2019 - Jun 2021East Lansing, Michigan, United StatesCreated "Grammar Wars," an English grammar game available for Android and iOS. Additionally, I have produced many other prototypes, rallying and organizing a small team and sometimes acting as a Manager, Product Owner, Content Director, Art Director, among other roles. -
Software Engineer. React.Js, Java Spring, GolangRiot Games Aug 2017 - Jun 2019Los Angeles, California, United StatesContent Acquisition Experience, worked the store of League of Legends where I was the main Subject Matter Expert (SME) for the Storefront engine. I contributed to the "Personalized Store" product, a League of Legends AI initiative where we utilized deep neural networks to create personalized discounts based on player experiences. -
Associate Software Engineer. Ember.Js, C++Riot Games Feb 2015 - Aug 2017Los Angeles, California, United StatesPart of the League Client Update, which is likely the largest game client overhaul in the history of software, I was a member of the Blue product team. This team developed the lobby screen, login, matchmaking, and postgame analytics. -
Front End Developer. Backbonejs, CreatejsRiot Games Oct 2013 - Jan 2015Santa Monica, CaliforniaWorked with the LATAM team to support operations in the region and create specialized targeted products. -
Javascript Engineer. Drupal, Google Maps Api.Tivo Feb 2013 - Dec 2013San Jose, California, United StatesWeb developer in a front-end agile team that developed the new corporate site. Implemented "Find my Store", a google maps based system integrated with Salesforce using SOAP protocols. -
Co-Founder & Developer. Wordpress, Artificial Neural NetworksFriiweb Jan 2010 - Jan 2012Mojácar, Andalusia, SpainCo-founder of an online marketing company. We offered low-cost, high-quality websites to the local business of the area, social media evangelists. Also created some projects like a search engine to find online documentaries.
Johan De Bruin Education Details
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3.83 Gpa -
4.0 Gpa -
Ies Alyanub9.5 Over 10
Frequently Asked Questions about Johan De Bruin
What company does Johan De Bruin work for?
Johan De Bruin works for Stealth Company
What is Johan De Bruin's role at the current company?
Johan De Bruin's current role is Staff AI Engineer.
What schools did Johan De Bruin attend?
Johan De Bruin attended Lansing Community College, Santa Monica College, Universidad Nacional De Educación A Distancia - U.n.e.d., Ies Alyanub.
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Johan De Bruin
Responsable Sportif Du Centre De Formation & Manager De L’Équipe Espoir At Rugby Club Vannes (Rcv)Vannes -
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