Johan Peitz work email
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Johan Peitz personal email
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For the last 20 years I’ve had the fortune to build up a proven track record in game development ranging from independent self publishing and social games, to big brand advertising and AAA mega budgets. I’ve spearheaded and coached cross functional teams, developed and sustained global smash hits, and successfully started, led, and sold companies.Structured and highly organized, I thrive in dynamic environments where my broad range of experiences and positive mindset can make a difference - every day.• focused on accessible and fun user experiences that drives business• deep understanding and experience from all disciplines in the game industry• keep it simple stupidSpecialties: product and business development, reducing clutter, focus on the right things, analysis and breakdown, live services, game development
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Chief MonkeyApskeppet Mar 2023 - PresentGothenburg, Vastra Gotaland County, Sweden -
Chief Product OfficerHiber Jun 2020 - Feb 2023Göteborg, Vastra Gotaland County, SwedenAs Chief Product Officer my aim is to bring clarity to where we are going as a company so that everyone understands how the vision and our strategy fits together with the daily work. • With strong focus on clarity and structure I work with both leadership and product leads to break down company vision and strategy into actionable work streams.• Handling operations across the company ranging form setting up processes for our development teams to drive leadership strategy and agendas.• As part of the company leadership team we worked together in our Series A to successfully raise $15M. -
ProducerEa Gothenburg Sep 2016 - Jun 2020Gothenburg, SwedenI own and drive the game vision with the rest of the production team, delivering consistency and clarity to the development teams. Specifically I manage our post release live service efforts together with a cross functional leadership team. Together we ensure the product moves the desired KPIs forward without compromising the player experience.• Leading and inspiring a 40+ strong global development team to keep delivering outstanding game experiences post launch.• Responsible for creating and aligning product plans and roadmaps, driving prioritisation for our feature teams.• Partnering with our data analytics teams to define actionable measurements.• Functioning as main hub and communication point for all internal partners, ranging from legal and localisation, to quality assurance and marketing.
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Head Of GamesPalringo Oct 2015 - Sep 2016Gothenburg, SwedenI manage our production of games developed both in house and by third party developers. Together with a team of game producers and product owners we take games from idea to full global release, whether it is a standalone app or an in-chat game.• Responsible for creating and communicating roadmaps and plans for the games programme.• Motivating and leading a team of producers and product owners by aligning goals with organisational strategies for both internal as well as external development teams. • Partnering with internal development and ops, as well as marketing and community management, to make sure all our services and products move in the same direction.• Presenting and discussing plans and progress during company director board meetings. -
Head Of Product ManagementPalringo Apr 2014 - Oct 2015Gothenburg, SwedenI manage the direction and development of new features for the Palringo chat application. This includes groundbreaking features such as account-less sign up, and new innovative chat games that set revenue records.• Leading a team of product managers planning and implementing a range of new features and functions across the entire Palringo product portfolio.• Working with community management to prioritize features which drives both user benefit as well as business KPIs.• Defining actionable metrics to follow up on results and identify opportunities for optimizing existing user journeys and flows.• Communicating product direction and strategy to the full team on a frequent basis. -
Co-Founder & Creative DirectorFree Lunch Design Feb 2012 - Apr 2014Gothenburg, SwedenAs creative director I lead the company’s endeavour to leverage our presence on social media onto smartphone games. During this time we created and successfully launched several follow up games to our most popular games as well as brand new IPs. • Evaluating current industry trends and staying alert to popular genres and KPIs.• Leading the team through creative sessions to generate ideas and overcome challenges. • Directing and supervising the daily development, planning, and release of multiple smartphone games.
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Cto / Director Of Social GamesMuskedunder Interactive Ab Dec 2007 - Feb 2012Gothenburg, SwedenAs CTO I set the foundation for our technology which would be used to create premium flash games for global brands ranging from Pepsi and Disney, to McDonalds and Paramount Pictures. As the studio grew we started launching our own IPs on Facebook, reaching 10+ million players.• Laying the foundation for our Flash/Actionscript core technology.• Planning and setting the direction for multiple social games on Facebook.• Reviewing talent needs as well as interviewing and hiring additional staff. -
Game DesignerInteractive Institute Sep 2004 - Feb 2008Gothenburg, SwedenAt the Interactive Institute I worked within an EU funded project with an overall aim to break games out of their screens. • Designing and implementing location aware mobile games. • Augmenting traditional board games with computational power. • Authoring several research papers which were presented at global research conferences. -
Founder And Creative ForceFree Lunch Design 1998 - Dec 2007Free Lunch Design was the label for my company and game making endeavor for many years. Some of the games developed became global viral smash hits well before social media was invented and came to reach millions of players.• Designing, developing, and releasing several popular PC games.• Managing a thriving indie game loving community.• Freelance programming and consultant in the game industry.
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LecturerChalmers University Of Technology Jul 2006 - Jun 2007Gothenburg, SwedenAs lecturer I structured and implemented an eight week course in game engine architecture.• Planned and held lectures to final year master students.• Tutored and guided students during their examination projects. -
Assistant LecturerChalmers University Of Technology Jun 2004 - Jun 2006Gothenburg, SwedenPlanned and implemented workshops and lectures for game design courses. Also tutored and guided students during study groups and meetings. -
Game Programmer & DesignerNokia Games Group Jan 2001 - Dec 2001At Nokia I was tasked with porting a popular mobile phone game (Triple Pop) to one of their new set-top boxes which ran on Linux. Even though the work was complete, the actual box was unfortunately never released. -
User Experience Designer And ProgrammerAerotechtelub Jun 2000 - Oct 2000Vaxjo, SwedenI was in charge of designing and implementing the user experience as well as the visuals for a decentralized collaboration and planning tool. Basically a messaging app run on desktop with shared workspaces.
Johan Peitz Skills
Johan Peitz Education Details
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Computer Science, Computer Engineering -
TeknikumNatural Sciences -
Norregård
Frequently Asked Questions about Johan Peitz
What company does Johan Peitz work for?
Johan Peitz works for Apskeppet
What is Johan Peitz's role at the current company?
Johan Peitz's current role is Chief Monkey at Apskeppet.
What is Johan Peitz's email address?
Johan Peitz's email address is jo****@****der.com
What schools did Johan Peitz attend?
Johan Peitz attended Chalmers University Of Technology, Teknikum, Norregård.
What are some of Johan Peitz's interests?
Johan Peitz has interest in Science And Technology, Education, Arts And Culture.
What skills is Johan Peitz known for?
Johan Peitz has skills like Game Design, Game Development, Social Games, System Architecture, Creative Solutions, Interaction Design, User Experience, Video Games, Human Computer Interaction, Concept Design, Mobile Applications, Actionscript.
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