Johan Peitz

Johan Peitz Email and Phone Number

Chief Monkey at Apskeppet @ Apskeppet
Johan Peitz's Location
Sweden, Sweden
Johan Peitz's Contact Details

Johan Peitz work email

Johan Peitz personal email

About Johan Peitz

For the last 20 years I’ve had the fortune to build up a proven track record in game development ranging from independent self publishing and social games, to big brand advertising and AAA mega budgets. I’ve spearheaded and coached cross functional teams, developed and sustained global smash hits, and successfully started, led, and sold companies.Structured and highly organized, I thrive in dynamic environments where my broad range of experiences and positive mindset can make a difference - every day.• focused on accessible and fun user experiences that drives business• deep understanding and experience from all disciplines in the game industry• keep it simple stupidSpecialties: product and business development, reducing clutter, focus on the right things, analysis and breakdown, live services, game development

Johan Peitz's Current Company Details
Apskeppet

Apskeppet

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Chief Monkey at Apskeppet
Johan Peitz Work Experience Details
  • Apskeppet
    Chief Monkey
    Apskeppet Mar 2023 - Present
    Gothenburg, Vastra Gotaland County, Sweden
  • Hiber
    Chief Product Officer
    Hiber Jun 2020 - Feb 2023
    Göteborg, Vastra Gotaland County, Sweden
    As Chief Product Officer my aim is to bring clarity to where we are going as a company so that everyone understands how the vision and our strategy fits together with the daily work. • With strong focus on clarity and structure I work with both leadership and product leads to break down company vision and strategy into actionable work streams.• Handling operations across the company ranging form setting up processes for our development teams to drive leadership strategy and agendas.• As part of the company leadership team we worked together in our Series A to successfully raise $15M.
  • Ea Gothenburg
    Producer
    Ea Gothenburg Sep 2016 - Jun 2020
    Gothenburg, Sweden
    I own and drive the game vision with the rest of the production team, delivering consistency and clarity to the development teams. Specifically I manage our post release live service efforts together with a cross functional leadership team. Together we ensure the product moves the desired KPIs forward without compromising the player experience.• Leading and inspiring a 40+ strong global development team to keep delivering outstanding game experiences post launch.• Responsible for creating and aligning product plans and roadmaps, driving prioritisation for our feature teams.• Partnering with our data analytics teams to define actionable measurements.• Functioning as main hub and communication point for all internal partners, ranging from legal and localisation, to quality assurance and marketing.
  • Palringo
    Head Of Games
    Palringo Oct 2015 - Sep 2016
    Gothenburg, Sweden
    I manage our production of games developed both in house and by third party developers. Together with a team of game producers and product owners we take games from idea to full global release, whether it is a standalone app or an in-chat game.• Responsible for creating and communicating roadmaps and plans for the games programme.• Motivating and leading a team of producers and product owners by aligning goals with organisational strategies for both internal as well as external development teams. • Partnering with internal development and ops, as well as marketing and community management, to make sure all our services and products move in the same direction.• Presenting and discussing plans and progress during company director board meetings.
  • Palringo
    Head Of Product Management
    Palringo Apr 2014 - Oct 2015
    Gothenburg, Sweden
    I manage the direction and development of new features for the Palringo chat application. This includes groundbreaking features such as account-less sign up, and new innovative chat games that set revenue records.• Leading a team of product managers planning and implementing a range of new features and functions across the entire Palringo product portfolio.• Working with community management to prioritize features which drives both user benefit as well as business KPIs.• Defining actionable metrics to follow up on results and identify opportunities for optimizing existing user journeys and flows.• Communicating product direction and strategy to the full team on a frequent basis.
  • Free Lunch Design
    Co-Founder & Creative Director
    Free Lunch Design Feb 2012 - Apr 2014
    Gothenburg, Sweden
    As creative director I lead the company’s endeavour to leverage our presence on social media onto smartphone games. During this time we created and successfully launched several follow up games to our most popular games as well as brand new IPs. • Evaluating current industry trends and staying alert to popular genres and KPIs.• Leading the team through creative sessions to generate ideas and overcome challenges. • Directing and supervising the daily development, planning, and release of multiple smartphone games.
  • Muskedunder Interactive Ab
    Cto / Director Of Social Games
    Muskedunder Interactive Ab Dec 2007 - Feb 2012
    Gothenburg, Sweden
    As CTO I set the foundation for our technology which would be used to create premium flash games for global brands ranging from Pepsi and Disney, to McDonalds and Paramount Pictures. As the studio grew we started launching our own IPs on Facebook, reaching 10+ million players.• Laying the foundation for our Flash/Actionscript core technology.• Planning and setting the direction for multiple social games on Facebook.• Reviewing talent needs as well as interviewing and hiring additional staff.
  • Interactive Institute
    Game Designer
    Interactive Institute Sep 2004 - Feb 2008
    Gothenburg, Sweden
    At the Interactive Institute I worked within an EU funded project with an overall aim to break games out of their screens. • Designing and implementing location aware mobile games. • Augmenting traditional board games with computational power. • Authoring several research papers which were presented at global research conferences.
  • Free Lunch Design
    Founder And Creative Force
    Free Lunch Design 1998 - Dec 2007
    Free Lunch Design was the label for my company and game making endeavor for many years. Some of the games developed became global viral smash hits well before social media was invented and came to reach millions of players.• Designing, developing, and releasing several popular PC games.• Managing a thriving indie game loving community.• Freelance programming and consultant in the game industry.
  • Chalmers University Of Technology
    Lecturer
    Chalmers University Of Technology Jul 2006 - Jun 2007
    Gothenburg, Sweden
    As lecturer I structured and implemented an eight week course in game engine architecture.• Planned and held lectures to final year master students.• Tutored and guided students during their examination projects.
  • Chalmers University Of Technology
    Assistant Lecturer
    Chalmers University Of Technology Jun 2004 - Jun 2006
    Gothenburg, Sweden
    Planned and implemented workshops and lectures for game design courses. Also tutored and guided students during study groups and meetings.
  • Nokia Games Group
    Game Programmer & Designer
    Nokia Games Group Jan 2001 - Dec 2001
    At Nokia I was tasked with porting a popular mobile phone game (Triple Pop) to one of their new set-top boxes which ran on Linux. Even though the work was complete, the actual box was unfortunately never released.
  • Aerotechtelub
    User Experience Designer And Programmer
    Aerotechtelub Jun 2000 - Oct 2000
    Vaxjo, Sweden
    I was in charge of designing and implementing the user experience as well as the visuals for a decentralized collaboration and planning tool. Basically a messaging app run on desktop with shared workspaces.

Johan Peitz Skills

Game Design Game Development Social Games System Architecture Creative Solutions Interaction Design User Experience Video Games Human Computer Interaction Concept Design Mobile Applications Actionscript Game Mechanics Flash Online Gaming Mobile Games Mmo Level Design Gameplay Web Games Animation Scrum Computer Games User Interface Mobile Devices Product Management User Interface Design

Johan Peitz Education Details

Frequently Asked Questions about Johan Peitz

What company does Johan Peitz work for?

Johan Peitz works for Apskeppet

What is Johan Peitz's role at the current company?

Johan Peitz's current role is Chief Monkey at Apskeppet.

What is Johan Peitz's email address?

Johan Peitz's email address is jo****@****der.com

What schools did Johan Peitz attend?

Johan Peitz attended Chalmers University Of Technology, Teknikum, Norregård.

What are some of Johan Peitz's interests?

Johan Peitz has interest in Science And Technology, Education, Arts And Culture.

What skills is Johan Peitz known for?

Johan Peitz has skills like Game Design, Game Development, Social Games, System Architecture, Creative Solutions, Interaction Design, User Experience, Video Games, Human Computer Interaction, Concept Design, Mobile Applications, Actionscript.

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