Johan Peitz
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Johan Peitz Email & Phone Number

Chief Monkey at Apskeppet at Apskeppet
Location: Sweden, Sweden, Sweden 13 work roles 3 schools
1 work email found @muskedunder.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@muskedunder.com
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Current company
Role
Chief Monkey at Apskeppet
Location
Sweden, Sweden, Sweden

Who is Johan Peitz? Overview

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Quick answer

Johan Peitz is listed as Chief Monkey at Apskeppet at Apskeppet, based in Sweden, Sweden, Sweden. AeroLeads shows a work email signal at muskedunder.com and a matched LinkedIn profile for Johan Peitz.

Johan Peitz previously worked as Chief Monkey at Apskeppet and Chief Product Officer at Hiber. Johan Peitz holds Msc, Computer Science, Computer Engineering from Chalmers University Of Technology.

Company email context

Email format at Apskeppet

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{first}.{last}@muskedunder.com
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Profile bio

About Johan Peitz

For the last 20 years I’ve had the fortune to build up a proven track record in game development ranging from independent self publishing and social games, to big brand advertising and AAA mega budgets. I’ve spearheaded and coached cross functional teams, developed and sustained global smash hits, and successfully started, led, and sold companies.Structured and highly organized, I thrive in dynamic environments where my broad range of experiences and positive mindset can make a difference - every day.• focused on accessible and fun user experiences that drives business• deep understanding and experience from all disciplines in the game industry• keep it simple stupidSpecialties: product and business development, reducing clutter, focus on the right things, analysis and breakdown, live services, game development

Listed skills include Game Design, Game Development, Social Games, System Architecture, and 23 others.

Current workplace

Johan Peitz's current company

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Apskeppet
Apskeppet
Chief Monkey at Apskeppet
AeroLeads page
13 roles · 28 years

Johan Peitz work experience

A career timeline built from the work history available for this profile.

Chief Monkey

Current

Gothenburg, Vastra Gotaland County, Sweden

Mar 2023 - Present

Chief Product Officer

Göteborg, Vastra Gotaland County, Sweden

  • As Chief Product Officer my aim is to bring clarity to where we are going as a company so that everyone understands how the vision and our strategy fits together with the daily work.
  • With strong focus on clarity and structure I work with both leadership and product leads to break down company vision and strategy into actionable work streams.
  • Handling operations across the company ranging form setting up processes for our development teams to drive leadership strategy and agendas.
  • As part of the company leadership team we worked together in our Series A to successfully raise $15M.
Jun 2020 - Feb 2023

Producer

Ea Gothenburg

Gothenburg, Sweden

  • I own and drive the game vision with the rest of the production team, delivering consistency and clarity to the development teams. Specifically I manage our post release live service efforts together with a cross.
  • Leading and inspiring a 40+ strong global development team to keep delivering outstanding game experiences post launch.
  • Responsible for creating and aligning product plans and roadmaps, driving prioritisation for our feature teams.
  • Partnering with our data analytics teams to define actionable measurements.
  • Functioning as main hub and communication point for all internal partners, ranging from legal and localisation, to quality assurance and marketing.
Sep 2016 - Jun 2020

Head Of Games

Gothenburg, Sweden

  • I manage our production of games developed both in house and by third party developers. Together with a team of game producers and product owners we take games from idea to full global release, whether it is a.
  • Responsible for creating and communicating roadmaps and plans for the games programme.
  • Motivating and leading a team of producers and product owners by aligning goals with organisational strategies for both internal as well as external development teams.
  • Partnering with internal development and ops, as well as marketing and community management, to make sure all our services and products move in the same direction.
  • Presenting and discussing plans and progress during company director board meetings.
Oct 2015 - Sep 2016

Head Of Product Management

Gothenburg, Sweden

  • I manage the direction and development of new features for the Palringo chat application. This includes groundbreaking features such as account-less sign up, and new innovative chat games that set revenue records.
  • Leading a team of product managers planning and implementing a range of new features and functions across the entire Palringo product portfolio.
  • Working with community management to prioritize features which drives both user benefit as well as business KPIs.
  • Defining actionable metrics to follow up on results and identify opportunities for optimizing existing user journeys and flows.
  • Communicating product direction and strategy to the full team on a frequent basis.
Apr 2014 - Oct 2015

Co-Founder & Creative Director

Free Lunch Design

Gothenburg, Sweden

  • As creative director I lead the company’s endeavour to leverage our presence on social media onto smartphone games. During this time we created and successfully launched several follow up games to our most popular.
  • Evaluating current industry trends and staying alert to popular genres and KPIs.
  • Leading the team through creative sessions to generate ideas and overcome challenges.
  • Directing and supervising the daily development, planning, and release of multiple smartphone games.
Feb 2012 - Apr 2014

Cto / Director Of Social Games

Gothenburg, Sweden

  • As CTO I set the foundation for our technology which would be used to create premium flash games for global brands ranging from Pepsi and Disney, to McDonalds and Paramount Pictures. As the studio grew we started.
  • Laying the foundation for our Flash/Actionscript core technology.
  • Planning and setting the direction for multiple social games on Facebook.
  • Reviewing talent needs as well as interviewing and hiring additional staff.
Dec 2007 - Feb 2012

Game Designer

Gothenburg, Sweden

  • At the Interactive Institute I worked within an EU funded project with an overall aim to break games out of their screens.
  • Designing and implementing location aware mobile games.
  • Augmenting traditional board games with computational power.
  • Authoring several research papers which were presented at global research conferences.
Sep 2004 - Feb 2008

Founder And Creative Force

Free Lunch Design
  • Free Lunch Design was the label for my company and game making endeavor for many years. Some of the games developed became global viral smash hits well before social media was invented and came to reach millions of.
  • Designing, developing, and releasing several popular PC games.
  • Managing a thriving indie game loving community.
  • Freelance programming and consultant in the game industry.
1998 - Dec 2007

Lecturer

Gothenburg, Sweden

  • As lecturer I structured and implemented an eight week course in game engine architecture.
  • Planned and held lectures to final year master students.
  • Tutored and guided students during their examination projects.
Jul 2006 - Jun 2007

Assistant Lecturer

Gothenburg, Sweden

Planned and implemented workshops and lectures for game design courses. Also tutored and guided students during study groups and meetings.

Jun 2004 - Jun 2006

Game Programmer & Designer

At Nokia I was tasked with porting a popular mobile phone game (Triple Pop) to one of their new set-top boxes which ran on Linux. Even though the work was complete, the actual box was unfortunately never released.

Jan 2001 - Dec 2001

User Experience Designer And Programmer

Vaxjo, Sweden

I was in charge of designing and implementing the user experience as well as the visuals for a decentralized collaboration and planning tool. Basically a messaging app run on desktop with shared workspaces.

Jun 2000 - Oct 2000
3 education records

Johan Peitz education

Natural Sciences

Teknikum

Technical college

Education record

Norregård

Highschool

FAQ

Frequently asked questions about Johan Peitz

Quick answers generated from the profile data available on this page.

What company does Johan Peitz work for?

Johan Peitz works for Apskeppet.

What is Johan Peitz's role at Apskeppet?

Johan Peitz is listed as Chief Monkey at Apskeppet at Apskeppet.

What is Johan Peitz's email address?

AeroLeads has found 1 work email signal at @muskedunder.com for Johan Peitz at Apskeppet.

Where is Johan Peitz based?

Johan Peitz is based in Sweden, Sweden, Sweden while working with Apskeppet.

What companies has Johan Peitz worked for?

Johan Peitz has worked for Apskeppet, Hiber, Ea Gothenburg, Palringo, and Free Lunch Design.

How can I contact Johan Peitz?

You can use AeroLeads to view verified contact signals for Johan Peitz at Apskeppet, including work email, phone, and LinkedIn data when available.

What schools did Johan Peitz attend?

Johan Peitz holds Msc, Computer Science, Computer Engineering from Chalmers University Of Technology.

What skills is Johan Peitz known for?

Johan Peitz is listed with skills including Game Design, Game Development, Social Games, System Architecture, Creative Solutions, Interaction Design, User Experience, and Video Games.

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