John Bradstreet

John Bradstreet Email and Phone Number

Senior Graphics Programmer @
John Bradstreet's Location
Greater Seattle Area, United States, United States
John Bradstreet's Contact Details

John Bradstreet personal email

n/a
About John Bradstreet

Versatile, Sr. Software/Graphics System Engineer with extensive experience in gaming technologies, graphics, video, and computer vision. Significant background in 3D algorithms and rendering technologies. Strong analytical and system design skills. Demonstrated ability to architect, build, and integrate performance critical platforms and SDKs in these areas. Proven success in supporting teams and shipping products on top of these platforms. Specialties: game engines, shaders, skinning, particle systems, smoke and mirrors, special effects, AI Path Planning, pattern matching, computer vision, image processing, spatial data algorithms, statistical analysis, digital paint, photo editing systems.Experienced with: most everything khronos, unity, unreal, cuda

John Bradstreet's Current Company Details
iRacing.com Motorsport Simulations

Iracing.Com Motorsport Simulations

Senior Graphics Programmer
John Bradstreet Work Experience Details
  • Iracing.Com Motorsport Simulations
    Sr Graphics Engineer
    Iracing.Com Motorsport Simulations Jan 2022 - Present
    iRacing is the leading sim racing game for the PC. In the fast-paced world of eSports, iRacing is a one-stop-shop for online racing. We utilize the latest technologies to recreate our ever-expanding lineup of famed race cars and tracks from the comfort of your home. Uses a proprietary C++ game engine.
  • Deck Nine
    Senior Graphics Programmer
    Deck Nine Apr 2021 - Jan 2022
    Graphics subsystems in Unreal and Unity game engines. (why both? well...) A lot of performance and GPU debugging.
  • Studio Wildcard
    Lead Live Ops Engineer
    Studio Wildcard Aug 2020 - Feb 2021
    Redmond, Washington, Us
  • Misapplied Sciences, Inc.
    Senior Software Engineer
    Misapplied Sciences, Inc. Oct 2019 - Aug 2020
    Misapplied Sciences is a small VC backed startup that has created a truly magical display technology - a variation of light field display that's suitable for large spaces. It a nutshell, it allows 100's of people to view the same display but see different things. The possibilities seem endless. I'm currently wearing many hats, but am mostly concentrating on 2 and 3D imaging, 3D camera calibration, polishing up sexy demos, software stacks for new hardware, and core software engineering. For more details, see: https://www.misappliedsciences.com
  • Rainway, Inc.
    Senior Software Development Engineer
    Rainway, Inc. Jan 2019 - Sep 2019
    Seattle, Washington, Us
    Designed and built a high performance, graphics/game engine form the ground up, optimized for streaming video game output over internet to handheld devices. Multi platform, based on Vulkan, it worked on both PC, IOS, and just started on Android. Made heavy use of open source software including SDL, Nuklear, and GLM. Wrote majority of engine, profiling, and debug UI code.
  • 343 Industries / Microsoft
    Sr. Software Engineer
    343 Industries / Microsoft Jan 2017 - Jul 2018
    Full stack graphics developer for Halo Infinity. Primarily tasked with decorators, small plant or rock-like objects in scene.o Totally rewrote majority of code all thru the stack, from editing to lighting to rendering.o Rewrote CPU algorithms to place decorators 4-6 orders of magnitude faster o Rewrote GPU algorithms using instancing and better caching to improve performance 2-10xAlso, wrote extensive documentation for onboarding process, prototyped steganography system for hiding data in output, implemented code formatting system and HLSL macro debug integration with VS, and other tasks.
  • Nintendo Technology Development
    Sr. Software Engineer - Game Systems
    Nintendo Technology Development Dec 2008 - Jun 2016
    Redmond, Washington, Us
    Low level OS, video, and graphic software.
  • Wildtangent
    Sr. Software Engineer, Graphics
    Wildtangent 2006 - 2008
    Redmond, Wa, Us
    A Primary developer for WTPlatform, our DirectX game engine.Designed and wired HLSL shaders, lighting, animation, mesh formats, particle systems into engine.
  • Microsoft
    Sr. Software Engineer, Program Manager
    Microsoft Oct 1994 - Apr 2006
    Redmond, Washington, Us
    Architect - PictureIt! photo editing application. Digitial paint and compositing system. Interactive TVMedia center project - Interactive TV, DRM, video capture and playback
  • Pixar Animation Studios
    Software Developer
    Pixar Animation Studios Jan 1986 - Apr 1991
    Emeryville, California, Us
    SDK development for ChapIP imaging system.

John Bradstreet Skills

C++ C Computer Graphics Directx Stereo Vision Hlsl Opengl Computer Vision Stagefright Digital Photography Photo Editing Doxygen Digital Tv 3d Rendering C# Mpeg Standards

John Bradstreet Education Details

  • Massachusetts Institute Of Technology
    Massachusetts Institute Of Technology
    Physics

Frequently Asked Questions about John Bradstreet

What company does John Bradstreet work for?

John Bradstreet works for Iracing.com Motorsport Simulations

What is John Bradstreet's role at the current company?

John Bradstreet's current role is Senior Graphics Programmer.

What is John Bradstreet's email address?

John Bradstreet's email address is jo****@****ndo.com

What schools did John Bradstreet attend?

John Bradstreet attended Massachusetts Institute Of Technology.

What skills is John Bradstreet known for?

John Bradstreet has skills like C++, C, Computer Graphics, Directx, Stereo Vision, Hlsl, Opengl, Computer Vision, Stagefright, Digital Photography, Photo Editing, Doxygen.

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